FSX | FSX-SE Scenery Design Forum - How To
A designer of scenery for FSX /FSX-SE? Have questions? Look here for answers or discuss with your fellow scenery designers. AVSIM has many experts in scenery design.
8363 topics in this forum
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Hi guys, following on from other topics could some kind soul help me with creating a parking spot on water for a float plane in FSX.I have Instant Scenery and Airport Design Editor.RegardsRichard.
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Hi,I'm trying to write a C++ program to use for flight planning, and I need the program to extract information from BGL files in FS2004 (and perhaps FSX).I've been searching for days, and I've found a lot of comments indicating that many people know how to programmatically extract BGL information, and they discuss it as if the BGL file specs were readily available, but I haven't been able to find anything useful. There are several utilities that extract BGL information, so I know it's possible. I don't want to use one of those utilities, I want to be able to do it myself in my program.Unfortunately, I can't find any up-to-date BGL file format specifications.I've got the B…
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I have three quick questions abiut Gmax since I recently installed it. I have gotten through the initial shock of all the buttons and no how to use the program fairly well. I just want to know how I...1) Slope objects, and2) Texture objects. Can I do this staright from Gmax or do I have to do it with a separate program? Finally, does anyone3) know of any programs that I can use to make it a .mdl file and make it a Library Object?Thanks so much, I just feel so stupid asking these questions!
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Is there a way to create a working high-intensity spotlight for FS2004 scenery add-ons? What about regulart Omni-lights like porch lights on a house?I've been experimenting using the various fx_ type effects but I have yet to find anything that actually casts a light onto another object. What I'm looking for is something like the Logo illumination lights used on aircraft, but this time on a much bigger scale - to illuminate a building.
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I am going to upload an FSX scenery.ZIP file to the AVSIM library. They contain primarily bgls in the scenery folder. I do not have any files in the texture folder.1. Should I leave the empty texture folder in there or should I delete the texture folder?2. Anyone want to QA my zip file and try it once before I upload to AVSIM? I have had two good folks who helped me test this thing but I would like an overall QA from anyone who has uploaded scenery folders to AVSIM library before. Please PM me your e-mail so I can shoot you the ZIP file I am planning to upload. BTW. this look good only with the Mega scenery Hawaii photo scenery package.Thanks again.Manny
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Gentle folks...I probably already know the answer to this question, but here goes anyway. I have moved/altered the terminal area for my favorite airport, and now the terminal building is completely misaligned. Is there any way to move, turn, or otherwise realign default buildings? I eagerly await your replies!
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I've been using the FSX SDK Object Placement Tool for a while, but I've only recently got around to placing objects that I'd like to illuminate things in my scenery at night (i.e. lights).I've placed some default objects in my scenery (e.g. ag_LightPole) which appear just fine, but at night they don't illuminate. Am I doing something wrong? I added them as standard scenery objects, should I be adding them as some other kind of scenery?I guess I could use some XML progamming to add a lighting effect (a steep learning curve), but before I started down this road I just want to check if I simply need to use Object Placement Tool in a different way?Happy New YearAndy
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I'm trying to make a FS9 scenery compatible with FSX. It's all ready to go except for a few spots where there is autogen crossing the runway, and if you're down low the default runway "bleeds through" the addon one. I havn't done anything related to scenery design in YEARS but would a simple flatten / exclude command be able to cure this? For example, I remember you need to find the co-ordinates of the 4 corners basically of the area you want to exclude, and put them into the Scenery.cfg file. I forget exactly how to do that, or even if FSX still works in that way, so any help would be appreciated. Thank you!
