Everything posted by rcbarend
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f 28 - f70/100
As to point-1: Even better: being a former member of the "dismanteld" Project Fokker Jetline team, I recently composed a full FSX package of the PF F28. Replaces all of the incompatible FS9 gauges, many updates in my included XML gauges , re-scaled/re-organised the main panel 2D-windows for todays widescreen monitors, etc, etc. Works perfectly now in FSX, as it did in FS9. Available at the SimOuthouse Warbirds library; if not familiar with that FS site, do a google search for file rcbf28x1.zip and it will take you there. Note (not in the zip file): It's still the FS9 visual model, so no VC. HOWEVER, I just learned a trick (thanks to Erwin Welker) to patch the .mdl to make the exterior view of the panel visible in VC view. I.ow.. there IS a rudimentory VC you can fly in, it just doesn't have working instruments. But, with the proper eyepoint and zoomfactor, you can temporarily map the main 2D panel (on/off) onto the VC view when you need the instruments. If you're interrested, send me an Email .. (see the README in the zipfile for my Email address). Rob
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HMS Bounty, for FS9, FSX and P3D
Why a thread from Milton Shupe, announcing the availability of the Bounty V1.1 (updated package, now available in the avsim library too), is locked, beats me. Anyway, its in the avsim libr. now, for those wondering where to download it. Rob
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HMS Bounty, for FS9, FSX and P3D
"A sim within a sim" actually is quite a good description ...LoL ... Must remember that ... Rob
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Still worth buying FSX stuff? Future of flight sim?
I think the question of the OP is kind of impossible to answer... What does ... is it "worth" it ? ... mean ?? I mean, one night out with you're friend / wife probably costs more than an FS addon you buy. So why worry that an addon that you buy now, and probably gives you many hours of enjoyment, still works one year from now on whatever FS platform ?? And IF money is an issue: there (still) is so much freeware around to enjoy ...... Rob
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
Hi Jean, Yes, for whatever criterium you want. So airspeed is one of them. Note though, that the Frequency_Variables Lvar changes both pitch of the sound AND the speed at which it is played. See my post above. So for a simple .wav sound (like a pure Sinwave) that is played repetitively, "speed" doesn't matter. However, the sound is also compressed/extented in time which can lead to very funny (and maybe: undesirable) results for more complex sounds. By the way: my explanation on sound pitch/speed change is just based on what I observe when I "play" with this Lvar ..... Rob
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
Actually, it has nothing to do with scheduling, but the Frequency_Variables Lvar for that sound is passed to DirectX. Just checked that with Doug. What is does:it changes both pitch and playing speed of the sound. With the Lvar=0, pitch and speed are unaffected. With Lvar positive, the Lvar influences speed and pitch around the sound’s sample frequency. Example: If the sound’s sample frequency is 11025 Hz: (== bitrate 88 kbps for a mono sound) - Lvar=11025 plays the sound at normal speed and pitch. - Lvar=5512.5 halves the play speed and pitch. - Lvar=22050 doubles the play speed and pitch. Very nifty feature; I allready have an application for it ..... Rob
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
I assume it has to do with the schedule frequency of the gauge (i.e. times per sec. to check start/stop etc. sounds). Default: 18 times per sec. So unless you're using 500-1000 sounds, I wouldn't worry about perfomance .... Rob
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
No problem at all. You can use/modify it as you like; it's just an example ...... Rob
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
Hi Jean, You're welcome :smile: Glad to hear it worked for you. As you can see, Doug made life so much easier with this new version .... Cheers, Rob
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progressive volume with Doug Dawson's "dsd_fsx_xml_sound" gauge
Hi Jean, Yes, perfectly possible what you want, but you need the latest version of Doug's soundgauge (V5.2.0, dated Aug. 26th 2014) from his website. With this version you can change the volume of each soundfile individually, in a much simpler way then with the ***_volume_in Lvar. See the documentation in the zip file. In the gauge: <Element> <Select> <Value> (A:SIM ON GROUND,bool) ! if{ 2 (>L:buff1,number) } els{ 0 (>L:buff1,number) } (A:INCIDENCE ALPHA,degrees) 9 - 15 9 - / 0 max 1 min 3000 * 3000 - (>L:buff1_volume,number) </Value> </Select> </Element> and in the .ini file: [Sounds] Sound00= "YourSoundfile" [LVars] Lvar00=buff1 [Volume_Variables] Lvar00=buff1_volume So the sound is only On when aircraft is in the air, - with min. vol (-3000, almost inaudible) when INCIDENCE ALPHA < 9 - with max. vol (0) when INCIDENCE ALPHA > 15 - and volume lineairly between min and max when INCIDENCE ALPHA between 9 and 15. Another substantial improvement of Doug's great gauge, since you don't need to hassle with the common volume_in Lvar (controlled by the soundcontrol-Lvar) anymore. Which makes volume/pan control a lot easier to code. You can even add a test to have the sound audible only in a certain View mode, using Lvar (L:ViewSystemStatus,number). Rob
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FSX F35B Hover problem
