FSX | FSX-SE Scenery Design Forum - How To
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8363 topics in this forum
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Hi everyone,Does such a thing exist? I don't have any modelling skills, but I am trying to modify default airfields in FS9 to include trees and HAS.Can anyone help? Can you point me in the right direction to find the right file?CheersDave
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Help! I must be doing something wrong but I can't figure it out.I created a photoreal land cover about a year ago using Terrabuilder and added some autogen to one tile using Art Martin's Autogen Editor. I recently upgraded my computer (and went from Windows ME to Windows XP SP2)and added the photoscenery back into the new install of FS9. It shows perfectly and the autogen on the tile I added shows too.I now want to add autogen buildings to another tile. I installed the FS2004 autogen SDK and the latest version of Autogen Editor. I edited the tile adding a few buildings as usual and confirmed that a file *****an.agn was created in the scenery's texture folder. However t…
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Anyone ever come across this? http://www.planetside.co.uk/terragen/tgd/index.shtml I wonder If It could be ported into flightsim?
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hi,i imported a huge fantasy tower in fsx (nearly 2,5km high).now i wanted to know, if its possible to increase the visible range of this building. because it hides 50km away.thanks
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HelloI created some scenery with the "Object Placement Tool" and "scenery shortcut" and my problem is that when I fly near some objects my plane crashes even when I am around 30 feet away from them or more. Is there a way to reduce this invisible crash radious?Thanks in advance.
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Dear All,For those of you that are not yet aware the FSX SDK (on the Deluxe version disk) contains its own Object Placement Tool, using the entire default object placement library.Luis F
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I have tried using a few FS9 sceneries in FSX, but in all cases so far it seems to loose the taxiways and in some instances the runways e.g. VFR London or UK2000 - EGLC.Is there a quick fix for things like this e.g. converting AFCAD files from FS9 or some easy exclude?Regards,Stuart
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I have started to build stuff in 3Ds max8. I am okay using it so far to build and it has lots of good bits in it. However I am trying to get to grips with all this Bump Mapping and specular lighting and I have not got a clue. Has anyone got any ideas if there are any tutorials out there that are easy to follow. I have gone through a couple on the web and ended up with a nice purple blue texture but how the heck do I get everything to look right in 3ds (or gmax for that) all I end up with is the purple texture, am I supposed to put both the normal and the bump mapped texture on or something, I use photoshop CS2 to create the textures (usually from photos). Or do I simply s…
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I have made alot of things for FS2004 with gmax but I am having trouble with exporting for FSX. Has anyone done this yet? The SDK doesn't really tell you how to export for gmax.
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I would like to add a missing FAA tower at this airfield and perhaps make some other minor additions. Where do I start?Griffiss AFB was a SAC Base until 1995 and now has been re-activated as the Oneida County airport in Jan 2007.Douglas
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Hi,I'm trying to replace the default tower at TJSJ with another generic one but after excluding the old tower, the new tower loses it Virtual Tower, in other words, You can not use the Air Traffic Controller feature.This is part of the code...it's just pieces of the puzzle:
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Hi everybody,I am in dire need for someone that can make a sloping, landable surface for FS2004 scenery for me. It doesn't have to look like a runway, as long at it has a slight slope and I can land a 737 on the ground, without crashing or going through the ground, as if it were a runway.I'm not talking about extremely sloped runways like Courchevel or Lukla, but just long runways with less than 100 ft elevation difference on either end.If anyone can do it, or you know someone who can, please drop me a line at "iz" at "planetizzy.com".As stated, compensation is provided, and if you're in the neighborhood (The Netherlands), I'll also throw in a couple of hours of 737NG ins…
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I have been attempting to add missing airports to FSX by hand coding xml according to the FSX SDK, then compiling with the bglComp tool. As I come across various issues and bugs I intend to note them in this forum. Some of these may only be a result of my ignorance, in which case if anyone can offer useful advice I'd be delighted.1. Hopeless DocumentationThe first, and biggest, issue I have with the FSX SDK (SP1)is the scant and unhelpful documentation. It maybe ok if you're already familiar with scenery design, but if you're starting from scratch it's a nightmare. The documentation needs more detailed examples of usage, as well as better explanation of exactly what some…
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The object placer utility is another very cool "built in" tool with FSX.I now have Seagulls, Dolphins and an Orca in Monterey Bay marine sanctuary...Anybody managed to get a Humpback whale to show up? This one doesn't seem to work, or do I need to be more patient?Geoff
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Gentlemen,In FS2004, I enjoyed using the treeplanter utility. I haven't gotten it to work in FSX. Any suggestions or alternatives?
