FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Hi, I'm merging... panel A onto aircraft B. I have solved many of the problems that arose, but this one has me stumped. When using autoland, my hybrid flares 20 feet too high. Not surprising, given what I'm doing, but how do I fix this? Is the autoland code inside the .air file, or does it rely on something in aircraft.cfg, or something else? Thanks guys.---Will
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is there some method to determine (from an aircraft gauge) where i am starting from .... active runway or parking ramp ? my thought is to cold start from the apron and hot start from the active. tried to use (A:surface type,enum) but the results were unsatisfactory.
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Hi,Can anyone point me to a list of descriptions and/or explanations of the items seen in the aircraft.cfg file?Are there special editors for aircraft.cfg or *.air files?What is actually hidden in the .mdl file?What does this instruction say or do? PROP FEATHERING INHIBIT Feathering inhibit flag (bool)Thanks for your time,Roelof
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if you are trying to replicate the real aircraft...Find out the correct idle N1 & N2. Set the idle N1 in table 1502 CN1 vs CN2...set the N2 idle in table 1503 CN2 vs throttle.find out the N1 & N2 at standard day 16*C for engine start up.(You need to know the moment the pilot should introduce fuel.)Let's say you get 4% N1 and 22% N2 for start:Open table 1505: Corrected fuel flow vs. CN2find the farthest right line and verify your x= is at least 101 and you y= is more than x.then,at x=0 set the y= to 22.01. the y= at X=0 should NEVER BE LESS THAN N2 idle % at fuel on!!! That is where the MS team screwed up! Then make a guess and draw a gradual slope upwards from …
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Hi,I built up an button that start APU in FSXbut there still one thing that need to be done before it will work.and it is the APU Generator,I try to edit the default A321 popup_Overhead.xml to find theAPU Generator string but i can't find it.I want to build a button that when you cklick it it will active the APU Generator.Thank's for anyone who can help me find the right code.Max .M
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I've looked and looked through this forum, tinkered with the 400s tables, and I still can't get any satisfaction out of this A320 of mine. Here's my problem;The aircraft simply shoots off the runways at takeoff, but rapidly becomes sluggish in the climb. By about 26000ft the climb rate is is 400fpm. All my weights, speeds, CoG and everything else is fine, the aircraft just performs unrealistically.My simple question; which table am I really supposed to use, and at what point does it affect the 20,000ft and above range?(p.s. the cruise_lift_scalar in the aircraft.cfg has also been tinkered with, but only has the affect of tuning the whole thing one way or another, as op…
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For those of you faithfully following along in the development, you can now download the scenery from the Benchmark webstore free. (follow the sig link)Be sure to check it out at night. Let me know how you like it.A larger version will follow eventually depending on response. Oh, and be sure to notify the secret service or fly in a police chopper before you enter the restricted airspace near the capital. :DEnjoy!Patrick
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HelloI have got problem with World of AI traffic. I have instaled .net framework 2.0 but I have got still a problem. Some of airlines works good like British airways, Iberia, Amierican airlines that planes are everyware but some are not like KLM, SAS, Air France or Alitalia. I mede airport bigger but still I see for example at Paris CDG airport only two or tree airf france planes. The same problem is on every airport like Amstedam or Milan. What is wrong??
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Just thought I'd play around and model this:http://i91.photobucket.com/albums/k282/Ben...ionics/test.jpgAnyone else ever try modeling this? Post your pics. The actual 134" studio model (although somewhat modified during repairs) is on display in the Smithsonian NASM gift shop in a glass case.I was fortunate and once saw it in person up close and personal before it was donated to the NASM, and I have found some great photos of it being filmed etc.Patrick
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hi all,I just finished to build an A320 panel and i split the panelto 2 sections. one IFR and one VFR.How can i mage a button that will open VFR and close IFRor open IFR and close VFR ?VFR panel ID is 0IFR panel ID is 30What is the technic ?Thank's
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Does anyone know if it's cool from Microsoft's point of view to modify stock gauges for a payware aircraft? Could you, for example, take the .dll containing the Bell 206B's gauges, create new bitmaps for them, then include it as part of a payware aircraft?