That's very strange. Since I coded all of the STOVL, I'm very curious to know what might cause this. I never heard of such a problem before, other then the obvious (like missing C++ library, no FSX-Accelleration, etc). Let's focus on the basics first. Which version of Dino's F35 package are you using ?? Try this: - Load a basic flight, with eg. the default 737 or 747. - Make sure it works OK (like engines running, etc). - Via the aircraft menu, load the F35B; don't change anything. - In the VC, click the Tailhook/STOVL button. - The fandoors should open, and the nozzle should rotate to 60 degrees down. (check in Spotplane view) Does this work or not ?? Rob Try this:
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FSX F35B Hover problem
After you click the Hook/STOVL button (at any weight): If the fan doors open but the nozzle still points straight back instead of a 60-degree downangle, you most probably aren't using FSX-Accelleration or P3D. Which is a requirement. Rob
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F-35 Vstol Problem
Hi Steffen, That explains it then. FYI: FSX-Accelleration (compared to FSX-SP2) adds a bit more then just a few aircraft and carrier operations. It also adds new variables, things that you can tweak in the FlightDynamics, etc. In this case: Accel adds a TailhookHandle variable (position, on/off, of the handle) as opposed to the TailhookPosition (the actual extension perc. of the tailhook itself). Which is used in the F35B, and explains why you can't set STOVL mode when loaded in FSX-SP2. I can recommend buying FSX-Accel, especially if you have to re-install anyway (referring to your disk-crash). Just buy FSX GoldEdition (which includes everything); I don't think you can even buy the original FSX-Accel addon anymore (as a seperate addon).. And it's much cheaper then the original FSX version now. Installation of FSX Gold on my new (W7,64-bit) PC went OK, but not after making a temporary registry change to allow registration of the Accel part. There's a thread about it somewhere here in the forum... Rob
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F-35 Vstol Problem
Hi Steffen, Try this first: - Load the F35B. - In VC, select (in one of the main displays) select the FSC. - The indicated mode should either be EMER MODE (normal flight) or STOVL MODE. - If it's EMER MODE, and you click the Hook/STOVL button (or type the key you assigned to Tailhook Toggle), the mode should change to STOVL mode. By the way: why it states EMER, instead of CTOL, I don't know. You have to ask Dino. - In Spotplane view: In EMER mode, the nozzle is straight back, in STOVL mode the nozzle is rotated down.. Does this work ?? (this is independant of weight and whether the MS C++ Redistributable is installed or not) Also: you ARE using FSX-Accelleration (as explained in the manual), right ? Because this F35B won't work with FSX-SP2 ! If the above does work: If you load the F35B, you should see a green copyright line at the top of the screen. If not, it means the MS C++ Redistributable isn't installed properly (it needs to be for the STOVL function to work properly). In WIndows, Configuration screen, Installed programs, check if the "MS C++ 2010 Redistributable" (a standard Microsoft code library) is installed. If not, the link in the manual (click it) will allow you to install it. Finally, the Hover function (within STOVL mode) only works if your total weight is below 40.500 lbs. If not, you need to reduce payload and/or fuel e.g. in the FSX AIrcraft / FuelAndPayload menu. Rob
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Wilco And Razbam
May I ask why you have limited your choice for a Harrier addon to Wilco or Razbam ? As a sidenote: In general, when searching for the "best" (whatever one defines as "best") simulation of a specific aircraft, the trackrecord of a "company" may not be relevant at all. Like comparing Wilco to Razbam is a bit pointless: Razbam is a "company" that develops and sells their own addons, while Wilco is a publisher of addons usually made by individual developers, on a whatever contract basis. Rob
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RadioCD4 Gauge Problem in FSX
Hi Bob, As far as I can remember, this gauge isn't working in FSX at all (neither on WinXP nor Win7). I tried to use it a few years back on FSX, when I ported several FS9 aircraft to FSX. But that was on WinXP !! And gave up using this (very nice) gauge in FSX. So are you sure it was working on FSX/WInXP ?? As far as I know, the author left the " FS-scene" years ago. Rob
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How-to use a free gamecontroller axis as ElevatorTrim
No problem on the dustoff Allthough I can't remember having written this post ..LoL As to your problem: This problem of a "jittering" trim controller axis is still actual in FSX; i.e. a slight change in the controller axis value (due to "jittering") will cause the FS trim setting to be reset to that value. So it's constantly fighting the AP trim setting when AP-AltitudeHold is set. Which is what probably happens in your case. Besides using larger null values as described (and setting the controller axis centered), the only way is using the registered version of FSUIPC. This has an option to disable the trim controller axis when AP-AltHold is On. See the user manual of FSUIPC (search for "trim"). Note that this FSUIPC option only works for aircraft implementation that use the standard FS autopilot AltHold function (like all default FSX aircraft and most addons). Because if the standard FSX ALtHold function isn't used, FSUIPC has no way of knowing what the new AltHold variable is. (and doesn't know when to disable the Trim controller axis) Best, Rob
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External FDE to become the norm for FSX development?
