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rcbarend

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  1. As to point-1: Even better: being a former member of the "dismanteld" Project Fokker Jetline team, I recently composed a full FSX package of the PF F28. Replaces all of the incompatible FS9 gauges, many updates in my included XML gauges , re-scaled/re-organised the main panel 2D-windows for todays widescreen monitors, etc, etc. Works perfectly now in FSX, as it did in FS9. Available at the SimOuthouse Warbirds library; if not familiar with that FS site, do a google search for file rcbf28x1.zip and it will take you there. Note (not in the zip file): It's still the FS9 visual model, so no VC. HOWEVER, I just learned a trick (thanks to Erwin Welker) to patch the .mdl to make the exterior view of the panel visible in VC view. I.ow.. there IS a rudimentory VC you can fly in, it just doesn't have working instruments. But, with the proper eyepoint and zoomfactor, you can temporarily map the main 2D panel (on/off) onto the VC view when you need the instruments. If you're interrested, send me an Email .. (see the README in the zipfile for my Email address). Rob
  2. Why a thread from Milton Shupe, announcing the availability of the Bounty V1.1 (updated package, now available in the avsim library too), is locked, beats me. Anyway, its in the avsim libr. now, for those wondering where to download it. Rob
  3. "A sim within a sim" actually is quite a good description ...LoL ... Must remember that ... Rob
  4. I think the question of the OP is kind of impossible to answer... What does ... is it "worth" it ? ... mean ?? I mean, one night out with you're friend / wife probably costs more than an FS addon you buy. So why worry that an addon that you buy now, and probably gives you many hours of enjoyment, still works one year from now on whatever FS platform ?? And IF money is an issue: there (still) is so much freeware around to enjoy ...... Rob
  5. Hi Jean, Yes, for whatever criterium you want. So airspeed is one of them. Note though, that the Frequency_Variables Lvar changes both pitch of the sound AND the speed at which it is played. See my post above. So for a simple .wav sound (like a pure Sinwave) that is played repetitively, "speed" doesn't matter. However, the sound is also compressed/extented in time which can lead to very funny (and maybe: undesirable) results for more complex sounds. By the way: my explanation on sound pitch/speed change is just based on what I observe when I "play" with this Lvar ..... Rob
  6. Actually, it has nothing to do with scheduling, but the Frequency_Variables Lvar for that sound is passed to DirectX. Just checked that with Doug. What is does:it changes both pitch and playing speed of the sound. With the Lvar=0, pitch and speed are unaffected. With Lvar positive, the Lvar influences speed and pitch around the sound’s sample frequency. Example: If the sound’s sample frequency is 11025 Hz: (== bitrate 88 kbps for a mono sound) - Lvar=11025 plays the sound at normal speed and pitch. - Lvar=5512.5 halves the play speed and pitch. - Lvar=22050 doubles the play speed and pitch. Very nifty feature; I allready have an application for it ..... Rob
  7. I assume it has to do with the schedule frequency of the gauge (i.e. times per sec. to check start/stop etc. sounds). Default: 18 times per sec. So unless you're using 500-1000 sounds, I wouldn't worry about perfomance .... Rob
  8. No problem at all. You can use/modify it as you like; it's just an example ...... Rob
  9. Hi Jean, You're welcome :smile: Glad to hear it worked for you. As you can see, Doug made life so much easier with this new version .... Cheers, Rob
  10. Hi Jean, Yes, perfectly possible what you want, but you need the latest version of Doug's soundgauge (V5.2.0, dated Aug. 26th 2014) from his website. With this version you can change the volume of each soundfile individually, in a much simpler way then with the ***_volume_in Lvar. See the documentation in the zip file. In the gauge: <Element> <Select> <Value> (A:SIM ON GROUND,bool) ! if{ 2 (>L:buff1,number) } els{ 0 (>L:buff1,number) } (A:INCIDENCE ALPHA,degrees) 9 - 15 9 - / 0 max 1 min 3000 * 3000 - (>L:buff1_volume,number) </Value> </Select> </Element> and in the .ini file: [Sounds] Sound00= "YourSoundfile" [LVars] Lvar00=buff1 [Volume_Variables] Lvar00=buff1_volume So the sound is only On when aircraft is in the air, - with min. vol (-3000, almost inaudible) when INCIDENCE ALPHA < 9 - with max. vol (0) when INCIDENCE ALPHA > 15 - and volume lineairly between min and max when INCIDENCE ALPHA between 9 and 15. Another substantial improvement of Doug's great gauge, since you don't need to hassle with the common volume_in Lvar (controlled by the soundcontrol-Lvar) anymore. Which makes volume/pan control a lot easier to code. You can even add a test to have the sound audible only in a certain View mode, using Lvar (L:ViewSystemStatus,number). Rob
