FSX | FSX-SE Scenery Design Forum - How To
A designer of scenery for FSX /FSX-SE? Have questions? Look here for answers or discuss with your fellow scenery designers. AVSIM has many experts in scenery design.
8363 topics in this forum
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Anyone got a good low frame impact fence library for use in Ez-scenery/Runway 12? something with an LOD so it disapears at some distance from your aircraft?Brian
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Thanks to Holger I was able to quickly color some of the Winter (WI)desert like textures provided by Microsoft to a more realistic coloring for my area near Pittsburgh, PA. Very unexciting task. See Below.Just to make sure that I am not off on a tangent, has Microsoft eliminated the blending of adjacent textures in FSX? On my system trees pop up at odd places within textures, some with very simple straight boundaries which is quite unrealistic. This seems to be a significant step backwards and a compromise for some unknown reason. There is a small example in the lower right corner of snow with one of the unreal straight edges.Dick near 5G8http://forums.avsim.net/user_fil…
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While testing FS X, Dick Ludowise and I made various changes to the terrain.cfg.For example, the new FS X water will display a rock texture whenever water exceeds a certain slope, so as to eliminate the climbing water of the previous version.However, this results in patches of rock in water bodies throughout the world, for example, the Thames in London:http://forums.avsim.net/user_files/160725.jpgWe have modified the terrain.cfg so as to always display water:http://forums.avsim.net/user_files/160726.jpgAlso, there are various additions and modifications that allow the use of FS 9 features in FS X vector scenery.Please take a look at this modified file that can be found in…
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Hello. Does anyone know if there is a designer currently working on VVTS scenery for Tan Son Nhat, Ho Chi Minh City, Vietnam?I have som pictures of the new terminal if anyone is interested in doing this airport. Would be wonderful!
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According to the Excel spreadsheet that was listed recently on Avsim Scenery forum the actual file for class #30 is 007B2xxn.bmp . However, when I changed the textures to the FA (fall) series the original desert textures remained. So I moved all series 07b2xxn textures from the world/textures folder. I still had the original textures. I then moved the entire 07xnxxn.bmp series out of the texture folder and the originals remained. I did the same for the 08 and 05 series since they were used in other areas. The originals remained. Next I changed the name of the World/Texture folder and then (finally) the program reverted to a lo-res default texture. The Excel sheet seems t…
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Hi,I should really appreciate some help. I wonder does any one know how to simply and easily determine which texture sets belong to which landclass values. I have discovered that by modifying the default textures of Fs X it is possible to go quite along way to removing the drab brown desert appearance of FsX autumn. So far, I have been identifying the textures I want to change within the sim and then been rooting around in the worldtexture folder to find them: this is very tedious and time consuming, hence my question. The default FsX textures are actually not too bad, despite appearances to the contrary, the main problem with them seems to be their lack of contrast. Any …
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I have been unisng Lago FSE fir FS9. Does anyone know if the will be compatible with FSX?
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Hi thereI have been able to cut my aerial geotiffs up on export from global mapper for bgl size reasons but when I view them in FSX I have a small but very defined black grid where the seams are and I get different ones as I move away from the scene (Some sort of LOD anomaly?. In the sample shot the spot is taken from 4 tiled geotiffs that line up perfectly in Globbal mapper with no seams at allThis link show an examplehttp://picasaweb.google.com/nzcoaster/TestShotAny thoughts?Many thanksGreg
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Gurus, What's the news on the import of FS2004 style scenery into FSX?Any adjustments needed?Shez
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Hello gang!I have been simming since FS98 but am completely new to the design aspect. I have read the beginner's guide to scenery design at the top of this forum to get a feel for what I'm in for. For my first attempt at enhancing FSX I would like to add vehicle traffic to main highway that currently does not have any. I have the deluxe version FSX and have installed the SDKs. Using TmfViewer I have located the correct bgl and can see the vector information for the roads currently in place. I have written down the path for this bgl file.Now that I have the correct bgl file, my questions are:1. What program(s) do I need to use (download) to correctly add the traffic? I…
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Sorry if this seems dumb, but I have GeoTiff's that need editing and I really prefer to use GeoTiffs as a way for Resample to get it aligned in FSX especialy if you use multiple sources but when I save them in Photoshop it losses all the Geo data. Ughh! I can export the Geo Data using Glbal Mapper and I know there is a way but I cant find a way to add the Tag info back into the tiff after I ahve saved it.So I don't see how you can make a water mask geotiff as well as a blend mask as wouldn't all of those need to be GeoTiff as well?Thanks for any help.
