FSX | FSX-SE Scenery Design Forum - How To
A designer of scenery for FSX /FSX-SE? Have questions? Look here for answers or discuss with your fellow scenery designers. AVSIM has many experts in scenery design.
8363 topics in this forum
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Hi all.Here's a list of interesting errors, ommissions, and tidbits concerning Microsoft's FS2002 Terrain SDK.> Undocumented LWMPoly1 produces mesh-clinging LWMs for CFS2, they also work in FS2002. Added to TDFMacros.inc.> Area filling possible with CFS2........ do not follow with LWMDataAreaHeight structure.> Landclass must exist under land masks. > Waterclass may need to be changed under water masks, to get the right depth.> Ordering of the Cell Index is critical. The best way to look at this, is to imagine latitudinal bands ( V Cell value ) circling the globe, in order of 0 ( North Pole )to 511 ( South Pole ). Within the latitudinal band, the U Cell v…
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AutoAsm allows you to draw a shape and place it as water to create lakes, rivers and coastlines. It can also be used in CFS2. This is a very early version but I thought people would be interested in trying it out. The next version will have many more and improved features, such as the ability to import coastline data. You can download it here: http:www.kline.demon.co.uk/AutoAsmV02.zip Have fun.... Best regards, Chris Wright
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Thanks for looking... I'm wondering if anyone has looking into creating/modifying an effect to create blowing snow across runways? I figure it wouldn't be too difficult, but where does one start? Is there a way to modify/add the smoke effect in a scenery file, that will only active in the winter with winds... say above 10KTS? And is there a way to cause it to hug the ground?Also anyone created new runway textures for the winter that have various surfaces. ie ice/snow/slush? Is there any way to increase takeoff/landing distance due to runway conditions? AKA the JBI(James Brake Index) or CRFI (Canadian Runway Friction Index)Just currious,MOOMOX
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I just started adding scenery macros to my site(Now available at AVSIM library too) that I have been using in my scenery's. Figured somebody will put them to use as I really only use them a couple of times and then move on. They light at night where possible and have the small preview pictures for your reference while in your scenery program. Help yourself. These are FSDS macros. My frame rates are just fine when using these by the way. :-smile12
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I have lost my list of layer priorities. Anybody have a copy of that? What i mean by that is, roads layer? lines layer? rivers layer? etc, etc.... Thanks for any help.
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Following some explanations found on this forum I exported a Gmax anim with an object called Tick18_ and it works. But it does not work corectly! It is fine at the beginning of the animation script but while the anim is running through the script (1024 frames) the object is moving by fits and starts more and more. At the end, the animation is really crap !!!! Do you know the reason ? How to get a constant animation without any jerks ?
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HI EVERYBODY.I AM WORKING ON AN AIRPORT AND I WOULD LIKE TO PUT A FEW STATIC CANADAIR FIRE FIGHTING PLANES. HOW CAN I DO?
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Hi all.You can use VTPs as a substitute for landclass or CUSTOM. The advantage is that you don't need to use resample ( unless you like the way it slices ). A drawback ( or feature ) is that the alpha channel is transparent. This can be remedied by adding an LWM BGL for the watermasking... and then you can use the transparency of the alpha for blending the texture into the default landclass, or other VTPs.The control line is:VTPLayer 4, 1This layers a landclass-like poly... all land features will display over this texture... so default roads, streams, water will show. The '1' is a flag to override any other layer 4 designation.VTPLayer 63, 1This layer will cover all lan…
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Hi all.I'm using an experimental macro to help the process of remeshing reworked water areas. People are going to need a way of doing this, now that Chris Wright's AutoASM is being used.This isn't the most elegant solution, but it does work... and the code is LWM, so it can be added to the same BGLC code produced by Chris's program ( so it can reside in one BGL ). Make sure the ReMesh code is added to the datastream after Chris's code ( But make sure it's in the same Cell area of the code ).Here's the Macro:; ReMeshMacros.incReMesh Macro X, Y, Height, Fraction BYTE 2 SWORD Height ; // Whole elevation value in meters BYTE Fraction ; // Fractional eleva…
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Hi all.Davidg58 had pointed out to me that my CellGrid method of visually gridding off an LOD8 Cell into LOD13 Areas sometimes crashed his system! He uses Windows98.On my system, WindowsXP Home, I do not get a system crash, but occasionally I would crash to desktop. As I looked into the problem, I became sure my BGLC coding was correct. I then discovered FS2002 will crash if a VTP Method1 polygon exists, and the time turns to Dusk ( or Night, or Dawn ).I had wondered why there was no native VTP Method1 polys or lines in FS2002, and now I know why. The don't work unless it's day.This bug does not effect CFS2.With VTP Method1 polys useless in FS2002, we have a serious probl…
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Anyone worked out how to use this FSNat thing from Wilco. IS it any good? Is it true that it doesn't effect frame rates? I'm no good with pages of code and i wish they'd make a GUI for or something!
