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FSX/FSX-SE Aircraft and Panel Design Forum - How To

Designing panels or aircraft for FSX? Want to learn? Here is THE place to get together with fellow designers or to ask questions.

IMPORTANT - If you are not designing panels or aircraft or asking how to design panels or aircraft, please post your questions in the FSX | FSX-SE Forum.

  1. Guest Haydn
    Started by Guest Haydn,

    Hi,We're looking for an FS X gauge developer for a long-term project.More details can be found here: http://www.antarctic-networks.co.uk:13492/...wtopic.php?t=22.Thankyou :)Regards,Haydn

    • 1 reply
    • 663 views
  2. Started by n4gix,

    Never mind... I found my problem... Stupid syntax error!

    • 13 replies
    • 2.2k views
  3. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    Hey all,We may have identified some bugs.This code:wstring RadioPage::GetAdf1Active(){ FLOAT64 freq; WCHAR freqStr[7] = {0}; execute_calculator_code("(A:ADF ACTIVE FREQUENCY:1, KHz)", &freq, NULL, NULL); swprintf_s(freqStr, 6, L"%06.1f", freq); return freqStr;}crashes FS X. At first, I suspected it was our code, but it seems Bill Learning has been able to replicate it, and has similar problems: Just wanted to post this so MS might see it.

    • 8 replies
    • 1.3k views
  4. Guest moromrg
    Started by Guest moromrg,

    Hi, anybody could help me with this ??I just got PSS A320 but I want a diferent company colors/paintI appreciate somebody guide me how to while still using the PSS aircraft change to the paint of this other a/cI have all the files of the good paint a/cthanksManuel rodriguez

    • 0 replies
    • 634 views
  5. Started by pepe3w,

    // New FSX Tokens!!! ALTERNATE_STATIC_AIR_OPEN, // Alternate static air source AILERON_TRIM_PCT, // percent -1 to 1 RUDDER_TRIM_PCT, // percent -1 to 1 LIGHT_NAV_ON, LIGHT_BEACON_ON, LIGHT_LANDING_ON, LIGHT_TAXI_ON, LIGHT_STROBE_ON, LIGHT_PANEL_ON, LIGHT_RECOGNITION_ON, LIGHT_WING_ON, LIGHT_LOGO_ON, LIGHT_CABIN_ON, TOTAL_VELOCITY, TOTAL_WORLD_VELOCITY, VARIOMETER_RATE, VARIOMETER_SWITCH, RELATIVE_WIND_VELOCITY_BODY_X, RELATIVE_WIND_VELOCITY_BODY_Y, …

    • 12 replies
    • 3k views
  6. Guest Paulcoy
    Started by Guest Paulcoy,

    I enjoyed flying the microlight in FSX but as like everyone else, hardly any of my addons are compatible with FSX, so I've re-installed FS2004. I had a look at various places but can't find a microlight to download for FS2004, does any one know of one?

    • 0 replies
    • 871 views
  7. Started by mgh,

    I have been using a Mini Panel, in FS2004, which I modified for the Lear Jet. I tried to import it to FSX.Below are the additions I made for the panel.cfg in FSX.Window08=Mini Panel[Window08]position=7size_mm=1204,424child_3d=1background_color=0,0,0ident=Mini Panelwindow_size= 1.000, 0.471window_pos= 0.000, 0.529gauge03=Lear_45.Light_Switches, 1020,295,172,124gauge04=Lear_45.PFD, 0,58,273,367gauge06=Lear_45.Autopilot, 780,72,420,90gauge07=Lear_45.Radio_Stack, 780,168,216,262gauge08=Lear_45.Gear, 1020,168,172,124gauge11=Lear_45!GPS Display Toggle, 900,30,40gauge12=Lear_45!Compass Display Toggle, 960,30,40gauge13=Lear_45!Throttle Display Toggle, 1020,30,40gauge02=Le…

    • 7 replies
    • 2.6k views
  8. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    My fire retardant effect is clear instead of red. I have tried different downloads each one does the same thing.Any suggestions?

