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FSX/FSX-SE Aircraft and Panel Design Forum - How To

Designing panels or aircraft for FSX? Want to learn? Here is THE place to get together with fellow designers or to ask questions.

IMPORTANT - If you are not designing panels or aircraft or asking how to design panels or aircraft, please post your questions in the FSX | FSX-SE Forum.

  1. Started by phjvh,

    Never managed to control the Bright/Luminous flags successfully using macros in XML. I know this is an old issue but I could not find any post related to it. So here goes:A plain 1 or 0 works, like this:1but not this:%('1' '0' 2 (L:SWITCH,enum) case)Why? /Tom

    • 18 replies
    • 2.6k views
  2. Simmers,I'm proud to announce that Fran

    • 3 replies
    • 2.2k views
  3. Started by pve,

    Hi all Want to use L:vars to rotate heading bug in HSI. (L:HeadingBugSet,degrees) 0.0174 + (>L:HeadingBugSet,degrees) (L:HeadingBugSet,degrees) 0.0174 - (>L:HeadingBugSet,degrees) Rotates the bug 1 degree per click OK. However if you scroll with the wheel or click quickly it soon looses its position and ends up anywhere. Is it possible to use L:vars in this way.

    • 10 replies
    • 1.8k views
  4. Guest jp_langer
    Started by Guest jp_langer,

    Does anybody have diagram, pictures or explanations to help me to make russian radios (COM, NAV, ADF, XPDR) for a MiG-21 or 23 and a Sukhoi-17 as I am working on these panels.Thanks for helpJean-Pierre

    • 6 replies
    • 1.2k views
  5. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    After 8 solid hours of testing and pulling out my hair, I have finally localized the cause of the CTD when loading the default B206 (and only the B206) after my aircraft.In my fuel valve gauge on the main panel, I define an event handlerCODE void CALLBACK EventHandler (ID32 event, UINT32 evdata, PVOID userdata){ if (event == KEY_PAUSE_TOGGLE) { // User has PAUSED the sim bPauseToggle = !bPauseToggle; } if (event == KEY_SOUND_TOGGLE) { // User has toggled sound bSoundToggle = !bSoundToggle; }}void CALLBACK C_GAUGE(Gcb_)(PGAUGEHDR pgauge, SINT32 service_id, UINT32 extra_data){ PCHAR pParams = NULL; switch (service_id) { case PANEL_SERVICE_PRE_INITIALIZE: if…

    • 6 replies
    • 1.1k views
  6. Guest jimcooper1
    Started by Guest jimcooper1,

    Did they just get phased out? Seemed like a good aircraft -- were there cost issues involved with it's maintenance that has caused it's demise?It could carry close to a 747 and only had 3 engines and I would image was a tad more fuel efficient, so what happened to it?Robin.

    • 2 replies
    • 1.2k views
  7. I have a problem with over torque (or so I think). For instance, my collective is fully down and have approx 28 percent torque, which I believe is normal. I am having problems slowing the beast down in order to land. I pull back on the stick but I just gain height. I can fly perfectly with zero collective.If I slow down to a hover with zero collective then it will very, very slowly descend. Would it not be normal for it to freefall out of the sky?I assume something is wrong somewhere. I am using the MRVS copycat controls and have calibrated properly.Everything is fine with the default Jet ranger.Any ideas, tips, perhaps changing some values in the aircraft cfg perhaps. Th…

    • 3 replies
    • 1k views
  8. Guest fbnweoghnwd
    Started by Guest fbnweoghnwd,

    When my FSX heli is sitting on the tarmac, every now and then it will jump up in the air an inch or so for a split second, then come back down. I can reproduce the bug pretty consistantly when I'm using the hat switch to rotate around it in an external view, but sometimes it will just be sitting on the tarmac and do a Mexican jumping bean act for no apparent reason. Any ideas? I never noticed this before installing SP-1.-Mick

    • 3 replies
    • 724 views
  9. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    Hey,I have an annoying problem that I wish to solve.Basically, when you load the aircraft from the selection screen, the panel gets loaded, and right away annoying warning horns are sounding.What I want is to not have them sound until you are in the cockpit.I thought (if I remember correctly) Arne suggested (in FS9) that I put key stuff in the gauge callback inside this:if ( pgauge != NULL ){ // Gauge is loaded}but this is not doing it for FSX. As soon as you select the aircraft, you have to listen to the horns until the panel completely loads and you can either mute it, pull the breaker, or shut down the power to the bus by flipping off the battery.It is one of the l…

    • 3 replies
    • 801 views
  10. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    Not being a panel.cfg guru, I'm wondering what controls the draw order on the panels? Is it just the order in the panel number?Patrick

    • 8 replies
    • 2.4k views
  11. Anyone have a link to some good 3 views of the Sukhoi Su-26 aerobatic plane or the Zivko Edge. Heck I'm also interested in the Cap 232 is it? But I'd prefer the first two mentioned.

    • 1 reply
    • 946 views
  12. I have a series of "Signs" that need to be displayed next to a "soft-select button." Which is displayed depends on exactly one of five combinations of conditions.Here are the "sign bitmaps":EHSI_Sign_VOR.bmp // A:GPS drives nav1 = 0EHSI_Sign_LOC.bmp // above + NAV1 is LOCEHSI_Sign_DME.bmp // above + NAV1 has DMEEHSI_Sign_ILS.bmp // above + NAV1 has LOC + GS (ILS)EHSI_Sign_GPS.bmp // A:GPS drives nav1 = 1The VOR and GPS are easy:14.000,68.0000.0001.0000.000TrueTrue1.000TrueTrueDoes anyone have any possible solution for the VOR "alternate" bitmaps? I've tried "nested statements and that simply doesn't display at all. The gauge draws, but the first 0.000 sim…

    • 7 replies
    • 2.2k views
  13. Guest panais
    Started by Guest panais,

    Hi to all, A gauges creator is neened for a payware job. For more info send me an e-mail [email protected]

    • 0 replies
    • 676 views
  14. Started by rudder,

    Hi all. anyone know where I can get a templete for a beech musketeer. I owned one for nine years, and would like to try and model one. All of my info went with the sale.I have never seen a model of a musketeer, I thought it was a nice flying plane. thanks for your help.I have searched the web, without any results.

