FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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I'm so glad this gauge exsists!! Why the fruitcake MS didn't put some sort of sound support in the XML gauges is beyond me...It took some effort but I got this gauge to work.I followed everything in the documentation, but at first it didn't work.I slapped the "debug" gauge in the cockpit and finally figured it out.I was using no ini file so all the settings were default. When I edited my XML switch to add clicking sounds I used:1 (>L:dsd_xml_sound_id_00,number)No workee.... :(The debug gauge told me that it should be "dsd_xml_id_00" so I changed it to:1 (>L:dsd_xml_id_00,number)... and there was much rejoicing!! Just thought you all should know.... Although, I s…
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Is it possible to get the cylinder head temperature of individual cylinders?Does that even make sense? An IO-540 has 6 cylinders and 2 cylinder heads. Is it measuring the cylinder head temperature, or the temperature of the head above each cylinder?I see the variable RECIP ENG CYLINDER HEAD TEMPERATURE:index, but I assume index means engine, not the cylinder index.What's the difference between ENG CYLINDER HEAD TEMPERATURE:index and RECIP ENG CYLINDER HEAD TEMPERATURE:index besides the default units? Is one the old one and one the new one?Thanks!Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KAS…
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Recently, my AI at night/dusk/dawn don't show in their "_l" textures. If I start the flightsim at nighttime, the "_l" textures are shown for a short period (<10 sec) and then the AI reverts to the daytime textures. All my AI aircraft switch to their daytime texture simultaneously. I don't have the faintest idea where to start looking for the problem. Any help at all will be appreciated.As well, the same AI running under FSX never (not even for the 10 seconds) show in the "_l" texture. Is that a known issue with FSX or do I have two problems.Thanks in advance,Don
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I put this in the gauge... (A:COM TRANSMIT:1,bool) 1 == if{ 1 (>L:c1on,number) 0 (>L:c2on,number) } (A:COM TRANSMIT:2,bool) 1 == if{ 0 (>L:c1on,number) 1 (>L:c2on,number) } (P:ACTIVE VIEW MODE,enum) 3 >= if{ 1 (>L:dsd_xml_sound_volume,number) } els{ 95 (>L:dsd_xml_sound_volume,number) } My only question is this - is it a bad idea to keep telling dsd_sound a volume setting with every refresh? I don't notice any sort of performance hit at all, I was just wondering.
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I'm very new to all of this so please forgive me if the answer to my question is obvious. Tried the FS2004 forum first but maybe this is more appropriate.I'm trying to create a panel for a Super Puma MK1 (AS332L)in FS2004. I used the AS332L model from the Chinese Coast Guard as a basis and then used the bitmap from an AS332L2 panel as the background.I wanted to use the dials from the Dauphin which are very similar to the AS332L's. Most of the dials work apart from the ADI and the RADALT. The ADI appears like it has no power and just topples. The RADALT just does not work. I checked that the ADI power supplies were the same in both panel.cfg's. Any help would be greatly a…
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Hi,Normally you would pull your Yoke a bit to execute "rotate"Can this be done from within an XML gauge?Thanks for your time.Roelof.
