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The Prepar3d Forum

The Prepar3d Forum is a forum for Lockheed's Prepar3d simulation software. Quoting Lockheed Martin; "Prepar3D furthers the development of Microsoft® ESP while maintaining compatibility with Microsoft Flight Simulator X, allowing many thousands of add-ons to be used within Prepar3D."  This forum is for general user-to-user discussions.  Official support for this product can be obtained at Lockheed Martin.  Website - https://www.prepar3d.com/

  1. Started by Dane Watson,

    I have not yet purchased the new 64Bit P3D v4 but was just curious whether it is using more of the GPU as opposed to mainly CPU usage?

    • 8 replies
    • 8.7k views
  2. Never thought this would see the light of day, but here we are: https://fselite.net/news/fscon-2017-news-flight1-previewing-level-d-757-200/

    • 78 replies
    • 15.6k views
  3. Started by stripealipe,

    Is V4 still bloody well anti-aliasing the clouds too? AS16 injecting overcast conditions with thick cloud cover is hammering my 1080ti when running 4xSSAA...

    • 10 replies
    • 1.9k views
  4. Hello, With P3D v4, I have a shadow artifact that is upright and follow my plane everywhere! The artifact move with my plane and disapear on edge with altitude. But it's still here... Do you have an idea of the problem? The cloud is Ok, the trees shadows also. P3D v4, Win10 64, Geforce 1080 update drivers, Cache emptied shaders.

    • 1 reply
    • 960 views
  5. Started by yankeegolf3,

    Hello I have P3D V3.2 and a was curious to find out what's new in P3D V4. I went to the LM website and clicked on the what's new in P3DV4 link only to get the infamous 404 not found! I read it as a bad omen...I thought that linking a web page was easier than developping a simulation platform...

    • 4 replies
    • 1.6k views
  6. I just did a quick test for Mir and his latest masterpiece, KMSP and the new FBST addon-manager in P3Dv4 The airport looks awesome and the new add on-manager worked great. Just what you'd expect of Mir. a Couple of quick screenies with most sliders jacked all the way up. I would expect this to be fully released very, very soon. :)

    • 44 replies
    • 8.1k views
  7. Started by AirCanada235,

    Howdy all, Is anyone using these textures and if so - was there any performance impact and or a noticeable difference?

    • 7 replies
    • 3.1k views
  8. Started by Col1948,

    I just bought EU England scenery, installed it via the FTX Central 3, I go in FSX selected my local airport Manchester EGCC, the scenery was a mess, it was nothing but large squares and some were water. I went online to find a cure and one topic said to uninstall Orbx, delete the Shader from FSX and do a repair. I found 2 shader files one was called 'Shaders' the other 'Shaders10' so I backed them up before deleting then moved them outside the sim. When I started FSX again the squares were still there so then I disabled the Orbx in the scenery folder and then the squares had gone but obviously back to the default scenery. They were labelled in the scenery fol…

    • 2 replies
    • 815 views
  9. Hello All Just recently moved over to P3D V4 from FSX SE and I must confess that I'm not finding the transition particularly easy ! I've currently got two really annoying problems: Firstly, P3D just will not remember my in-game settings, eg, graphics, AI traffic density, information, labels, frame rate, etc. Every time I go back into the simulator, all of my settings have returned back to their defaults and I find myself going through the whole process again ! Secondly, I cannot get rid of screen tearing. I have vsync On (have tried both in-game and NI), fps set to 30 and triple buffering on, but it will not go. In fact, I can't actually get P3D to run…

    • 15 replies
    • 8.3k views
  10. Started by Seat*,

    PTA forum is closed and can only be read. Anyone who knows where to go if you want discuss or need support. /Thomas

    • 12 replies
    • 2k views
  11. Started by GSalden,

    https://www.flightsim.ee/

    • 35 replies
    • 11.3k views
  12. Started by gbinoz,

    Anyone else seeing low video card memory usage in P3DV4? My 6GB GTX980Ti at most is only using about 2GB. This with Tessellation at Ultra, 4096 textures, that high definition texture box ticked, max autogen and driving a 4K monitor. Card is running at maximum clocks and P0 power. Sim is running great except for some slow texture loading close to the plane. I'm monitoring video memory with the memory usage graph in Nvidia Inspector. Would sure like to get that other 4GB working. Thanks, gb.

    • 5 replies
    • 1.7k views
  13. Started by Wild_South,

    Hi all, Don't worry, I am not bashing V4 at all, just letting some people know my thoughts. Last night it ended up getting the better of me, so I fell into the trap and bought v4. After installing and loading up the first flight, everything looks good, and am sure it is going to be just amazing when we have the addons available for it (not just compatible, but approved by the developers). I found myself a bit bored after about 20 minutes, simply due to the lack of addons, and therefore immersion. So, my advice would be just hold off a month or so until it is an established sim. I am back to v3.4 for the time being for the immersion of it.