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In FS2004 there is a way to produce the output of the coordinates of the A/C location at the top of the screen in the form of:dd mm ss.ssss, instead of the default dd mm.mmThat alteration was made in the fs9.cfg file and was:Under the {Main} heading:Display_Fractional_Minutes=0That does not seem to work in FSX.Does anyone know how to achieve a more accurate readout and care to share that here?Jim
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Hi all.When I add a new scenery to FSX, I do not see any modification to the scenery.cfg file (no new entries in the file) as it used to be in the previous versions. At this point it still remains dated the day I installed FSX, 11/7/06, eventhough I added a couple of sceneries this 14 november. Yet the entries do show normaly in /Settings/Scenery Library and work correctly as addons in the sim.So, if scenery.cfg is no more 'updated' by an addon, which file is and where does it reside? I haven't found any, either in FSX main folder or C:Documents and SettingsUserNameApplication DataMicrosoftFSX one.Also, how can one add a flatten area. It seams fstflatten bgls won't work a…
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Hi guys, I am new when it comes to working with scenery design. I am working on making a new version of the Chehalis River but I am having problems getting rid of the default river. I used the Freeflow tutorial by Scott Gridley to do this project. Here is a screenshot of what I am looking at. http://img.photobucket.com/albums/v145/Rou...project_001.jpg
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I've just about finished the first part of my landclass project, but have encountered a rather major problem that has me stumped. Seeing as how this is my very first scenery creation for FSX I certainly could have messed up a step somewhere, but as far as I can tell I did everything by the book.The screenshot shows my landclass in action near Puerto Vallarta, Mexico. The way I understand it is supposed to work is by overlaying the updated LC tiles over the worldlc.bgl, which I assume occurs automatically by giving the scenery a higher priority in scenery.cfg. The worldlc.bgl is supposed to show through wherever I placed a 254 (transparent) tile in my landclass. Howeve…
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I have 2 questions.1: how do I get a fuel truck to operate on my airport?2: how do I increase the number of vehicles running around the airport without having the convayer and baggage truck. I want to have more vehicles running around but all the baggage vehicles dont look right on this airport.
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Hi,I've tried to exclude all objects in a small area with the following xml code (I've omitted the FSData tag and xml prolog).It doesn't remove the default FSX autogen objects. Has the behaviour of exclusions changed in FSX? I've placed the exclusion bgl file with a lower priority than my custom scenery folder, but with higher priority (above) all other scenery entries.It might be the coordinates that are faulty. I've manually converted the FSX coordinates, for example: "N55 45.20" to decimal "N55.75333", which is 55 degrees plus 45.20 / 60.Any help will be appreciated :-)EDITED: Sorry for this post - I found the answer in other posts. Autogen must be disabled with Shp2Ve…
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I used to have an Excel table that cross-referenced the landclass number (TMFViewer) to the actual file name in World/texture. I think it was someone in France who made it. Does anypne have a source for the file or somrthing similar??Dick near 5G8
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If Jim Kier is around - will Lwmviewer be updated for FSX? Now using it in FS9 to make the BGL and transfering the BGL to FSX..Dick near 5G8
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I see all different types of data and am bewildered by all the choices, I expect to use the data to help in photoreal scenery and will load into Global Mapper.Accurate is best, and I don't mind paying for it if its not free but I just need some direction.Thank you.
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HiIs there a list that specifies which areas are aligned to which folder numbers in the scenery file in FSXThanks Paul
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Hi to allI,m a little stuckI am fairly sure I can use Global mapper to create the water class mask and export it as Geotiff?But where I'm confused is colors to use and export format plus the infWhat I think is right is this (please correct me) Black is water white is land?export 8 bit greyscale or 24 bit?Do you make the Aerial Photo and waterclass all in one inf file or are they seperate with there own bgl"sI simply want to get the FSX Sea in a Harbour and then once I have that move to the variations of waterclass if I canI really appreciate any info you can help withIf someone can direct me a little or provide an inf for a water areaThe area I'm working on is shown hereh…
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I am trying to create an exclude area for autogen trees which I cant get off my runways under FSX, I have seen plenty of references of how to do it but none give any examples and as I am a first timer I need help.The cords I need to exclude are latitudeMinimum = "-39.5625052910742" latitudeMaximum = "-39.5487414802913" longitudeMinimum = "174.260794577747" longitudeMaximum = "174.275563575951"Can someone give me a step by step on how to do this.
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Im having a problem with the tree results using default trees.When I plant a tree , in the sim I get a single tree in ther center and 4 sections on the outer corners similar to a 5 on a dice.I only get this with the default trees, If I plant Gerrish Gray's trees I get 1 single tree.See attached image. I hope someone can help me, Im stuck on this one.Thanks Alhttp://www.flightontario.com/images/sig_asibley.gifhttp://forums.avsim.net/user_files/161100.jpg
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If I recalculate the Millennium info I get the same values as in the INF. However, when I use a Terraserver or Google Earth photo and calculate the Cell size the x & Y values are not equal. It seems that every successful INF has the cell sizes equal??Dick near 5G8
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