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FSX/FSX-SE Aircraft and Panel Design Forum - How To

Designing panels or aircraft for FSX? Want to learn? Here is THE place to get together with fellow designers or to ask questions.

IMPORTANT - If you are not designing panels or aircraft or asking how to design panels or aircraft, please post your questions in the FSX | FSX-SE Forum.

  1. Guest coal
    Started by Guest coal,

    I've read a few posts that suggest that C gauges from FS2002 and FS2004 would work in FSX. I can't get my FS9 gauge cluster to display in FSX. I've tried storing the gauge in both the gauges folder and the panel folder, no joy. Do I need to recompile and relink my gauge, using the new gauge header and other changes outlined in the FSX SDK? William Call

    • 14 replies
    • 2k views
  2. Started by Rocky,

    When a gauge needs to display an error message, the MessageBox works fine when FSX is in windowed mode, but when it is in full screen mode, the mesageBex appears behind, so it is invisible...Do you have any idea to make it work fine?Thanks,Eric

    • 11 replies
    • 2.2k views
  3. After bringing the FS9 FSDZigns L-049A Connie into FSX I foundeverything worked fine, excluding the neutered side/back/diagonal views of course. On closer inspection I found that the fuel weightgauges on the FEpanel were always reading "0" as were the ToolTipvalues.I had also imported an L-188 along with the panel I created forit in FS9. The fuel weight gauges worked fine in that panel.On further investigation I discovered the reason for the differencein the operation of the two panels.The following statement does not work in FSX XML gauges, it seems to always return a value of "0":(A:Fuel weight per gallon, pounds per gallon)Here is the statement from a FS9 XML gauge for…

  4. Started by n4gix,

    I'm trying to get a list of the nearest airports to use in a C gauge. I've seen something in the xml gps that uses @c:NearestAirportItemsNumber to get the number of them and then loop through. I have a real hard time reading the polish notation that this is wrapped up in. Does anyone know how one would get this info into a C guage?Thanks,Steve

    • 4 replies
    • 1k views
  5. Started by pve,

    Hi all "Flr" gives next smallest integer, "Near" rounds to nearest, What or how can I round up to next larger integer.

    • 3 replies
    • 953 views
  6. Guest LOT
    Started by Guest LOT,

    Has anyone figured out how to write your own ToolTips in FSX. It will not allow you to write them the same way as FS9 does.Chris

    • 16 replies
    • 2.5k views
  7. Started by Bob Scott,

    Does anyone know if Daniel Steiner's FSSound module works in FSX?CheersBob ScottATP IMEL Gulfstream II-III-IV-V L-300Santiago de Chile

    • 2 replies
    • 1.1k views
  8. Guest rkruijer
    Started by Guest rkruijer,

    Hello FSX usersThe FSX Cesna 172 has a Garmin1000 in it's cockpit.Did anybody try to use it in an FS9 aircraft?Roelof

    • 2 replies
    • 750 views
  9. Guest titan_ve
    Started by Guest titan_ve,

    Hi all!!Well I'm trying to do a rotate function for an image but when I try to display the image in the shows nothing, this is my code:PointF nc1(corners[0].X,corners[0].Y); PointF nc2(corners[1].X,corners[1].Y ); PointF nc3(corners[2].X,corners[2].Y ); PointF newcorners[3] = {nc1,nc2,nc3}; const PointF* destPoints[3] = {&newcorners[0],&newcorners[1],&newcorners[2]}; //Image* bm_out = new Bitmap(wid,hgt); //Graphics gr_out(hdc); //gr_out.FromImage(bm_out); //swprintf(buf_wchmsg, L"%4.3f",corners[0].X); //graphics.DrawString(buf_wchmsg, -1, &SmallLetters, pointPower, &whiteBrush); graphics.DrawImag…

