FSX | FSX-SE Scenery Design Forum - How To
A designer of scenery for FSX /FSX-SE? Have questions? Look here for answers or discuss with your fellow scenery designers. AVSIM has many experts in scenery design.
8363 topics in this forum
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Hello,Im working with Airport 3.0, and Im having problems with the taxiways and the apron, since when taxiing, it seems like it is on the grass or on the dirt.I remember using a program that asked me what textures do I want to use in order to harder them, so it could make it harder in order to taxi.Could you guys tell me which program is it?Regards,Ricardo
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I'm trying to make my first scenery, and I could use some help with PSM.I found it quite easy to use, easier than TerraBuilder and Ground2k4, mainly because the 2-point calibration is fool's-proof, just what I need.I set up my textures, enter the coords and run the scenery creation process without any errors. But the resulting textures are blank. Fed them anyway into FS9 and the area covered by the texture became a water rectangle. It seems like PSM is ignoring the alpha channel I provided, using a blank one.I checked the Terrain sdk and imagetool I'm using are the required by the application. I checked my coordinates once and once again. Can't wonder where the problem is…
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A big thank you to Matthew for releasing replacement textures for Oliver Pabst's LEPA scenery so his FS2k2 version can be used in FS9 until Oliver releases his FS9 version.
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Simflyers Acc. for some time ago created a EDDF scenery.The LOC is ofset in the scenery on all runways. It claims to be working for FS9, but as i said the Localizer is ofset and forces you, without manual correction that is, to touchdown on the side of the runway. Please inform me if there is a smart solution for this .../mattias
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I've installed FSSC version 1.5.11 and when i try to launch the program it crashes and says that I'm missing MSBVM60.DLL if anyone knows where i can get this file or has this file please email it to me at: [email protected] or attach it to a reply if possiblethanksKen
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HiTrying to figure out the BGL-files, that is to decompile these files to sourcefiles - like LMWiever does it.Its a problem when one has to interpret between LWMPoly2 and LWMPoly3. I dont think there is a clearcut way to do this in?There structures are given like this....struct LWMPoly2{ UINT8 bPointCount:6; // Up to 62 points UINT8 bReserved:1; // Must be 0 UINT8 bAttrib:1; // Polygon fill attribute, 0 = water, 1 = land SINT16 iHeight; // Whole elevation value in meters UINT8 iFraction; // Fractional elevation value in 1/128 meters}; (8-16-8)struct LWMPoly2Ex{ UINT8 bPointCount:6; // Must be 63 UINT8 bReserved:1; …
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There seems to be something wrong with runway markings on runways with displaced threshold. There should be some white arrows pointing towards the threshold. These arrows should be on the not-used end of the runway, pointing towards the used end. But ESKB runway has a problem with this, both in Swedflight Pro's payware package, ESSB Bromma that includes Barkarby ESKB, and when I create ESKB runway myself using AFCAD2, the arrows end up on the used end, on top of the middle white lines. See picture.Is this a known problem? Since AFCAD2 claims to use default graphics from FS2004, it almost feels like a possible bug in the sim doesn
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I am getting error R6025 - Pure Virtual Function Call when running two ships out of the same un-airport. Depending on the taxi distance attempted, the error will throw somewhere between 10-15 minutes after they depart the dock 'gate'. Does anybody out there have an idea as to what this error really means and/or why it would be coming up on AI? I am running on XP if that helps. Thanks,Al
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Hi all.I've been working on some scenery for Central Africa, in three chunks:- Western Kenya (Rift valley, Mount Kenya)- Northwest Tanzania (Kilimanjaro, Meru, Ngorongoro)- Lake VictoriaThese include SRTM mesh, new landclass and redesigned lakes/coastlines. I'd appreciate it if a few people could take the time to test it out before I upload for general release. If you're interested, could you email me (button at the top right of the message) or post something here, please? Each section will be around 20Mb and at least one should be available before this weekend.Thanks,Jim Keir.
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Hi gentlemenAfter installing gmax 1.2 I could export my scenes ok so far.I am pulling my hair with the attach tool tutorial.I open the example (effecthouse.gmax) I can see there is a smoke effect already attached (and it says so in the tuto).I export as it is and when I edit my xml file it looks like this:.....................................................................<?xml version="1.0" encoding="ISO-8859-1"?>.................................................................In FS2004 I can only see the house; no smoke effect.It does not appear anywhere in my xml file about the smoke effectDo I have to add manually this? an how?: ..............................…
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SBuilder looks like a great program but the directions do not tell you how to actually place stuff such as roads. I just want to use FSconnect and draw a few roads. I don't even need a map placed behind it. Can someone give me a quick heads up on how to do this?Thanks, Adam
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I am using AFCAD 2 to clean up my local airport. Is it possible to place aircraft in the various parking spots? For example we have single gate for an airline (B1900). I have already assigned that spot to the correct airline and in the aircraft editor I have assigned the correct aircraft to the airline. I would like to have the 1900 parked there as a default.Can this be done without serious amounts of work?
