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9019 topics in this forum
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I have borrowed a gauge from the default Beech_Baron.CAB. Other gauges I borrowed (gear_lever, aileron_trim, rudder_trim) work fine. I confirmed all image files exist.Why doesn't this gauge show up (where I have circled in red) ? As you can see the tooltip works (I tried moving the gauge around but no luck).<Gauge Name="Annunciator Gear Up" Version="1.0"><Element><Select><Value>(A:Gear left position,percent) 99 < (*gear is up*) (*AND*) (A:Trailing edge flaps0 left percent,percent) 90 > (*full flaps*) (*OR*) (A:Eng1 manifold pressure,inHg) 13 < (*AND*) (A:Eng2 manifold pressure,inHg) 13 < && || &&</Value><Failure…
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It seems that my Gmax fuselage and firewall are both showing up as see through. It may be 2 separate problems, I can't tell and have tried a lot of flipping things, but am new at this and can't get it right (although it looks cool). If I copy the model to *_interior.mdl for the Virtual Cockpit view it looks okay sitting inside looking out.Can someone tell me or is anyone interested in taking the fuselage and getting it to look right in FSX ?Hollow Fuselage:Notice the firewall is see-through also:
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I have this gauge xml code which is from the default RPM gauge: <Mouse> <Tooltip ID=("TOOLTIPTEXT_ENG2_PROP_RPM") > </Mouse>I tried adding the following 5/ </Tooltip, based on some examples, but it broke the code: <Mouse> <Tooltip ID=("TOOLTIPTEXT_ENG2_PROP_RPM") 5/ </Tooltip> </Mouse>What I want is the for the ToolTip to readout the actual number divided by 5 (i.e. 2000 rpm shows as 400 rpm)(PS - I already adjusted the gauge to show this change by changing the numbers on the face of the dial)
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Hi, I'm Ok at this, setting lights, contact points, load stations etc, but find it a slow and tedious process, continually reloading the aircraft to check every change till you get it right. Is there a programme available , which you can load the aircraft into, then be able to see, and accurately place all the coordinates, before then transferring the numbers onto the cfg.file. In other words, is there a quicker (and more accurate) way of doing this. I don't want to buy a programme, only to find this can't be done.Russell.
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Hi Folks,I recently downloaded a radar gauge set from the flightsim.com file library named simply; "Gauge.zip" It's graphics didn't fit my scheme, but the gauge itself fit my needs. I've made numerous changes to the gauge set. Now I can't contact the original designer for permission to share the changes. The readme is as follows; "If your got some question or bugs Pleas send a email to [email protected]" Can anyone direct me to the person who made the Radar Gauge set so I can get permission to share the changes and include it in my panel for distro. It was freeware but didn't include any info on redistribution. PM me at flightsim.com "fxsttcb" Thanx, Don
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Hi all,I am looking at a few options for a commercial DA-20 but the one I "like the best" does not simulate the C1 model, which has a 125hp engine.Never having edited .air files, I've read a little about some utilities here and there but have not found any type of definitive utility/guide on which works best with FSX, or, for that matter, if it's even possible to do what I'm looking to do.Any leads greatly appreciated-Andrew
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I'm looking for a good (freeware or payware) HUD that could be used for Airbus (A32X, A330, A340) aircraft.It doesn't have to be an exact replica, but close would be good.Thanks to anybody who can help!
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Hi everybody,How do I control autopilot slew bank?Code below doesn't work, AP is enabled. What is my mistake ? if( HDG == 0){ // HDG holding enable if(PLANE_BANK_DEGREES_var.var_value.n > HDG_SLEW){ // HDG_SLEW is required BANK value in degrees trigger_key_event (KEY_SLEW_BANK_MINUS, 0); } if(PLANE_BANK_DEGREES_var.var_value.n < HDG_SLEW){ trigger_key_event (KEY_SLEW_BANK_PLUS, 0); }}
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- 11 replies
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Hi there, I want to make use of the FSX smokesystem but the problem is that the smokesystem only works when at least one engine is running.So I thought it might be possible to set engine combustion of a non existing third engine to TRUE to get this working but I dont know how to do this.Any help is appreciated
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I just created a simple center gear setup with 2 dummies (D_Gear_Up_Dn and D_Gear_Turn) and everything works as expected in Gmax (frames 0-100 gear moves down, frames 100-200 rotates the gear 360 degrees).2 dilemna:1) For FSX, I have used the rudder_percent_key animation name, so the gear would move at any time, BUT the gear rotates 180 degrees in either direction. (I had set the gear steering in the aircraft.cfg to 30 degrees). Is there a way to restrict the excessive rotating ???2) In FSX the gear (animated with c_gear) is down when over land, but retracts opposite of Gmax when on water or inflight (in other words rotates forward instead of backwards) ???
