FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Hello. I was hoping someone would answer a quick question for me.I have a couple of panels that I would like to adjust the default eyepoint on except I can't remember how. I think the two that I have are set a bit to low and I would like to raise them up a bit.Any help would be appreciated.Thanks!
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- 12 replies
- 2.3k views
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I'm trying to find some FSX-compatible ADF gauges (XML), which I want to customize by modifying the bitmaps. They need to be analog, and can either have an automatically rotating compass card or manually rotated (actually, I need one of each). All the ones I've found in FSX don't seem to work - I tune in a nearby frequency, rotate the aircraft around, and the needle doesn't respond. The aircraft I've tried so far are the Beech Baron, DeHavilland Beaver, and DC-3. I tried slewing up in the air to make sure the signal wasn't being blocked, but no such luck. Am I missing a trick here, or don't ADF gauges work in FSX? (I had no problem getting them to work in FS9).-Mick
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Hi all, thought I'd post a question here as searches of the rest of the forum have yielded no results.My issue is, apparently, an old one. While using Ariane's analog TCASII 733 panel I'm only getting fuel draw from the right tank, after which the engines quit, the news media shows up, etc, etc. In the distant past there was supposedly an update which addressed this problem. However, last night I re-downloaded the panel (from Ariane, so it's their most current) and am experiencing the same problem. No patch is available on their very cumbersome site either.My question is whether the fuel cell feeds are addressed in the aircraft.cfg or panel.cfg, and if they can be mod…
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- 1 reply
- 855 views
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Anyone had any luck doing something like the following?FLOAT64 FSAPI Adf_Card_cb(PELEMENT_SPRITE pelement){ // Change RES_ID based on Day/Night & Power if (Time::IsDay()) { // Use DAY resource pelement->header.resource_id = BMP_GAUGE_ADF_CARD; } else { // NIGHT if(mainBus.PowerOn() && InstLights::IsPanelLtOn() && cbInstLt.Closed()) { // If power display instrument light switch(InstLights::GetRheoStat()) { case InstLights::BRT: pelement->header.resource_id = BMP_GAUGE_ADF_CARD_LT_BRT; break; case InstLights::ON75: pelement->header.resource_id = BMP_GAUGE_ADF_CARD_LT_75; …
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Hello all!Is it possible to put Keyboard-Key compinations into a XML Switch gauge?For example, if Switch is on = Ctrl+Shift+1Does anyone know how to do this?Thanks for any Help!Greetings Isra:-wave
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- 1 reply
- 860 views
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I need some help with a new gauge I'm working on (FS2004). This problem should be trivial to solve, but it's driving me bonkers!I've photoshoped a cabin altitude/pressure differential gauge and created all the neccessary bitmaps. I've created the XML code for all the moving elements (rotating needle for pressure differential and rotating card to display cabin altitude). Everything works correctly when tested to display the pressure differential with respect to sealevel and the altitude. I'm confident that my movement logic is correct, I just need to send the proper to the rotating elements.Ideally, the cabin pressure will follow the Barometric pressure until 10K feet…
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Hi all,I would like to add a pushback gauge to my panel. But how ;)The only event that I could find which seems to be related to pushing back is the KEY_PUSHBACK_SET event but there is absolutely no explanation on how this works.Anyone can help me out here ?BTW I program in cpp...Thx for the help,Bj
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If anyone is interested, this code allows the same gauge to be used to start recip engines in both sims...char engine1_gauge_name[] = GAUGE_NAME;extern PELEMENT_HEADER engine1_list;extern MOUSERECT engine1_mouse_rect[];GAUGE_HEADER_FS700(GAUGE_W, engine1_gauge_name, &engine1_list, engine1_mouse_rect, NULL, 0, 0, 0);BOOL FSAPI engine1_mouse_click_down( PPIXPOINT relative_point, FLAGS32 mouse_flags){ send_key_event(KEY_MAGNETO1_DECR,0); return FALSE;}BOOL FSAPI engine1_mouse_click_up( PPIXPOINT relative_point, FLAGS32 mouse_flags){ send_key_event(KEY_MAGNETO1_INCR,0); return FALSE;}MOUSE_BEGIN( engine1_mouse_rect, HELP_NONE, 0, 0 ) MOUSE_TOOLTIP_TEXT_ID (TOOLT…
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Unfortunately our long-time panel renderer and texture artist, Kyle Shurb, has had to leave the team due to real world constraints.XSimuatel is actively searching for a replacement. We are looking for those who are skilled at making high resolution textures from real-world photos, and who has much experience creating renders through 3D Studio. Previous FS experience is highly preferred!This is a paid position and you would be brought onto the staff full time. If you feel you have what it takes to do this job, email me directly at [email protected] and if you can put together a resume or CV of your skills that will be best for me to see if you're who we're looking fo…
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- 2 replies
- 890 views
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hello,I search a FSX version of the C-130 panel as the one made by Rodolfo Astrada and Praz Rimal.Any expert working on such a wonderful panel?Thanks in advance.
