<?xml version="1.0"?>
<rss version="2.0"><channel><title>FSX/FSX-SE Aircraft and Panel Design Forum - How To Latest Topics</title><link>https://dev.avsim.com/forums/forum/122-fsxfsx-se-aircraft-and-panel-design-forum-how-to/</link><description>FSX/FSX-SE Aircraft and Panel Design Forum - How To Latest Topics</description><language>en</language><item><title>PMDG 747-400 Skeleton</title><link>https://dev.avsim.com/forums/topic/684707-pmdg-747-400-skeleton/</link><description><![CDATA[<p>
	After launching FSX_SE sim (Legacy) I load the PMDG 747-400 and it looks weird texture in half. After parked in the Airport it looks OK. Am I missing some instruction line from FSX.cfg file to resolve it?
</p>

<p>
	Pat
</p>
]]></description><guid isPermaLink="false">684707</guid><pubDate>Tue, 02 Dec 2025 19:47:00 +0000</pubDate></item><item><title>2D panel size in fsx</title><link>https://dev.avsim.com/forums/topic/677128-2d-panel-size-in-fsx/</link><description><![CDATA[<p>
	<span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Hi all</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" />
	<br style="background-color:#f8f8f8;color:#141414;font-size:15px;" />
	<span style="background-color:#f8f8f8;color:#141414;font-size:15px;">When creating a 2d panel what should the </span><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Bitmap size be.</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" />
	<br style="background-color:#f8f8f8;color:#141414;font-size:15px;" />
	<span style="background-color:#f8f8f8;color:#141414;font-size:15px;">The monitor I am using is 19 inch with a native res of 1440 x 900 and the screen dimensions are 445mm x 385mm.</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" />
	<br style="background-color:#f8f8f8;color:#141414;font-size:15px;" />
	<span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Cheers</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" />
	<br style="background-color:#f8f8f8;color:#141414;font-size:15px;" />
	<span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Rhys</span>
</p>
]]></description><guid isPermaLink="false">677128</guid><pubDate>Fri, 08 Aug 2025 00:47:22 +0000</pubDate></item><item><title>space bar + mouse no more working for the virtual cockpit</title><link>https://dev.avsim.com/forums/topic/660230-space-bar-mouse-no-more-working-for-the-virtual-cockpit/</link><description><![CDATA[<p>
	<strong>After a few weeks I come back to the Flight One king air. Now mouse in combination with space bar is no more working to look around.</strong>
</p>

<p>
	<strong>Please help, thanks</strong>
</p>
]]></description><guid isPermaLink="false">660230</guid><pubDate>Fri, 27 Dec 2024 21:47:19 +0000</pubDate></item><item><title>XML File Sound Triggers Not Working Properly</title><link>https://dev.avsim.com/forums/topic/659516-xml-file-sound-triggers-not-working-properly/</link><description><![CDATA[<p>
	Hello.  I am a legally blind one-eyed partially deaf flightsimmer who is trying to create in essence a "talking aircraft" to call out airspeeds, altitudes, and other instrument readouts as I cannot see the instrument displays while in the sitting up "flying" position.  Only way I can look at the displays beyond a very brief glance is to put the "aircraft" on "autopilot" and then kneel and get "nose to nose" with the displays so I can see them.  I have been studying 2 different xml files -- one associated with an A320 GPWS altitude callouts application and the other associated with a V-Speeds Callout application.  Both of these make use of the dsd_fsx_xml_sound guage application by Doug Dawson.  The GPWS altitude callouts uses the following approach for it's sound "triggers" with regard to each of the callout altitudes:
</p>

<p>
	The first line says "If aircraft is in the Target Altitude's trigger range and Target_Altitude_Played is 0 (false) then put 1 in Target_Altitude  trigger":    2500 2480 @Altitude rng (L:Target_Altitude_Played, bool) ! andif{ 1 (&gt;L:Target_Altitude, number) }
</p>