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I'm going to take a shot at putting together a Virtual Cockpit, so I'm wondering, to get the theory behind this, ....When inside the craft, what is part of the interior ?Is everything that I don't put in the interior still visible from the interior ?i.e. If I only created a dirt simple interior model that was only a panel, would that visually be the only "working" item in the interior and everything else that might move would be part of the animations of the exterior model?(PS: I do understand that any MouseRect is part of the interior model)
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Can't figure this at all (scratches head).... If altitude lock is set to the current altitude (wing leveler off :( ) and I set a new altitude target, the aircraft sails merrily on at the original altitude. send_key_event(KEY_AP_ALT_HOLD_OFF,0);send_key_event(KEY_AP_ALT_VAR_SET_ENGLISH,ap_alt_target);send_key_event(KEY_AP_ALT_HOLD_ON,0); AUTOPILOT_ALTITUDE_LOCK_VAR confirms the new target (ap_alt_target) and AUTOPILOT_ALTITUDE_LOCK confirms that the hold is switched back on. Interestingly, giving the joystick a severe tweak hardly disturbs the aircraft at all in pitch. Does anyone have any idea which bit of the autopilot is fighting back this time?MTIA-Dai
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I have dummies in Gmax for a Cyclic stick which the stick is tagged lever_stick_fore_aft and it is linked up to the parent which is a dummy box tagged lever_stick_l_r. In Gmax they move together properly (as do other objects where I have multiple dummies and links). All my objects seem to move correctly in FSX, but the Cyclic stick only moves fore and aft, even though the rotor blades move fore_aft and l_r.Is there something I'm missing ?
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I recently bought an aircraft that is being a pain. The aircraft has loaded now two out of four times. Two timesit has caused FSX to encounter a 'fatal error' and my system seemed unstable so I rebooted.Now, I figured that a guage problem would be solvable by looking at the panel and gauges. I appear to be wrong. I commented out all of the gauges loaded in the panel config and I still gotall of the errors and after a while the aircraft loaded with all of the main gauges (airspeed, RPMs, compass, altitude, etc)still in the panel. Some gauges were missing. (the ones I commented out)I know very little about panels and gauges.What I would like to know is where the gauges…
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Is there any way to have the MouseRect on the object that I am wanting to make dissappear ?I've seen that with other models, where clicking on the Co-Pilot makes the co-pilot dissapear, but if I read the Object Properties, it seems that the object can not have more then ONE user defined line, so I can't have visibility and clickablity ???Do I just have to put it close, like possibly the seat (that's a big box).
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I'm making a digital radar altimeter for FSX. I've got vertical strips containing the digits; the code for the "ones" and "tens" column looks like this (there are also columns for 100s, 1000s, and 10000s): 00.000,00.000True-64.000,197.000True0.000,22.0000.00010.00000.000,00.000True-50.000,197.000True0.000,22.0000.00010.000It's working fine, except that when I'm at ground level, it displays the height as 3 ft. Is there a way to offset it by 3 feet so that it reads "0" when it's sitting on the ground? A 747 pilot might not care, but this is for a chopper, so the difference isn't trivial!
