FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Following my post on reading the keyboard in a C gauge (Event Handler: Push and Hold ) I've found out how to read the joystick by using joyGetPositionEx().As before, I used the fuel gauge provided in the SDKs and modified it as shown: FLOAT64 FSAPI fuel_needle_cb( PELEMENT_NEEDLE pelement ){ FLOAT64 val = pelement->source_var.var_value.n; //************************ INSERTED LINES BEGIN *************************** JOYINFOEX Joystick; unsigned int ButtonsPressed; unsigned int Buttons; // ********************** INSERTED LINES END ******************************** if (val > GAUGE_MAX_FUEL) val = GAUGE_MAX_FUEL; else if (val < GAUGE_MIN_FUEL) val = GAU…
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Hi folksA week ago I got a new GTX470.Works great in FS9. Works great in FC2. Works great in DCS A10C.Performance in FSX is great minus one issue that annoys me a lot. When in FSX DX9 mode the 2Dpanel gauges are blurred. When running DX10 they are clear. Running the latest 260.99 Nvidia drivers. Went through 4 or 5 different versions of drivers. They all display the same blurred 2D gauges. Tried all the workarounds with Nvidia inspector etc. found on the SImflight forums. No luck.Here are two screenshots to illustrate the issue :FS9 or FSX-DX10 mode (sharp) FSXDX9 mode (blurry)Anybody have any suggestions folks ?PS. This is a duplicate post. Also post…
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Hi all,With the demo version I cannot acces the part to modify a gauges bitmap.Therefore my question here.I want to make an overhead panel for the Posky B777 and have 2 good background bitmaps.One for the day and the other with lighting.Is it possible with Fs Panel Studio to make the gauges background bitmaps transparant, so only the switch or knob will be visible (and not the bitmap with text too )?And if so how ? Thanks in advance.
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Hi all, I added this code to Rob Barendregt's Vspeed gauge: </STRONG><Element> <Select> <Value></P> <P> (A:G FORCE, gforce) abs 1.1 > if{ 2 } els{ 0 } (>L:VSPEED_Sound_Turbulence,enum) </Value> </Select></Element></P> <P><Element> <Select> <Value></P> <P> (A:G FORCE, gforce) abs 0.97 < if{ 2 } els{ 0 } (>L:VSPEED_Sound_Turbulence2,enum) </Value> </Select></Element><STRONG> I use two slightly different collections of rattling noises for the sounds. I made the positive g's a little less sensitive to allow for forces durin…
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Hi Guys. Can someone tell me how to limit the bank angle to 15 degrees in the default Cessna 172? This is for a friend of mine whose little boy keeps getting into coffin corner & crashing. I downloaded several air editors, but do not understand them.Thanks,Jim
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Has anyone got a structural deice switch to work?The FSX SDK calls the variable "STRUCTURAL DEICE SWITCH" and the mouse event "TOGGLE_STRUCTURAL_DEICE"This is what i tried <Value>(A:STRUCTURAL DEICE SWITCH,bool)</Value>and <Click Event="TOGGLE_STRUCTURAL_DEICE" /> and failed. Any help or do I fake it?...Don
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Hello guys, I am looking for a panel mod of an additional camera display in 2d cockpit for Airbus A346 or B777 models. I have read that Ed Cox has done a panel mod but unfortunatelly I can´t find any aditional info about that as screens and links are no longer available. Have someone any information or idea how can I add this to my panels. Thanks for answers.Michal
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Does anyone know if there is a parameter within the cfg file to point the direction of a spotlight, like a tail logo light? I see the three where you can place the origin of the light source, but nothing as to which way the light points. Is that hard modelled within the model file?
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Hello,I am interested in creating a plane for FSX. I would like to know how to create the FSX BMP images for editing textures on the plane. Is it possible to make multiple images for editing and creating the plane's texture?
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- 820 views
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HiI know that in the ACE xml format you can use <SizeScale> to scale an image:<Element id="Element"> <FloatPosition>0.000,0.000</FloatPosition> <Visibility>1</Visibility> <SizeScale>0.5</SizeScale> <Image id="My_image.bmp" Name="My_image.bmp"> <Transparent>True</Transparent> </Image> </Element>I'm trying to use this in an older style xml gauge and it doesn't seem to be working. Anyone know what the key to solving this is, or should I convert my old gauge to the new style?Thanks for the helpBobby
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REALLY struggling with some XML code in the Modeldef file here ......... I have created a new part with both animation and mousclick area, however.. even though it uses the same code as the previous part (and a new checked Guid) the mouserect wont show in the attachtool drop down list :( I've tried changing the name the tooltip everything to no avail .. anyone have a clue ????WORKING CODE ------- shows in drop down list and both animation and click spot works just fine <PartInfo> <Name>Emergency_Chute_Handle</Name> <AnimLength>100</AnimLength> <Animation> <Parameter> <Sim> <Variable>SPOILERS HANDLE POS…
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I'm interested in developing front left/right and left/right 2D panel views which also display dynamic MIP/MCP instruments. For example, I'd like the ND in the front_right view to display the same information as the ND in the copilot front view.Adding a XML guage to a 2D cockpit view isn't a problem, but I haven't solved the issue of having the instrument in the proper orientation, i.e., a ND which is shapped correctly for a 45 degree view.Can anyone give me some pointers/solution for this?Thanks,Jim Harnes
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There are still some nice FS9 models that have been converted to be used in FSX. For quite a while they worked fine on my computer. But lately these older models all show the same problem. When I switch from 2D to VC, the view from the cockpit remains OK for a few seconds, then the cockpit window becomes light blue and non transparent.On some other forum someone indicated I needed to replace envmap.bmp in the ROOT/TEXTURE directory. That helped initially, on the ground anyway, but while flying the trouble started all over again. Now all the older models have light blue windows again.Since I had no problem for many months, something must have changed. Rather than re-instal…
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Hello My 2D panel gauges are working well (PDF; ND) But in 3D they aren't smooth, any solution?