<p>
	The second line says "If Target_Altitude_Trigger is 1 then put 1 (true) in Target_Altitude_Played": (L:Target_Altitude, number) 1 == if{ 1 (&gt;L:Target_Altitude_Played,bool) }
</p>

<p>
	The third line says "If aircraft is outside the 200-foot range surrounding the Target_Altitude and if Target_Altitude_Played is 1 (true) then set Target_Altitude_Played to 0 (false):  2400 2600 @Altitude rng ! (L:Target_Altitude_Played, bool) andif{ 0 (&gt;L:Target_Altitude_Played, bool) }
</p>

<p>
	XML operates in "Reverse Polish Notation.  The "@Altitude" involes an "Altitude" macro whose macro value is setto both A:RADIO HEIGHT, feet and A:STATIC CG TO GROUND, feet.
</p>

<p>
	My first approach was to try to apply the GPWS callouts author's approach to detect certain airspeeds and to call them out.  When I first tried the app for the first time after doing the basic syntax debugging of it, my "1000 AGL.  Set Climb Power.  Flaps 1" callout kept playing over and over again nonstop even the "aircraft" was still sitting at the "gate".  My "V2+15" callout did the same thing starting shortly after liftoff from the runway.  So I had to deactivate the language for these callouts and none of the other triggers are working.  The "aircraft" is accelerating right through the v-speed callouts without their "triggers" being "tripped" and the calls are not working.
</p>

<p>
	Thinking that maybe the two files running the samd dsd_fsx_xml_sound guage at the same time was resulting in the original GPWS file working okay but my IASCalls_Control file not working at all -- I thought maybe the first one is preventing the second from running.  So I "commented out" the invocation of thw 2nd one and tried putting only the VR callout in the original GPWS file.  That hasn't worked either.  When I tried tapping into the A:TOTAL VELOCITY variable instead of the A:AIRSPEED INDICATED variable, that caused the Vr callout to play over and over again nonstop.  So I switched back to the A:AIRSPEED INDICATED and added to the IASpeed macro value the A:AIRPEED SELECT INDICATED OR TRUE variable to the A:AIRSPEED INDICATED variable already in the macro value.
</p>

<p>
	So then I tried the other approach -- the one used by the VSpeed Callouts author:
</p>

<p>
	&lt;Element&gt;
</p>

<p>
	     &lt;Element&gt;&lt;Select&gt;
</p>

<p>
	       160 (&amp;gt;G:Var3)
</p>

<p>
	     &lt;/Select&gt;&lt;/Element&gt;
</p>

<p>
	&lt;/Element&gt;
</p>

<p>
	&lt;Element&gt;
</p>

<p>
	     &lt;Element&gt;&lt;Select&gt;
</p>

<p>
	          (A:AIRSPEED INDICATED, knots) &amp;gt;(G:Var3)
</p>

<p>
	          if{
</p>

<p>
	                1 (&amp;gt;L:IASCall_VR, enum)     (This line puts 1 in the IASCall_VR trigger variable)
</p>

<p>
	                4 (&amp;gt;G:Sound_Played)         (This number replaces the 3 with 4 to prevent the 3rd sound VR from playing twice)
</p>

<p>
	           }
</p>

<p>
	     &lt;/Select&gt;&lt;/Element&gt;
</p>

<p>
	&lt;/Element&gt;
</p>

<p>
	The "aircraft" is still going through each takeoff roll and sailing right past  the VR speed 160 knots without playing the sound at all.
</p>

<p>
	 
</p>

<p>
	So -- I've tried two different approaches to this problem.  Why is neither approafch working?
</p>

<p>
	 
</p>

<p>
	Thank you.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">659516</guid><pubDate>Sat, 21 Dec 2024 16:49:13 +0000</pubDate></item><item><title>Addition zweier Variablen und Zuordnung zu einer neuen</title><link>https://dev.avsim.com/forums/topic/650976-addition-zweier-variablen-und-zuordnung-zu-einer-neuen/</link><description><![CDATA[<p>
	Hallo zusammen 
</p>

