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The Official DX10 Scenery Fixer Support Forum

DX10 Scenery Fixer Forum for official support for this product.

  1. Has anyone seen this issue before (seems to have cropped up since installing Fixer 2.0 Build 42 and ASN Hotfix 3), on rare occasion FSX will crash on start up with this error in the event log: Fault bucket 18212447, type 22 Event Name: CLR20r3 Response: Not available Cab Id: 0 Problem signature: P1: fsx.exe P2: 10.0.61637.0 P3: 46fadb14 P4: System P5: 2.0.0.0 P6: 506c18e6 P7: 3b1d P8: fe P9: System.ComponentModel.Win32 P10: Attached files: C:\Users\Scott\AppData\Local\Temp\WERED1C.tmp.WERInternalMetadata.xml These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_fsx.exe_b95474f032ca613eb3a38f2ad9ad0fff75512d_049e1728 Analysi…

    • 1 reply
    • 1k views
  2. Scenery AMS Cancun 2012 taxiway lights that use the halo.bmp file located in FSX\Textures folder display with dark shaded crosses and dark square at the base. When I switch to DX9 mode the lights display properly. The file is mipped and is 16 bit, has anyone encountered this issue anywhere else and fixed it? [/url]

    • 12 replies
    • 2.2k views
  3. Started by HUSSAR,

    I updated Orbx FTX Global last week. I ran the default Trike flight at Friday Harbour set at night time and saw that the water textures appeared to be sitting on tiles. I pressed the F12 key for the top-down view and as I pressed the minus key pulling back I could see the textures as they sat as mip maps starting from the smallest (where I was located) to very large tiles outside my view. I posted at the Orbx site and the reply was simply that it was a default FSX issue. I then decided to run FSX in DX9 mode and the water appeared normal. Here is what it looks like with DX10 active: Some files were converted when I ran the DX10SF utility but the wa…

    • 3 replies
    • 1.1k views
  4. Just curious to know what is the most current version of the DX10 fixer. I check in the about part and says Version1.4 build 35 is that correct ?

    • 2 replies
    • 1.1k views
  5. Hi, I have flickering runways with 35R, 35L and 36L of taxi2gate Orlando in external view. Only 36L is working without flickering in DX10 mode. I have no flickering if I switch in DX9 mode. Is it possible to fix that ?

    • 3 replies
    • 2.1k views
  6. Started by BrzI,

    My DX10 setting is 8xCSAA in the DX10 Fixer control panel and I have good performance. But my graphics were better with 8xAA (obviously). I do not make any manual changes to my fsx.cfg file. Can anybody suggest something I could do to improve graphics quality in my NVI settings (attached) Thanks

    • 4 replies
    • 1k views
  7. Hi there, all black squares below static aircraft are gone in ORBX PAJN scenery. Thanks for this improvement! A cross check in ORBX KBZN, KRDD and PAGS shows quite different results, as shown for KBZN pics below. The black squares are generally only visible, if the landing lights are ON. Landing lights OFF have no negative impact. How to adopt the good results from PAJN to the other airports? Any ideas? Note: I used different default aircraft with and w/o ballast, but w/o change. Wulf

    • 3 replies
    • 1.2k views
  8. Started by MjTom,

    Hallo, positiv effect: - all vehicles in EDDS-Aerosoft airport are now colored and not grey other effect: for example, an IVAO-Aircraft is in a big cloud of smoke ....so long

    • 2 replies
    • 880 views
  9. Started by alexgg43,

    Hello everybody, today is my first post on avsim. Today i have an important question to ask you. I bought Steve awesome fix a few days ago. My experience with this new rendering is great But still there's a problem. I use two screens, a large one for fsx and an other one for charts and other stuff. So it's not possible for me to use fullscreen mode.The probleme is that i get less fps in windowed mode than in fullscreen mode and i can't find why. I got an Ati readon Hd 5770, an Ivybridge Cpu and Windows7.

    • 0 replies
    • 777 views
  10. Started by Reader,

    If the following error report is generated after a "DX10Controller.exe has stopped working" message is seen when a user tries to open it from a desktop icon, what problem with the Windows 7 installation does it indicate, please. Faulting application name: DX10Controller.exe, version: 0.0.0.0, time stamp: 0x531375e3 Faulting module name: ole32.dll, version: 6.1.7601.17514, time stamp: 0x4ce7b96f Exception code: 0xc0000005 Fault offset: 0x0004afb2 Faulting process id: 0x%9 Faulting application start time: 0x%10 Faulting application path: %11 Faulting module path: %12 Report Id: %13 This is not my problem but the owner of it has not yet managed to make any Dx10 Fix…

    • 1 reply
    • 864 views
  11. CS727-100 at FSDTs YVR. Seems to be aircraft-specific as the PMDG T7s landing lights are just fine when turned on. Is there anything I could in the DX10 fixer settings ? Thanks

    • 3 replies
    • 903 views
  12. Started by LH067U,

    Hi, since about 4 weeks I fly with Steve's DX10SceneryFixer. So far so good. But after updaing ORBX Global Patch 1.1 and updating DX10 up to 1.1 my fps drops down 5-6 on aerosoft airports. Tried to switch off shaders and more (dx10 controller)- no effect. -_- Before updating my fps had been at 20-25 in average on a dual-monitor-system via ATI eyefinity. :excl: Now I tried to switch back to DX9 via controller. The problem is that I can't see any plane neither in preview nor in loaded airport. Where is the problem? Where do I need to replace the original dx9 files? Many thanks for your support! Regards uhecht