  11. That's very strange. Since I coded all of the STOVL, I'm very curious to know what might cause this. I never heard of such a problem before, other then the obvious (like missing C++ library, no FSX-Accelleration, etc). Let's focus on the basics first. Which version of Dino's F35 package are you using ?? Try this: - Load a basic flight, with eg. the default 737 or 747. - Make sure it works OK (like engines running, etc). - Via the aircraft menu, load the F35B; don't change anything. - In the VC, click the Tailhook/STOVL button. - The fandoors should open, and the nozzle should rotate to 60 degrees down. (check in Spotplane view) Does this work or not ?? Rob Try this:
  12. After you click the Hook/STOVL button (at any weight): If the fan doors open but the nozzle still points straight back instead of a 60-degree downangle, you most probably aren't using FSX-Accelleration or P3D. Which is a requirement. Rob
  13. Hi Steffen, That explains it then. FYI: FSX-Accelleration (compared to FSX-SP2) adds a bit more then just a few aircraft and carrier operations. It also adds new variables, things that you can tweak in the FlightDynamics, etc. In this case: Accel adds a TailhookHandle variable (position, on/off, of the handle) as opposed to the TailhookPosition (the actual extension perc. of the tailhook itself). Which is used in the F35B, and explains why you can't set STOVL mode when loaded in FSX-SP2. I can recommend buying FSX-Accel, especially if you have to re-install anyway (referring to your disk-crash). Just buy FSX GoldEdition (which includes everything); I don't think you can even buy the original FSX-Accel addon anymore (as a seperate addon).. And it's much cheaper then the original FSX version now. Installation of FSX Gold on my new (W7,64-bit) PC went OK, but not after making a temporary registry change to allow registration of the Accel part. There's a thread about it somewhere here in the forum... Rob
  14. Hi Steffen, Try this first: - Load the F35B. - In VC, select (in one of the main displays) select the FSC. - The indicated mode should either be EMER MODE (normal flight) or STOVL MODE. - If it's EMER MODE, and you click the Hook/STOVL button (or type the key you assigned to Tailhook Toggle), the mode should change to STOVL mode. By the way: why it states EMER, instead of CTOL, I don't know. You have to ask Dino. - In Spotplane view: In EMER mode, the nozzle is straight back, in STOVL mode the nozzle is rotated down.. Does this work ?? (this is independant of weight and whether the MS C++ Redistributable is installed or not) Also: you ARE using FSX-Accelleration (as explained in the manual), right ? Because this F35B won't work with FSX-SP2 ! If the above does work: If you load the F35B, you should see a green copyright line at the top of the screen. If not, it means the MS C++ Redistributable isn't installed properly (it needs to be for the STOVL function to work properly). In WIndows, Configuration screen, Installed programs, check if the "MS C++ 2010 Redistributable" (a standard Microsoft code library) is installed. If not, the link in the manual (click it) will allow you to install it. Finally, the Hover function (within STOVL mode) only works if your total weight is below 40.500 lbs. If not, you need to reduce payload and/or fuel e.g. in the FSX AIrcraft / FuelAndPayload menu. Rob
  15. May I ask why you have limited your choice for a Harrier addon to Wilco or Razbam ? As a sidenote: In general, when searching for the "best" (whatever one defines as "best") simulation of a specific aircraft, the trackrecord of a "company" may not be relevant at all. Like comparing Wilco to Razbam is a bit pointless: Razbam is a "company" that develops and sells their own addons, while Wilco is a publisher of addons usually made by individual developers, on a whatever contract basis. Rob

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