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Anyone else have any problem resampling USGS GeoTiff files? I have seen where other users have done this with no problem. I downloaded in my area a corner of an urban area and supposedly USGS sends you a GeoTiff file, but when I resample I get the error:GeoTIFF: Only geographic coordinates are supported.Unable to open data source 'C:DownloadFSX91872578SourceData91872578.tif'.Failed to create data source.Thanks,Wes
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Hello,I would like to remove the last part of this river. http://forums.avsim.net/user_files/165820.jpgAs you see, the river runs to the port and into the seawater. I tried to remove it with Exclude_Hydro_Polygons_Generic_River_Perennial and withExclude_Hydro_Polygons_Generic_River_Non_Perennialby using the Tool FSX KML (which produces the BGL-File). But it doesn
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I downloaded 1/3 arcsecond NED data from the USGS SDDS to make terrain mesh for FS2004. The data was in BIL format, which is simply a flat 8-bit little-endian raster with no header information included with the data itself (it's in a separate file included in the archive). Since resample.exe requires 16-bit data, I wrote a simple program in MSVC++ that reads in the data from the BIL file one byte at a time into an __int8 (for those unfamiliar with Visual C++, that type is a Microsoft extension to the ANSI spec that is a signed integer type guaranteed to be eight bits wide), casts it to an __int16, and then writes it to an output file.I run resample.exe on the file my co…
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Hi All:Because of this Forum I have been able to add objects to my Airport, and using the "exclude" feature, remove any FSX buildings that were not wanted but, for some reason the trees were not excluded along with the buildings. I used the "excludeAllObjects" line but they are still there.Can anyone tell me how I can remove them too? ThanksRichardS
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In the winter the roads turn to a black color. I am not sure if this is my system/settings or if it is universal. I can understand the need to provide a contrast between the summer grey/gray roads and the winter snow. However, black seems somewhat extreme. Is this just my system?If not, is there an easy chnage anyone has uncovered?Regards,Dick Boley
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Hello all,I'm experiencing the following and could use some help..I am updating an existing airport (KTKI) and have this completed using AFCAD. I have used FSSC to create an exclusion area to "wipe out" the old airport's scenery objects.The AFCAD file (KTKI.bgl) is placed in a seperate folder and added to my FS9 scenery library, and it has the highest priority (1). My Addon Scenery folder is next in priority (2). The other scenery folders are in their default locations.My issue is no matter where I place the exclude bgl file (KTKI_Exclude.bgl), whether in my KTKI seperate folder or the addon scenery folder, the exclude file takes precedence. When I start up FS9, I end up …
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Hello Scenery-friends,I improved the coastlines of a region in northern spain.Near Barcelona MS placed some boats within a marina.- After my modification, these marinas/boats are outside in the sea.- Could someone please explain to me how I can find the right standard-Object-xml-file for that area?- And is it possible to delete them wit the "Object Placement Tool" using the function "Delete"?- What experience do you have to do this "user-friendly"? I would appreciate your help very much!Best regardsBodo
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It seems to be well established that the Object Placer tool is seriously flawed (when re-loading a scenery file on a later session, the tool often fails to load many of the objects). I've now found something else which is surprising.The SDK includes a long list of object GUID's. I have tried quite a few now, but I was surprised to find that possibly none of the GUID's actually work.While working on object placement in my AutoAsm program, I found soumething very strange. When you place an object, the Object Placer tool lists object data including the GUID (both for the specific object and this instance). When I looked in the scenery xml file that the tool saved, the GUID's…
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I don't know this forum well, but i think that this is the best forum section, so:Could someone tell me what is the program that i need to create aircrafts and repaint for FSX?I can use the FSX Editor to create new planes, but the textures and everything...
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Hi All,I hope someone can help me with this.I just added some scenery to my private Air Strip with the "Object Placement Tool" and everything went great but, I couldn't figure out which object was the Rotating Airport Beacon with the white and green beams. Does anyone know which object it is?Thanks in advanceRichardS
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