    • 2 replies
    • 1.1k views
  15. Started by n4gix,

    Hey all,My new panel works fine on XP, just had to make that one fix that was an FS9 to FSX issue with the gauge callback. Thanks to Doug for the fix!On the Vista front, we have found that my gauges will run fine on even Vista 64, but my panel has a bit of an issue right now due to an apparent conflict with the new DirectX 10 from what I can tell. My guess is it has something to do with XAct, and when I figure it out I'll let ya know.I have to say that for some reason the graphics (and not just my gauges) look even more awesome on Vista with the screen shots I've seen from my chief test pilot.I'm going to have look at if it is a DirectInput or DirectSound issue (or bot…

    • 1 reply
    • 685 views
  16. Started by n4gix,

    Hi alli need help in some programing an XML gauge.I made PFD gauge and i want in to turn OFF and made black ifi click on MAIN BATTERY. How to do it ?is there any simple code to add that the FSX will see it as electric gauge ?Thank's

    • 3 replies
    • 871 views
  17. Guest gert1966
    Started by Guest gert1966,

    Is there someone who can help me out with this problem i have ? For my pfd i'm busy with the flight mode annunciations, but i cant get the armed modes to work.. here's the code : (A:AUTOPILOT APPROACH HOLD, bool) if{ (A:HSI GSI NEEDLE, number) 90.00 > (A:HSI GSI NEEDLE, number) -90.00 < && if{ 2 (>L:PATH_ARM_MODE, number) } els{ 0 (>L:PATH_ARM_MODE, number) } }Is this the way to get the values of the GSI needle ? or do I have to use another Unit ? I can't seem to find a suited unit for this variable.thanx in advance , regards, Gert Polkerman

    • 2 replies
    • 1.1k views
  18. Guest acrored
    Started by Guest acrored,

    i really want to know what is the best design sofware for FSX, can we still produce a fully working aircraft for FSX using 3Dmax ? i am very familiar with gmax, does the microsoft SDK exporter plugins work with 3Dmax ? thanks in advance...

    • 6 replies
    • 1k views
  19. Guest fbnweoghnwd
    Started by Guest fbnweoghnwd,

    I just installed SP1a, and I can now get objects to self-illuminate correctly, at all times of day. But I still can't get gauges in the VC to do the same. I've got a low fuel warning light and a clutch light - both borrowing the code from the default R-22 - that don't self illuminate when the sun is low in the sky. I tried assigning "Additive" and "User controlled Additive" emmissive modes to the gauge polys, but no dice.-Mick

    • 6 replies
    • 1.5k views
  20. Started by n4gix,

    I decided that if I didn't make 'soon'='now' I probably wouldn't get this done for months. An updated tutorial was uploaded today; it's in the FSX Gauges section (when it's released) but it still applied to FS9.The only thing really new thing is Retrieving XML Data (read-only functionality - thanks Bill!) but there's a shedload of minor updates and clarifications and this time I hope I've finally removed all obsolete information!-Dai

    • 6 replies
    • 1.1k views
  21. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    This is really weird, and I have no clue what to try.I can load the default B206, and it works fine.I can load my custom helicopter with my gauge(s) and it works fine.I can then load any other aircraft and it works fine, EXCEPT the default B206!When I load that aircraft after loading my panel (even if loading another like the Cessna first), FSX locks up, and eventually exits with an unknown error.Anyone have any ideas?Patrick

    • 8 replies
    • 965 views
  22. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    Check it out here: http://www.codeproject.com/macro/autobuild.aspI think I have it working. The article is not clear about install, but I believe you put the .dll in the VS.exe directory (not the add-in where you would think).Patrick

    • 2 replies
    • 739 views
  23. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    Does anyone have a working callback that demonstrats how they are capturing a change (delta) in a FS value like an RPM or other FLOAT64 var?I'd like to be able to check on the rate of change of some vars, and not sure the best way to do this.I have tried something like this: FLOAT64 FSAPI TorqueNeedle_cb(PELEMENT_NEEDLE pelement){ previousTorque = currentTorque; currentTorque = pelement->source_var.var_value.n / 163.84; deltaTorque = currentTorque - previousTorque; return currentTorque;}but, of course, the change at 18hz is very small, and I'm not sure this is a good approach.What are others doing?Patrick

    • 3 replies
    • 849 views
  24. Started by byork,

    Anyone here have any experience working with the MS Speech SDK?-Bryan

    • 0 replies
    • 837 views
  25. Guest gert1966
    Started by Guest gert1966,

    Hi Guys, I'm having some troubles here. I want to transfer the Ambient temperature to a var of my own. The problem is when i display : %((A:AMBIENT TEMPERATURE, kelvin))%!3.2f!%| in my test gauge everything it works perfectly , but i want to transfer the value to a var of my own.... nothing seems to work.(A:AMBIENT TEMPERATURE, kelvin) (>L:CABIN_TEMP, number) no matter what I tryed in formatting ( Celcius, kelvin, number ), i cant get it to work.By the way (A:AMBIENT TEMPERATURE, celcius) does not display at all. ( 0.0 ) I want this temeratures as an inital value ( + 10 degrees ) for the cabin temperature to build the temperature control ( Packs ) for cabin , flight…

    • 4 replies
    • 762 views

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