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I have made a " ADF " digital gauge, that shows me the direction to the NDB. I have a radio stack that, I use to tune in the various radio frequencies. The ADF gauge works great, however if I am not within range of the NDB or I do not have a frequency tuned in, the gauge always reads 90 degrees (i guess this is the default). I would like for the gauge to display a few dashes, if I do not have a frequency tuned in. If I am tuned to a ADF frequency, then I want the gauge to show me the direction to the NDB.Here is the code that I am using for the gauge. I can't find any combination of "IF" "ELSE" statements that work. Is there a boolean value that could be used to check on…
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I have a simple part that I key frame to spin from 0 - 100 frames.I then select it and open the animation manager. After setting the frames from 0-100, I selected ambient, and "create", and then export with animations, but no joy, the part is static.What am I missing? BTW, I pointed to the modeldef.xml that is in my working directory... do I need to move a copy of that to FSX directories or something?Patrick
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With over 6500 fonts from which to choose, if you can't find what you want here, your probably out of luck (or just too darn picky!): :-lol http://www.webpagepublicity.com/free-fonts.html
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In gps flight plan page, there is a "CUM" variable reporting total distance fron each waypoint.I need to find out this variable (xml) for the last waypoint (destination airport). I try with (C:fs9gps:FlightPlanWaypointRemainingTotalDistance,nmiles) but this is always "0" because it readthe active waypoint. How do i can read this variable for the last waypoint (destination airport) ?I need this to made a custom xml VNAV autopilot.
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Hello all, Im looking for information on how to tweak the .AIR file to allow the aircraft to descend with thrust as opposed to pitch. Im many of you have heard the saying "pitch for airspeed, power for altitude" in ref to slow flight......Can any one help me set this up in the sim.Gideon
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I was wondering if anyone knew if there was a variable in *.air or aircraft.cfg that would control the amount of lift if the helicopter was pitched up/down while in flight?Thanks in advance,
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Here's an example of "bloom": http://www.vgcats.com/comics/?strip_id=224Too funny.FYI, I finally figured out my bloom problem was that instead of RGB black I was using 75% grey to get the hull to be a bit illuminated. Turns out that I don't need to do so at all, at least on the 11' version.Patrick
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I noticed that once I setup a "Ship_LOD_400" node, and linked everything that in FSX my model is not visible until you are very close to it.Before I put in an LOD, it was visible right away (the test placement).So, I'm wondering if maybe I'm doing something wrong with the LOD tool, or if I just must have other LODs to have it visible.How do you control the visibility distance? What about scenery complexity (or even aircraft complexity) levels?
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Ok... let's say you have 2 parts but both of them are on one texture.So, you UVW map them... then you create two materials, one for each. Now, in the first material, you set a "new" bitmap for the diffuse map, but in the second, should you select "From scene"? If you create another, are you making it use two copies?Related, I notice that when I look at all the materials in the scene, there are numerous "checkboard" maps that I used to UVW, and that if I go into the material editor, select them from the dropdown, and the select "Remove texture" I can get rid of them. Do I need to do so to maximize performance?Patrick
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Is there a way to know the next waypoint elevation?The answer is YES (through the variable GPS WP NEXT ALT, but... according to my tests, this value is valid only if the next waypoint is an airport.So the next question is: Is there a way to know the type of the next waypoint in the flight plan?Thanks,Eric
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Hi!I have to save a certain value from one gauge-cycle('tick18') to the next.Yes, I could save it into a file, but there should be a better way?Or can I use a normal variable and don't initialize it...so that the old value is kept in this variable over one gauge cycle.Regards,Harry
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hello,Does it exist any plane model file written in .XML?regards
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Let there be light! I think I can do light now. :-coolThink I over did bloom?http://i91.photobucket.com/albums/k282/Ben...s/OverBloom.jpgNot sure what I'm doing wrong, but I can see this texture thing is going to drive me bonkers! :) Any one know how to fix this? hahaJust when I thought I had figured it out!I did finally figure out that rather than manually welding verts I could simple instance clone an object. Too bad experience comes from doing stuff wrong! :)Edit: Update - I think the problem is I may have removed the diffuse map leaving only the LM. My clue was I had succeeded in removing a different one (shows up as black in the pic). Anyways, an interesting …
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I am searching for these two, to add to a panel.I suppose these things must be build?I found in the SDK:KEY_MIXTURE_SET_BEST MIXTURE_SET_BESTSet mixture levers to current best power settingMy question then is: Once you use the is it then continuesly updating for the best setting or does it do that only once and you have to click again after a while?The other question is how to put an Auto Feathering XML gauge together. I suppose that the following items have to do with it.KEY_TOGGLE_PROP_SYNC TOGGLE_PROPELLER_SYNCTurns propeller synchronization switch onKEY_TOGGLE_ARM_AUTOFEATHER TOGGLE_AUTOFEATHER_ARMTurns auto-feather arming switch on.Here it seems obvious that the pr…
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