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FSX | FSX-SE Scenery Design Forum - How To

A designer of scenery for FSX /FSX-SE?  Have questions?  Look here for answers or discuss with your fellow scenery designers.  AVSIM has many experts in scenery design.

  1. Started by toprob,

    From what I gather, landclass determines what default scenery tiles are displayed. Does it also affect the type of buildings appear? I have an area with alot of large homes. When I use annotator to put autogen buildings in this area they appear as commercial looking buildings.Also, are autogen buildings alot faster than a small library of hand coded buildings with interchangable textures.

    • 1 reply
    • 839 views
  2. Started by rhumbaflappy,

    hello everyone im new to scenery design and i was wondering if anyone can give me a very simple description of how to make a very small island in the middle of the ocean. i have already made one using fssc but its textures arent good and there are no waves on the shoreline.

  3. Started by arno,

    Image tool contains several image formats such as the8 bit16 bit (555)16 bit (565)16 bit (444)24 bit32 bitDXT 1DXT 2MaskSelf tilesLight mapIs there a document that explains the benefits and the appropriate use of each format in scenery of aircraft creation? Which format would be most suited for scenery use ect.? (in view of gmax use)Letats

    • 2 replies
    • 681 views
  4. I placed my aircraft at KDAB and was watching AI aircraft taxi at night. There NAV/Beacon lights were lit but they displayed no taxi/landing lights. I found that strange since the same aircraft are used at KMCO and KORL and the taxi/landing light are visible at night.I taxied to the active and my aircraft taxi/landing lights worked. As I waited in line for takeoff, I watched a B1900D land, its landing lights were on until it passed over the start of runway lights. Another weird occurance happened with the aircraft in front of me. When it made the 90deg turn on the taxiway to the runway hold short, its taxi/landing lights came on. However, as soon as it taxied over t…

    • 0 replies
    • 514 views
  5. Guest
    Started by Guest,

    Hi everybodyis it possible to convert SCM macros(ASD) into API(APT2.6)?

    • 3 replies
    • 827 views
  6. Guest
    Started by Guest,

    Hi Everybody.I've made my firts files on Gmax and I with a little problem here.Two of my four objects stops in 90% when I export then.Obvious the Makemdl have a "no find file" error.Did anyone here have a idea of what's going on????Thanks!----------------------------------------------------------------------Fernando [email protected]#4947332----------------------------------------------------------------------pstair - all over horizonhttp://www.pstair.com.br/----------------------------------------------------------------------Mapping Brazil - Brazilian Scenery Design Grouphttp://www.mappingbrazil.cjb.net/-----------------------------------------------------…

    • 3 replies
    • 819 views
  7. Started by arno,

    Hi, is it possible to make gmax textures seasonal (maybe a texture naming switch?), I have searched the forum but found little info on this subject.Thanks, David

    • 5 replies
    • 1.1k views
  8. Started by arno,

    Hi!I'm from Finnish Scenery Designers and I'm working on gates for EFHK scenery. What I would like to do is an API macro for the gate and different LOD stages for it so that I could use the same API macro for all the gates.I've created a 3d-model for the gate on gmax and two different LOD models for it which I've exported using MDLCommander to get x-files for both of them. Then I created the BGL and tested it in FS and LODs work just fine.Now I want to compile the gate into a API macro and I'm using FSregen for this. When I compiled it into a macro only another of the LOD stages got compiled and different LOD stages naturally won't work in FS.The orginal asm source looks …

    • 3 replies
    • 1.3k views
  9. Started by arno,

    Hey,I am creating an airport, and I wanted to know which tags to use for GMAX lights for Sceneries? I am making tall lamps for the airport.Regards,BWIA330

    • 1 reply
    • 761 views
  10. Guest
    Started by Guest,

    Hello.I remember seeing a tutorial for creating scenery/buildings in Gmax from nothing to fully textured finished product. Problem is I can't seem to find it in all the "usual" places. (Namely Freeflightdesign.com) Does anyone know where I can find such a tutorial? Thanks! -drew the :-newbie

    • 4 replies
    • 841 views
  11. Started by spotlope,

    Hello folks... I thought that this would be the best place to start. My question is

  12. Guest GerrishGray
    Started by Guest GerrishGray,

    Trying to get your trees to display but keep getting the dreaded "missing scenery library object" error. Correct me but the ID has to be amended in the 3d object dialog box in Airport and it will be the five digit code?Eg. using tree api TrIso_1 I have used ID 00001. However, this gives the error above.Any ideas?ThanksShez

    • 5 replies
    • 1.1k views
  13. Guest GerrishGray
    Started by Guest GerrishGray,

    I would like to make a small gmax object "crashable", but found when an object gets about 2.5m square this does not happen.I can program in c++ and would like to know if I can download a document containg the asm/bgl syntax to see if I can adjust this in the asm file.Thanks for any help David