    • 1 reply
    • 790 views
  9. Guest yngwie
    Started by Guest yngwie,

    Hello!I have a variable (A:PLANE LATITUDE, degree latitude), text output is degrees (2 numbers), and dezimal(4 numbers) for examble 44.3056My quest now, how do I get degrees (2 numbers) minutes, (2 numbers) and seconds (2 numers) ? Something like 44.30,56Can anyone help me?Yngwie

    • 3 replies
    • 937 views
  10. Guest SamIntel
    Started by Guest SamIntel,

    Hi, my name is Sam and I'm with Exploration Works (an innovative, hands-on museum of science and culture, opening in the summer of 2007, located inMontana).One of our opening exhibits is going to be a Hang Glider Simulator. A person actually gets to hang in a harness and shift their weight to control theglider. This is hooked up to Microsoft Flight Simulator. This allows the participant to experience what hang gliding is like.We have made a couple of prototypes and set them up at some fundraisers for the museum, and people seem to really enjoy it. However, the Flight Sim hang glider that we have been using in the prototypes is not very realistic in the handling aspects. I…

    • 0 replies
    • 901 views
  11. Started by jcagle,

    This might be the wrong place to post this question, and if it is, then I apologize. I am trying to learn the art of aircraft design and I'm starting by fixing planes designed for FS9 and editing them to work in FSX. One recurring problem I have with several aircraft is a black bar at the bottom of the screen during simulation (size varies with screen resolution and aircraft) which squishes the picture vertically. Does anyone know what causes this or how to fix it. I have been through the aircraft.cfg and panel.cfg files without and sucess. One place I want to try is the .air file but I am not sure which program to use to open them. Wordpad only displays part of the file,…

    • 2 replies
    • 915 views
  12. Guest DiddlBiker
    Started by Guest DiddlBiker,

    Hello,I'm trying to build a small AI plane in FSDS v3Animating the landing gear went fine for left & right gear, but with the nosegear I'm having problems.The nose-gear part is called c_gearThe left and right bay-doors are called c_gear.leftdoor and c_gear.rightdoor (although I tried other names and it did not solve the problem).The animation itself works fine, but as soon as the whole landing gear is retracted, landing gear and bay-doors, actually anything that follows in the hierarchy tree after c_gear, disappears!I've checked everything a couple of times and I don't see any difference in the setup with the left and right gear, which work fine.What makes the center …

    • 2 replies
    • 1.5k views
  13. Guest Vorlin
    Started by Guest Vorlin,

    Hi,I'm in the middle of writting a new framework to develop gauges, and I wanted to share with you some informations about the new way gauges can be created with it.The framework is a C++ gauge framework encapsulating the SDK to provide class based gauge developement. This is really convenient as it is of course compared to the C SDK. But more importandly, I've achieved making this entirely programatic. This means that I no longer need to declare lenghtly and cumbersome declarations of MAKE_STATIC() and such. Here is a short code snipet to understand what I mean:1) first, creating a gauge pack is as simple as creating a new DLL project in VS2005, and add the following to …

    • 8 replies
    • 2k views
  14. Guest sdg666
    Started by Guest sdg666,

    Hi,I'm really new to all this stuff, but I would like to add an auto-pilot to the Grumman Goose that came with my deluxe edition. I don't know how I could do so. I would like a 3 axis auto-pilot. If someone can help me with this.I'm would like to repaint it in higly glossy metallic paint (grey) with mettalic red strippes.Thanks everyone.

    • 0 replies
    • 1k views
  15. Guest co130899
    Started by Guest co130899,

    Today, in my PSS 777-200, the CDU, Throtle panel etc appears in the rear of the main panel, but no in front, I need close main panel (F1 key) work with cdu and activate the panel

    • 0 replies
    • 693 views
  16. Guest JeanLuc_
    Started by Guest JeanLuc_,

    Hello,I redid the panel for the Dreamfleet Archer to match as closely as I could to my own airplane's panel using gauges from the Australian Simulations Warrior and the Carenado Mentor. I also removed the 2D side window views. The panel works fine in FS9.I've cleaned it up as much as I can by comparing it to the default panel, and I can't seem to find any more inconsistancies. I've made sure all the idents exist in the view_forward_windows line (I found one that was missing, but removing it didn't help.).Each time I load the plane, I get an error saying:The instruction at "0x20c6a07e" referenced memory at "0x01f47fe". The memory could not be read.click ok to terminate …

