FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Hello all, after a long wait, I am back on the net and begining work once more :-) you may remember I was working on the GMax Skymaster SP (What if version) i'm starting up the project again and will post some pics soon :-) it's great to be back with so many talented artists of the virtual sky
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Hi,Is there one good painter who is willing and has time to paint an Airbus A320 in the model of Project Airbus for me? It is this Airbus A320 of the Dutchbird Company which is flying to all sunny destanations from the Netherlands to the South of Europe. Thanx if there is somebody. I tried in the Netherlands, but i was not so lucky so far.Thanx,JeroenVelserbroekThe Netherlands
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Hey all--I have a basic question, one that has me pulling my hair out! I am trying to set up DX 9 for use in my gauge. I cannot find any information in the SDK docs about what to include. Use of the app wizard in VC++ doesn't help, as that template is for an actual app, and not a dll. At least I am smart enough to have converted my gauge file(as it is with no DX) into C++ to minimize the problem with incorperating DX into my gauge. :)I am at a loss, what should I do?Thanks guys.
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Which is a better book - GMAX Bible or GMAX handbook? I'm sure that someone out there must have both these books. At least, I'm hoping that several people have opinions about either book. I know that there are plenty of free tutorials out there for learning GMAX, but I want to know what your overall impresion of the book was. Was it helpful? Did you learn anything new? Was it a waste of time?- Martin
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I'm not an aircraft designer at all, but trying to edit some files like the aircraft.cfg as best as I can. Don't know if this is the right place for my problem:Using Aircraft designed for FS 2000 in FS 2002 I can't restart the engines by pressing STRG+E , because there is no ignition. Can anybody tell me why?The sounds are aliased to FS 2002 Aircraft which are running fine.When I start with a FS 2000 Aircraft, the Engine runs, but after shutting down, there is no restart possible.Maybe somebody with more experience in designing aircraft can explain it to me.HORAZ
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The subject came up recently on discussing new ways to design fuselages, so I figured everyone here could benefit from a short explanation, thanks to MS:"A physical spline is a thin piece of wood or other flexible material. Before the advent of mathematical splines, designers used physical splines to draw curves. A designer would place the spline on a piece of paper and anchor it to a given set of points. The designer could then create a curve by drawing along the spline with a pencil. A given set of points could yield a variety of curves, depending on the properties of the physical spline. For example, a spline with a high resistance to bending would produce a different …
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[fontsize=-1]I have an airfile that a friend has been working on for some time now. The aircraft is pretty much on the numbers, except for the fuel burn rate
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Does anyone know if an standard autopilot unit (That is one from a fixed wing a/c)will work in a helicopter?I'm working on a Bell 222 panel but don't have that much spare time, so I don't want to waste it experimenting with a standard unit if any of you already know it won't work....Any help would be greatly appreciated....Cheers//Tonni
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I have created my flaps using keyframe animation, but what do I need to call the parts for it to work properly in the sim? My landing gear works... is there a problem with creating flaps in the same animation as the gear? If so, what's the procedure?Thanks,Jeff
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The one issue I have with this is that the back lighting seems to be activated by the Landing Light Switch, not the Panel light switch. This does not seem right.The backlighting bitmap is tied to the VC $planar bitmap as a self-illumination map.Any ideas why this is so, and any ideas as to how to get it tied to the Panel Lights Switch?Milton
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How do I get a smooth line or curve in Gmax? I usually convert a cylinder, for the fuselage, to an editable poly them strech and resize the vertices, it's never a perfect line. What's the best way?