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I was trying to place a poly at czbb, and made an error. below are 2 pics . the west, notice cursor. as you move cursor the missing textures move with it-east. have removed any bgl and landclass files and all add on sceneries. can anyone point me in a direction to repair missing textures? Can replace anything from cds', but where would you start?Farmerhttp://forums.avsim.net/user_files/74702.jpghttp://forums.avsim.net/user_files/74703.jpg
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Hi, i'm building a photoreal scenery based on vtp2 method, with Sbuilder by great Luis! there's a little bug in the program so far, it split the main bmp into photo tiles, but cant' mix the "su" ( summer slices) and alpha slices, so in my scenery i got a full opaque photo tiles ( alpha mask isn't working).I tried another way, getting all summer and alpha photo tiles by resample, then converting to dxt1+alpha ( fs2k method) with fs texture converter, but fs crash!I've seen only dxt1 8bit is allowed, so i must use imagetool only?how can i add alpha mask with imagetool?many thanksalex
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Hi All,I have Garrishs Gray's trees_3.zip and have installed trees_0.bgl in my FS9sceneryworldscenery folder and his textures in my FS9textures folder. A downloaded airport scenery shows the trees just fine. I have FS2004 and want to plant some trees on my airport but the SDK Garrish included in his zip makes no sense. I use AFCAD2004 for my work so far and know how to show a FS9 library object with BGLcomp (XML). I assume that the trees in trees_0.bgl and associated textures make library objects. How can I place some of these in FS9?All the references to FS2002 confuse me since I have not really studied adding scenery to versions earlier than FS9. Can you give me an e…
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I'm trying to get Barry Well's superb Bermuda scenery (Bermuda_Islands.zip here on Avsim) to work under FS2004. It loads fine, but there's a spot where the default land pops up over the scenery, and far worse is that there are invisible object crashes on the runway. (Again, I'm guessing something from the default scenery isn't visible, but is getting in the way.)Isn't there a way to "flatten" an area to essentially eliminate the default hills, etc, from it? I'm thinking that would solve the Bermuda problems, no?(I did try to contact the author, but at last check, he still didn't have FS9.)I haven't done any scenery design yet, so any handholding on how to work around this…
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Hi gentlemenI have just upgraded to the new 2004sdk.What is the simpliest way to add a realistic smoke to a factory chimney?I have my project made in gmax of a simple factory and I would like to add a smoke effect to the chimneysThank you in advance for your repliesChristian, Paris, France
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Anybody interested in area 51 and the "secret" air base should check out my web page http://home.earthlink.net/~maddoccanis/index.html . i have uploaded some preliminary files a couple of places and will put them on avsim when they are a little more polished. meanwhile there are downloads on my web page. comments are welcome....doc
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I posted no less than three times asking a question about the posdsability of resizing default NameScenery BR9name0.bgl, to LOD5. The siuze of the other files, with not one reply! I would think someonme would have the answer.I am now asking two questions.1. Is there a descripton or file displaying the different type of bridges?2. Although in the default scenery, the Devided highways have eadge, and center lines, in AutoGen they appear as two grey textures, Why?I hope someone will reply.Richard Hill;
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Guide for Ground2kHi I have been working with Coastline maker and EZ Landclass for a while now but I want to have alot more control over my work.I have the Ground2k for beginners guide right now.Is there a more updated version , or a good tutorial for working with Ground2k4 for FS9.What I have seen done with this tool is very impressive.Thanks
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I downloaded the latest BGLcomp SDK from Microsoft and since I placed the new BGLcomp and the BGLcomp.xsd I'm getting errors the the compile. It compiles OK and the bgl works fine.... But the errors are there.http://forums.avsim.net/user_files/74412.jpgDid I miss anything in the last upgrade of this?Joe W.
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I would like to try my hand at Scenery Design (nothing like making your home airport as real as possible in MSFS). Would like suggestions as to which software to use (FSDesign Studio, GMAX, etc...) and any links to online tutorials and resources.Thanks!duckytn:-newbie
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I'm having some problems with my textured objects. Some of these screenshots will illustrate the trouble.http://home.online.no/~kjbersas/div/screen...va/texture1.jpghttp://home.online.no/~kjbersas/div/screen...va/texture2.jpghttp://home.online.no/~kjbersas/div/screen...va/texture3.jpgThe textures in the last screenshot are in the same format during night as they are during day. The handrail is DXT1 with alphalayer/colorkey for black/white transparency. The ground is DXT1.Is there any fixes for this, or some handy tricks to get it right?
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