The Prepar3d Forum
The Prepar3d Forum is a forum for Lockheed's Prepar3d simulation software. Quoting Lockheed Martin; "Prepar3D furthers the development of Microsoft® ESP™ while maintaining compatibility with Microsoft Flight Simulator X, allowing many thousands of add-ons to be used within Prepar3D." This forum is for general user-to-user discussions. Official support for this product can be obtained at Lockheed Martin. Website - https://www.prepar3d.com/
27708 topics in this forum
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This is from their Facebook page. Since some people don't use Facebook I will just copy and paste the message here. ***Update on P3D development*** We have had a lot of users asking lately about development of sceneries for P3D. So we will get straight to the point, there will be no more P3D products, *until* a new major update is released by LM with a better graphics engine. The main points for our decsion are: 1) There is not enough profit in P3D products compared to MSFS. MSFS sceneries can be developed faster, with more features, meaning we can release more sceneries than previously with P3D. Plus with MSFS having a Marketplace, …
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- 81 replies
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iam trying out Process lasso, can someone tell me if it needs to be active when iam running p3d ?
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- 2 replies
- 696 views
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I have a question. If I have set the function AdaptiveSimGroupEnable = True in P3D 5.3 My SIM usually crashes while flying. If I set AdaptiveSimGroupEnable = False it works. Is this function important or can it be left off In Version 5.2 HF1 it work perfect for me Thanks Frank
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- 4 replies
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Hi Guys. I recall reading in the past they said they were going to be updating this scenery since a new terminal is now open. Do we know a timeline on this and also will this be for P3D, or just msfs? thanks
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Hello all, I have a question regarding the gauge from Doug Dawson: dsd_p3d_battery_charger_x64.dll I would like to create a 2D popup window to recharge my batteries on mouse-click ! The description says the following: --- Panel.cfg syntax: gauge41=dsd_p3d_battery_charger_x64!charger, 552,559,50,24 The gauge can also be controlled by means of the L:Variable (L:BatteryCharger, bool) You will still need to install the 'charger' gauge element, but if you are using your own XML front end, you will be able to get away with something like: gauge41=dsd_battery_charger!charger, 0,0,1,1 There are also a couple of battery voltage display elemen…
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- 4 replies
- 871 views
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Has anyone else noticed that the jetway animation no longer works in v5.3? Ever since I updated from v5.2, the jetways no longer move to the aircraft doors, neither AI or user aircraft. BTW, the aircraft all have good cfg file Exit coordinates and the jetways worked fine in v5.2. Dave
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Hi, Just to let you know, HiFi Simulation Technologies have updated their latest public release beta to V 8016. Just downloaded it now but haven't used it yet.
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- 17 replies
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just switched on Volumetric clouds to troubleshoot ( iam getting a stutter issue using legacy SF in V5.3), and is it just me but the moon looks HUUUGE ! lol
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- 4 replies
- 799 views
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My P3Dv4 Scenery Library has the above title listed but the check mark is greyed out. There are several other titles that also have the check mark greyed out. Would appreciate comments as to why. Thanks
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- 1 reply
- 441 views
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All in the title...Just received this morning by email. "VRS Introduces TacPack and Superbug v1.6! Upgrades Now Available for P3D v4 Customers TacPack and Superbug support has finally arrived for P3D v5 with version support covering v5.0.31.35253 through v5.3.12.28072. The move from P3D v4 (DX11) to v5 (DX12) was a tough one. As many of you already know, the TacPack uses a number of hooks in order to provide its magic. These hooks are very sensitive, need to be done in assembly, and break if the executable changes in any way (e.g. 5.2 to 5.3). In addition, and constituting the bulk of the work, DX12 support for TacPack features like FLIR, A/G Radar, and full s…
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I had Earth Simulations Isle of Man scenery working very well with P3Dv4.5 before I decided to uninstall everything and take a break from flight simulation. Now that I am back up and running, I am struggling to get ES Isle of Man autogen to display at all. The autogen in ES Guernsey seems to be working just fine, so I am somewhat puzzled. Can someone (maybe Kevin Firth) let me know the correct order for the scenery.cfg entries, although I am not convinced that this is the source of the problem.