    • 6 replies
    • 1k views
  10. Started by n4gix,

    During the course of investigating WHY the Liberty XL2's Autopilot clickspots were INOP in the VC, I found the precise CAUSE of the problem:Any gauge poly that has been touched by the Uniform Scale Tool, and has NOT had "Reset Scale" applied will cause the gauge mouse points to FAIL in the VC.Note that this problem ONLY affects models used in FSX... apparently FS9 doesn't care!!! This is why the same model will work in FS9 but fail in FSX.My first step was to delete the existing AP polygons, clone a 'working poly' (from the turn and bank), move it into position and RESCALE it to size. I then applied Reset Scale to the poly, adjusted the UVW Mapping, compiled, and tested.…

    • 0 replies
    • 811 views
  11. Guest rkruijer
    Started by Guest rkruijer,

    Hi,How can I limit the display of 1013.318542to 1013.32 using !d! or !f! in a print statement.Roelof

    • 2 replies
    • 743 views
  12. Started by n4gix,

    Hi all,I'm trying an FS9 C++ gauge out on FSX , I noticed the (SIM_SPEED)token value is different, instead of 1.0 for 1x rate, it is now returning a value of 256 for 1x.Not a problem; then for 2x, and 4x it returns a value of 512 and 1024 respectively, ok np. But for any rate after 4x I still get the value of 1024 for the (SIM_SPEED). The simulator message on the upper right confirms its 8x,16x, etc, but the token value is still 1024, and does not change until it goes below 4x.Does anyone know if there's something else that must be done to retrieve the correct sim rate after 4x in FSX ? Thanks.Regards.Ernie.

    • 2 replies
    • 1.2k views
  13. Guest mike_cyul
    Started by Guest mike_cyul,

    When I import an FSDS2 model into FSX, it loses its specular shine. I'm not referring to the alpha shine, but the one that is integrated into the model itself.Is there any way to fix this?Thanks,Mike

    • 0 replies
    • 662 views
  14. Guest superman32870
    Started by Guest superman32870,

    Does anyone know the formula to figure out the flight path vector.The B737-800 has the bitmaps for the FPV but has a of 0 which means it will never show!!! I don't know if the ACES team plans on putting it in later or not. But why wait.Thanks,Chris

    • 2 replies
    • 2k views
  15. Started by Varmint007,

    This may not be the correct fourm, but I thought I'd post here in hopes of a fix.When viewing FSX in 2d mode without the panels (W twice), the forward, 45 degree, and 90 degree views do not align. There is a large gap in the view. I have not checked all eight views, but I would suspect all do not align.Try placing the edge of a building on the very left of the froward view. Then turn the aircraft to the right. The building does not immediately come in to view in left 45 degree view. I recall there is an Eyepoint setting in the aircraft.cfg. Does anyone know if there is a setting other than up/down, left/right, forward/back? To get the view to align, it seems that y…

    • 3 replies
    • 1.9k views
  16. Started by phjvh,

    The XML tokens used to be able to read which view you were in like 2D panel view or VC view. Seeing how these (and some more) XML tokens don't work any more (In FSX), can anyone suggest a cunning way of reading when in VC view. I basically want to turn off a beacon light in VC. It used to look alright in fs9, but in FSX the flashing over illuminates everything. In fact a lot of my lighting is ####-up in FSX.cheers, and thanks for any help.nick

    • 14 replies
    • 2.5k views
  17. Guest newmav
    Started by Guest newmav,

    Hi -Is it possible to create an IFR point (say on the Space Needle in Seattle)? I am using HSI values to guide pilots with an external device (I know the highway in the sky does the same). Additionally, does anyone know specifically how the highway in the sky is calculated? We want to measure deviation from a desired path, and using HSI is not ideal, as it gets more sensitive the closer you get and caps at +1 or -1 for both vertical and horizontal values. Thanks for any help.