<p>
	ich bin ganz neu in diesem Forum und hoffe auf Hilfe von euch. Leider nur in Deutsch. 
</p>

<p>
	Ich nutze noch den alten fs9 und das noch sehr gerne
</p>

<p>
	Ich möchte 2 Variablen addieren und einer neuen Variablen zuweisen. Hier mein erster Versuch der leider als Ergebnis 0 anzeigt. Wo liegt der Fehler
</p>

<p>
	&lt;Gauge Name="fuel_Test" Version="1.0"&gt;<br />
	&lt;Element&gt;<br />
	&lt;Image Name="fuel.bmp" ImageSizes="370,160,370,160"/&gt;<br />
	 <br />
	 &lt;!--  Summe der MAINTANKS --&gt;<br />
	               &lt;Element&gt;<br />
	                    &lt;Select&gt;<br />
	                    &lt;Value&gt;          <br />
	    <strong>(L:AUX,Gallons)==(A:FUEL TANK RIGHT AUX QUANTITY, gallons) (A:FUEL TANK LEFT AUX QUANTITY, gallons)  +  </strong><br />
	     <br />
	                    &lt;/Value&gt;<br />
	                    &lt;/Select&gt;<br />
	               &lt;/Element&gt;
</p>

<p>
	 &lt;!--  Main and Center Quantity --&gt;<br />
	            &lt;Element&gt;<br />
	             <br />
	               &lt;Element&gt;<br />
	                &lt;Position X="200" Y="64"/&gt;<br />
	                &lt;Text X="86" Y="25" Bright="Yes" Length="5" Font="Arial" Color="%('red' 'Orange' (L:low fuel left,bool) ?)" Adjust="Right" VerticalAdjust="Center" Multiline="No"&gt;<br />
	            &lt;String&gt;%((L:AUX, gallons))  %!3d!&lt;/String&gt;<br />
	                    &lt;/Text&gt;<br />
	               &lt;/Element&gt;              <br />
	            &lt;/Element&gt;<br />
	 &lt;/Element&gt;<br />
	&lt;/Gauge&gt;
</p>

<p>
	Auf Antworten freut sich Wolfgang near EDDS
</p>
]]></description><guid isPermaLink="false">650976</guid><pubDate>Thu, 10 Oct 2024 10:06:06 +0000</pubDate></item><item><title>Wing NAV lights issue</title><link>https://dev.avsim.com/forums/topic/645734-wing-nav-lights-issue/</link><description><![CDATA[
<p>
	Hello. A have a great payware plane. It has all good with the NAV lights (first screenshots). But I also have an unofficial cargo expansion for this passenger plane. I do not know who and when created it, but it works like a charm. Unfortunately, the native developer does not want to make the freighter expansion. As I understood, this cargo model has only modified fuselage (now without passengers windows). But something wrong with wing NAV lights (screenshots 2 with red arrows). I compared cfg and xml files of both models - looks the same (as for dilettante Me). That a problem may be and how to fix it?
</p>

<p>
	Normal lights:
</p>

<p>
	<a href="https://ibb.co/BynTNRV" rel="external nofollow"><img class="ipsImage" alt="Wing-NAV-ORIG.jpg" data-src="https://i.ibb.co/BynTNRV/Wing-NAV-ORIG.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a href="https://ibb.co/ZzL5y5T" rel="external nofollow"><img class="ipsImage" alt="Wing-NAV-ORIG2.jpg" data-src="https://i.ibb.co/ZzL5y5T/Wing-NAV-ORIG2.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<strong>Problem lights at CARGO modification:</strong>
</p>

