FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Hi All,I'm working on a Flightdirector for a mechanical ADI. The gauge and the FD bars works very good, however I have a small problem with the "Off" position of the bars. The off position of the bars is given with the "max" value of the code:(A:Autopilot flight director active, bool) if{ (A:Autopilot flight director bank, degrees) (A:Attitude indicator bank degrees, degrees) - /-/ } els{ 20 }When the FD is switched off the bar move smoothly to it's off position "20" which is outside the visible Attitude area. I've realized this with an own mask image for the bars and it works very good. Unfortunately the FD bar use this max value of 20 also when the FD is switched on (in…
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I am looking for a good graphic designer who would be able to design an Airbus A330 panel for me. If possible, I would like to have a panel with a 3D look, better than the "flat" graphics I have now. I need graphics for the main panel, the overhoead panel and the pedestal console.This is for a payware project, so money can be expected for this work.
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Those who know anything about .asm files, please looks atthe begining lines below and tell me something about thetextures...; Final Status: 29576 polys; Alpha Status: 0 polys; Light Status: 0 polys; Library Status: 0 polys;; Start Time: 01/05/04 21:57:47; Stop Time : 01/05/04 21:58:43;; Modeling units = 1024.0000; Radius = 4.4344; Radius in meters = 4.4344; Radius in modeling units = 4541;WeedhopperSS_top label BGLCODE BGL_BEGIN 0800h ; version = 8.00 TEXTURE_LIST_BEGIN TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 2.876533, "MAIN_T.BMP" ; 0 TEXTURE_DEF TEXTURE_AIRCRAFT , <255,255,255,255>, 0.878900, "PILOT_T.BMP" ; 1 TEX…
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Hi AllWhat programs do you each use to design and/or build panelsIs there one program that sticks out as the best?ThanksFaxCap
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My gmax plane model's elevator motion is being inverted by FS9.That is, when the joystick is pushed forward, the elevator movesup, but the result is that the plane pitches down as desired.How do I invert the automatic animtion generated by FS in thisregard?Next, I've keyframed the steering of a nose wheel gear in gmaxper a tutorial which said to use keyframe 100 with the gear at0 deg. and 360 degrees (rotated to the right) at key 200.How is this animation triggered/accessed in FS9? I don't seeany such action when the plane is on the ground and the stickis pushed left or right. The plane does turn, albeit VERYslowly even though the center gear contact point in theaircraf…
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I just discovered that all three wheels of my triclycle gear areturning the opposite direction of travel! HUH??!The plane is properly oriented looking down the runway so I knowit's not flipped on the Y axis during export since the model ingmax is facing +Y with +Z being up. That is, the prop is in +Yterritory and the tail is in -Y.I seen nothing in the configs to change tire rotation.Any ideas, cuz I KNOW someone is much smarter than me re. such?
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I read some threads months back about a few people working on new Gmax L-1011's, like FFX and of course the Pilot's one, but haven't seen a peep about them since summer. Are they still on the books?MickeyKLAS
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Hi Folks,Anyone knows how to make the FS9 kneeboard bigger in size?Thanks,Nick
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Hey all,I'm wondering if you guys are using MS's SDK, or if you use GNU tools. In particular, I'm really wanting to use gcc and Dev-C++ (which can do C). But, I'm having a bit of a problem setting up to make the sample makefile.Could you tell me what you did/use to make the makefile MS provided in the samples? I tried just modifying it for GNU stuff, but actually am having a hard time as even though it finds windows.h, it reports missing excpt.h (even though I copied it to the source directory).Anyway, any light you can shed is appreciated.Stick
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Hi,Just started compiling gauges using VC++, since even with the DragonFight info, I was unable to get it to work with Dev-C++ and gcc, my normal compiler.I have managed to learn enough with that info and the SDK to finally sucessfully compile the sample gauges.Now, I am trying to do something simple, namely send a pointer to custom tooltip text like this://///////////////////////////////////////////////////////////////////////////// Custom tooltipchar *hobbs_tooltip = "Hobbs Hour Meter 1500-S";MOUSE_BEGIN( hobbs_mouse_rect, hobbs_tooltip, 0, 0 )MOUSE_END/////////////Compiling gives me these 2 errors: - error C2099: initializer is not a constant - warning C4047: 'initia…
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Not sure what to actually call the effect, but with a lightweight(460 pound) craft sitting on tricycle gear, the plane wants topitch back and forth when power is applied or landing and applyingbrakes... to the point of the wheels dipping below ground.Is there a way to reduce the "springiness" of the gear other thanthe contact points? I've tried reducing compression ratios, staticcompression distance, and damping to no avail and if set too low,the plane will start wildly bucking and bouncing around, jumpingup off the ground, etc.In other words, is there a way to make the gear rock solid stiffso that it doesn't become a rodeo horse?