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I've been working on a 3d altimeter and have come to an odd problem with the barometric pressure digital display......most particularly the hundredths digit. Keyframed 0-9...This script should work, but it is precisely -0.01 unit off! When it should display 29.92, it is displaying 29.91... :( <PartInfo> <Name>baro_hundths</Name> <AnimLength>9</AnimLength> <Animation> <Parameter> <Code>(A:KOHLSMAN SETTING HG, inHg) abs 99 min 0 max 0.1 % 0.01 / flr</Code> </Parameter> </Animation> <MouseRect> <TooltipID>TOOLTIPTEXT_ALTIMETER_FEET_METERS_SPECIAL</TooltipID> </MouseRect> &l…
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This is something I have always had a problem getting to work right, so I am done beating my head against the wall, and want to get this thing settled once and for all. I am doing an altimeter that has roll over digits for 10,000s, 1,000s, and 100s. I want them to 'sit' on the number until it reaches the next incriment. I did this by using the nonlinearity section, and that works great. In fact everything works great except for that they will not repeat. Once they reach 9, they do not start over again. Heres the code I am using for the 100s: (A:Indicated Altitude, feet) 100 /How do I get the numbers to repeat? Any insight is greatly welcomed!
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Hello, just a couple of questions regarding panel mods. I was wondering if it is possible to add a moving yoke to a 2d panel, i.e. from the virtual cockpit? I thought I saw someone who had done that on youtube before. And also, I'd like to know if its possible to have the prop visible from the 2d panel like in the vc say on a cessna or something? what would I have to do to make these work? I've never been a vc flyer and have become addicted to panel studio :) Hope someone can helpRegards, D.
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Alright I'm trying to built a PFD gauge similar to that of the G1000, it will have the full length of the top half of the screen with a horizon. I've built the appropriate masks and what not, I can get it to show like I want to but for some odd reason it will not work like I want it to. The horizon is completely not functional, it won't show the pitch bmp for some reason, the graphic is all chopped up so to speak as if a bunch of images are being drawn on top of the other all in swirls with random black lines all over - everything shifting in some odd order as I fly. :( :( I can say that I've experience with build PFD, many, many PFD's, but this one is proving very troub…
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On a number of panels to which I have tried to add simple gauges (like an Avionics on/off switch), they added gauge is visible when the sim starts (paused) but as soon as I unpause it the gauge disappears. It is still there and the little 'hand' cursor is visible when you hover the mouse over it, but the gauge itself is invisible. If I reload the a/c paused, the same thing happens - the gauge is visible until I upnpause the flight, then it goes.What causes this and how can I prevent the gauge from becoming invisible like this?Thanks,Martin
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How can I keep the 2D instrument windows (GPS, Main Panel, Radio Stack, Fuel Panel, etc.) always up when in 3D view ?When I switch to any other view (F10, F11, F12) and come back to 3D (F9) the 2D windows have disappeared and I have to open them again. I sometimes like having the larger 2D panels to work with (like the Radio Stack) when flying 3D.
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Is there a trick to getting the Hoist to work ?I added to my aircraft.cfg the following section. I also have my animation tag of door1 as hoist_door=2 and that opens correctly (just like the EH101). BUT I don't see the cable extend (I'm viewing from the outside). I don't see it extend on the EH101 either, whether sitting on the ground or flying along. Is it required that I be in a hover to deploy ?I follow this sequence:Shift+E 2 (opens door at hoist)Ctrl+U (supposely turns Hoist on)J to descendK to retract[sling.0]hoist_extend_rate = 5 // Feet per secondhoist_retract_rate = -5 // Feet per secondposition = -5.6, -4.5, 1.5 // (feet) longitudinal, lateral, vertical position…
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Hi everybodyHow do I enable autopilot airspeed speed?Here is my code, it doesn't work, please help me to understand what I'm doing wrong? if( IAS_key == -1 && AUTOPILOT_AIRSPEED_HOLD_var.var_value.n == 1 ) { trigger_key_event (KEY_AP_AIRSPEED_OFF , 0); }if( IAS_key == 0 && AUTOPILOT_AIRSPEED_HOLD_var.var_value.n == 0 ) { trigger_key_event ( KEY_AP_SPD_VAR_SET, Speed_Ind); // Speed_Ind is a value of IAS I want AP will hold trigger_key_event (KEY_AP_AIRSPEED_ON , 1); }
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In Gmax I have animated a throttle stick, that moves from all the way back to all the way forward (keyframe 0 and keyframe 100). IN FSX, at idle the stick is midway and same on shutdown, it stays at midway. Else it will move all the way forward at full throttle and return to midway on decreasing or shutdown.Did I keyframe this wrong ?(PS: How can a craft be set to engines OFF when first loaded, instead of FSX's default of engines ON ?)
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