<p>
	<a href="https://ibb.co/vxV3szG" rel="external nofollow"><img class="ipsImage" alt="Wing-NAV-cargo.jpg" data-src="https://i.ibb.co/vxV3szG/Wing-NAV-cargo.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a href="https://ibb.co/gDmz779" rel="external nofollow"><img class="ipsImage" alt="Wing-NAV-cargo2.jpg" data-src="https://i.ibb.co/gDmz779/Wing-NAV-cargo2.jpg" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">645734</guid><pubDate>Thu, 20 Jun 2024 13:50:26 +0000</pubDate></item><item><title>Create aircraft on another platform</title><link>https://dev.avsim.com/forums/topic/644062-create-aircraft-on-another-platform/</link><description><![CDATA[<p>
	Hey guys. Well, I would like to know if there is any way to create an aircraft by modeling it using Blender for example and then placing it in FSX using GMAX. If so I would like to know how I can add the FSX SDK to it. 
</p>]]></description><guid isPermaLink="false">644062</guid><pubDate>Mon, 15 Apr 2024 07:21:31 +0000</pubDate></item><item><title>A346 BA COCKPIT CHANGE PLEASE</title><link>https://dev.avsim.com/forums/topic/640372-a346-ba-cockpit-change-please/</link><description><![CDATA[
<p>
	Hello everybody, hope your having a nice day.
</p>

<p>
	many years ago when the A340 Airbus was designed I noticed that British Airways had no A340's.
</p>

<p>
	At the time I was running Windows XP and later Windows 7 and now running Windows 10
</p>

<p>
	So I enquired whether anybody was able to do a Repaint of the A340 In british Airways livery and 
</p>

<p>
	hey presto somebody, these names from the A340 file created for me:- 
</p>

<p>
	(Designer: Herve Maxime DONGMO - Member: SIMUBUILD FREEWARE GROUP<br />
	Livery Artist: XUDEVA IRRIBARRA  Cockpit Design: SIMUBUILD FREEWARE GROUP FLIGHTDECK ENGINEERING DEPARMTNET).
</p>

<p>
	Iv'e had many Years flying this great Aircraft, not so good with Landings, although they say any Landing is a good one. 
</p>

<p>
	However, with the Increasing upgrades of Microsoft Flight Simulator through 98 2002, 2004 FS9and FSX and many changes <br />
	since. 
</p>

<p>
	Having come back to Flight Simulator recently I find I cannot fly this A340-600 anymore because the Gauges/Cockpit have <br />
	lots of things missing.
</p>

<p>
	Can somebody please possibly advise me what to do to get this A340 working again please.
</p>

<p>
	Have a nice Christmas everybody!
</p>

<p>
	Paul.
</p>
]]></description><guid isPermaLink="false">640372</guid><pubDate>Thu, 14 Dec 2023 13:17:23 +0000</pubDate></item><item><title>Limiting max and min vertical speed</title><link>https://dev.avsim.com/forums/topic/639293-limiting-max-and-min-vertical-speed/</link><description><![CDATA[
<p>
	Is it possible to limit the max and min vertical speed in autopilot gauges? I know that the "default" setting can be changed in the aircraft,cfg file, but this is only the default setting that the autopilot will use if no particular VS is dialed in. Apparently FSX (and P3D) use a max of 9999 fpm and a minimum of -9999 fpm. What this means is that this is the MAXIMUM values that can be used in the autopilot. Evan if the VS display is limited to, say, 2000 fpm, (using XML), the dialing process can still produce an output to 10,000 fpm. This allows for misunderstanding when the display is showing one thing and the process has produced another. 10,000 fpm max may be useable in a fighter jet, but in a small GA aircraft, 10,000 fpm is approaching true vertical climb. Surely there could have been a function built into the aircraft configuration files to limit the max and minimum values for different aircraft.
</p>

<p>
	<em>default_vertical_speed=</em> say 600, (gives the "default" setting) while something like....
</p>

<p>
	<em>max_vertical_speed=</em>  say 3000 (gives the MAXIMUM and MINIMUM settings).
</p>

<p>
	I have not been able to come up with a way of using XML coding to limit the maximum vertical speed.
</p>

<p>
	Is it possible??
</p>
]]></description><guid isPermaLink="false">639293</guid><pubDate>Thu, 09 Nov 2023 03:36:12 +0000</pubDate></item><item><title>FUEL SYSTEM</title><link>https://dev.avsim.com/forums/topic/637687-fuel-system/</link><description><![CDATA[
<p>
	Hello guys im trying to code a fuel system and my idea is that when i press a switch a fuel tank is selected i have been visting forums but i have no cue of how to start, i have never code in XML pls help thanks 
</p>

