FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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How would I be able to edit the aeroworx sound.cfg to make the sounds controlled by the prop rpm and not torque? What is the parameter that controls this? I know there is an alternate sound set on avsim that fixes my problem but I really want to keep the actual .wav files that aeroworx uses because they are very realistic.
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Hi,It's a while ago that here in this forum I asked for those helo engine parameters to create custom XML gauges .At that time it seemed as if they weren't available. Or at least I could not get them working...Now I've found out that they ARE available and thought I'd share this infos...N1 RPM (percent): (A:ENG N1 RPM:1,percent)N2 RMP (percent): (A:ENG N2 RPM:1,percent)Turbine temperature (celsius): (A:Eng Turbine Temperature:1,celsius)They work well with single engine helos. Yet I found no way to make them work with twin turbine helos, but this seems to be a general problem with helos...Herbert
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Hi, all...The old Boeing 307 propliner had an unusual feathering system I am trying to replicate. Instead of having a feathering button for each engine, the 307 used a valve with five positions to select the engine to feather (plus "off"). Then the single feather button was pushed to feather the selected engine.My feather selector is no problem; it puts out the correct value for L:feather selector throughout its range.My single feather button works fine with this code (limited to engine 1 only, for testing)Feather Button(L:feather selector, enum)1 == if{ (>K:TOGGLE_FEATHER_SWITCH_1) } With test strings, I'm reading the correct values for the code above and the …
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Does anyone have ANY idea why on earth I can see ~366 registered XML variables in memory when I 'peek at them' via Doug Dawson's xml_id.gau???Some of them are from the Cirrus SR20/22 CAPS system, Dreamfleeet's A36, somebody's ERJ, etc. I can reboot the computer, load FS9 and select just the Beechjet 400A, and suddenly all these "other" XML variables show up, in addition to the ones I am creating in the B400 gauge set!!!
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I'm posting to this forum as this is clearly where all the experts are!I have the FSFrance PM2 Concorde installed and, having tweaked the Pro panel so as not to get the constant error messages and FS9 lock-ups, , it all works very nicely - sonic boom and all. I still have one problem that I can't track down at all. Can anyone please help?I get a pretty credible flame effect from the engines - BUT, the reheat effect flashes on and off, in perfect synchronisation with the tail (logo) light, once a second or so. I thought that I could control this with the lights settings in the aircraft.cfg file, but turning all lights off with 'L' in the sim, or even disabling all the ligh…
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I have a part (actually a number of them) which need to be visible in A/C preview, but have conditional visibility code attached. Since the makemdl parts code isn't actually parsed until flight, ANY part with visibility code is defaulting to '0', thus not visible.Is there any way to prevent parts with visibility code from disappearing in preview? I think I already know the answer, but I just want to make sure:)Thanks,Jon
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I have two soundpacks and I want to make a combination of these two (all motor sounds from the first one and everything else from the other one). Is there anyone who can help me with this? thanks a lot
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I notice this was added to a recent EMB120 repaint as a propeller fix. I couldn't find it described in the SDK. What does it do?
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Created my own panel. Trying to place radio stack in upper right corner of screen.Using FS 9 and FSPS 1.1.I worked with Window_Size, Window_Pos, and even tried Size_mm.Can someone give me the meanings of the 2 numbers in these 3categories. I keep bouncing all over the screen!Thank you.
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Greetings, and I hope this is the right forum for this question. Also I beg your indulgence if the question and answer is already here. Tried the search function before posting, and although I found a lot that was close, I didn't find this.For anyone familiar with creating self-install executables for FS add-ons using Install Creator, the default install path can be entered and there is also an option for the install program to look up the specific install path through the registry. This is what I've used in the past to avoid problems for people who have installed to a non-standard location, or are using something other than the english language version of Windows.Quest…
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Hi all,First post here. I just downloaded the AOPA Cherokee Six plane. This is the 260 horsepower version of the Cherokee. I also have Fred Choate's Cherokee Six 300 HP version. What I want to do is swap out the original 260 HP engine in the AOPA plane for the 300 HP version in Fred Choate's version. I have no idea about editing files. Could someone walk me through how to do this in the files? Thanks!
