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FS2CREW: ULTIMATE GROUND CREW X

  1. Started by scotth6,

    Hi, I am having strange issues at Flightbeam's KSFOHD V2. For the past few days I have been trying to figure why the SODE jetways do not appear there, when they appear OK at every other airport. Tonight I just discovered that I can not even pull up the UGCX menu either. It seems like somehow that scenery is blocking out all external addons from operating; SODE, UT Live, and UGCX. Is there some log file I can look at to see what is occurring with UGCX to see if I can find what the issue might be. I have of course contacted Flightbeam too, but they don't seem to be able to help at the moment. My issue seems unique. It is one of the strangest issues I have come a…

    • 2 replies
    • 726 views
  2. Started by Driver170,

    I’m a Prosim737 user and is it possible to have commands for Crossbleed start when it’s needed?

  3. Started by AdiR,

    Hi, I learn voice SOP3 for FS2Crew NGX (v3.4). When I run UGCX v1.3 ("COMPUTER DEFINED PUSHBACK ROUTE") and read BELOW THE LINE CHECKLIST (when I speak "ON", "OFF") the Airport's Diagram Viewer automatically shows up. How to solve this problem? Thanks!

    • 1 reply
    • 879 views
  4. Started by randomravings,

    Hi. When creating custom routes at airports that have many similar, parallel pushback locations, is there a way to do multiple routes at one time? A lot of airports have parallel parking bays / gates that require identical (parallel) pushback routes ... it would be great if these could be done as a group rather than having to do each bay / gate individually.

    • 6 replies
    • 1k views
  5. Started by pilot87,

    Hi Bryan/Manuel, Thoroughly enjoying the new UGCX however I'm running into a problem that I couldn't find any other posts for. I'm running P3D v4.5. At two airports so far, UGCX seems to be referencing an AFCAD with a lower priority meaning pushbacks, gates and the map don't reference the actual scenery in use. It seems to be mainly related to ORBX scenery (so this may be a question for them). Here are my two examples: Los Angeles - Using FSDT KLAX however UGCX used the AFCAD from ORBX Southern California Region (I've no deactivated those files as I realised I forgot to when I updated my sim a while ago - following compatibility instructions in the ORBX fo…

    • 11 replies
    • 2k views
  6. When the ground crew speaks and also the ATC controllers online at Vatsim (new voice code) it seems Vpilot is taking priority and dimming down UGCX sound. Can someone test this please? Because all other software works fine with Vpilot

    • 13 replies
    • 2.3k views
  7. Started by dwc3402,

    Hi Guys, Really great product. V1.3 But a slight issue happens when pushing back the aircraft (FSLabs A320) starts to bounce nose high. it then flips the nose up and down quickly. I have to cancel push-back and it stops. The chocks etc are removed . Any ideas. Darren Crosby

    • 6 replies
    • 1.6k views
  8. Dear UGCX users! FS2Crew for the FSLabs Airbus now has special UGCX support as part of the V1.2 Update! More info here:

    • 0 replies
    • 1.1k views
  9. Started by usaboy,

    Good day, can you can on the application processes after departing. I am flying over GB and experiencing pauses do to high CPU uages https://i.imgur.com/iDLk0vz.png

  10. Started by sunmartial,

    Hello Guys I am using voice control for pushback, with version 1.3, and everthing is working great. The only problem is that sometimes the map will pop up on pushback, and I don't want it to do this. I have already unticked the map setting in the aircraft profile. Is there a way to resize and relocate the map and to have this position and size saved? That way I can make it small and hide it in a corner somewhere, so that it doesn't matter if it pops up.... Thanks

    • 9 replies
    • 1k views
  11. Started by GAJ52,

    I have just installed version 1.3 and all seems ok so far. The only aircraft I fly in P3D are the PMDG 737 and Q400, so its a bit disappointing that the Q400 still doesn't move. I noticed in a previous post you were hoping to get this working in a future update, is there any workaround as a temporary fix ?

    • 4 replies
    • 998 views
  12. Started by tcas_test,

    Hey guys, I was just wondering if it was possible to name a certain pushback procedure in the menus, something along the lines of the disconnect point. For example for one of these pushbacks 'Tail South - R6' for the Romeo 6 disconnect point. I think it would help alot with some bays with multiple pushes. Thanks Stirling

  13. Hello, I think you fixed the fact that UGCX was listening in the air. I think you could go further. Currently, UGCX listens (as in looks for voice commands) when you trigger a sequence and until the end of it (until everything disappears). Could you make it listen only when the ground crew is connected to the interphone system ? So for instance, when he disconnects and waves with the pin or walks away in the tug, it wouldn't listen anymore (which is currently the case - making UGCX say "go ahead cockpit") ? Thanks!