<p>
	Manuel.
</p>
]]></description><guid isPermaLink="false">637687</guid><pubDate>Sat, 09 Sep 2023 11:38:54 +0000</pubDate></item><item><title>MSFS templated interactive panel for 2nd monitor</title><link>https://dev.avsim.com/forums/topic/636077-msfs-templated-interactive-panel-for-2nd-monitor/</link><description><![CDATA[
<p>
	I've just had a quick look at the MSFS20 SDK documentation. I am wanting to overcome the MSFS limitations created by the sims inability to have more than one window display.. vs. having multiple windows where each can have its own display independent of the primary window (as was the case in FSX)  I have a 3 screen cockpit that was built for FSX.  One view forward (a projector display), one small 10" touch monitor mounted atop the yoke for PFD, and a small third monitor for MFD / LNM etc., along with all the other usual saitek panels. This all worked fine in FSX (other than having to always click back onto the primary screen after  using the 2nd or 3rd monitor.)
</p>

<p>
	The MSFS20 SDK indicates that templated panels can be created for use as mouse interactive gauges, which is what I need. I would like to have a small rectangular panel that contains the basic knobs and buttons for the MFD ( HDG, ALT and Range in/out knob and 5 AP buttons as a minimum) , all interactive to MFD events and where the panel can be dragged (like the ATC window etc) onto the 10" monitor and positioned above or below the MFD pop-up panel.  My question is simply...  Can this type of gauge be created using the templated system and if so, can the end result then be dragged to a 2nd monitor or not, or is it restricted to being within the primary window.?
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">636077</guid><pubDate>Mon, 17 Jul 2023 09:41:52 +0000</pubDate></item><item><title>FIP / pop-up panel re Zoom level (msfs20)</title><link>https://dev.avsim.com/forums/topic/635623-fip-pop-up-panel-re-zoom-level-msfs20/</link><description><![CDATA[<p>
	Hi all... Does anyone know if its possible to create script that will display the zoom level for the active window in MSFS20.  I notice there is a token variable for zoom_level which I think is outside the capabilities of a logitech FIP gauge but can it be utilised for a msfs20 pop-up panel.... and if so, can the script be provided.
</p>]]></description><guid isPermaLink="false">635623</guid><pubDate>Tue, 04 Jul 2023 04:05:34 +0000</pubDate></item><item><title>Bell 206 Start/Shutdown sequence</title><link>https://dev.avsim.com/forums/topic/632898-bell-206-startshutdown-sequence/</link><description><![CDATA[
<p>
	There was a thread back in 2003 that related to the Bell 206 start sequence not correctly performing as the real aircraft. The answer then was that the engine will start whenever the 'mixture' is not at idle cutoff. This did not simulate the real B206. Also, the shutdown was the same with the engine speed (N2) and rotor speed (Nr) still running at flight idle with the throttle in the idle cutoff position.
</p>

<p>
	I am running a circa 2011 Flyit version of the B206 with a hardware replica of the collective and instrument panel. No mixture control naturally with the turbine but a fuel valve as per the real B206. If the fuel valve is turned on, the engine N2 and Nr will start without pressing the start button and the throttle at cutoff. When the start button is pressed and held, the N1 (Gas Producer) accelerates to peak at 20% and even with the throttle opened to the flight idle detent, the engine will not run until the fuel valve is then turned on.
</p>

<p>
	The correct start sequence should be;
</p>

<p>
	Throttle at idle cutoff, fuel valve on, fuel pumps on, press and hold start button and at 15% N1 open the throttle to the flight idle detent. At this point the engine ignites and accelerates to where the starter is released at 58% N1. Then engine now being at self sustaining speed will increase to a N1 flight idle speed of around 61-63%.
</p>