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- 6 replies
- 671 views
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** COPY OF THREAD STARTED IN THE P3Dv4 COMPATIBILITY SECTION OF THE ORBX FORUM ** I have just noticed today that there is an issue when ORBx TrueEarth GB North and Earth Simulations Isle of Man are both enabled in P3Dv4.5HF2 (the version that I have installed on my PC). In short, all of the ES autogen on the Isle of Man is missing when both of these regions are active at the same time. This does not happen with GB Central or GB South. Through a system of trial and error, I have identified the source of the problem.... FTX_EU_!GBN_08_CUSTOM/Scenery/region_GBN_as_Z.bgl I have no idea how important this file is with respect to TrueEarth GB North, so I have ask…
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- 3 replies
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I had an issue with getting the second green light to come on in P3Dv5. Like a lot of us, we uninstall P3D or other sims occasionally when we have given up the ghost and use the heavy reinstall hammer for a fresh clean install. I'm sure that's what caused the problem for me at some point. I wanted to share this post from the NaturalPoint support forum in case it helps someone else: Happy Landings! Sal
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Hello, Orbx lights has suddenly stopped working in P3dv4.5 I opened orbx central the other day and it hasn’t worked since then. anyone have ideas on what’s happened?
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- 1 reply
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This flew under the radar here since v5 came out, but there are a couple of AI traffic control utilities that were released by Roland Foster (AIController). They are not SID/STAR controllers, but they do help keep AI traffic in check both on the ground and in the air. Folks at AIG seem to like them so far. https://library.avsim.net/search.php?SearchTerm=aiflow&CatID=root&Go=Search
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- 281 replies
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When Track Ir is paused I can move the eye position with Ctrl/Shift/Enter/Backspace but as soon as I unpause Track Ir it jumps back to its default position which is too far forward. In FSX I could just move the position with Track Ir active and it would stay there. How to I do this? Yes, I can move forward and hit the "Centre Track Ir" button but users of Track Ir will understand why this is not a practical solution. I need to be able to move the eyepoint and lock it.
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- 6 replies
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Hi guys, I know that there has been a thread debating the future of P3D already, but what about classics such as 707, 727, L-1011, Il-62? It has been clear from the responses in this forum that most serious aviation simmers are going to stick with P3D, as MSFS is a mess and catered for gamers, with most payware developers going after that rollercoaster as they need to make money. However, at some point this will come to an end as the MSFS hype might die later this year or two years later. Luckily we have great devs such as Leonardo SH with their MD-82/83/88, iFly 737 NG, FSL A320. However, the future looks grim for older classics as the majority of the user…
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- 50 replies
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P3Dv5 latest hotfix. The aircraft seem to have a box around them. This was on vatsim at EGLL. All the aircraft had this around them. Any ideas? Using AIG for model matching. https://imgur.com/iRtx01E
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- 2 replies
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Hi. I came across this information from Drzewiecki Design, who gave the actual percentage of its P3D customer base in their forum: This is the first time I have seen numbers shared by a major 3rd party developer on the percentage of users in their customer base. It would have been nice if Drzewiecki Design also shared the percentage of MSFS users and XP users but unfortunately, I did not see it in that thread. It would be nice if other 3rd party devs also shared their customer base makeup so we could compare it to Drzewiecki Design. Disclaimer: I don't own P3D (I own MSFS) - I am not here to antagonize the posters in this forum so if this post does tha…
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- 48 replies
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Am I the only one that ever flies this beauty? Okay, the VC graphics are very dated, but a lot work went into the ACARS and ONS.
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- 12 replies
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Hi, There are some mesh problems near Medellin (maybe more) I discovered. The Orbx south america mesh doesn´t resolve this. Any ideas ?
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- 2 replies
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Hello, I wonder if some more knowledgeable can shed some light on this. The specs are: Z490 Taichi - i9 -11900K no OC - Nvidia 3080 Ti - 16 Gb DDR4 4400 Mhz I play 5.3 with Volanta, ChasePlane and ActiveSky P3D running on the PC. vPilot runs in host mode. My laptop has it as remote with voice. I have very little knowledge of Affinity Masking. According to some forum posts that mentioned to mask logical processors 0, 1 and 2, I tried the following setting: [JobScheduler] AffinityMask=1048575 P3DCoreAffinityMask=1048533 MainThreadScheduler=0 RenderThreadScheduler=2 FrameWorkerThreadScheduler=4 However, with 5.2 and no masking, I had …
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- 2 replies
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