    • 17 replies
    • 3.9k views
  14. Anyone try this plane, I have some repaints I love and don't want to loose this from my hanger. But for some reason I am missing a left landing gear.

    • 7 replies
    • 1.4k views
  15. The PMDG B777 (P3Dv4) landing- and taxilights do not illuminate the ground with Dynamic Lighting selected to OFF. With dynamic lighting selected ON the lights liimunates the ground but at the cost of a framehit (abt. 50% less). Is there a possibility to have the landing/taxilight illuminate the ground without having to select dynamic lighting ON? regards Alex

    • 3 replies
    • 1.4k views
  16. The same boats that I use in FSX....are so totally improved in use of...control, knots output of the engines, etc, that as I first converted my amphibian to a 50 foot luxury yacht, out upon Lake Tahoe in Orbx's NC...it was like night and day between how they run, handle, and maneuverability-wise, etc between using them in FSX...and using them in P3D. I see that truly P3D coded a serious water environment, for it is a pleasure to see Lake Tahoe from the water...and cruise the shoreline. I notice that there are many, many warning buoys along the shoreline. Do I take it that in real life, Lake Tahoe has a high rise towards shore...and there are out-hangs and reefs prett…

    • 10 replies
    • 4.7k views
  17. Started by Aether,

    Hello, I've found the PMDG 777 folder but can anybody tell me what the correct folder in P3D v4 is to save a flightplan produced by PFPX. Thanks in advance. Regards

    • 2 replies
    • 1.4k views
  18. Does anyone use this in the new P3D v4 and is it compatible? I need something that will make night/dusk/dawn flying a little more exciting. The default lights aren't working for me at all.

    • 9 replies
    • 2.9k views
  19. Anyone knows why LM removed this option and is there a possibility to edit cfg to bring it back? in overcast conditions when sun is in rising or setting it causes huge fps drop on my end

    • 0 replies
    • 1.3k views
  20. This is sad and painful at the same time. I will be using the current scenario: FB KSFO HD, FTX Global, FTX openLC NA, FTX Trees HD, FTX Northern California, Active Sky P3D4, ASCA, MyTraffic Pro 6, Global Ships AI Package and ChasePlane. I am getting around 8-14 fps (it the weather is raining and very cloudy it'll be 8), just sitting at the runway in the PMDG 747 v3 in P3D v4. But if the weather is not so bad I'll get around 14fps, which is still acceptable to me, once I'm up in the air, it'll speed up. I am running at 4K but my graphic settings are very reasonable. This only happens while I'm sitting at the airport, as soon as I take off, fps starts increasing to 20fps a…

    • 50 replies
    • 16.3k views
  21. Started by jetsmell,

    At an airport I see light poles blinking on and off, lines on the runway moving around and buildings shimmering.

    • 4 replies
    • 865 views
  22. Started by MadDog,

    In the release notes of MakeRunways 4.80, Pete describes several data files that are used by RC5. Let the speculation begin....

    • 10 replies
    • 1.9k views
  23. Started by GSalden,

    Hi all, On my system I Always had Prepar3Dv3 at Unlimited , vsync on , monitors at 25 hrtz and DxTory at 25 fps. Nvida CP vsync at 3D application Now with P3Dv4 My fps are at 35-60 and no difference with vsync on or off. Also DxTory has no influence on the framerate ... All suggestions are welcome.

    • 17 replies
    • 4.9k views
  24. Started by ryanbatc,

    Seems like when I try to save a graphics profile it's not saving my AG viewing distance. It always sets the slider to custom aka fully let when I load any profile. Is anyone else seeing this?

    • 4 replies
    • 873 views
  25. Started by Bob Scott,

    For those who, like me, rely heavily on Andrew Thornton's awesome Scenery Config Editor (SCE) to manage scenery file configuration, the latest version (V1.1.5, rel 1 Oct 2015) does not have native support for P3D V3 like it now does for V1/V2, FSX, FSX-SE, and FS9, but it's still pretty easy to make it work with the new version using the provided user-defined options. In Edit -> Preferences, browse to or enter your P3D V3 root directory in the Flight Simulator Directory box, select "User Defined" in the "Location of scenery.cfg file" radio button dialog, and in the "Scenery file location" box, browse to or type in the P3D V3 config folder (C:\ProgramData\Lockheed M…

    • 7 replies
    • 4.6k views

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