  14. Started by Ruivers2,

    From the manual, I understand that when using Voice control, I can activate the pushback by pressing T, as set up in P3Dv4. But the only thing that activates, is the UGCX menu. I then have to press 1, and then 2 for the tug to show up. Is this correct? The purpose of voice control is to avoid the menu on my view screen, isnt it? best regards Rune

    • 3 replies
    • 1.1k views
  15. Started by AntonioK,

    Hey there, Wondering how feasible or if these suggestions would make sense? Instead of using navigational directions for push back (east, west, southeast, southwest), can it be left and right for the sake of simplicity? Often times I'm at gates where I'm in between some, and the direction I'm pretty positive I should be facing, UGCX thinks it's something else. Having to focus on whether or not to say tail southwest (which then the panel when I pull it up really means facing northeast) is much more difficult to figure out than just saying "tail to the left". Would at least love for this to be an option vs mandatory. This is the one of the things I think GSX d…

    • 5 replies
    • 1.1k views
  16. Started by forshaw,

    Hello; The description states that Win 10 (64 bit) is "highly" recommended but doesn't state if it will also support Win 7 (64 Bit). So my question is will is run with Win 7? I have Win 7 (64 Bit) running FSX and I don't want to purchase it and then find out that certain features don't work and or run into issues due to incompatibility with the OS. Thanks very much. Kindest Regards. Forshaw.

    • 2 replies
    • 777 views
  17. Started by fwessel,

    I am using UGCX with P3Dv4 and flyinside. After landing at EDDL (Aerosoft's Mega Airport) on 07L I requested a follow me car heading to gate D8. The car started crossing the bridge over to the other side of the airport and then went straight through one of the buildings left to the bridge. Behind the building it started swirling in the air as if it had been caught by a tornado. Wouldn't come down to the ground again. Could it have something to do with the elevation of the bridge? The car fell off to the left just before the tornado thing started 🙂

    • 9 replies
    • 1.3k views
  18. Started by Piohib,

    Hello, I have problem with speech recognition in UGCX, log show this: Any idea? 737 NGX Reboot works fine.

    • 56 replies
    • 8.8k views
  19. Started by adrem42,

    Why didn't you guys program it to just not start pushing if the parking brake isn't released? I had a little incident today where I must have misclicked on the parking brake handle without noticing and then told the ground guy that the brakes were released which of course led to the plane performing some interesting acrobatics.

    • 12 replies
    • 2.1k views
  20. Hi I'm having trouble with UGCX when I load fsx my mouse will go straight in to the corner of my win 10 if I move it it will go straight back there. I uninstalled UGCX and it work fine no issues. As soon as I install it again same problem. I have the new update also this happened in the last version. I'm using FSX WIN10. anybody else have this issue. Thanks George

    • 18 replies
    • 2.1k views
  21. Started by alfy,

    Just out of interest has any one used any of the airport traffic programs like mytraffic traffic 360 with UGCX

    • 5 replies
    • 944 views
  22. Started by keenrw,

    Hi I was wondering if it could be possible to have a feature where you can select what pilot voice you want for the flight , at the moment you get say a german ground crew and german pilot when flying out of german airports ... which can sometimes sound odd if you are flying an EZY/BAW flight so maybe add an option to select which pilot voice you want but keep the ground crew as per country. Thanks Rich

    • 2 replies
    • 972 views
  23. Started by portanav,

    Is their any way with future upgrades to do an upgrade without having to enter activation information everytime?

    • 1 reply
    • 819 views
  24. Started by randomravings,

    Hello I’m really enjoying using voice control for pushback through UGCX. Thank you for all the work put in. 🙂 In my travels I’ve noticed that an increasing number of airports are using towbarless tractors. These offer a number of advantages compared to conventional tugs, some of which are explained here: https://en.m.wikipedia.org/wiki/Pushback#Tractors_and_towbars This is one type for example: https://kalmarmotor.com/en/gallery/gallery-3-en/ I wondered if you are considering offering towbarless tractors in UGCX?

    • 1 reply
    • 822 views
  25. Started by keenrw,

    Hi Bryan and Manuel Great work with the new 1.3 update , its fixed a lot of the issues i had like stutters..slight turns after push back and most important for me adding the stop command so no more crashing into the terminals .,the Airport authorities will be pleased lol Rich

    • 7 replies
    • 1.1k views

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