    • 0 replies
    • 764 views
  18. Guest Mathias
    Started by Guest Mathias,

    Hi all,What would be the best, simplest possible way of setting a parking brake on by default, from the startup, every time the aircraft is loaded, no matter what the brake status was saved as in the situation.The reason is - I have a hydraulic vertical landing skid setup, which compresses ever so cool under the weight during landing. Note - I am talking about a completely vertical landing/takeoff. Since I had to define this as a wheel setup, (only wheels are allowed compression animation - skids can only be rigid) FS thinks the whole thing is allowed to roll as if it had wheels. Therefore, I need to have it with the parking brakes set permanently on (unless there is a be…

    • 8 replies
    • 1.4k views
  19. Guest J_G
    Started by Guest J_G,

    Hi! I'm modeling (at least trying to) a fokker-100, I'm using spline modeling, first time I use it. I started to build the nose, and I get some weird forms, I know why I get it, because splines are not correctly positionned, but I don't know how to correct that, can anyone give me a hand?:-hmmm Here's a pic. so you see what I mean:http://forums.avsim.net/user_files/158790.jpgP.S.: Don't know if it will have any thing to do but when I was alligning the splines, I used non-uniform scale, and I moved vertices too.

    • 6 replies
    • 838 views
  20. Started by edetroit,

    Hello guru's , I would like a little help with a Nav (or VOR) auto tune XML gauge for FS9.First on my pedestal I have : (A:Circuit general panel on, bool) (L:AUTO, bool) ! and%((@c:NearestVorCurrentFrequency,MHz) 100 * near d 100 div)%!03d!.%(100 %)%!02d!...plus a normal radio: (A:Circuit general panel on, bool)%((A:NAV1 ACTIVE FREQUENCY, MHz) abs)%!4.2f!Now for the RMI DME's one can use %((@c:NearestVorCurrentDistance,nmiles))%!4.1f!%but my problem is : the VOR needle indicators....what to use for them?At present for NAV1 I use : (L:nav1needle, bool) 0 == if{ (A:NAV1 Radial,radians) (A:Plane heading degrees gyro,radians) - pi 2 / + } …

    • 4 replies
    • 1.6k views
  21. Guest LOT
    Started by Guest LOT,

    Hi all!I need to create a rotating knob on an ADF panel using the ADF Panel bitmap and the knob bitmap. The knob is supposed to have 4 positions:So far I managed to create only 2 positions:(G:Var1)Rotating Knob(G:Var1) ! (>G:Var1)Any ideas?

    • 29 replies
    • 3.9k views
  22. Started by Badge,

    High-G studios is looking for 1 more aircraft modeler and a guage programmer/designer for our new line of high performance aerobatic aircraft. If you would like to learn more or if your interested in joining our team contact me at [email protected] or visit http://www.highgstudios.com we are a new team but talent packed and we are looking to add to it.

    • 1 reply
    • 856 views
  23. Started by dragonflightdesign,

    Has anyone ever figured out how to hook the save flight / load flight commands in FS? I've got a whole load of variables relating to my panel that I'd like to load with a flight; as that can be successfully done with CONNECT_TO_WINDOW it seems that I really just need to hook the Save call. It used to be easy with FS98 because the required info was in the gauges.h file.-Dai

  24. Guest Magma
    Started by Guest Magma,

    Does anyone know if FS has any aircraft positional variables that are available in earth-centered/earth-fixed (ECEF) format? I know that XML has velocity variables in XYZ but I haven't seen any positional XYZ variables. XYZ variables are so much easier in doing vector/matrix mathematics.Thanks,Thomas Magma

    • 16 replies
    • 3.5k views
  25. Guest wcs33
    Started by Guest wcs33,

    Hello all,I'm trying to add a few XML gauges to Bill Lyon's wonderful Travel Air...some of the simple XML gauges from the Ford Trimotor would work OK in a pinch...The Trimotor gauges look like XML, so they should be compatible.Can I just go into Bill's panel.cfg and point to the proper Trimotor gauges, leaving his position and size data intact?If not, what do I need to do to canabalize such XML gagues?Thanks so muchP.S. I've talked to Bill Lyons, and have permission to re-upload his Travel Air (Magic One) as freeware with a project I'm working on.Bill Schulz

    • 0 replies
    • 964 views

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