To add another point: Without some form of external FDE, things like true VTOL for fixed-wing aircraft or flying outside the earth atmosphere (like at 1.000.000 ft) wouldn't be possible in FSX. Rob
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Printing out the Eyepoint values on-screen?
No, there isn't . I guess what you are trying to do: 1. Adapt the eyepoint visually, by shifting it manually with keyboard commands, to your preference. 2. Then read the current eyepoint position (relative to the aircraft datum position) 3. Edit the aircraft.cfg with these new values, to make it permanent. (or even a tool that does step 2/3 automatically). You would a gauge that does 2.; as far as I know, nobody has made such a gauge. Problem is, that the current eyepoint position cannot be read with an xml-coded gauge, otherwise I could help you on the spot (I need such a gauge for another purpose as well). FSX does provide the current eyepoint data, but in a var structure that can be read from SImConnect; hence from a C/C++ coded gauge only. Rob
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Dino's Freeware F35 Released
The F-35B DOES hover like a Harrier; in fact, it hovers even better since it's fully automated and FBW. Meaning that, in Hover mode, and without explicite longitudinal speed commanded and centered controllers, it hovers on the spot. Even in windy conditions. If you mean something else, please explain your remark. As to Make sure that, in STOL mode, you slow down enough so you don't land on the nosewheel first. This will certainly damage the landing gear. Also note, that the F-35B is designed as a STOVL aircraft (Short Take Off Vertical Landing). Although Short Landings (and Vertical Takeoffs) are possible. Rob
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IRIS F35 Joint Strike Fighter
try to (temporary) remove file fx_jsf_heatdown.fx from the effects folder. Rob
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Im curious which airbus will be the best
Not a trick, just a practical joke :) Before making my first reply, this was the 5th thread I read on various flightsim forums comparing aircraft addons; either available yet or not. IMO, most comparisons of addons are rather biassed, because it strongly depends on what one is looking for in an addon. Framerate, accuracy of the visual model, liveries, VC, systems, price, etc etc. Hence I doubt there will ever be a "best" addon for a certain aircraft type, even at one point in time. This applies to available addons, let alone when comparing addons which are not available yet. Then it becomes completely pointless. By the way, you obviously didn´t grasp the irony in my post, nor the acronym BASE : Best Airbus Simulation Ever. Next time I'll be less criptic; sorry :) Rob
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Im curious which airbus will be the best
Great thread !! And I fully agree it's a bit pointless to buy anything but the best .. You just forgot to mention the Airbus addon from BASE-Simulations. Without a doubt, the best A320 addon for FSX ever (to be) made; hands down.
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Simulation Rate - Can we assign hot keys?
No, there's no way to select a specific simrate via a hotkey. But FSX has events for SIM_RATE_INCR and SIM_RATE_DECR, but you cannot assign them to keys/buttons via the menu. So you have to assign them either via FSUIPC (registered) or add them manually to the controls.xml file. Rob
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What are the essential addons for FSX?
That's why I mentioned it as the *only* "essential" addon. Heck, many other addons, which have their roots in FS2004 or earlier, simply wouldn't exist without FSUIPC. So what's essential depends on one's interrests; personally, I don't care about products like REX / UTX / ActiveSky and terrain meshes/textures, since MY interrest in FSX is in flightdynamics and aircraft systems. Again, just my opinion :) Cheers, Rob