FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Is there a way to play a gauge sound only in the cockpit view? I have an gauge that plays a sound and want it to play only in the cockpit view. Thanks, regards, Bob.
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- 4 replies
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Hi guys,I have been developing c gauges for about a year now and have recently decided to broaden my horizons. I have tried to do some research into gdi+ gauges, however i dont really know where to start. Does anyone know of any good tutorials or sample code that i can work through and basically set me on my way?many thanks :)
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Hi, I hve been battling with GMax for a couple of months now and have nearly finished my first aircraft. It is now texturing time and - while I am having a little success I am quite frustrated by the quality of the textures that appear on Gmax while trying to fit them correctly. When the texture appears in FS2004 it is fine - but I can't accurately place the texture due to the exceptionally blocky textures in GMax. Is this normal or is there a cure??thanks in anticipationSF
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Hi again,Thanking those that responded to my questions and I really appreciate the response.I have another question regarding the nose wheel steering, Is it the same as in FS2004 using the 120 240 360 points or how do you set the steering points, as the SDK is not very clear (muddy)?I also noted that if start data is placed in frame 0 and after frame 75 on the gear retraction/extension the gear will rise up approx. 5 degrees prior to extending and overshoot the 0 point by the same amount. By just having the 25 through 75 frames set this does not occur. I did not see this before in the FS2004 GMAX or FSDS3.0. Because I have to use the frames 0 to 25 and 75 to 100 I find th…
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Hi everybody,Thanks Patrick and Bill for your informative response and I will try the animation as before except using the keyframe for all the animations.I have one other question that is concerning strut conpression. I have made an earlier model for FS2004 of the Global Express and the gear animation worked except the part where 100 to 200 is the strut compression I could never get it to work properly. The struts stayed rigid and would never compress even during braking action. What am I doing wrong as I want to try and get it to work in this GMAX model?Regards,Richie35
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Hi everybody,Is there any tutorials available that explains what the bones and skin mesh is regarding FSX GMAX designed aircraft? The SDK is sooo sooo confusing!!!! I have designed but not completed a Global Express for FSX and am partially complete with a Paintkit for it.I am having problems understanding the animation of the control surfaces in regards to applying the bones structure and mesh. Also could somebody explain the conversion of Tick18 to Ambient in the Animation Manager? The turtorial refers to ambient as a lighting function and not animations. This is regarding trying to animate doors on a hangar that I originally designed for FS2004 and used Arno's animatio…
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Hi,I intend to make a drawing with the various altitudes visualised and would like some help. I am aware of the fact that in aviation we are dealing with severeal altitudes. It can become a little bit confusing once in a while.I am looking for a definition and above all the A:Var Paramater for the following altitudes of which some will defintely be the same:1. Ground altitude2. Ground elevation3. Ground level4. Above ground level5. Above sealevel6. Radio altitude7. Aircraft altitude8. Runway elevationI left pressure and transition altitude out as they would not serve a purpose in this list. Decision altitude and hight may also not belong there.There might be additional th…
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Hello at all!I have one Question: has anyone figured out or could anyone explain me how to Setup nonlinearity Needles in GDI+ Gauges using C++? My linearity Transformations working fine but i have no Idea how to make this for Nonlineraity. I want to draw a Needle for the Vertical Speed (Values in Range +- 6000ft) similar to the Airbus or Boeing PFD's.Thanks for your Help.RegardsSven
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- 3 replies
- 941 views
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I took your suggestion to use the panel reloads trick, and tried to implement it through the Aces xml Program. The gauge appears in the program and displays in FSX. Just to test it, I commented out some icon gauges (radio, map, etc.), then I would try to re-enable them. But when I click the button nothing happens. I have to end the flight and then reload the a/c for the changes to take place. I am aware of clearing the cache by shutting off traffic from reading past forum posts. Is there something else that I missed? Here is a listing of what I tried to do:<?xml version="1.0" encoding="UTF-16"?>AceXML DocumentPanelReload.xml0.000,0.00041,41TrueTrue0.000,0.0004…
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- 8 replies
- 1k views
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On a whim, I tried to add to the list of the available cursor shapes in the Gauges.H file.typedef enum{ CURSOR_NONE = -1, CURSOR_NORMAL = 0, CURSOR_UPARROW, CURSOR_DOWNARROW, CURSOR_LEFTARROW, CURSOR_RIGHTARROW, CURSOR_HAND, CURSOR_CROSSHAIR, CURSOR_PANWEST, // My AdditionMOUSE_CHILD_FUNCT(2,1,51,45,CURSOR_PANWEST,MOUSE_RIGHTSINGLE | MOUSE_LEFTSINGLE,mouse_cb0) // My mouse codeWith that, instead getting a regular hand shape for mouse cursor, I got a closed fist shape for the mouse cursor (not the Panwest shape).Anyone know how to add to the list of available mouse cursor shapes (that work?)-Bryan
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Does anyone know a way to read ambient visibility *without* relying on FSUIPC to get at the data using FS9?Anyone? Anyone? Bueller...-Bryan
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- 856 views
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I've tweaked most of my aircraft by removing the virtual cockpit and interior views so that I can have an unobstructed view from the cockpit in all directions.The problem is that in some aircraft (Mooney and Beechcraft, FS2004), when I look out the the right or left sides I get a clear view except for the flashing strobe hanging in mid-air. I don't see the nav lights, which are in almost exactly the same position.I'd like to know if there is some way to remove the strobes from the cockpit view, without changing them from the outside view? I can use a hex editor if needed.