<p>
	The correct shutdown procedure should be;
</p>

<p>
	Throttle reduced to the flight idle detent, to shut the engine down the detent button is pressed and the throttle rolled off to the cutoff position where both the N1 and N2 (and to a slower extent the Nr) slowly return to zero.
</p>

<p>
	The fuel valve in the real aircraft plays no part in controlling the start except that it opens the fuel supply to the engine's fuel control unit (FCU) which will then meter the fuel to the engine by the throttle during starting and shutdown, and by the power turbine governor (PTG) during engine running.
</p>

<p>
	As this is now 2023, is there a Bell 206 aircraft.cfg or .air that more accurately mimics the correct start/shutdown sequences?
</p>

<p>
	Thanks
</p>

<p>
	Geoff
</p>
]]></description><guid isPermaLink="false">632898</guid><pubDate>Tue, 11 Apr 2023 02:16:11 +0000</pubDate></item><item><title>Making a one off Radio Panel</title><link>https://dev.avsim.com/forums/topic/631301-making-a-one-off-radio-panel/</link><description><![CDATA[
<p>
	<span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Hi all</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">I am wanting to create a one off radio panel for my helicopter cockpit. I have a MD500e sim with T shape instrument panel. The only items I don't have sorted is a radio panel.</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;"> The radio will incorporate, Com 1 &amp; 2 Nav 1 &amp; 2 and adf.</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">The controls To adjust the frequencies will be placed below the switch panel and are rotary encoders and switch to change active and standby.</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">The bitmap is the easy part but the actual coding is a little beyond me. I have no idea about coding and the radio will be xml based</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Anyone able to point me in the right direction</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><font color="#141414"><span style="font-size:15px;background-color:rgb(248,248,248);">Cheers </span></font>
</p>

<p>
	 
</p>

<p>
	<font color="#141414"><span style="font-size:15px;background-color:rgb(248,248,248);">Rhys </span></font>
</p>
]]></description><guid isPermaLink="false">631301</guid><pubDate>Wed, 01 Mar 2023 03:29:41 +0000</pubDate></item><item><title>Getting TOT Gauge to spike then drop back on engine start</title><link>https://dev.avsim.com/forums/topic/629785-getting-tot-gauge-to-spike-then-drop-back-on-engine-start/</link><description><![CDATA[<p>
	<span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Hi all</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">I have been working on a Helicopter TOT gauge that reflects the real gauge in a MD500E.</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">What I would like to do is on engine start have the TOT gauge spike to a higher number as per the real gauge then drop back to its normal reading which is about 450 (simulated).</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">what do I need to add to the xml file to simulate what I am trying to achieve</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Best regards</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Rhys</span>
</p>]]></description><guid isPermaLink="false">629785</guid><pubDate>Wed, 25 Jan 2023 04:34:57 +0000</pubDate></item><item><title>Converting a xml gauge from ITT to TOT</title><link>https://dev.avsim.com/forums/topic/623131-converting-a-xml-gauge-from-itt-to-tot/</link><description><![CDATA[<p>
	<span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Hi all</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:rgb(248,248,248);"><font color="#141414"><span style="font-size:15px;">I have been looking for TOT(turbine outlet temp) gauge for my MD500E that has analogue needle and digital read out. After searching I found the closest gauge that fits the description but it is an ITT(inlet Turbine temp)  gauge from a Dash 8 Q300. I have installed the gauge into my panel which shows up  but doesn't work.</span></font></span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">It it possible to convert the gauge so it works as TOT and not an ITT gauge</span><i style="background-color:#f8f8f8;color:#141414;font-size:15px;">.</i><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Any help would be very much appreciated</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Regards</span><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><br style="background-color:#f8f8f8;color:#141414;font-size:15px;" /><span style="background-color:#f8f8f8;color:#141414;font-size:15px;">Rhys</span>
</p>]]></description><guid isPermaLink="false">623131</guid><pubDate>Sun, 21 Aug 2022 02:55:03 +0000</pubDate></item><item><title>TrafficRadar.Zip Install in FSX?</title><link>https://dev.avsim.com/forums/topic/623876-trafficradarzip-install-in-fsx/</link><description><![CDATA[
<p>
	I wanted to ask anyone who has downloaded the Doug Dawson version of TrafficRadar.Zip for FSX, does it work?
</p>

