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The X-Plane General Discussions Forum

General discussions focusing on the X-Plane Simulator. Help and user to user guidance on this simulator is available here. If you are an X-Plane user, please contribute to this unofficial support forum for X-Plane.

  1. Started by tonywob,

    In order to keep the tips & tricks section useful, the sub-forum has now been made readonly. Any posts and guides created here which prove useful will be moved to this section and will be set as readonly/locked to keep them on-topic. Hopefully, our X-Plane forum will become more useful by making use of the other areas instead of using the "General Discussions" area as a single forum. If you would like to post or update any topics in the tips & tricks section then please let a moderator know.

    • 0 replies
    • 3.5k views
  2. Started by pilot83,

    Looks like some info about xEnviro next update, "the new update will have particle system for cloud formation". https://www.facebook.com/BlueSkyStarSimulations/

    • 4 replies
    • 1.7k views
  3. Started by Jackflyer,

    Just downloaded xplane 11 demo for the first time - had some initial problems so I checked your forums for recent posts and read (or rather scanned) the manual. I would like advice on the following 1.In the demo (using the Cessna) I tried the various view options using the keys. I could go left,right, up,down, in and out ---- change from inside to outside using the shift + numeric keys etc. My problem is when using the comma and period key to zoom back I obviously hit the pilot's seat and and all the instruments are blocked by my view of the seat back!! In fsx I can control this view by changing the zoom percentage using ezdoc e.g. 70% or 40% how do you do the e…

    • 3 replies
    • 1k views
  4. Started by RichieFly,

    I really like X-plane 11 on several levels. The thing that's holding me back is weather, or more simply put, the lack of real-time weather. Do you folks here at the X-Plane forums think we'll ever have a product for X-Plane that's comparable to Activesky? A couple of days ago I made a flight from Buffalo to Boston during the spring storm using AS16. It was intense; I had heavy snow, changing winds, sleet and a low VFR approach. All I had to do was turn on AS16 and fly the route. I, speaking for myself, cannot do without this aspect of sim flying. Thoughts?

    • 17 replies
    • 3.1k views
  5. Started by jt8d9a,

    Freeware preferred. 3D-cockpit not necessary. The Skunk Project the only one? Thanks in advance!

    • 8 replies
    • 2.2k views
  6. Started by Stoli151,

    After years of fsx and now P3D, trying the X-Plane 11 demo has converted me. After years of slapping a $20 or $30 band-aid on fsx or fsx-se or P3D in the form of add-ons for various reasons, I can finally say I've found a sim that may have broke the vicious cycle. I have always been unsatisfied with fsx performance and the flying on rails feeling. The little stutter here or there, the way the aircraft behave, especially the default ones and the night lighting have always bugged me. Don't get me wrong I love it for what it was but I need to move on. XP 11 finally has moved me. I went ahead and purchased it yesterday. The way the aircraft react as if they're in …

    • 10 replies
    • 3.2k views
  7. Started by Pastaiolo,

    Hello guys! I assume this has something to do with the scenery_packs.ini and me messing with it. What happens on my XP10 is that the aircraft is under the runway, which seems to be hovering few meters above the "physical" ground. I made two screenshots to show it better, the airport is LIRQ but i found it on other airports so i am pretty sure the issue is in my copy and my addons somewhere Here follows my scenery_packs.ini in case you can spot something terribly wrong with it. And thank you! I 1000 version SCENERY SCENERY_PACK Custom Scenery/LGMK tdg/ SCENERY_PACK Custom Scenery/LIRP tdg/ SCENERY_PACK Custom Scenery/AEHD_Ramps/ SCENERY_PA…

    • 6 replies
    • 1.3k views
  8. Started by RJC68,

    I came across this video regarding a piece of free software called Process Lasso. It looks very interesting and I want to give it a try, Not sure how it will work with my i5 3570K which only has 4 physical cores and no hyperthreading. Has anyone tried moving X-Plane to cores 2,3,& 4 while leaving all other processes on core 1 on a similar processor? I'll hopefully get a chance to experiment this weekend.