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I have been making a gauge and have everything working except for one thing. A power button. I know this sounds silly because I was able to do much more complicated tasks getting the gauges working but a simple bool on off switch has got me pulling my hair out. I have tried for like 3 days to get this working.Here is my Select case statement for the graphics...98.000,140.0000.000True0.000TrueHere is the mouse area for the click event to triger the select case statement following what I thought was the tutorial.0.000,0.000146,22698.000,140.00040,66HandPower ButtonLeftSingleThen here is the visibility statement for the data.(L:Running,bool)Can anyone give me any ideas on…
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Hello There!I'm new in FS design. I have found a tutorial by Ron Anderson, to make a Cessna 185 aircraft. I will try to make that aircraft for a beginning.I use FSDS v.3, but I think the tutorial is older, and there for I have a question. In the working window, you have 4 views. In FSDS v3, you have top, side and back view as working windows. In the tutorial the back view is front view. Maybe only a minor detail, but any way, is it possible to change my back view to a front view?RegardsViking
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- 714 views
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Hello!I'm looking for throttle quadrant diagrams/layouts for Boeing 747 Classic and 707. Cockpit panels layouts of TWA-configured 707 will be very interesting for me too. I'll be very thankful for sending of this materials by email: skiba_rf(at)lycos.com .RegardsCIPSTER
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Hey all,I've been trying to set a bool based on combustion doing something like this: MODULE_VAR combustion = { ENGINE1_COMBUSTION }; // tried both local in the callback, and in // the PANEL_SERVICE_PRE_UPDATE // lookup_var(&combustion); allison.SetIgnited( combustion.var_value.f ? true : false );with methods define thus: bool ignited; // object property bool Engine::Ignited(){ return ignited; } void Engine::SetIgnited( bool combustion ){ ignited = combustion; }But, I cannot seem to get a true value from combustion when I call: allison.Ignited();And I have tried various version of combustion such as: combustion.var_value.n combustion.var_value.bI thought …
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I do the odd bit of scenery design, aircraft repainting and the like: gauges, from scratch, are (as yet at least) totally beyond me. Hence this 'challenge'. I mean 'request!OK I am lazy maybe, but I would love a little gauge which when clicked once would reset all other cockpit gauges to default - altitude to current, climb rate to zero, speed to zero, heading & course to 340, all AP gauges back to default, and so on.Is that possible anyone?????Martin :-)
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There are several switches on the 747 Deluxe panel, version 7, where there is nothing in the way of wording on the image, so no description of each of the possible settings for those switches when flying the plane using the panel. Is there an update to the graphics that has those labels added? If not, what should each say, by location and switch position? I HATE being confused when I am 'flying'...
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Can anyone help me with the programming of the xml map display?I have read Talal's excellent example over at fs2x.com and can just about get it to display how I want but I would like to show the aircraft track as it's shown on the built in FS9 map dialogue.Anyone know how to do this? Additionally, does anyone know where/how the information is stored that is used to make the map. I assume it's one of the scenery BGL files, but which one? I'm particularly interested in the airways and controlled airspace info.Many thanks....
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Hi all. Anybody know if Tim Conrad is planning to update his PC-21 to FSX? I can get the aircraft working all except the panel and VC. I was thinking of doing a personal update to the aircraft with FS Panel Studio, but:a) I don't have FSPS (I could buy it though):( I usually fly VC, and FSPS doesn't help in that regard (as far as I can tell).Long story short: I'm too stupid to update the aircraft for FSX myself, so I was hoping that Tim was working on it.Anybody know anything?
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Hi all Can anyone help with list of commands for above gauge I got:- are there more.
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- 852 views
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Hi Fellow PilotsI censirely hope, that someone in here can help me with my problem :)The Case: For the momement im fooling around withe some sound fore my MD-XX, so that the Inviroment inside the cocpit would be as real as possible. For that reasson I need a specific sound-file being played, only when the Aircraft is on the ground, in other words: From it touches down on the runway with 130 IAS, to it rotates again. - This meens that the soundfile alsow has to be played while taxi and parking. MY QEUSTION FOR YOU:Is there some one in here who knows about an Gauge-file that can controle af specific sound-file so that it only are played when the aircraft is on the ground?It…
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Anyone know precisely what the FSX field of view is at zoom 1.0? It looks like a zoom of ~0.71 in FSX equates to the default zoom of 1.0 in FS9, but I'd like to get a more precise value than this. Just as in FS9, my (and the default) FSX panel.cfg's, at full view window, STILL force a size X and size Y of 8191 and 6143, which I always took to mean .8191 by .6143 radians of scenery. Not so, now, with FSX. Some other setting obviously trumps these panel.cfg lines... or else (very possibly) they don't mean what I thought they did. I do not yet have the SDK, so any help would be appreciated. Thanks!(By the way... I like the change. Though it's more "tunnel vision-esque" in FS…
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Hi guys!I am trying (with all my poor knowledge...) to create a good A320-214 FDE.But I have one problem:On the ground, I can not set the max N1 value which is around 104% and during the climb, the N1 value drops too much and I can't go beyond 88% reaching my cruise altitude.I know that some tables (1500-1507) in the .AIR file allow some corrections but I don't know which one!Thank you in advance for your help,LFMNboy:)
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I created a tail number poly for my FSX aircraft, and set up the material exactly per the SDK docs, including checking the "Is N Number Texture" option. I also added this to the aircraft cfg: atc_id=N3390U atc_id_color=0xffffffffThe texture doesn't show up in the sim - there's nothing there. I even tried copying the polys from the sample DC-3 that contain its tail number into my model, but still NG. Am I missing a trick?