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- 0 replies
- 1.1k views
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Two XML questions:1) Is there a limit to the amount of code, or lines, in the section of a single gauge?2) Is there a way to define a variable and then use it's name rather than explicit value in the " " portion of a statement... for example:253 (>L:UserValue,number) and then something like instead of I know the code above doesn't work, but is there a way?Thanks in advance
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- 744 views
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Hello all,I'm a new poster to this forum. I hope someone can help me. I am trying to create from scratch and/or modify aircraft.air files for FS9. I have AirEdit, AirWrench, Aircraft Airfile Manager, and the Flight Dynamics Workbook from Mudpond.org. HOWEVER, I am not sure what it takes to make a plane stall or spin correctly. I have plenty of add-ons that I would like to tweak to allow for this behavior. Who knows, maybe I can become good enough to create updates for many available add-ons. BUT, I need a push in the right direction. Maybe I'll be able to create a flat spin (Oh yeah). So, if any one can help with the parameters needed to create proper stalls and s…
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- 2 replies
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Hi,I'm having some trouble with the MAKE_SLIDER macro. The image is showing up on the gauge and the x and y callbacks are being called, however the image is just staying in one position and not moving when I return different float values back from my callback routine. Does anyone have any ideas on what maybe happening. The relative lines of code are:SLIDER_UPDATE_CALLBACK ball_slider_xcb;SLIDER_UPDATE_CALLBACK ball_slider_ycb;MAKE_SLIDER(ball_slider,BMP_MED_BALL,&textline_list,0,IMAGE_USE_TRANSPARENCY,0,120,112,MODULE_VAR_NONE, ball_slider_xcb, 0.0, MODULE_VAR_NONE, ball_slider_ycb, 0.0)PELEMENT_HEADER bslider_List[] = { &ball_slider.header, NULL};FLOAT64 FSAPI …
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- 5 replies
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I want my gauge to work with the pc's System time rather than MFS9 Local time or Zulu time. I tried (P:System time, seconds), for example, with no luck. Suggestions?
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- 2 replies
- 700 views
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I need some help trying to get a nice "LOGO LIGHT" effect working, using a bitmap resource as shown below:http://img259.imageshack.us/img259/9677/esdglogold8.pngTrying to use an image like that on an _L.bmp or _LM.bmp in FSX is useless. Both Blend and Additive modes look like mud......aside from which there's no "control" over the appearance of the LOGO LIGHT splash! If I can get this working, I'll use it in both FS9 and FSX to allow for full pilot control... 8-)Obviously, what I know about .fx files wouldn't fill a thimble, and I've had no success in figuring out the SDK at all... :(
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Hi all,(@c:NearestAirspaceCurrentType) actually produces a numerical value. Anyone know what types of airspace the values are referring too?cheers,nick
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- 5 replies
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Hi,Portugal-VACC is looking for someone that understand and know how to manipulate a gauge file.For more information please contact [email protected]
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Does anyone know of a button or switch that would allow a pilot to eject (aka switch aircraft mid-stream). I know that one could select a new aircraft, but it would be much nicer if the pilot could hit a button and find himself in a parachute. I do have a really nice parachute/paraglider airframe, just wondering if there is a way to make it more automated.
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David Copley's P38 Lightning hasn't been 'officially' converted yet for FSX as far as I know so I'm messing around a bit for my own use. Its starter switches and mags are not compatible with FSX and although I've used the mag switches from another plane, I can't find starter switches that work. The problem is that they activate, the starters begin to power up, but because the engines take a while to start swinging over the switches un-toggle before the engines catch.I've written my own code based on examples I've found but my switches have the same problem. Here's my code(A:General eng1 starter,bool)The annoying thing is that if you press Ctrl-E the switches stay up and t…
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Hi,I downloaded a nice freeware panel and would like to change some of the sounds associated with the switches. I have looked at the panel.cfg file and there doesn't seem to be any sound assignments. Do the *.gau or *cab contain the sound assignments?If so, are there any programs that allow editing of these two files?Any suggestions will be appreciated. Thanks.Tom
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Leonardo software house is developing a new MD80.The aircraft comes with a new exterior model, 2D panel, accurate flight model and many important features! (GUIDANCE, FMC, WXRADAR, SYSTEMS etc)Take a look at the description and register to the forum!http://www.flythemaddog.com/forum/index.php?showtopic=1564CiAo!
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I installed the recent PFJ F-28, which is a nice package, but had a problem the Rob Barendregt GPWS and groundhandling gauges that are included in the panel. After investigating what I found was that the path to parts of these gauges have hardcoded paths in panel.cfg and also a file XMLSound.ini. I installed the panel and sound folders in non-default locations, so the paths didn't work any longer.It seems like there should be an environemtn variable or something that points to the active panel and sound folders, so that it wouldn't have to be hardcoded? This is one of the lines from the panel.cfg:gauge69=PFJ-F28_XMLSound!dsd_xml_sound3, 0,0,,, ./aircraft/sounds/PFJ Fok…
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I am trying to put a small image as the location of your waypoint to a heading/compass gauge (like a whisky compass). I am using (A:PLANE HEADING DEGREES MAGNETIC,degree) for the compass shift value. The problem is the behaviour of the small triangle that shifts seperately. I have tried many different values and setups but can't get it scroll properly. Here is my current attempt.(A:PLANE HEADING DEGREES TRUE,degrees) (A:GPS WP TRUE BEARING,degrees) - The problemseems to be thatI have a value of 0 to 360 and that 0 and 360 need to be in the middle where 270 and 180 will be at the ends.Thanks,Steve
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Hi,I'm trying to set a waypoint of a target in C in order to use some of the XML variables through out the coarse of a flight. I would like to use some of the variables like XML_GPS_WP_DISTANCE XML_GPS_WP_BEARING after I set the position of a waypoint. Does anyone know how to do this and set a waypoint? I know how to read XML variables using:WPdistance = aircraft_varget(XML_GPS_WP_DISTANCE,get_units_enum("enum"),0);But I need to know how to first set up a waypoint.Thanks in advance,Thomas
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Is there a way to hide/show a gauge using an xml file? i.e. i want to have certain gauges show up when you click on a button in a seperate xml gauge.Thanks,Steve