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Excuse my bad english.I have a Texturproblem in the FS2002. Example: The texture series 006b2***.bmp have 5 Seasontextursets "hw, wi, sp, su, fa" but no Nighttexturse "lm".When i create a 006b2lm1.bmp to 006b2lm7.bmp texture the FS ignores this. I think in FS2002 exist a file contain information about permittedly texture variants. Does anybody know which file it is. How can i edit this file.I have a similar problem with Landclass, there also must be an assignment of Landclassnummer to FS Texturnummer here. I think this is the lclockup.bgl. Does somebody know the construction for this file.Can i edit this file.Kind regards Joachim
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Does anyone understand exactly how to construct this structure from scratch (without the aid of gMax)? I have a vague understanding of octtree structures as a container for data about a 3D space, but it's not entirely clear how we use this in BGLC to construct a 'crash object'.For those not familiar with the concept, an 'octtree' splits a cubic space into eight smaller cells (like a 2x2x2 version of Rubic's cube) and then each cell can optionally be broken down into 8 sub-cells, and so on. Strangely, this command is omitted from the floating point SDK. But it probably wouldn't be explained clearly if it was there anyway!A typical example, based on the code for the Micro…
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Here is a snapshot of my LandClass project.First, I created the DFW LandClass using USGS data (Thanks to those that helped with my earlier problems).Second, the default textures (and the FSScene textures) looked nothing like the summer textures for this area. So, I started creating my own them a few weeks ago.The new textures are hand-painted using cropped pieces of aerial photos, taken for this region. Boy, what a painful process this was to get the coloring and seam matching ironed out. A total of 79 texture images were eventually reworked.I am finally satisfied with the results. I think the textures work really well for the Southern U.S. region, especially the cit…
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Hi I thought I would post some pics from our soon to be releasedThunder Bay Ontario scenery. I would like your comments good or other wise as I value what you here in this forum have to say.Thanks to people like Arno,Christian and Gerrish Jim and I havegained much knowlage. Sorry for the over sized pics next time I will make sure they are not too large! Dan
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Hi Guys,I am proud to annonce the release of the Montreal Int'l Dorval scenery for FS2002, after 2 years of work....well, almost! You can download the files here at Avsim, look for CYUL 2002 scenery.Enjoy it and have fun!Rafael G. Sanchez
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Howdy,Downloaded a bush scenery yesterday and am having all manner of problems getting it to install correctly. Installed it (along with all the other author's sceneries) in a seperate folder outside of MSFS; dropped the .bgl and .adf files into the scenery folder and overwrote the textures in the Textures folder. Firing up FS builds the database and index, so no need to "activate" it. So far, so good However, _every_ time I load up MSFS, at the startup screen, FS builds a new database and index (expect it the first time scenery is activated but not every time) as well as creates a 1.16Mb file in the FS root folder (variously numbered: 4143, 72B3, et cetera) containing co…
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Hi all.I'm working on a tool to help us with a TDF visual reference to the LOD13 Areas within an LOD8 Cell. It will allow us to quickly make a reference grid BGL to place in a project folder. Ideally, we'll need to give a correct Latitude and Longitude, and the program will build a BGLC code text file, to drag'n'drop on BGLC... We'll see.I can do it manually, quite easily.It will help with screenshots used for reference, and help with the placement of Landclass, waterclass, polys, lines, LWMs....Dick
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I have been reading thru the tutorial by Richard Ludowise. I find the tutorial quite good, but a bit much for my meager brain, but I'll keep trying.I have two questions:I cant get the
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I know how to edit the asm file to turn off shadows. Is there a line of code that one can edit that turns off sun effect shading?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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Hi folks,I hope I have the correct board to post this, if not I give my apologies in advance. Does anyone know where I Can get hold of scenery for either or all of the following destinations?:-KSFOKORDKSEACYYZKJFKVHHHAlso, quick note to remind you that EFC are recruiting both Training Instructors and Trainees. Email me for details.Many thanks Ladies and Gents!
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I use Airport to build a scenery and then start FS to see what it looks like. You have to wait and wait and wait while FS updates all the scenery files and then loads the scenery, only to find out you need to make a small change. So you go back to Airport and repeat the whole process over and over until it looks right.Please tell me this is all wrong and that there is an easier way!Thanks,John Woodward
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Okay, I'm sooooo close to releasing my humble little bush scenery. I've got a set of techniques that works for me, and which includes making all my buildings (and placing them) exclusively in gmax. I was a little miffed to see that when I placed my entire compound, including buildings around a runway and a nearby cabin near the coast with a float plane dock, the autogen had been scared out of the entire area bounded by the scenery. I was miffed, but hardly surprised. So I went ahead and started planting some of Gerrish's trees to get the greenery back in. I placed two single trees just for testing and loaded the sim. Here's what happened:1. I loaded the sim for the first …
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Not to create scenery though. I am looking for people who really know how the scenery system works in FS. I have created an article on it, but I would like to see my statements verified. I think (errr... hope) most of them are right, but since I'm not an scenery expert, I need your help.If you know the scenery system inside out, and are willing to help me by providing feedback on a 7 page article (of which only 5 are text) please send me an e-mail at [email protected] in advance!Johan
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Hi guysIm sure most of you are brilliant scenery designers and i am trying to joinwhat seems to be a rather fun hobbie. I have been using fs for a long timeand know a lot about it but when it comes to scenery design i knowabsolutely 0 (zero) . I wonder if anyone out there can give me a few tipswhere i can start or maybe direct me to a website to decide where to start,i want to start with something very simple and then slowly work my way up.Thanks in advanceAsaf