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I am in need of a utility that will allow me to identify what panel a particular gauge is installed in. There are lots that will tell me what gauge are related to a particular panel, I need to go the other way.ThanksMitch
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HiI've now aquired UltraEdit to write my xml-code, and have begun some optimizing and code readability updating since the "find matching bracket" feature was extremely useful. The code in this gauge has been "rearranged" so that brackets are placed in logical matching places, different code separated onto different lines, but also "following the rules" (space requirements). Improves readability by A LOT on complex nesting.When the attached gauge is placed on the panel, it works fine. However, there is more initialization that I wanted to include, and this is where the "fun" begins. I have bughunted this gauge (and others, just in case it was an "external" problem) for two…
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Does anyone know of a place/company out there where i can send my Virtual airline's livery to be painted? Roy Rodriguez, Jr. JVA01President and CEOjetSet Virtual Airlines
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Hello all (and Arne in special),For the past few days I have been trying to get GDI+ to work with FS. I am making progress, albeit very slowly.I have now stumbled accross the following issue:When compiling the gauge in MSVisualStudio (C++, because of the GDI+), I have #included Arne's version of the gauges.h, calles FS2K2Gauges.h, and also added it to the Header Files folder of the IDE. But I get the following errors, in reference to the GAUGE_TABLE_BEGIN and GAUGE_TABLE_END definitions in the FS2K2Gauges.h: [font color="black" size="3"]error C2601: 'module_init' : local function definitions are illegalerror C2601: 'module_deinit' : local function definitions are illeg…
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name petty much says it. Does anyone know where I can find a decent Boeing 737-100 for FS2002? I have the Boeing 737-200 throu to -900, but im in need of a -100 to make it complete. can anyone help me? thanx, CanadianNorth
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hello alli am workin on a 727 ,tweaking around the air file so that it comes close to real world model as far as thrsut attitude and aerodynamic behaviour etc etc go.i need to work out longer extension times for the leading edge device for extension,and seperately for trailing edge flaps.i have only one flap set as per fs edit.now when i try 2 sets one for the leading edge and one for the trailing edge ,as in fs edit- it does not seem to work.the flaps seem to follow the timing ,drag ,lift parameters of the trailing edge devices all the time.one more doubt - the green light for the leading edge is incorrect in fs,it shud come on once flap 1 ,2 or 5 is extended.not at flap…
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Hey all.For those of you drawing vectors (although it seems not too many, as the vast majority here prefers XML), I was wondering if anybody had succes with using GDI+ instead of the GDI, since the GDI+ interface offers antialiasing and gradient brushes.
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Question:Is it possible to pass an L: variable type from a C+ gauge to an XML gauge?I have a project that is using both C & XML gauges, and need to use the same C switch to dim gauge lighting. I'm using a variable in the XML (L:hilo_lights,bool).I've tried a transparent XML overlay, but unfortunately the C "click event" takes precedence, even though the custom Toolpip shows up during a mouseover.Any ideas?BillAVSIM OmbudsmanFounder and Director,Creative Recycling of Aircraft Partshttp://mtco.com/~rsam/fartslogo.jpg
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I tried to use FSUIPC from within a gauge as described in the FSUIPC SDK. The gauge I created works fine but most times when I change from an aircraft with this gauge installed to another aircraft (without this gauge) FS2K2 crashes. This seems to be related to FSUIPC because if take out from the gauge code the parts that have to do with FSUIPC the problem does not exist. I am not experienced in C so it is very likely that I may have overlooked/misunderstood something. The part of the gauge code that interfaces FSUIPC follows (sorry I cannot make the identation show correctly). If you have any ideas pls let me know. Thanks, Michael BYTE FsuipcMem; BOOL FsuipcOK = FALSE; BY…
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Hi everyone:for the last couple of days I have put the final touches on a custom set of .air and .cfg file for AI helicopters. I'm pretty happy with the results so far: takeoff and landing 150-200ft at ~35kts, cruise speed 90-130kts, and no crashes! I've also designed a bunch of custom AFCAD "heliports" that minimize taxiing including, as of this afternoon, a working AFCAD file for one of the add-on aircraft carriers -- whoopie, helicopters on catapults ;-)The one remaining "misbehavior" of the AI choppers (other than the inevitable lack of a nice simple hover) is their tendency for a very steep nose-up pitch (up to -30 degrees) for a few seconds after takeoff (see the at…
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Hi,Does anyone have any a345 SIMBUILD textures to share!?They were all removed from all sites!Tank you!
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Hi Everyone. I have a question about strange shadow effects on my model. I am using FSDS2 to build this aircraft and I am going to include opening doors, etc on it. What I did was cut the doors from the fuselage and then Copied the door, pasted it and moved the second copy a little towards the center of the fuselage. Then I joined the two doors and made "fill" polygons to give the door a thickness to it. I repeated this operation for the fuselage around the doors. Now after all is said and done and I have joined everything together and snapped it to scale I have strange shadows on and around the door. If I split the extra "fill" polygons away as a separate part the shadow…
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Why can't I see the jpeg on the box in the left perspective window?Regards,http://forums.avsim.com/user_files/8887.jpg