FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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[h3]The Old Way[/h3]After actually having truely learned C++, I've been slowly looking more deeply at the many little hints the gauges.h offers us on how to really do things.When making on/off switches, I often want a dynamic tooltip like "Switch: ON".So, I might do this:[PRE]static PCSTRINGZ FSAPI GetState(FLOAT64 number, ID id, PCSTRINGZ string, MODULE_VAR *source_var, PGAUGEHDR gauge){ if (source_var->var_value.n) { return "Starter: ON"; } else { return "Starter: OFF"; }}MOUSE_TOOLTIP_ARGS (Switch_Args) MOUSE_TOOLTIP_ARG(GENERAL_ENGINE1_STARTER, 1, NULL, NULL, value_table, NULL, NULL, GetState)MOUSE_TOOLTIP_ARGS_ENDMOUSE_BEGIN(Switch_rect, HELP_NONE, 0, 0) MOUSE_…
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Looking for audio records from Garmin GTX-330 - "Leaving Altitude" and "Timer Expired".:-zhelp L.
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Can someone provide insight on how to reprogram the red and green navigation lights on the default 747 so they come on with the nav button and not the outbound/inbound light switch? Also, can you tell me how to add strobe lights into the tips of the flexing wings. Thank You.
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Hi,%((A:INDICATED ALTITUDE,feet)(L:Var,feet) < )%{if} ALTITUDE %{end} This works but ....%((A:PLANE LATITUDE,feet)(L:Var,feet) < )%{if} (A:INDICATED ALTITUDE,feet) %{end} does not work! So printing the word "ALTITUDE" works alright but printing a Variable does not.Am I doing something wrong or is there a work around?Thanks for your timeRoerlof
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Hmmm, I have a gauge in this panel from a Saab 340; problem is that the gauge takes up almost half the screen and I can't resize it. I've tried everything I could think of and went through the Official docs with no success. Herewith is the panel.cfg file; I've posted the whole thing in case something somewhere else is at fault. The window I'm interested in is Window04. Any help most gratefully appreciated.Edit: should have mentioned, this is FS9.// This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com// Built Monday, December 13, 2004 at 16:51 FSPS Build:14852[Window Titles]Window00=Main PanelWindow01=Overhead PanelWindow02=Rad…
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Hi guys, I've join the dynamics of the Overland A346 and CLS A346. The dynamics works fine with the PSS panel, the only problem is when i'm flying with the optimal climb the vertical speed (v/s) that even with the aircraft full, it moves between 3000 and 5000. What parameters should I edit in the .air or .cfg files to solve it? Thanks in advanceRegards
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HI, I like to move radio, gps windows etc. to one of my 3 monitors .I am using a plane that has a pop up radio window that cannot be unlocked and moved . Is there a simple way to make this a window that I can unlock and move?. thanks.
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Is there a parameter that returns a 'Heading' or 'Course' to Nav1 and 2?Rgds: Jeff
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I'm not sure if this is the right forum, but it was my best guess ....has anyone ever written a tutorial on the syntax and structure of the sound.cfg file? I downloaded a bunch of FS9 SDKs and they don't seem to cover it.I used to create/modify .wav files and create sound packages for Train Simulator with some success, but there I had information to help with the file structure.I'd like to customize/improve some sound files for my FS9 (and FSX) aircraft but the syntax is somewhat different than it was for TS.Thanks in advance ....krswen
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Hi all,Since the kind people from MS have made the FSX main menu bar floating over the simulator window, it now happens that parts of panels are hidden behind that menu.This is off course very annoying, especially if you have switches for instance that are now no longer clickable unless the menu is hidden (just found that pressing AltGr for a few seconds will do that btw).Because there seems to be no obvious way to detect if the main menu is visible or not, I have moved some panels down a bit so they are located just below the menu bar. So far so good, but, and you saw this one comming I guess, if you then hide the menu, or switch to full screen mode, the panels are float…
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To get my Virtual FO to help with Take Off, I am using increase decision height, as I can assign a button on a joystick for this via the assignments in FS2004. I then want to be able to use this to command a virtual FO to raise flaps when I tell him to.Code for the Decision Height:%((A:Decision Height, Numbers))%!03d!I am using a string for the time being so I can see what number the decision height it set to.I am hoping some one can help me out with this, when the decision height is increase by 10 this then plays a sound and move the flaps up one position. The decision height starts at 100 when I first start the sim. the code I have so far is:(L:Takeoff,bool) if{ (A:Deci…
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Hi all,I'm trying to initialize some variables when my .gau file is loaded. I thought the ModuleInit() would be a good spot to do so but it doesn't seem to work. I simply can't declare a global variable like FLOAT64 tick = GetTickCount(); either because GetTickCount() is not a constant. So where do I initialize these global variables?Thanks,Thomas
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I have heard there is a sample Max file for the DC3 in the SDK update (which I have installed), but I can't seem to find it.Where is it?
