The Prepar3d Forum
The Prepar3d Forum is a forum for Lockheed's Prepar3d simulation software. Quoting Lockheed Martin; "Prepar3D furthers the development of Microsoft® ESP™ while maintaining compatibility with Microsoft Flight Simulator X, allowing many thousands of add-ons to be used within Prepar3D." This forum is for general user-to-user discussions. Official support for this product can be obtained at Lockheed Martin. Website - https://www.prepar3d.com/
27708 topics in this forum
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Sorry, I've been searching for it but haven't found it... figured I'd ask real quick. The config line that makes error logging. thanks.
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I tried doing a comparison with FTX Global and Vector installed. I loaded up my aircraft in P3D and started at PHKO on the Big Island of Hawaii during dawn/dusk/night and took notice of the night lighting, it looks very sparse compared to what I saw in FSX. I have the autogen sliders set all on max. Does anyone know why the night lighting in P3D with FTX Global is much sparser and doesn't look as good as it does in FSX under the same conditions? I also notice that the night light seem to turn on much later for dusk setting in P3D vs FSX. And the lights turn off much sooner when setting it to dawn. I like how the overall night lighting appears in FSX better and they se…
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After 5 attempts and an entire day of trying to download the new Vector I finally got it and installed it. Now in my FTX Central I have two FTX Global icons and am missing the hybrid box. Then I went to Faro in the Yukon Territory and found the Pelly River, a major river in the Yukon, is STILL missing. I'm 80 years old and just don't have enough time left on the planet to wait for Orbx to work things out I give up. Orbx is like a glamorous Las Vegas showgirl. Pretty to look at. Exciting to take out on a date, But too much aggravation. And can somebody tell me why it takes so long to download stuff from The Flightsim Store? This afternoon I went to…
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I noticed that with low(er) visibility (weather) I keep on seeing the silhouettes of mountains in the distance. This doesn't look realistic to me and it spoils the immersion a little. With lower visibility I shouldn't be seeing anything at all in the distance but somehow the line between the sky and the ground is always visible. I suppose there is nothing I can do about this?
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If anyone can assist me in telling what are the best settings to use for Vector as im getting blurries whenever flying. Fsx.cfg has been optimized using Bojote's tweak and Word Not Allowed's tweaks also. But im willing to tweak it again to help get rid of the blurries im getting.
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I've got FTX Global base pack. I've got a mesh package (the other guy's). The initial release of Vector came with the requisite complaints so I've been sitting on the fence. But now that 1.1 is out, I'm trying to decide if I should take the plunge or go with the old school. I specifically want to improve my FSX experience in Europe. So simply, would my money best be spent on Vector or UTX Europe?
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Hi, I live in the UK and it's rained a fair bit lately. Does anyone know of a better rain texture/effect for P3D as the standard issue is so un-realistic? Thanks in advance. Phil
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I am sure this has been asked and answered many times but vent find any of those so here goes. I am an avid flight simmer looking to do fresh install of fsx want to make move to prepare3d but have a couple questions. Do I really need the pro version and if I would get other will that not run pmdg when it comes out? Thanks Scott
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The last two set of nVidia drivers (334.67Beta and 334.89WHQL) have broken terrain shadows for me, and wonder if some kind soul could test to see if the same occurs :smile: It seems to relate to the flag 'Terrain Receive Shadows' being ticked and makes no difference if any other flag is ticked or not. I've also tested other display settings, which make no difference. The issue manifests in dark blocks surrounding the aircraft, that move depending on the viewpoint. If it is an issue with the driver I would like to report it to nV and LM in the hope it can be fixed... If not then I want to know why these two drivers are affecting my system and v2.1... 332.50 and 33…
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Hi Guys I currently have FTX GLOBAL running in conjunction with UTX Europe. My understanding is that FTX Vector is a direct replacement/competitor for UTX, with the difference that it covers the entire world and not just a specific region. Now, the question is, considering as I fly almost entirely in Europe, is there any point me getting FTX Vector, or is my UTX Europe doing the same job? Or is it worth getting both and running alongside each other (is this even possible) so that when I do venture outside of Europe, I have a better environment? I guess the question is does FTX Vector do anything WITHIN EUROPE that my existing UTX Europe doesn't do? …
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After installing FSDT FLAX I noticed that under the performance tab in windows task manger P3DV2.1 core usage changed. It went from not using the first core and using only the last 3 cores to using all of the cores. I am also now getting significant stutters! Checking the Prepar3D.cfg I see that [JOBSCHEDULER] AffinityMask=255 has been added. It seem that if you don't want the AffinityMask line in the prepar3D.cfg file you stuck with it if you use FSDT addons. Any ideas?