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Hi Guys!I am trying to Rotate a Alpha Channel.bmp with this Code, but it is not possibile with Rotate! Does anyone have an Idea how to animate such a bmp. with Alpha in a XML Gauge?(A:Attitude indicator bank degrees,radians)Thanks for any Help!Isra
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I know that this has probably been covered in the past - I don't know, but I was wondering if a person can take an existing aircraft - like the Lockheed Connie and customize it even more to exactly what is in the O&M manuals, Pilot Handbook manuals etal. I would like to be able to add climate control/pressurization, deicing boots, etc. to the plane. With that in mind if the pressurization was not changed (due to a malfunction of the aircraft) I would get a warning light in the correct corresponding place on the flight engineer's panel. I would also like to be able to realize real and "true" icing on my flight surfaces and then must deice (if not then I would loose …
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In FSX, using this fairly bog-standard line of XML code, (M:Y) 76 / 0 max 1 min 16384 * s1 (>K:SPOILERS_SET) l1 (>G:Var1) the value for s1 is changing nicely between 0 and 16384. I'm showing the value using text code and (G:Var1) Point is, the spoilers do not react properly and the tooltip "TOOLTIPTEXT_SPEED_BRAKE" goes haywire with the spoilers. If I drag from 0 to about 22% nothing happens, then above this the spoilers jump to full 100%, and you cannot drag them back down. Is this a known problem in FSX? I've searched several forums including the beta tester forums and have found nothing. This is the first bit of XML coding relating to spoilers that I have done…
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Hi,- - - %((A:GPS WP Distance,nMiles) 0 max 9999.9 min)%!3d!- - GPS_WP_DISTANCE,NMilesThis is a "Next waypoint Distance" gauge I'm working actually.Problems are:1)At the panel opening appears only 0. I would like 00.0 and always numbers have to be shown by 2 figures plus a decimal one.2)if I put as unit "nMiles" the value will be rounded to the nearest mile value.If I put as unit "DecinMiles" the value appears ,I think it's right, showing the total decinMiles.Example: If I load a flight plan where the first waypoint distance is 41.9NM if the unit in the gauge is "NMiles" I'll have shown on the panel 42(value rounded to the nearest one),if the unit is "decinMiles" on th…
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I was editing a fusealge texture in paint shop and now the texture shows up slightly blurred in fs, I have mip maps for the texture, what am I doing wrong?
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Hey, Over the past few days I have been tearing my hair out trying to get XtoMDL.exe to work, and like many, successfully failing at it. I decided once I cracked it, that I should share my experience with everyone so that not everyone comes up against this wall. This tutorial assumes that you have 3dsmax8 or above installed, as well as the FS-X SDK installed. I also assume that you have followed the FS-X SDK [hr /][h3]Setup[/h3][p]In order for 3ds Max
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Hi Folks. As a complete beginner to XML I have been using the tutorials mentioned by Bill in another post. After a few attempts I now have the gauge positioned on my panel within Panel Studio.However, the gauge does not show in the Sim. This has got me stumped. I can only assume the sim does not like the gauge and it's XMl.I have most probably coded the gauge either incorrectly and or clumsily. It is a switchable gauge with a choice of 3 bmp's. Off, Red light on, green light on. Dependant on mouse clicks. It is, I assume very simple to code but I have gone wrong somewhere. I am not sure of the G Var and it's relationship to mouse clicks.I would greatly appreciate an offer…
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Hi Folks. I am really struggling to get to grips with trying to code a switch with three bmp's. I have used three of the default aileron trim switch bmp's. The idea is that the OFF position is at 12 o'clock, bmp 0. A mouse click will show bmp 1 and a further click will show bmp 2.I have tried, with some help to code it in XML but am not really following the code. I am a complete beginner.I then tried EasyGauge but the section for using an Icon does not work either. Here are the lines of code from the user manual that I am trying.Ifswitchpos=0thenswitchpos=1Ifswitchpos=1thenswitchpos=2Ifswitchpos=2thenswitchpos=0The gauge compiles ok but does not work in the sim. Is the co…
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Hi All,Been having problems getting what i believe to be the contact points right. As you can see below the main gear digs into the ground while the nose gear sits properly (atleast i think). All of this creates a lean in the wrong direction as the 777 has a bit of a forward lean and with this model the lean appears to be backwards or atleast nuetral at the very best.http://forums.avsim.net/user_files/175229.jpgI have no idea which contact point is which so i don't want to start messing with this. I'm assuimg this problem is contact points. here's the points...[contact_points]static_pitch = 0.1static_cg_height = 17.56tailwheel_lock = 0gear_system_type = 1max_number_of_…
