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FS2CREW: ULTIMATE GROUND CREW X

  1. Started by Aft801,

    Hi, Just bought UGCX, and wonder if it in future updates would be able to select gate/parking while in the air? Like in GSX. Thanks!

    • 4 replies
    • 1.1k views
  2. Started by mikealpha,

    How's 1,4 coming along ? All NGXu and Dash-8 patiently waiting ... On the long run, could there be more voice set ? Don't get me wrong it's great already, but could be a bit more immersive. E.g. in Germany and in Russia I get the same guy speaking, so maybe a Russian or East European voice would be great. Or even more country specific sets to enhance the immersion. What about publishing the voice transscript, so users could send them to you and you could process them and make available as download in future ? Mike

    • 4 replies
    • 1.1k views
  3. Started by Gustavos,

    Hello fs2crew amazing so far! question in terms of possibility to add features. having work at LCY as a ramp agent more so at this airport we do get a lot of CTOT/SLOT departures is it possible to include this in the option aswell as voice recognition I see that already it states “we will be ready to go in a few minutes” option something along those lines in terms of a slot restriction would be nice! Thanks 😊

  4. Started by scotth6,

    Hi, Just started a flight today, in a fighter jet, on a runway, and go this ridiculous FS2Crew UGCX message which I could not get rid of. Please advise:

    • 1 reply
    • 942 views
  5. Started by Kimp1lot,

    Hello, Could you implement an option to totally dismiss the green bar for all messages, such as "Towing Sequence Started!" Thanks !

    • 7 replies
    • 1.2k views
  6. Started by PilotPL96,

    Hello all, I'm facing some issues with the UGCX software on FSX Steam Edition. When I start FSX, an error message appears. "FSX has detected a third party problem with UGCX File.\Ultimate Ground Crew X\UGCX32.dll" I've updated the product as asked. I really cannot see what's wrong. Can someone help me please ? 🙂

    • 4 replies
    • 1.3k views
  7. Started by simeur,

    Hello I have seen and reproduced the same problem several times. Pushback in UGCX does not work with the B737NGXu in VR. The plane is as if blocked by shocks (I have no shocks!). It works properly outside of VR mode. Am I missing something or is there a bug? Happy New Year JLuc

    • 4 replies
    • 817 views
  8. Started by scotth6,

    HI, I have noticed that the Scenery Indexer for UGCX is not detecting one scenery, or perhaps a number of the sceneries from the same developer. Yesterday I installed a UK2000 scenery. The path is in "C:\Myaddons\UK2000 Scenery", which is the location for all these sceneries. It is activated via the addon.xml and it appears fine in the sim. I have tried multiple times, and the indexer has run multiple times, but when I try to activate UCGX I get a message saying the aircraft is not parked in a parking spot. Any ideas why this scenery is not being picked up? The scenery in question is London Luton by UK2000. Cheers,

    • 11 replies
    • 1.4k views
  9. Started by ESGG,

    Hi! I think it would be nice to have an option to push straight-back. Often it's difficult to figure out which direction you are supposed to have after push-back and the UGCX seems to be very sensitive about this. I know that UGCX is full of functions, which is nice for those who want a perfect push-back, but there is probably others like me, who just want to have the push done and get away. Regards Johnny Holmgren

    • 5 replies
    • 1.1k views
  10. Started by Tims Sim,

    Hi, I am using UGCX and getting on well with it and enjoying it. Along with my previous suggestions - https://www.avsim.com/forums/topic/560109-three-suggestions/ (understanding that the first item is solved) I have another couple please. When given permission to start engines, after pushback, it would be good if one could say something like "Understood, clear to start engines" or similar. Currently if you do this you get a response "Go Ahead". It does not seem right to not respond to this clearance. Also, I think this has been requested already but, can we please have the option of a PTT button or key stroke so that UGCX can be set so it is not always lis…

    • 2 replies
    • 940 views
  11. Started by wildeboer,

    As afrequent flyer with the Dash8 I wonder when we be able to PB with UGX . Is there any proges ??? happy Xmas and a fine 2020 wil de boer

  12. Started by andy547,

    Really like this but just need to mention..... P3D4,FSLabs A320, FS2Crew and UGCX. Can mute FS2Crew,but, After using UGCX and after using the "kill option" ,then "unmute" 2Crew, the Ground controller sometimes says "Go Ahead" when i am speaking to 2Crew,even whem i'm airborne. Is there another way to disable UGCX so it is not answering me? Regards Andy

    • 3 replies
    • 1.5k views
  13. Started by Q400lover,

    Is there a way to push back then pull forward? there are a couple of airports i fly into that require aircraft to initially pushback then be pulled forward to a designated engine start point.