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I have decided that it is time to permanently remove FSX from my system and put P3DV2.1 on the its dedicated SSD. I don't want to do a complete reinstall of the whole operating system because I spent a long time setting it up following NickN's FSX Bible and it has been well maintained. Is there a guide for completely removing FSX from a system and all its addons and registry entries that doesn't include a complete re-install of the operating system? I want to make sure that there is nothing left over that could potentially contaminate P3DV2. any advise much appreciated.
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Look for this and other Mexican airports for P3D here: www.simscenex.com ORBX Global and Vector compatible! Cheers!
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It seems to only happen after I install FTX Global. When I startup FSX, it presents the FSX splash screen but these errors with the scenery.cfg files (Areas 118, 119,120, etc) missing. I'm not sure how to remedy this. I found the file which contains those references but unsure how to resolve this. There are no other addons. Just FSX with SDK, SP 1 & 2.
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For some reason I stopped getting E-mail notifications to post in various AVsim forum areas (like P3D, PMDG etc forums). I tried getting into Help Support Staff to ask ... but I get a message screen saying I need to register ??? Another time a message said I need to sign in ... but I was already signed in. Maybe a staff member could check?
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I am ready to buy a weather program for P3D v2.1 and was wondering if there are any comments or comparisons between OPUS and FS Global Real Weather, which was recently released? Thanks, Howard
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I thought I'd share my current project with you guys to both share my excitement and to also perhaps get some input from others of you who have ventured down the same path. I've decided to fulfill my lifelong dream of building my own home cockpit. I'm not going off of any plans whatsoever, this has been the product of years of looking at other folk's simulation setups and months of talking over designs with a friend of mine who's lending me a hand in the construction of this. I like going the "no plan" route because it gives me the opportunity to customize the thing to exactly what I am desiring. So, here' goes. Our first decision was that this thing neede…
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I'm pondering buying Vector 1.1, but not buying the Pilots Global FTX mesh. So I'd be using the default mesh. What issues (if any) can I expect to see? (I am using FTX Global Base).
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There is a topic in this forum* that discusses CPU parking, and it has been locked. In that thread, there is a link to a post that ostensibly discusses why CPU parking is a bad idea. When you go to that link, the text for that post is missing - the title is there, but the actual text is missing. Could I please ask whoever provided that link to please explain why disabling CPU parking is a bad idea? It's getting a lot of attention in other games, and appears to be successful and witjhout risks (though I could be wrong). FYI, I'm an electrical engineer whith 30 years experience in designing motherboards for Intel processors. The concept seems sound to me but, if…
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Has anyone tested this?
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Currently I have all my ST LC's sandwiched between the UTX Urban and Vegetation Layers... This being said, where do I add FTX Vector so that UTX has higher priority in UTX covered areas and FTX Vector overlays over ST vector data with the ST landclass data active outside of UTX Covered areas? I know; confusing...! Thanks!
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Hello from Greece unfortunatly i am geting the following error msg during update. Could not write value Complete to key\Products\A8FF3B2933C3CFE458D0FC925E24299D\Features. System error . Verify that you have ... i try even to uninstall completely the v2 version but the above mentioned error displaye even during uninstalation. all the above actions prformed under admin authoraistaion. please send your coments. Thanks in advnece paschalis
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I've been chasing an issue today- uninstalled v2.0, downloaded the complete v2.1, went to install v2.1 on E: where I have 60GB space free. The last thing I expected to see was an error in the installation saying I was "out of disk space". I've been looking on the LM forum and think I have figured this out. P3Dv2.1 appears to unpack files on C:, to a new folder C:\Package, then install onto the drive chosen at the start of the installation. I don't have a lot of space on C: (I'm working to resolve this), but have figured out the lack of disk space is actually referring to C: (which I understand is not selectable in the installer, the files are always unpacked to C:…
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From the LM-forum, posted by Beau: "We found the main cause of vegetation-related OOMs. While technically not leaking, the 1k tiles aren't being removed aggressively enough. They get removed when the scenery region that owns them is removed which essentially means that they might stick around in memory as long as a distance landmark building would. We are working to fix this issue." Sounds like very good news to me!