    • 4 replies
    • 1.3k views
  13. Started by jrotaetxe,

    Have searched for this in the forum, and moved the Legacy bar without results. Sorry if is the nth time this is treated but would like to have a clear idea if the fixer is able to deal with it or not The only difference is a very slight change in the point of view... Thanks in advance Jon

    • 4 replies
    • 1.4k views
  14. Started by HighTowers,

    Apologies if there is info regarding this somewhere, but I just did an advanced search in the DX10 threads for sunskyjet and nothing came up. anyone have KPHL and is your dusk/night working? I have very little in the way of taxi and apron lighting working. 1.3 was just installed as well. Thanks

  15. Started by larsumm,

    Hi all, First post on this site. I have tried DX10 preview in FSX, but each time it messed up. After buying P3d v2 and not getting (yet) what I wanted, I reinstalled FSX, and tried DX 10 again today. I have 3 screens, 2 of which I use for gauges and the main for scenery. I had the same problem with (dx10) as I did before trying to pull the main panel gauges to another screen, just wouldn't work. I then restarted fsx w/ dx10 and only used the main screen for all,, and wow, did it look great! I never saw ground texture like that before (using Orbx PNW). It looked as good as a photo, and flew so smooth, it seemed to be floating in air. If I have to, I'll use a sing…

    • 1 reply
    • 1.4k views
  16. Started by RW1,

    Hi Everyone, Just wanted to share a little Vid i made showing how smooth DX10 is in FSX using Steve`s Fixer, Textures are all REX OD HD, using ASN, PMDG NGX, FTX Global, FSDT Hawaiian Islands 1 PHLI, GSX, and Track IR 5. http://youtu.be/az3ifa1Oh8s Thanks for watching Rick

    • 3 replies
    • 1.1k views
  17. Started by larsumm,

    Hi all, First post on this site. I have tried DX10 preview in FSX, but each time it messed up. After buying P3d v2 and not getting (yet) what I wanted, I reinstalled FSX, and tried DX 10 again today. I have 3 screens, 2 of which I use for gauges and the main for scenery. I had the same problem with (dx10) as I did before trying to pull the main panel gauges to another screen, just wouldn't work. I then restarted fsx w/ dx10 and only used the main screen for all,, and wow, did it look great! I never saw ground texture like that before (using Orbx PNW). It looked as good as a photo, and flew so smooth, it seemed to be floating in air. If I have to, I'll use a sing…

    • 0 replies
    • 622 views
  18. Started by liketofly1,

    Hi, I need a little clarification here please.... In you pinned topic "Update to a new version" under para 2. you mention to check if DX10Fixer is installed under Program Files....... and at the end of the post you mention what to do if installed in FSX root...... How ever, I have installed it neither in Program Files nor in FSX root.... on my machine its on D:/DX10Fixer..... so do I as installed in FSX or as installed in Program Files? regards Richard

  19. Started by liketofly1,

    Hi, I need a little clarification here please.... In you pinned topic "Update to a new version" under para 2. you mention to check if DX10Fixer is installed under Program Files....... and at the end of the post you mention what to do if installed in FSX root...... How ever, I have installed it neither in Program Files nor in FSX root.... on my machine its on D:/DX10Fixer..... so do I proceede as installed in FSX or as installed in Program Files? regards Richard

  20. Started by N1G,

    I am on the fence with the purchase. I know some would say I should not be, but nonetheless I am but only concerning the VC Shadows. Reading through some of the posts, I was unable to determine if VC Shadows work with most planes out of the box. I saw a post on the RealAir Lancair and the poster had stated "My newly enabled VC Shadows". This got me thinking if there is something one must do other than enabling VC Shadows within the Fixer to get some planes to show the shadows?. I am just a little confused on this. Any help would be much appreciated. Is there a list on planes that do work well? Regards Bob

    • 7 replies
    • 1.4k views
  21. Started by Brian Doney,

    I've been reading through this forum, and Paul's guide of course, as I try to make a decision whether or not I want to wade in to DX10 waters. One thing I'm not clear on, is how DX10 with the Fixer impacts AI light visibility. Are there any workarounds for the user aircraft landing lights having to be on, or is this just a tradeoff that must be made ? I do not use addon scenery, other than ADE edited defaults, and I am not so concerned with how the user aircraft external model looks, but AI traffic is something I have invested far too many hours in to compromise much on lighting/appearance. I totally understand if it's not fixable, but would rather get feedba…

  22. Started by Griphos,

    Well, I took the plunge yesterday! And the DX10 waters, metaphorically speaking, are great! So happy with this upgrade to my FSX. But the actual waters are a problem. One of the appeals to switching was the amazing water animation I've been seeing in recent videos. These were Default FSX water textures and animations in DX10. My problem is that I recently installed REX4, and I don't think I replaced the default textures before uninstalling and deleting REXE. So I think I have REX DX9 textures and animations backed up in REC4 as "default." (Yes, I'm a dummy...and I'm usually so careful about that kind of thing...but I sort of remembering thinking why would I ever need DEF…

    • 3 replies
    • 2.6k views
  23. Tonight on final rwy 16 (first run since I switched to DX10) this is what it looked like. Anyone else seen this and is there a way to fix it?

    • 11 replies
    • 1.2k views
  24. Started by Kilo60,

    I'm seriously considering giving the DX10 fixer a try. However, I am concerned whether or not my FS9 add on AI aircraft will function properly in DX10 mode with this fixer? Can anyone advise? Thanks!

    • 3 replies
    • 2.1k views
  25. Started by utley,

    Rotating beacon IIRC is the Green/White rotating signal light in most airports. In DX10, they always show up with green/white rays instead of just regular light. Is there a fix planned in the future for this? Or is this one of those -stuck with it- issues?

    • 9 replies
    • 2.3k views

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