<p>
	I guess my issue with it is, I am not sure I am fully "installed" correctly, to the point I have tried almost everything I know, to make it an "Add-On" in all forms like DLL.XML etc., and still nothing.
</p>

<p>
	As I look at the TrafficRadarXML code, it seems that C:fs9Traffic... is not working at all.  Sure, the TrafficRadar.DLL is in my \Modules folder and if I add a display like  GPH fuel rate (digital display) to the screen, it's there but all I have is a "range" of zero, no control at all, no traffic displays.   It's a blank screen with the grid and 0.0 nm, that's all.
</p>

<p>
	This is a very simple, but effective traffic "fish-finder" as the local pilot's call it on VHF, I'd like to have one in my General Aviation aircraft.
</p>

<p>
	Does anyone know if there is more to my installation to make C:fs9Traffic routines run on FSX?   
</p>

<p>
	I feel I have missed something in my FSX SP2 system that makes it happy to run fs9 anything more than C:fs9GPS...
</p>

<p>
	ThankYou,  N3BXL
</p>
]]></description><guid isPermaLink="false">623876</guid><pubDate>Sat, 10 Sep 2022 16:17:17 +0000</pubDate></item><item><title>VC Panel Coordinate Question</title><link>https://dev.avsim.com/forums/topic/615755-vc-panel-coordinate-question/</link><description><![CDATA[
<p>
	If a gauge coordinate is written
</p>

<p>
	0, 0, 1, 1, how will that appear visually in the cockpit?
</p>

<p>
	Is that actually an invisible gauge?
</p>
]]></description><guid isPermaLink="false">615755</guid><pubDate>Wed, 02 Mar 2022 02:48:26 +0000</pubDate></item><item><title>Captain Sim 727-200 in FSX Bouncing around on ground</title><link>https://dev.avsim.com/forums/topic/598321-captain-sim-727-200-in-fsx-bouncing-around-on-ground/</link><description><![CDATA[
<p>
	Hello, I hope you don’t mind me asking about this issue here on this forum, my reason for doing so is that I have raised it on the Captainsim forum but I have not had any response.
</p>

<p>
	I have the full suite of 727 Captain variants (Base Pack and the 3 expansion packs that complement it), all with the latest version of the 727 Captain released which is 2.7. All are installed within FSX Accelerator.
</p>

<p>
	My problem, is only with all of the 200 variants (both passenger and Freighter, the 100 variants are working just fine).
</p>

<p>
	The issue I have is that as soon as I start to taxi on the ground or even use the FSX pushback option at any airport with any of the 200 variants, the aircraft starts to bounce and jump about quite dramatically, even turning vertical in the air and as a result the aircraft is totally unusable. 
</p>

<p>
	 
</p>

<p>
	I have worked with reducing the scenery mesh complexity, right down to the minimum, however the same thing happens, but as I say only with the 727-200 variant.
</p>

<p>
	Has anyone on this forum any suggestions as to why this may be happening and how I can fix this issue?
</p>

<p>
	Any help what so ever would be appreciated as the captain sim forum has not responded to my posts relating to this issue and I can’t understand why.
</p>