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"Uh, Gary tower... November Seven Hundred Echo Sierra...""We, uh... seem to have a problem here..."http://img139.imageshack.us/img139/1112/cj...ginefireql6.jpg
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Hey all,short question, can I use ITrafficInfo just as in FS9 or is there another way now to retrieve TX information for e. g. TCAS?The reason why I ask is that I can't seem to find anything ITrafficInfo or in fact any traffic specific info in the current SDK, not even after the recent update. So I wonder what to do... Also in FS9 there was a special DLL required which is obviously no more present in any location. :-hmmmCheers, :-beerchugEtienne :-wave
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Hi guys,I've got some (decent) recordings from a 777 Level-D simulator I went in a year or so ago which I've added to the PSS 777 panel using the FPDA_A330_Callout gauge.My problem is, one of the callouts (the 300ft one) i have set for the "50 above.....decide" vocals from the callout person and when I'm in FS9 it doesn't play the whole clip.Is there a way of editing the gauge to make this happen, or perhaps someone would be kind enough to make a gauge that perhaps worked with a little more flexibility?Thanks!Henry
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Hi, what does the :2 do inC:fs9gps:2cheers and Merry Christmas,nick
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Hi all!I'm not sure if this has been "cracked" already for FS9 and if it has been "fixed" for FSX, but I have found a way to have bright, self-illuminated gauges in FS9's Virtual Cockpit, anytime, all the time, properly lit and as they should look (and the way they look in 2D cockpit, Illuminted at night). This has been a source of many "aaaargh" moments for a lot of designers - the sheer omission by MS of this very important gauge feature. Now, you can have your virtual cockpits lit to your heart's content with lamps, dials, panels, displays - anything you want! This also includes those pesky VC HUDs which have been, so far, turning dim when you turn towards the sun ...…
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I imported an FS9 aircraft to FSX that uses XML guages, but none of them will show up. Another aircraft by the same person (Roland Laborie)works just fine. The aircraft is the mirage 2000N. I thought XMLs were supposed to work in FSX, so maybe I did something wrong. Any help would be greatly appreciated though.
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This may not be a perfect topic for this particular board, but here's a new trick I want to share with other panel builders. At least, it's new to me. As you would already know, the FS9 vacuum system has only one gauge with no specific engine assignment. And, in the .air file, assigning a vacuum pump to an engine is sort of weird. You can enter only one integer, unlike assigning alternators in the aircraft.cfg file by using 1,0,0,0 or 1,1,0,0 etc. So an Extra (with no vacuum system) uses 0 in the .air file; a Mooney uses 1, but a Baron uses 3. So what's up with that? And how do you configure a propliner like the B307 with vacuum pumps on the inboard engines only? I…
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Hi all,Let me start by saying that I am not an aircraft.cfg or FDE specialist, I write gauges...After spending the last 2 months rewriting most of my gauges so they would work in FSX I have started testing the aircraft with the panel in FSX. Most things seem to work just fine but for one major problem (at least that's the one that I found so far ;)): pitch stability !Two things are problematic:1. The pitch reacts way to lightly to inputs from the joystick. The same aircraft.cfg in FS2004 gave the aircraft a really heavy feel but in FSX it reacts like a light business jet2. With autopilot on, making turns at a 25
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Hi,Is there an easy way to disable all animations from an existing FS2004 aircraft model? Does anyone knows the hex values in the mdl file that have to do with the aircraft animations?ThanksMarios
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I'm attempting to restore the manual engine startingcapability to the FSDZigns L-049A Connie but am beingfoiled by the FSX "improvements"...I understand that the engine start toggle is now atrue toggle and have attempted to mod the code, takingthat into account. However, I see the starter "ON" forabout 1-2 seconds, the selected engine Generator warninglight goes out and the BMEP gauge just comes off the peg,but that's as far as it goes. The engine never catchesand generator light comes back on and the starter switchreturns to OFF.If I use the "Autostart" that is included on the panel orcode a "(>K:ENGINE_AUTO_START)" into my gauge code, thestarter switch acts the same.…
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How the #### do I get the .mdl flies to open in gmax? I just got all this stuff (FSX SDK and SP1, Gmax, DX SDK) installed, and now am stuck... I have never attempted to do any kind of graphics or programming work, so I am really a n00b here!Help!!
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