    • 5 replies
    • 1.5k views
  14. Started by Ephedrin,

    Hi guys, using the tail wheel lock in taildraggers like Manfred Jahn'*s C-47 or the Milviz DHC-3 triggers UCGX. It doesn't matter if I click on the lever or use LINDA. as I'm usually not at the gate when I do that but on the runway or longer straight taxi ways I get the red in green warning that the aircraft is not at the gate and UGCX can not activate. Is there something I can do to prevent this or can you look into that? Thank you Marc Edit: The tailwheel lock has the standard Shift-G assignment in P3D but I don't use this command.

    • 6 replies
    • 999 views
  15. Started by ESGG,

    Hi! I now have the PMDG B737NGXu and latest version of FS2Crew and UGCX. FS2Crew seems to work fine but I can't hear the Ground Crew in UGCX. I'm using Voice Control and the same soundsettings as in FS2Crew and main simulator. I can also see the ground crew is picking up what I say and try to answer (I can see their reply in the green bar) but there is no sound. When I run the sound test I not here anything either. Regards Johnny Just ignore this, now it´s working again, sorry.

    • 3 replies
    • 1.1k views
  16. Started by portanav,

    After pushback is completed and marshaller advises to see pins on ...side he does not go outwards far enough to see him with the pin. Settings at max distance set.

    • 5 replies
    • 1k views
  17. Started by keenrw,

    Hi 1)..Would it be possible to enable push backs from anywhere and not limited to AFCAD start points? ,..... for example .. UK2000s EGSS AFCAD only has start points for stands 31L.. 32R etc .. if you are doing a round trip and ATC give you stand 32 middle then you cant do a proper push from that stand for the return as UGCX only knows 32R so will push you towards that stand first before pushing back normally. 2)When being towed can you add a feature to stop the Tow (like you can with Pushbacks) as i have has a few times where the tow truck has taken me into the terminal. .....cough cough any news on 1.4? lol sorry had to ask Thanks Rich

    • 12 replies
    • 1.8k views
  18. Started by Sonne,

    Hello. Under v1.3 I still have the problem that pushback never stops whilst using PMDG 747s and 777s. I always need to kill the process manually. Any thoughts on that issue? Best regards

    • 2 replies
    • 841 views
  19. Good day pilots, can I use UGCX to tow my aircraft to my stand after landing? Like this: Thank you!

    • 2 replies
    • 828 views
  20. Started by Chuck Dreier,

    Before I purchase this to go along with the rest of my FS2Crew products, I have one question. All of my FS2Crew add-ons use button control rather than voice. How does USCX integrate with FS2Crew if I also set it to use button control? Do they play well together? Thanks!

  21. Hello, Whenever I load an FSUIPC autosave, if I press the key assigned to "Sync propeller (on/off)", my sim crashes. Reproducible 100% of the time.

    • 5 replies
    • 958 views
  22. Started by fzike,

    When using UGCX to do a computer defined pushback of the PMDG NGXu it is not a nice smooth pushback like it is with my other aircraft. The best word I can describe the motion is that is jerky. Little hesitations like there is resistance to the pushback vehicle. Brakes are released, interactions with UGCX are normal and this only occurs with the NGXu. I read where the changes PMDG made to this aircraft were substantial necessitating much rework before FS2Crew NGXu could be released but I was wondering if a) is anyone else having this experience, b) is it something I can fix via the profile or c) could you see if it's something to address in one of the next UGCX updates? …

    • 4 replies
    • 1.7k views
  23. Started by forshaw,

    Hello there; I just have a question or need clarity on Jetways. Did UGCX incorporated Jetways operations into the process or do i have to depend on another 3rd. party product such as AES or GSX for such operations. I don't use GSX (I haven't purchased it pending the introduction of UGCX). The only airport it's installed at is Flightbeam KSFOHD since it came as a default when I purchased the scenery (FSX). I only use Add-on airports (8 total) so knowing the answer will help me plan and purchase additional 3rd. add-on for support wisely. I looked at all of the videos out there (including UGCX) and the manuals but didn't see anything on docking of the a…

    • 7 replies
    • 2.1k views
  24. Started by ErikGRSBK,

    Bought the PMDG 737NGXu on release day but when using UGCX for pushback I get a real heavy pushback, like it is stuttering and the pushback bar is drifting trough the nose gear. Already modified the offsets in the UGCX menu to match the correct positions for the NGXu. Anyone else having this issue? And even better, anyone knows a fix? 😉 Greetings!

    • 9 replies
    • 2.7k views
  25. Started by Kimp1lot,

    Hello, So far, when you tell to the ground crew to disconnect, the pin is instantly disconnected. There is no random delay. Is it intended ? I guess they're pretty quick IRL to remove it but they'll surely take at least few secs ?

    • 6 replies
    • 1.1k views

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