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FSX/FSX-SE Aircraft and Panel Design Forum - How To

Designing panels or aircraft for FSX? Want to learn? Here is THE place to get together with fellow designers or to ask questions.

IMPORTANT - If you are not designing panels or aircraft or asking how to design panels or aircraft, please post your questions in the FSX | FSX-SE Forum.

  1. Started by samdim,

    Is there a utility out there that can count the polygons of aircraft that are already created, or is this only done in the program which the aircraft was created in. Reason for my asking is this, I was trying an aircraft that had a small .mdl file, and very little for textures, but when I tried using this plane as an AI plane, I took a serious hit in FPS. The plane was supposed to be an AI plane also, only thing I think it could be is the polygons, just don't know if there's a way to show how many polygons the aircraft has

    • 4 replies
    • 1.3k views
  2. Started by WarpD,

    I'm about on my last nerve on this. How the h e ll do you edit the speed color warnings on the Mooney Bravo G1000. I'm modding the plane and need the red indicator line and yellow line to go higher up in knots so the indicator line stays in the green longer. Where is the parameters to edit this. I need 220 knots to start the red line not 200.

    • 4 replies
    • 861 views
  3. Guest iagman
    Started by Guest iagman,

    FS9 xml; Below, the variable (L:Agauge_ControlValue, number) is increased/decreased in mouse click section. In the other gauge code, IF-lines 0 through 9 store the correct values in the three variables Left, Ctr, and Right as the ControlValue variable is changed. However, when the IF-line comparing (l1 10 ==) is added to code, stored values suddenly become incorrect. Left becomes a zero, Ctr stays 1000, and Right becomes 21. They retain these values no matter what value the ControlValue variable is changed to. What happens when the additional line is added to cause this and how do I overcome the problem because I need comparisons through (l1 25 ==). (L:Agauge_ControlValu…

    • 4 replies
    • 766 views
  4. Started by n4gix,

    I'm assuming the answer is no, but is there ANY way to have an XML gauge write to a file? I'd simply like to store some variables externally at a certain point.

    • 6 replies
    • 1.1k views
  5. Guest Captain Geoff
    Started by Guest Captain Geoff,

    I'm a newbie at gauge development. I know how to write XML, and am generally fairly profient in panel layouts.I came across the dsd_xml_sound3 package and it looks really neat. But I have not found any information on it - and in particular where do the LVARs come from? Are they made up names? Where are they put in a guage ?I have FSPanelStudio and I've download a couple of aircraft that have the dsd_xml_panel3 in the panel.cfg, but I can find no reference to what the LVARS are in the accompanying cab or xml files.I am trying to something very simple as a first step: I want to install a switch on the main panel of helo, and have the switch active a motor sound for a …

    • 12 replies
    • 2.9k views
  6. Started by simbio,

    I am tryng to archive the same method of leveld on enlight only part wich have a turn on-off on the VC, if you use standard fs method once you turn on any light every light material is on.Another unknow problem is my windshield I have created and animated, I menage to compile them alone but when I try to compile them with my model I get stuck, i have tried to craete another single polygon animate it but no menage to compile with the aircraft.If some one want to try i can send the gmax file to test with their cration and see if is maybe a bug due the fact of the strange rotation of the axis I have change the axis pivot and use this value X:0 Y:-36 Z:123.5, after I have an…

    • 3 replies
    • 793 views
  7. Started by Gypsy Baron,

    HiI'm happily using David Maltby's fine Comet 4 in FSX. All the xml gauges but one work flawlessly.However the Mach gauge reads high - not accurately as it does in FS9.I've tried other of DM's Mach gauges (e.g. his VC 10)but with the same result.Is the mach speed output data different in FSX from FS9?Glad of any helpCheersChris

    • 10 replies
    • 2.7k views
  8. Started by pve,

    Hi all Have a FS2004 piston twin with visable prop blade pitch change when engines off. Unfortunately they work the wrong way (lever forward course pitch) is there a way to fix this from the cfg. or air file or is it a model problem.

    • 2 replies
    • 807 views
  9. Started by n4gix,

    Believe it or not, now I'm in need of some XML assistance for an FSX model...I have need of two bits of code to control whether gauge polys use the "lighted material" or the "non-lighted material" depending on the following conditions*: vc_lighted 1) master battery ON and 2) panel lights ON and 3) battery voltage > 22vdc vc_nonlighted 1) master battery OFF - or - 2) panel lights OFF - or - 3) battery voltage <= 22vdc Since there's no example of an OR condition in modeldef.xml I have no prototype to follow, but it occurred to me that I might be able to pass the calculated value from the "vc_lighted" codition to the "vc_unlited" conditional. vc_lig…

    • 10 replies
    • 2.5k views
  10. Started by taguilo,

    Hi all,My English is not native.I am building Altimeter gauge that use needle and analog numbers.everything is working but it is not displaying it as I want.In the analog numbers I used the SHIFT to move the strip up and it sliding the number without problem BUT I dont want it to slide, for example: if I am at 10000 feet I want it to change from 09999 to 10000 without the sliding all the way, from 0 to 1, from 1 to 2 and so on without the sliding thing.I hope you will understand me, as I said before the English is not native.I am attaching the source code: <?xml version="1.0" encoding="UTF-8" ?> - Bla Bla BlaBla.xml - 0.000,0.000247,270 - True- 63.000,82.000 - True0…