<p>
	Kind Regards
</p>
]]></description><guid isPermaLink="false">598321</guid><pubDate>Thu, 01 Apr 2021 19:43:29 +0000</pubDate></item><item><title>FS Panel Studio</title><link>https://dev.avsim.com/forums/topic/621707-fs-panel-studio/</link><description><![CDATA[<p>
	Is there away to import FSX gauges into FSPS. I have the latest version but the gauges in FSPS is way out of date. I need gauges like the B737-800  PDF, MFD EICAS, Throttle etc. 
</p>]]></description><guid isPermaLink="false">621707</guid><pubDate>Tue, 12 Jul 2022 11:45:13 +0000</pubDate></item><item><title>FDU Airbus</title><link>https://dev.avsim.com/forums/topic/621520-fdu-airbus/</link><description><![CDATA[<p>
	Were can I buy circuit boards .
</p>]]></description><guid isPermaLink="false">621520</guid><pubDate>Thu, 07 Jul 2022 18:13:41 +0000</pubDate></item><item><title>tips to modifiy a planes contact point and FDE overall.</title><link>https://dev.avsim.com/forums/topic/620466-tips-to-modifiy-a-planes-contact-point-and-fde-overall/</link><description><![CDATA[<p>
	yes I back again this time i want to add some personal modification to Skyspirit 2021/ERS Embraer E-jet 170 the plane has bad performance as it bug out while on the ground looking for tips to stop this. is there tutorial on night lighting and adding wingveiw while in V-cockpit view one can see the wings and engines and adding the E-jet Canted look.
</p>]]></description><guid isPermaLink="false">620466</guid><pubDate>Sun, 12 Jun 2022 03:27:17 +0000</pubDate></item><item><title>Custom Rotatary Controllers For A DIY Instrument Panel?</title><link>https://dev.avsim.com/forums/topic/619175-custom-rotatary-controllers-for-a-diy-instrument-panel/</link><description><![CDATA[
<p>
	Hello, I've made several virtual touchscreen instrument panels using Air Manager, but now I'd like to add my own knobs using rotary controllers approximately the same size as the knobs on standard aircraft instruments for a 3D printed overlay the 24" display that I'm using for Air Manager.
</p>

<p>
	 
</p>

<p>
	I can do basic wiring and electronics, so if there are some kits or instructions on how to do this, please let me know
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">619175</guid><pubDate>Wed, 18 May 2022 02:12:44 +0000</pubDate></item><item><title>Vorloc</title><link>https://dev.avsim.com/forums/topic/618507-vorloc/</link><description><![CDATA[
<p>
	Hope someone here might help as I was looking for info for days on the web but found nothing. 
</p>

<p>
	I am a FSX user and fly only the B737-800 default, no 3rd party aircraft. So I build myself a MCP based specific on the B737-800 default MCP (auto pilot panel) and use FSUIPC to configure it via Mobiflight. All is working fine. But on the default B737-800 MCP there is button VOR LOC. When hover with the mouse over VOR LOC button the help tip says "Nav Hold switch"
</p>

<p>
	So I am looking for FSUIPC Event ID or Offset. I did search through FSUIPC documentation but could not find anything not anywhere web wise. 
</p>
]]></description><guid isPermaLink="false">618507</guid><pubDate>Fri, 06 May 2022 18:57:48 +0000</pubDate></item><item><title>Coolsky DC-9 high res textures</title><link>https://dev.avsim.com/forums/topic/617878-coolsky-dc-9-high-res-textures/</link><description><![CDATA[
<p>
	In the past there was a company called MacPhat Studios that sold a cockpit upgrade for this plane. The link in the store is dead and according Coolsky this company does not exist any more. I found about this kit on this forum. There was a topic about it dated 2013, so a very long time ago. 
</p>

<p>
	I would love to have this upgrade. I do not know it it is illegal in this case to ask if somebody could help me with a copy of the highest resolution blue panels . The reason I want this is to ease my old eyes with better readable labels on the panels.  If not possible, is there a way I can "overhaul"  them myself  ? I have done this a few times in Xplane but I am rather new in P3D and files seem to be scattered all over the  filesystem. 
</p>

<p>
	This plane is sold for use in P3DV4, but I use the plane in P3DV5.3 and at least upto now it seems to work perfect. This amazing plane has so much features that it will take a while before I tried them all. Together with the PMDG DC-6 and A2A Connie my most used plane.
</p>
]]></description><guid isPermaLink="false">617878</guid><pubDate>Fri, 22 Apr 2022 16:17:51 +0000</pubDate></item></channel></rss>