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What param do I need to tweek in order to neutralize a leftyaw tendancy while in level cruise?The digital joystick is calibrated and when left alone (sitting stillon my desk) with the plane trimmed for pitch, it flies in a big widecircle.
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Hello,A new payware project is looking for people experienced in panel design and gauge coding for MSFS. Please contact me @ [email protected] or [email protected] if you are interested. Thank-You
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Hi,As some of you might know, the Captainsim F104 has a nasty bug with the FD's that enable it to easily hit M2.2 @ sea level(about 2X as fast as is correct). Unfortunatly, Cs appears to have abondoned all efforts to provide customer support for this issue and thus I have been messing with the .cfg to try to fix this to no avail. I have tried messing with the thrust and engine peramaters, but this results in an inability to hit top speed @ altitude. does anyone here know what areas i would need to play around with to correct this?thanks,David
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I've posted this on the gmaxsuport forum... no response, soanyone with gmax experience, this one's for you!I've imported an OBJ (wavefront) file into gmax 1.2 that was madeand UV mapped in Lightwave. The OBJ export retained the UV mappingso all I had to do was find and apply the bitmaps to the existingmaterials. no problem. With all viewports in smooth = highlight mode, the model displaysas faceted, so I select all faces and select smoothing group 1 andset smoothing to 60 degrees. The object is still faceted.I draw a primitive sphere next to the imported object and itshows as smooth shaded.Next I try adding a smooth modifier to the stack and set it toauto smooth 90 de…
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whats the verdict? Want to start a pool on when the 'real' SDKs will appear? I'll set the over/under at 1 month.joe
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Please help,I repainted a 737-800 (FFS), however I believe that I have problem with the alpha channel, since the aircraft looks fuzzy and ugly once in the MSFS!!Thanks,Alex
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Hey Don,Sorry this likely won't be of much help, but I have been experiencing some of the same issues with one of my project aircraft I'm porting to FS9. It happens to certain parts in the VC and exterior model. In the exterior model, it happens when viewing from a near vertical (from above or below) viewpoint relative to the model. In the VC it happens when the aircraft is in a near vertical attitude (nose up or down). It is a bit random in occurence and I am having a hard time figuring out what is causing it. The strange thing is that these parts were in no way modified in the transition from FS8 to FS9, and it doesn't happen in FS8. The only similarity the affect…
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Hi gang,Suppose I wanted to use a transparent bmp in a panel, specifically a HUD. Is it possible in 2d cockpit?For instance, when the ATC window is activated, a transparent bmp is overlaid on the screen for the ATC text to be written against. I need a similar effect in my HUD.Anyone know if this is possible, and if so, how??Steve
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I'm working on A kc-10I will make the master tail available on this postIf you make modifactions to make it look better send it to me, my email is in my signature
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I put this in the MSFS Scenery Forum but thought the aircraft designers would benefit also.http://forums.avsim.net/dcboard.php?az=sho..._id=16847&page=W. Sieffert
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Hey all,Here's my problem. I want to assign engine sounds for a DC10. Engine 1 left, engine 2 center and engine 3 right. I have FSedit but the panning option there doesn't do it. What value do I add where to have engine 1 panned to the left, engine 3 to the right and engine 2 centered?Thanks!Torsten
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2 Questions, may have the same answer:How do you change nose wheel steering sensitivity parameters. Is there a value in the .air file? What's the preferred flight dynamics editing utility for FS9 nowadays?
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Hi, I've created a working Pushback gauge (.gau) format.I want to add some spice to it.I want the nose gear to break if you try to pushback with the parking break set.Any ideas on how I can get the nose gear to break? There doesn't seem to be any Events to handle this one, yet if you land to hard it seems the nose gear can break, so I guess it is possible.Thanks!
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Hi guys. I've come to the limits of my knowledge again. I'm trying to write an ADI that has a "runway symbol" on it. The runway symbol works like the LOC needle on an HSI, except that instead of showing 2.5 degrees on a LOCalizer approach, it shows 1.25 degrees left and right. The net effect is that you can fly more precisely down to minimums if you look at the runway symbol on the ADI as opposed to glancing down at the HSI. I was able to use the following code to shift the runway symbol left/right at a 1.25 degree ratio, but now I can't get it to go up and down. The up and down works as follows: above 200 feet (radio altimeter), the symbol is visible at the bottom…
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