    • 17 replies
    • 2.8k views
  11. Guest EnGauged
    Started by Guest EnGauged,

    Hi all. I was looking at all the NGs and notice that flying in a VC is really comfortable. But I cant seem to find any for old 737s. You know, them 734s. Is it possible to edit the model file to use another model file's VC model? I dont mind flying a 734 with a 737NG VC. Heh

    • 1 reply
    • 771 views
  12. Started by nickpike,

    Hi all,all the variables associated with N1 engine speed will not go above 100% as in the real world. Any thoughts how this could be overcome?Variables such asKVarsAP_N1_HOLD (bool)AP_N1_REF_SET (%)AP_N1_REF_INC (step)AP_N1_REF_DEC (step) AVarsAUTOPILOT RPM HOLD VAR (%)AUTOPILOT RPM HOLD (bool)cheers,nick

    • 7 replies
    • 1.4k views
  13. Started by N2056,

    How does one get the gear to compress proportionately to the aircraft's weight?For example:For the nose gear of my plane, I have two key frames at 100 and 120. When there is no weight on the gear it is fully out. When the plane is on the ground, the gear compresses completely. The only thing that changes with weight is the plane's height above the ground. At very empty weights, it levitates on the ground. At very heavy weights, the tired sink into the ground.I have correctly calculated the max and static compressions in the .cfg. I want the gear to compress visually and not sink or swim on the ground. How do I do this?

  14. Started by n4gix,

    OK, if you've been following my last post you know that I finally got animated switches working in the VC. So my next question is...How would I get them to make a click sound effect?

    • 10 replies
    • 2.5k views
  15. Started by nickpike,

    Hi,I was using Arne's TCAS package in FS9 and it worked great.The package file you can download is trafficradarxml201.zip.I've tried to apply this in numerous ways in FSX, but it causes a CTD.Anyone know how to get this to work in FSX?I have emailed Arne several times but no response unfortunately.cheers,nick

    • 15 replies
    • 9.3k views
  16. Started by ozbeowulf,

    How can you take the virtual cocpit from one panel and pit it into another panel?

  17. Guest pucki
    Started by Guest pucki,

    Hello.I think It would be very fantastic, if the aircrafts comes also asstatic objects.(bgl)No cab,no sound,no move.So it would be possible to make nice sceneries,likeaircraftmuseum,aircraftmeetings,aircraftcemetery,aircraftparkingplaces, loading freight and so on.I

    • 0 replies
    • 639 views
  18. Guest EnGauged
    Started by Guest EnGauged,

    I'm working to a VNAV autopilot and i need an XML variable to know GPS flight plan maximum altitude and the destination airport elevation (feets).I've found the (@c:WaypointAirportElevation, feet) but i don' t know how to read it for the flight plan destination airport.For flight plan altitude i have not found any variable.

    • 5 replies
    • 1.1k views
  19. Guest EnGauged
    Started by Guest EnGauged,

    Has anyone gotten the text command below to work? If so, how is it written? I've tried all combinations, but no luck.{img1} The instructions states it will insert image #1 and that a text element can have image children.Do you think it would also work with {blnk} to flash a small bitmap? Glenn

    • 3 replies
    • 843 views
  20. Guest gita1111
    Started by Guest gita1111,

    Does anyone know how to make a 3D model in OpenFlight format work in FSX?

    • 0 replies
    • 1.1k views
  21. Started by phjvh,

    Hi,Has someone a good code?I use: (A:FLAPS HANDLE INDEX,enum) 0 > (A:PLANE PITCH DEGREES,degrees) -1 * 10 > | (A:Airspeed select indicated or true,knots) (A:Design Speed VS1,knots) 15 + < | ...(A:Attitude indicator pitch degrees,degrees) /-/ Not so happy with it.The indicator is fixed at 20 degrees pos. pitch.Jan"Beatus ille qui procul negotiis..."

    • 4 replies
    • 1.1k views
  22. Started by badderjet,

    Hello!Does somebody know how to calibrate the guidance cue in order to follow an accurate approach? I

    • 3 replies
    • 1.2k views
  23. Started by badderjet,

    I don't know how old it is but I just found out about it. I see that Father Bill was mentioned in the credits... looks like you have your fingers in many pies Bill ;)http://64.34.169.161/cgi-bin/ifolio/imageF...wmv&img=&tt=mpgScott

  24. Guest codvir
    Started by Guest codvir,

    Hi All,I really did not understand the concept behind rotation and axis.what ever I do, I can not understand the concept.I am attaching little WORK XML code and some details. if you can understand why the AXIS value written as they written I will be more than glad to read it.why the AXIS is 9X57??????????????????????????77.000,77.000True9.000,57.000The backround is: 160X160The GS needle BMP is: 19X66Thanks to all

    • 8 replies
    • 1.2k views
  25. Guest fbnweoghnwd
    Started by Guest fbnweoghnwd,

    Does anyone have some good, step-by-step instructions for creating a clickable switch in the VC? For starters, I'm just trying to create a switch that will turn on the nav lights (which already works fine in the 2D panel). I'm using 3DS Max, and the FSX exporting tools. I set the keyframes for the switch, attached the animation with the attachtool, and added the switch_nav_light tag in the Animation Manager. But in the sim, the switch won't respond to mouse-over. Did I miss a step?

    • 9 replies
    • 1.8k views

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