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I have a working XML gauge. I want to add another gauge into the same .cab file. How do I do this and make them both work?If I take a fully functional XML file that does nothing more than display a variable and add it to the .cab file for a working gauge, the original functioning gauge stops working. It does this even though I'm not even calling the new gauge in the panel at all. Simply the presence of another XML file in the .cab breaks everything. Both XML files work perfectly independently in their own .cabs, but if I add them to the same .cab and call either or both of them, neither works.I seem to be doing this exactly the same way that all of the other gauges work (…
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Hey all,I'm trying to create a very simple DTO function which is nothing more than a toggle between normal flight plan and direct to routing. The problem seems to be isolating the ICAO for the current (next) WP and inserting it into the DTO function:(L:DTO, bool) ! d (>L:DTO, bool) if{ (@c:FlightPlanWaypointICAO) (>@c:FlightPlanNewWaypointICAO) 1 (>@c:FlightPlanDirectToDestination) } els{ (>@c:FlightPlanCancelDirectTo) } (@c:FlightPlanWaypointICAO) is always waypoint 0, so the above code always gives me a directTo to the origin. How do I capture the ICAO from the current waypoint index (waypoint you are flying towards) in order to insert it into the FlightPla…
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I am trying to get my head around how I should use the " if / els " statement to do a simple task!!!I have looked everywhere, I could think of, and I can' find any simple examples that help me. I thought I picked out a simple gauge, that would not pose too big of a challenge. WRONG!!!!I have been working on this for hours and I finally decided give up and ask the pros for help. I want to build a Fuel Flow gauge, that will be used on aircraft with either one or two engines. I tried to use the following piece of code to accomplish this. The "IF" portion does not work, but the code after the "ELS" portion does work. I wanted to find out how many engines the aircraft had. If …
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Some of you might not care that much, but this is something that has bugged me for years! That's right, years. Unrealistic military beacons. I've finally figured out how to edit effects so that I get the correct blink rate and length for military aircraft (the F-16 is what made me really try and work on this). My question is, how can you make a single light effect show up on different places on an aircraft? I would guess that you can also have different colors with different locations? My goal is to have simultaneous beacons, i.e. like on the F-104 by using one effect (.fx) file (http://www.starfighters.nl/Int_f104_society/ and check out Grosseto night flying). If …
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Hi,This is the problem, I'd like to get a better solution for:I'm building a gauge with dozens of elements (rectangles) that I need to get moved (rotate / shift) all the same. At the moment I use a code, that each of these elements has its own shift instruction.This works quite well, but I guess I will need 30 or 40 of these elements, which I think will end in a pretty long code...Here is a (simplified) example with three elements only: (A:Attitude indicator pitch degrees,degrees)(A:Attitude indicator pitch degrees,degrees)(A:Attitude indicator pitch degrees,degrees) Is there a possibility to use that SHIFT instruction for all three elements only once? How do I need to…
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I FINALLY have my first XML gauge working. It was a MAJOR headache. (Don't laugh!) I consider myself reasonably intelligent (though I don't have a masters degree in CS), but this stuff is kicking my butt. :-) I've read hundreds of posts on this forum about XML and read the guides and SDK, but some very basic things are obviously escaping me.This is a very basic gauge that uses dsd_xml_sound3 to play an overspeed alarm.1. Why does ....(A:Overspeed warning, bool) 1 ==if{ 2 (>L:Overspeed, number) } els{ 0 (>L:Overspeed, number) }work, but ...(A:Overspeed Warning,bool)0 (>L:Overspeed, number)2 (>L:Overspeed, number)NOT work???2. Can someone explain to me how space…
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I scoured the forum before I was going to ask this, and I can't believe that I didn't notice this before, but the scaling animation designed in GMAX seems not to work in FS. I tried everyting - all the animation controllers and all the possible permutations. I have the part tied into F_Canopy, and rotational and translational anims are fine, but scaling does not show up.I also tried tick18_ prefix - anim works ok in translation and rotation - but nothing for scaling.Did anyone get the scaling part of the animation to work, and if so - how?Thanks,
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I happened upon this website during some research on the topic of IP law and Trademark enforcement. It seems like a possibly good resource for anyone who's interested in protecting their assets while engaging in commercial development of game content:http://www.gamedevkit.com/From the website:"Who made the Kit? I did. My name is Tom Buscaglia and I'm an attorney who has been representing Game Developers in various legal matters since 1991. I am also a hardcore gamer who loves games and has a tremendous respect for the people who make them happen. Several years ago I realized that although developers have talents in many areas, many lack the background or temperament to …
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Hello,I've been getting into C# lately and was wondering if there is any documentation, official or otherwise, about directly interacting with FS2004 using C#. I have a bad feeling that there is next to nothing on this, but I figured it was worth asking.Thanks
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Hi Guys, I'm in the progress of making a fully functional overheadpanel for the Fokker70, but I seem to have a litlle trouble to get some things done like I want to. Is there anyone who can shed some light on this ?Purpose is to have External Power available when Aircraft is on the ground, with parking brake set and to overcome the external power available when holding short at a runway ( ;-) ) the engine generators must be off. I'm puzzeled with this as it does not seem to work. (A:SIM ON GROUND,bool)(A:BRAKE PARKING POSITION,bool) 1== && if{ (A:GENERAL ENG1 GENERATOR ACTIVE,bool) 1 == if{ 0 (>L:EXT_PWR_AVAIL,number) } els{ …
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Hi fellows,I hope I'm not asking an allready answered question (of course I searched the forum, but did not find an answer...)This is the problem I need an explanation or better a solution for:When I try to use a 1280 x 1024 pixel bitmap as a panel background I only get 1280 x 960 pixels on the screen when loading it into the sim.I tried dozens of settings in the panel.cfg (ratios, zizes...) with various results, but non of them satisfying.It looks as if FS is fixed to a 4:3 ratio in 2d panels. Should the answer be this simple? Any help welcome!Herbie
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Hello,I have a problem with my G550 that I'm Building/Working on. It flies great, the handling is fantastic at high altitudes. When I get I get it lower than (around) 7500 FT AGL on autopilot, the Engines Power up, and Power down (drastically) at speeds of 250 KIAS, and lower. Is there something that I can do to fix this problem? I've tried to bring the Thrust Levels down in the Aircraft.cfg, but when I do that, I can't get the plane to reach a High Speed Cruise of Mach 0.87. Right now when I do fly lower 0than 7,5000 FT/250 KIAS, I've been flying with my flaps down 10 Degrees just to keep the engines from Constantly Powering Up/Down. I know that this is an easy fix, but …
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Dear All, My English is not native. I am a founder of new company that soon will be in air. we are developing sceneries and software. we are looking for modeler and 'air' file creator for one of our product. of course we promise payment for the chossen one. we are looking for ATR 72-500 modeler. Please contact me here or in: [email protected] Thanks
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Hope you all had a nice Christmas.I am looking for a formula that will give me VS (vertical speed in ft)taking into account distance, ground speed and altitude.I don't want a formula for a 3% glide slope!The percentage of the glide slope is secondary.Example: Distance to threshold is 5 nm, Ground speed is 140 knots, Altitude is 2500 ft. What is the formula to calculate the Vertical Speed (VS) to land nicely on the threshold?Maybe you can point me to a site where I can find this.Thanks for your help Roelof