    • 11 replies
    • 3.3k views
  17. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    As I mentioned, I use code like this:wstring RadioPage::GetCom1Active(){ lookup_var(&m_com_frequency); lookup_var(&m_com_radio_25_khz_tunable); UINT32 bcd = m_com_frequency.var_value.d; m_Com1Freq[0] = '1'; m_Com1Freq[1] = ((bcd >> 12) & 0xF) + 0x30; m_Com1Freq[2] = ((bcd >> 8) & 0xF) + 0x30; m_Com1Freq[3] = '.'; m_Com1Freq[4] = ((bcd >> 4) & 0xF) + 0x30; m_Com1Freq[5] = ((bcd) & 0xF) + 0x30; if(m_Com1Freq[5] == '2' || m_Com1Freq[5] == '7') { m_Com1Freq[6] = '5'; m_Com1Freq[7] = '0'; // NULL Terminator } else { m_Com1Freq[6] = '0'; // NULL Terminator } m_Com1Freq[7] = '0'; // NULL Terminator return m_Com1Freq;}to get COM1…

    • 0 replies
    • 737 views
  18. Guest Patrick_Waugh
    Started by Guest Patrick_Waugh,

    When you use some code like this: FLOAT64 freq; execute_calculator_code("(A:ADF STANDBY FREQUENCY:1, KHz)", &freq, NULL, NULL);to read the ADF freq, what are you then doing to get it into text?If the ADF is tuned to say 315.0, what is in the FLOAT64?

    • 2 replies
    • 861 views
  19. Started by n4gix,

    A MODULE_VAR like COM_FREQUENCY normally returns a BCD value for the frequency, less the most significant digit.For example, if the COM1 frequency is currently 118.25, then MODULE_VAR com_frequency = { COM_FREQUENCY }; lookup_var(&com_frequency); UINT32 bcd = com_frequency.var_value.d;would set bcd == 0x1825. Now, what if you enable 25 KHz tuning, by setting COM_RADIO_25_KHZ_TUNABLE true?Does this just mean the final digit can now be '2' or '7' in addition to '0' or '5', and you interpret that to me .025 MHz or .075 MHz?

    • 3 replies
    • 787 views
  20. Guest haegri
    Started by Guest haegri,

    Hi all.Can anyone explain the relationship between the number formats used in AAM and Aired? For example, for Cn_beta Yaw Moment, AAM reads 0.15 where Aired reads 307. Thanks,haegri.

    • 4 replies
    • 1.1k views
  21. Started by n4gix,

    Using 3DS MAX I've been attempting to create a glass texture for my aircraft's windshield. The Opacity setting in the Blinn Basic Parameters section seems to have no effect when viewed in FSX. Is there some trick to making a part transparent?I also noticed there's a special FlightSimX texture in MAX. It looks pretty powerful & equally confusing. Has anyone had any success using it & perhaps mind sharing some basic how-to information?

    • 17 replies
    • 6.7k views
  22. Guest EdrickV
    Started by Guest EdrickV,

    I realize RPN was chosen as pulling the elements of programming statements and expressions in a queue is easier than jumping around, but the RPN is just too painful. Infix is human-friendly and the standard for most languages. I would hope that with FSX breaking tasks across fibres in a more efficient manner that the performance gains of postfix could be realized in other places: like the use of stronger machines, multi-cores or and what sounds like a more efficient multi-threading approach.XML gauge programming is a blessing on one hand, but RPN is just too much mental contorting... when will a straightforward system, such as occurs with modern interpreted/compiled lan…

    • 23 replies
    • 4.1k views
  23. Guest robystar
    Started by Guest robystar,

    Hi,In FS2002,I installed the rcbco of Rob Barendregt and Doug Dawson.I used it with the F18C and the FA-18E 2D cockpit window. Both catapult and arrestor gauges work fine, but for two other things: the sonic boom (but who cares) and the HUD with the ball, i.e. the ball background is not transparent. In spite of my converting the BMP into a 256 extended 8-bit bmp, the black stays black.Anyone any idea how come and/or how to remedy?Please do not say I have to upgrade to FS9 or FSX.Thanks,Roby

    • 2 replies
    • 815 views
  24. Guest Nodd
    Started by Guest Nodd,

    Hi! How can I make more transparent the disk prop so I can change that look of a 33RPM record ( do you remember them?) turning in each prop and so unreal. I do have Photoshop and not Gmax nor FSDS.Thanks

    • 1 reply
    • 831 views
  25. Started by Bob Familton,

    I have a lot of FS2004 planes I want to convert to FSX. Some are all OK except that there is no canopy. The pilots are sitting right in the windstream. Is there any fix that can be applied to fix the missing canopies? Thanks, regards, Bob.

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