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FSX | FSX-SE Scenery Design Forum - How To

A designer of scenery for FSX /FSX-SE?  Have questions?  Look here for answers or discuss with your fellow scenery designers.  AVSIM has many experts in scenery design.

  1. Guest Tachyon
    Started by Guest Tachyon,

    A fellow pilot friend of mine asked me if I'd ever heard of a terrain glitch in FS9 somewhere in the Mid-West United States. Kansas maybe where there was a 7000' deep whole in the earth that you could fly in/out of and possibly had a water fall there as well. Maybe an easter egg? Anyone know of this?

    • 0 replies
    • 822 views
  2. Guest inny
    Started by Guest inny,

    Ok here goes.... i am going to ask althought i dont think it will help but its worth a try.... i have posted a few time about this and thank you to every one who has answered my questions.... and they have helped thank you... but i feel i am way to out of my lead i have spent hours on end try to work out how to give my airport that i made on AFCAD some scenery like a hanger, tower and a few static aircrats(not AI) just ones that sit there.... and just some more little things airports have... i have downloaded Airport 2.06, nova gold, a bunch of stuff from mircosoft... but its all to much for me... i NEED HELP... is there anyone out there that could help me with this probl…

    • 5 replies
    • 890 views
  3. Started by wsieffert,

    hellohow can i create user defined waypoints using known lat long for the gps in fs9.which file would in need to open to name,create and define such points .thank you very muchkunal

    • 1 reply
    • 869 views
  4. Started by wsieffert,

    Just installed Shez's updated jetways and I'm getting an error on startup and wherever the jetways are installed.Error says something like5.00000000000 > 1.000000000000Also, It seems the GUID from one or more of the jetways is the same as a GUID from one of my own scenery Libraries that I created with Arno's xml library tool! What are the odds of that happening?I now have jetway forests in Southern California and palm trees around a terminal at kmco.Could the same GUIDs be causing the error (does not crash the sim btw, just stops and lets me know and then loads fine)?Guess I'll have to make another library but how do I keep this from happening in the future(SAME GUIDs …

    • 7 replies
    • 1.1k views
  5. Guest pehje
    Started by Guest pehje,

    I

    • 6 replies
    • 877 views
  6. Guest luissa
    Started by Guest luissa,

    Hi,An user of SBuilder just referred to me that after installing the new Image Tool (from the terrain FS2004 SDK) the photo scenery appears vertically flipped. SB makes the bitmaps from a backround map and uses ImageTool to add mips and to convert the bitmaps to DXT. I did not tested this but I admit that with the new Image Tool it is not necessary to pre-invert the custom textures. Can anyone confirm this?Regards, Luis

    • 4 replies
    • 1.3k views
  7. Started by rhumbaflappy,

    I created some red warning lights on top of buildings and on poles to be placed next to airport as warnings etc. I used FSDS2 and set material to red colors and tried different values on specular power etc, but my lights are very faint compared to the lights on the runway e.g.How do I create more powerful lights on builidings and other stand alone objects?Per

    • 9 replies
    • 1.3k views
  8. Guest fame
    Started by Guest fame,

    As some of you might already have noticed my website www.scenerydesign.org is down at the moment.I got an email this morning from the hosting company that they had problems with the server and that they would be moving all users to another server. I am still waiting for more information and I hope the website will be back online this evening.This post is just to let you all know I am aware of the problems. If I have more news about when the site will be back, I will let you all know :).

    • 9 replies
    • 1.6k views
  9. Hi I keep getting this runtime error every time I open the arrow, than go to the N tool and click on my work bitmap.Can someone tell me if Ive done something wrong or Im missing something.Here is a screen shot to boot.Thanks Al

  10. Hello Again,With my Lake District scenery I'm testing out different seasons. I have a problem in winter with the Lake District having a white snowy texture. This seems to affect all landclass tiles irrespective of what value they are. The same landclass values don't get "wintered" with my Lancashire and Manchester/Liverpool sceneries.I'm wanting to remove the winter snow effect - can someone explain how? I assume it's hardcoded into the underlying default scenery somewhere as the snow certainly doesn't have universal coverage.Help much appreciatedAnthony Dyer

  11. Started by wsieffert,

    I have just started( for the first time) to try and make an airfield using Flight Sim Scenery Creator. The airfield in question is Lee-on-Solent/EGUS( In Hampshire UK) which for some reason known only to MS is missing from FS9.I've no problems except for one thing- I've added some hangars from the macros that come with FSSC but can't seem to get any texture onto them. The help file in FSSC isn't too helpful-can anyone either tell what I'm doing wrong or point me towards a good source of instructions.Dave

    • 3 replies
    • 849 views
  12. Guest HSIMAN
    Started by Guest HSIMAN,

    Hello gentlemenI experienced a strange event:I did along with the tutorial "attach tool" from SDK.In the "attach empty" section I end up with my beacon rotating vertically (like a wind mill). How do I manage to have it rotating as it shows in the tutorial, horizontally?Also what other kind of light or object can I attach with the "attach empty" method?Is there a list somewhere?Thank you very much for your kind answers and forgive my poor englishFriendlyChristian, Paris,Fr.