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...because I seem to be completely useless with pointers...VORx_IDENTITY returns a pointer to a string with the five-letter ID code. If you do an sprintf(nav1_ident.string,"%s", nav1_ident.var_value.p);no problem - it comes up in the MAKE_STRING macro. The problem I have is that I want to put the contents of the ident into a local string for use later. I have spent a long time chasing tutorials on pointers but - and here's the rub - everybody who writes tutorials on pointers always talks about integers! AAARGHH! Can anyone help on how to pass the contents of nav1_ident.var_value.p into a local string called nav_ident?I'll put the answer into sd2gau so that no-one else suf…
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Hello,I am interested in creating a fully custom FSX plane. I would like to know if there are any freeware gauge or panel editors available. I have noticed on the SDK there is a tool for creating a gauge from a .psd image. Is there any way to make one or multiple .psd images that would animate according to the plane's attitude in FSX?
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Hello,I am interested in creating planes for FSX. I have the FSX Gmax gamepack. I have some questions-Is it possible to change the length, width and height once the model is an "editable poly"?How do you make .AIR files?I have noticed that If I start off with a cylinder and use the 3-views to model my plane, I always get a pointy nose on my plane. For example, If I am creating the nose of an A320, (The A320 has a round nose), I have a point on the end of the nose. Is there any way of making the nose round?Thank-you,Kevin.
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I have several planes with the viewing position in the virtual cockpit is too close to the gauges to allow seeing several at once and also peek out the window. I have of course made the cockpit view zoom backed off to 60, 50 and lower ratios. This of course means that the view becomes distorted especially out the window.Is there a means of resizing the virtual cockpit so that it has the effect of lowering the window zoom view? Which would not alter the zoom view out the windows?I know how to resize the 2D panel but can't figure out how to make something work in the virtual cockpit.
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Hi All,Is there an XML var available in FS(X)that indicates when, during flight loading, FS is actually initialised to a state where it is ready to receive K:Events from an XML gauge, and all other A:Vars are in their actual post-loading state (either initial values or values taken from the .flt file) ??Some background on my question:Already in FS2002, I discovered that when an XML gauge is loaded and being scheduled already, some A: or P: variables aren't yet in a post-loading state and issued events are ignored, during the first few schedules of an XML gauge.I simply bypassed this problem with an L: init counter, that increments at every (55 msec) schedule and the mai…
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With little experience on the subject, I am trying to add to an existing panel a window or a gauge that will provide simple automatic crew announcements (welcome, fasten seat belts, arrival) for my aircraft in FS9.I note that a B737-700 panel has such feature (which is toggled by a switch on the overhead panel) and would like to add this to a B737-800 panel.Is this feasible and appropriate? Would appreciate any help as I have exhausted my many attempts trying to do it.Or could this be added to a B777 panel? Again, would this be inappropriate use of gauges being relocated to different panels?Thanks,Clarindo
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I am trying to add some extra sounds to my panel using dsd_xml_sound3 but all I get is silence!!!!So something I'm doing is either wrong or I'm missing something!The first entry is the gauge reference in the panel.cfg gauge71=dsd_xml_sound3!dsd_xml_sound3, 2,2,5,5,.\Aircraft\DMFS Shared Files\Vickers VC10 Panel\DM_VC10_sound.ini the second is from the DM_VC10_sound.ini file. In this instance I'm trying to get the "attend" wav file to sound [Config]MaxSounds=8ErrorFlag= -1LvarStop=DM SOUND STOPVolumeVar=dsd_xml_sound_volumeResetVolumeVar=1[sounds]Sound00=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/ALERT.wavSound01=./Aircraft/DMFS Shared Files/Vickers VC10 Panel/BEE…
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Is there any way to block or somehow ignore the joystick’s elevator signal?A custom autopilot would need a way to deal with this....no?If the joystick isn’t centered (resting in the null zone) it will update the elevator position each cycle - along with the autopilot gauge.They fight it out so to speak until the stick is returned to the null zone.Any ideas how to approach this?Or any experience with add-ons you’ve tried where the stick position could disrupt the autopilot?Danny
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I'd like to know how to simulate the act of pressing F2 (decrease throttle quickly).I´ve found the THROTTLE_DECR event, but I cannot make it work. Perhaps it decreases throttle "normal" or perhaps it is that I'm using a wrong syntax/argument to trigger the event.Regards.
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Hi all,I created a 'skinned mesh' pilot for my aircraft, he has a biped inside as usual and it all works fine in FSX.When I attach some visibility code to that pilot, even using an intermediate 'dummy' box or whatever as a parent, the pilot is shown in FSX grotesquely distorted. OK sez I, I will do away with the visibility code and use the age old technique of hiding the pilot inside the plane or beneath ground by means of animating a parent part. When I tried this, I get the same grotesque distortion issue with the skinned mesh pilot, so, it's not the code (I was sure it was!).Has anybody experienced this before ? Any ideas to try ? I'd really like to 'disappear' my pilo…
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Hi,I am an FSX user and have never editted or designed an aircraft before so I am a complete newbie. How would I change the exits around on the aircraft?For example, at the moment (Ctrl + E) is the main exit. 2 is a fold out stairway. 3 is the cargo doors. How would I change numbers 2 and 3 around?Thanks Matt
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