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I am using one of the autogen helipad platform in FSX.But the chopper sinks through the raised helipad.Any suggestions? ThanksManny
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Those of you that may be using the Object Placement tool tocreate or enhance scenery for uploading should be aware thatbetween FSX-SP1 and Acceleration-SP2, several objects wereadded and if you use them in scenry they will not appear forFSX-SP1 users.I discovered this to my chagrin when looking into another issue and loaded my Tonopah Test Range, Tonopah and Nellisscenery uploads. None of the parked cars showed up in SP1. There is a whole listof objects beginning with the name "Veh_ParkingLot_...."that are available post SP1 but are not in SP1.Also, it seems that ACEs made some changes to the defaulthangars and bulidings at Nellis between SP1 and Acceleration SP2.I found …
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Hi I have down loaded both demos and i wondered which one is the most popular ? .. i tend to thing Instant scenery is the better of the two due to more options etc . Thanks Rich
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Hello All,I've started seeing an issue with building textures on some of my sceneries. I can load up a scenery and place my aircraft on it at a parking spot. When I go into spot view and start looking around there will be a direction I look where all the default textures on buildings surrounding the airport will go blurry. The added buildings in the scenery will stay sharp. I've also noticed that if I'm using a default FS plane, it's textures will go blurry as well.I have one airport I've done that if I look at a certain spot on the field this will happen. This happens when I look from any place on the field. I am using AFCAD, AFX and EZ Scenery to do airfields now, I'm b…
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I really hate to ask this but here goes:I have a really large body of water south of the Raleigh/Durham area in FS9. It looks like some tiles got replaced somewhere (square edges to the "lake"). This is a BIG lake - about half the state.I put the Raleigh add-on scenery in and all is well for that scenery, but the lake is still there about 10 miles south. I turned off Free Flow Florida - no difference. Turned off Kittyhawk photo and some of the "lake" appears in the Raleigh scenery!!! (Plus some elevation anomalies)I realize this is probably an impossible question, but I'm baffled. Anyone ever run into this before? Could some Atlanta scenery cause this?Thanks in advancePet…
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Hi All:Questions in regard to SP2 changes in FSX ability to display legacy format flat plane scenery objects trees (with or without "rotate-to" features) remain unanswered thus far in this thread:http://forums.avsim.net/dcboard.php?az=sho...19638&mode=fullI just tested conversion of Emma Field 2004 tree textures from DXT1 to 32 bit (all other features remaining unchanged) in the MS FSX SDK ImageTool, and there was no resulting change in displayed attributes during an FSX flight.I am curious if anyone here may have discovered something further about this issue, and whether the transparency anomalies may be remedied by changing the Alpha channel color to a mid-scale gr…
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I'm new to scenery design and have way too many questions. Here goes nothing:1)If I want to release some scenery on the web that depicts real-life businesses or places using default buildings as freeware, do I have to obtain permission from that place first?2)If I make an airport with Airport Design Editor home edition and release it on the web as freeware, do I have to obtain permission from whoever made ADE?3)Is there anyway to create sloped runways with AFCAD 2.21 or ADE, or is it possible to create sloped one by modifing the aiports bgl file?4)Are there any freeware programs for creating AI traffic for FSX, or are there any ways to create some myself without having to…
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Hi. I'm a complete scenery ignoramus, so maybe some of you can bear with me while I ask some extremely dense questions!I've used Ultimate Terrain Europe with FS9 for some time, but am frustrated by the misplaced bridges. I've tried to place the Forth Railway Bridge in the correct place using EZ Scenery, but when you switch off bridges in UTE, the correctly-placed bridge disappears along with the wrong one.From the small size of the EZ output file, I guess that it doesn't make a copy of the model file, but just assigns it twice, and the UT method for switching off bridges prevents the model being used at all?Does anyone know of a way round this? I wondered if it was possib…
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Hello, all.Before I start let me say I searched the forum already for the answer to this and came up with nothing but tons of references to "flatten switches". I am not interested in flattens, so that said here goes . . . I installed the absolutely wonderful FSGenesis product into FSX last night (and for those interested they have a GREAT sale going on right now of global coverage at their web site). Everything looks literally awesome with the exception of my home airport, which ended up halfway on a plateau as a result of the 10m terrain setting. I bought FSG so I could take advantage of the FSG setting, but i am also attempting to create scenery of the industrial par…
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Now finished terminal building
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I'm finding that there are "rocky lines in water" artifacts near Stanley Park when I select 38m resolution in FSX. However, I lose detail on Grouse Mountain if I switch to 76m resolution.Short of buying Vancouver+ which I assume has this fixed, is there any other way I can improve this situation?
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Hi,I'm a bit confused as to what SDK to install after installing Acceleration ? There are two statements that don't really seem to agree with each other:On Phil Taylor's blog regarding the SP2 SDK I find this:"Acceleration users that want to target both Acceleration and SP2 should use this SDK.Acceleration users that only want to target Acceleration should use the Acceleration SDK."On the fsinsider page for the SP2 SDK I find this:"IMPORTANT: If you have already installed Flight Simulator X: Acceleration expansion pack, do not install the SDK Update for Service Pack 2."If I wanted to target the common denominator "SP2", which SDK should I now install after installing Acce…
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After installing the Acceleration Pack, all the light poles I've installed are now transparent and are turned on during the day. This is true at several airports. Is there a fix for this?
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I'm currently building up some of the barren FSX default airportsthat lack parking and/or scenery objects and am wondering anoutthe need, or lack thereof, for a "texture" folder to accompany the"scenery" folder within my main Addon SceneryMy named scenery" folder.The contents of my scenery folder contains the airport file createdwith ADE, scenery objects added with FSX Object Placement Tool ( withalot of cursing and eye strain, I might add...poorly designed UI! ),"sloped flatten" files to blend airport elevations smootly into thesurrounding region, and replacement landclass BGL's to remove incorrect"cityscapes" and replacethem with appropriate landcalss. ( Using FSX_KMLto…
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The new terminal used by Northwest's regional carriers and others was expanded since Paul created this excellent scenery. I'd like to add the expanded terminal building, tarmac, etc. What's the best way of going about doing this?thanks
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I have downloaded SBuilderX and have a quick question. I have beem weanting to produce some small scenery for upload. I just want to know if I can use SBuilderX and still release the bgl file I compiled using the program on the web as long as I mention them in the readme, or do I have to get written permission?
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