    • 2 replies
    • 768 views
  14. Greetings.I need to make runway 30R longer in FS2002 at San Jose International.Which tool can help me do this?Thank you.Tim

  15. Guest
    Started by Guest,

    HI everyone; sorry about my stupid question but I'm just starting at scenery design; I'm working with airport2.6 and Iwould like to know if it is possible to replace land with water in corsica(france) because default fs2002 is wrong, how do Ido; thanks a lot; christian(LFPG)

    • 2 replies
    • 760 views
  16. Guest
    Started by Guest,

    Hi!I just bought the product "Flight Academy" by Papa Tango and I realised that the scenery is comptatible to FS2002 only to a limited degree.Is there anybody out there who could make this scenery FS2002 compatible for me? Hope you can help me!Sincerely,Josef

    • 0 replies
    • 667 views
  17. Guest JR Morgan
    Started by Guest JR Morgan,

    Using Airport, if I wish to change the "Detail Level" of one of the above I can just select it and choose " Very Sparse, Sparse, Normal,etc.,To do this in scasm, is "Very Sparse" 1.00 and "Normal" 0.31 as seen in the RefPoint line?I want to edit some hangers and polygons from within the scasm file.:-jumpy I'm gonna learn this scasm. :-yellow1:-lol Don't laugh. :-lolThanks

    • 1 reply
    • 630 views
  18. Guest
    Started by Guest,

    Hi everybody.I am having lots of trouble importing land class data into BGL. Basically, most data around the internet seems to be in goode or lambert azimuthal equal area projections. Lots of distortion is appearing in the output, it does not matter how I estimate lat/lon coordinates for the data.How are you guys overcoming these problems? Are there utilities for 'resampling' the data into another projection?Thanks.

    • 5 replies
    • 1.3k views
  19. Started by Kyprianos Biris,

    I still use ASD. Whatever texture property I choose (rough, smooth, default etc.) it comes out as rough. Aircraft taxiing on apron get responce as if they're taxiing on rough ground outside airport area.Is there a way to fix this ?Kyprianos Biris :-cool[link:avsim.com/greece/hvacc]Hellenic vACChttp://vatsim-eur.org/images/VATSIM-EURs.gif

  20. Started by rhumbaflappy,

    Hi all.I received a first copy of Chris Wright's AutoASM program ( great fun! ), in order to help him see what it can do.One of my early interests was to be able to create water in CFS2. While Chris's first draft does not do this, a few text replacements with a text editor does the job!I did find one problem with CFS2. In that sim, the world doesn't have as complete a 'worldwc.bgl' which is the waterclass assignments. As a result, even though we can place water with LWM polygons, the default water under much of the land is too shallow to allow takeoffs!So I had to create a waterclass BGL to correct this!Here's the INF file I used:[Destination]DestDir = "."DestBaseFileName…

  21. Guest luissa
    Started by Guest luissa,

    Using this command, to get a nice tile concrete ramp any suggestions what number to try in spot X ?What kind of effect will this have on FPS/performance?TexPoly( ats X 1 2 3 4 ) Jay

    • 4 replies
    • 829 views
  22. Guest
    Started by Guest,

    Certain users requested gate apis so that they could place them all over the FS World. I was in the middle of designing scenery and decided that it would be a good idea to release the gates in advance for the community. The gates are GMAX so hopefully they will be fps friendly (I still think that the GMAX scenery at high density is also very cpu power hungry).Is someone wanting to Beta test these so that I could release the set next weekend?ThanksShez

    • 5 replies
    • 992 views
  23. It seems like I remember reading a post, where someone cracked the land use texture filename format in FS2002 (SCENEDBWORLDTEXTURE folder).I want to replace the default Land Use textures in FS2002 (they are too colorful and unrealistic for my area).Any suggestions ? Maybe I am just imagining reading this somewhere.Thanks,Allen

  24. Guest christian
    Started by Guest christian,

    Hi all.Here's the link for my latest Custom Landclass Calculator.It does assume a 257x257 source file, as discovered by Christian Stock to be the size needed to avoid resampling the Landclass/CUSTOM source data.It will return the Custom textures' names required to surround the vertex nearest the entered Latitude/Longitude, should the designer desire to build a CUSTOM BGL with this method.It's recommended only values #254 ( transparent ), #253 ( CUSTOM ), and #252 ( CUSTOM with seasons ) be used in making CUSTOM Landclass file. Why? Because they require the Project folder to have a 'scenery' sub-folder, and a 'texture' sub-folder. The presence of the twin 'texture' sub-fol…

    • 19 replies
    • 2.1k views
  25. Started by spotlope,

    Hi, I have createf a gmax object and converted it to api with fsregen. When I place the gmax object directly, crash detection works fine, but when placed as api with FSSC, no crash detection at all.Any ideas? David

    • 4 replies
    • 944 views

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