    • 3 replies
    • 1.3k views
  13. Guest cwright
    Started by Guest cwright,

    Is there a tool that makes for easy importing fo DLG and LULC data into bgl files?I'm spoiled by the capabilities of TerraScene and would like to find a way to duplicate the end results without massive bitmap textures, but by using the default textures and adding roads and other terrain features.I've got some third party LULC and the results for my home area (Eastern Mass) are lacking. The interstates are there along with some other highways, but most towns are missing- TeraScene made this area come alive (It's still best for VFR FLying IMHO).Thanks!Tim

    • 1 reply
    • 621 views
  14. Started by victorwest2,

    Hi all,I've uploaded the next installment of the (2004-only) African scenery to my website at http://www.jimkeir.co.uk/FlightSim/Tanzania.zip , 12 Mb. It's located to the south of the last one (naivasha.zip, available on AVSim). If anyone wants to download it and take a test-flight, please do. Feedback would be most welcome.Each package covers a slightly larger area than an entire LOD5 file and contains mesh, coastlines, lakes, landclass and terrain-corrected airport/navaids, so there's a lot of ground to cover. I'm sure I've missed things that need to be fixed!Thanks,Jim Keir.http://forums.avsim.net/user_files/77765.jpg

  15. Started by arno,

    Hello everybody,I have seen that under the runway textures there is a white runway with all lines and runway numbers in grey.Everything what is grey is shining through the runway textures.Could anyone tell me why they are built that way or where I can find a sort of How to ?Also I was wondering where the runway number textures are .Thanks in advance or all help.

    • 1 reply
    • 688 views
  16. Hi guysI'd like to add some of Gerry Gerrish's excellent trees to some of my local scenery in FS2004. I read on the forum that this can be done with Airport for Windows. If this is possible, could some one please give me a few pointers as to how a newbie like myself could achieve this.Many thanksGary

    • 1 reply
    • 1.6k views
  17. Guest cliffs
    Started by Guest cliffs,

    This is one of the bridges that Microsoft left out of FS9 even with this history: On Independence Day, St. Louis' Eads Bridge, referred to by Walt Whitman in his 1882 essay collection

    • 0 replies
    • 814 views
  18. Guest pks1414
    Started by Guest pks1414,

    I want to put some hedgrows around my airfield. I have tried EOD with some nova tectures but I am not very pleased with the results. Has anyone out there got any ideas or suggestions as to the best way of creating these. I did consider Gmax to try and give them a more fuller shape.Any help gratefully appreciatedCheersPaul

    • 2 replies
    • 787 views
  19. Started by GHD,

    I'm not sure whether this is the correct forum, however I have a problem with AI helicopters in FS9.I've created an afcad with a 1300m long, 20m wide runway and helicopters almost never land. In fact on go-around, they disappear into the wide blue yonder. I did have three doing t&g and they did land once, however I needed to make a change to the afcad file to place hold short nodes at the helipads as they all parked in the same spot and they have never landed since.I'm using the FS2002 Stemme airfile from aheli_6.zip and modified my aircraft cfg to something like the UH60.Is there an equivalent set for FS9?George

    • 2 replies
    • 745 views
  20. Started by johansas2000,

    Hallo I am just wundering if somewhone can tell me if its posible to make the deatful bellyloader as a macro ..The loader thats come whit Fs2004...I have found some nice pacages whit other macros made from fs2004 ..but not the loader ..thanks for your help..//johan

    • 4 replies
    • 1.1k views
  21. Guest JohnC
    Started by Guest JohnC,

    Hi all.I had an idea a while ago about using the textures as a type of 'stamp', to be able to create pseudo-photoreal textures based on the default textures superimposed on real world data ( either images from aerial photos or GIS-data derived images ).If you're still following my thinking ( *:-* ), what I wanted to discover was a means of blending real-world images seamlessly into the sim's default terrain. MS has done this with the few photoreal examples they include with the sim ( Niagara, Oshgosh... ).Those sceneries are NOT photoreal, but derived from photoreal, using a texturing that blends into the landclass tiles. That's why I call them pseudo-photoreal. Almost…

    • 13 replies
    • 2.1k views
  22. Guest AAL328
    Started by Guest AAL328,

    Hi all, I am using FSSC and for some reason all the taxiways I make disappear when I taxi on them. If I look at them from a distance they appear but when I get close they disappear. Any suggestions? Thanks in advance.

    • 2 replies
    • 854 views
  23. I've run into a strange problem with this. Since this is really a visual problem, I attached a few screenshots. This is a bit of a long post, forgive me.I thought I had the lake and north Columbia river done, but as the river approached the Canadian border, I started to realize a lot of water features, lakes and other rivers, were missing well into Canada. Almost all water from Lake Chelan at the eastern base of the Cascades in Washington, east to at least Idaho, and north well into canada was gone. There were shorelines for all the water, but no water.I ran and checked my brothers setup, and found he has all the water that I don't????We are both using FSGen 38 meter me…

    • 4 replies
    • 935 views
  24. Hello guys,Allmost my scenery Lago Eham 2004 has been finished.I have renamed all runways using Afcad 2 so that is working now.Just the visual changes have to be done.I would appriciate all suggestions on how to change runway numbers in the scenery the easiest way.One way wouold be making a polygoon in the runway color with the correcdt number on it and placing that one into the scenery.Maybe there are easier ways.All suggestions are welcome,

    • 3 replies
    • 807 views
  25. Started by scott967,

    I was hoping for some more insight into why MS moved the layer for the VTP lines to 4-7. I can't see any reason why they did this. Does anyone have ideas on this?scott s..

    • 0 replies
    • 757 views

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