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Hi, I'm trying to use the panning option as described in the Manual of the dsdxmlsound3 gauge. In the manual is stated that if you want to pan a sound to the left or the right that you have to calculate the value you put in to the control var.I have the following problem: In my avionics panel there are 2 audio switches. When both are on the (L:SND_NMBR, number) var wil be set to "1" When the Left switch is on then (L:SND_NMBR, number) var will be set to : "-300001" When the right switch is on the value will be "300001" then the input for the controlvar will be : (L:SND_NMBR, number) (>L:SOUND_CONTROL_VAR, number) The problem is that, it does not work...... Actu…
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Hi folks,I want to create a simple DLL that gets automatically loaded when FS9 starts and released when FS9 exits. The DLL won't communicate with FS9 directly so I hope I don't have to use the SDK (I have just taken a look at it and I'm not impressed :-) ). Which functions have to be exported by a DLL? I've taken a look at the existing DLL's (with DependencyWalker) and they all seem to export at least two functions, ImportTable and Linkage. The SDK doesn't explain these functions so I guess some type of macro creates those functions for you?Can someone maybe explain how these functions are called and what the prototype is so I can create my DLL?Thanks!Mark
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Howdy EveryoneNow, We here at Hypnotoad Studios design both AFCAD and Panels. We are slowly trying to move into the Payware Market. We had a question though. AFCAD: We take the Microsoft Stock AFCAD files Provided in FS2004 and delete all the old Parking spots, we then build the airport up from the ground.... Now even though we used the Stock AFCAD file that came with the Simulator when bought, can we edit it to our needs and sell it???? or does Microsoft strictly prohibit that....Panel: we take mostly FS2004 STOCK Gauges and build our panels, could we sell them with they're Microsoft STOCK Gauges or does Microsoft prohibit us making money off that....... Would love for t…
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Hello there.Whilst looking through the C208B sound folder in the simobjects/airplanes location I noticed there was a sound file called Car_FireAlrm.wav. Playing it pretty much confirms it's some kind of fire alarm sound that unfortunatly does'nt appear to have been implemented into the C208B in any way.Is there any way I can modify the cockpit to play this sound in the event of an engine fire? Or is there an external utility that can play the sound if it detects an engine fire within the sim?.Thanks.
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Hi all XML FS9 Need to show 10 bitmaps over 3 or less seconds. Will use case with an L:var. How can I code to show them smoothly in sequence.
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I two different versions of a Dash 8 - one I love the sounds on, the other I love the level of detail.Can someone tell me if it's difficult and what I have to do to copy the sound scheme over from one to the other? I've been comparing sound.cfg files, but even with backing up I'm a little nervous to just start cutting and pasting without knowing a thing about it.Thanks in advance to the group.Chuck B.
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As the TIME OF DAY variable is not available in the Arne Bartel's enumeration (see http://forums.avsim.net/dcboard.php?az=sho...id=17177&page=), I was trying to read the value using the following code:FLOAT64 fvalue;execute_calculator_code("(A:TIME OF DAY, Enum)", &fvalue, NULL, NULL);But it does not work.Do you know how I can read this value?Thanks.Eric
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I'm not sure if this post belongs here because I'm not "designing" a panel but I thought this would be the best place to start -- I really apologize if I'm once again in the wrong place. Question: Can someone tell me what values in panel.cfg(?) I need to change in order to move my eyepoint to the right and back a little in a second open window? The primary window (forward looking) view point is just fine.Problem: I'm flying the default Baron 58 in FS2004 using 2D panels in WideView and I have everything configured almost perfectly between my 3 flat panels monitors and 2 computers except my 45 degree to the right view. I'm spanning my server computer (which is my "stro…
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HiI am working on an old prop aircraft, and having a little trouble getting the Hydraulic to work as they should. Should work like this: It has Hydraulic Pumps on engine 2 and 3, and on the Engineers panel there is a switch which selects which Hydraulic pump is used. So when Hydraulic pump 2 is selected and Engine 2 is running Hydraulic pressure should equals about 650 psi, same goes for Engine 3. If Hydraulic Pump 2 or 3 is selected and the selected Engine is not running then no Hydraulic pressure should be got from that Engine. If both engine are shut down then Hydraulic pressure comes from an electric pump.The selector on the engineers panel has 3 position, Up selects …
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Hi Folks. I am making a switch to open the tailramp of a C-130 Hercules. The a/c model uses the tailhook event to operate the ramp. I would like to know if there is a way to suppress the banner message which scrolls across the screen upon operation. I know of the line to stop the brake message from showing but am unsure about other messages.Regards...Ken
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