    • 11 replies
    • 7.8k views
  9. As title. Any help would be much appreciated. For example: Stansted UK. I have no parked aircraft, vehicles etc. just a runway and a few buildings, yet this is listed as a Aerosoft airport, how do I get them to show? I do have show static aircraft ticked. After almost 30 years of flight simming, (currently P3D v3+Orbx etc.) I thought I would give X plane 11 a look, but so far not achieving much. I know there are lots of airports to download but I was expecting something better for Europe as a basic install. What am I missing? Copy of my scenery_packs ini file I 1000 Version SCENERY SCENERY_PACK Custom Scenery/AEHD_Ramps/ SCENERY_PACK…

    • 13 replies
    • 7.8k views
  10. Started by Bobsk8,

    Decided to try the XP 11 demo and I changed something in the settings, and now the sim is displaying on my small side monitor instead of the main monitor, and I cannot get it to back to the main monitor. Everytime I start XP 11, it starts on the small monitor now. Also in the drop down window gor graphics settings I see no selection for windowed mode either. About ready to give up on this.

    • 2 replies
    • 1.1k views
  11. Ben just posted on the dev blog about what they're working on in the final betas. Also, new Beta 16 due next Monday or Tuesday: Trying to Solve Three Things at Once.

    • 1 reply
    • 751 views
  12. Recently reading on a post about some custom cloud reworks, for xEnviro, I decided to try them out. As always, comments are of a personal nature. In running with them, I found less detail, and a more smooth 'homogeneous' to them. I shut down XP11, went back and replaced the custom clouds with the original xEnviro v1.06 Cloud.bmp texture file....loaded back up my flight out of Moncton, NB, and once more saw varied texture, and a much more pleasing experience. Taught me a lesson, ...sometimes 'more' is actually, 'less'. Each to their own, but I think the original xEnviro v1.6 cloud pack, is the best out there...totally real in appearance, and not looking like daubs of y…

    • 21 replies
    • 3.6k views
  13. Started by Kuragiman,

    So I have run about 200 tiles so far and this is the ONLY tile I've seen this on so far. This is hovering over Dallas/Fort Worth International. The good tile in the distance is the eastern Dallas side tile. The tile sunk in is the Fort Worth side tile. How did this happen? Is this because there was no .HGT height data for Orth4XP to work with so it just made the tile at Sea Level? How do I fix this? This is a MEGA eyesore on otherwise gorgeous looking ZL16 ortho scenery.

    • 1 reply
    • 1.1k views
  14. Started by Desaix,

    Glad to read that LatinVFR teams up with Icarus to port San Diego to XP http://forums.x-plane.org/index.php?/forums/topic/112824-san-diego-international-ksan-icarus-simulations-latinvfr/#comment-1125966 I think this is the way to do, take an already skilled developer in XP and convert the scenery adding Xp features like the amazing lights. Never understood why 29Palms or Taxi2gate or Aerosoft (apart from small 29Palms airport) do not follow the same path, maybe they think that conversion tools does not make profitable a direct conversion by them, but after spending 3 weeks to have a good conversion I'd be more than glad to pay some 20 euro for the same or even…

    • 16 replies
    • 3.3k views
  15. Started by jt8d9a,

    I did install the LESO scenery and i think i have all libraries, which are needed. But i get a scenery load error. In the log file there is a failure by loading of "prefab/gnd_fse_grass.pol". Does anybody know where this file belongs to? Thanks in advance! EDIT: Poblem solved by installing the library from this scenery: http://forums.x-plane.org/index.php?/files/file/27582-prefab-scenery-for-25000-airports-with-exclusions/

    • 0 replies
    • 639 views
  16. Ever since switching to pb15 the JARDesign tug master deluxe plug-in now pushes you back like a drunken monkey on crack, swirving back and forth and making my aircraft jitter. Once you tell it to stop pushing and it let's your plane go your plane slides sideways for a good 20 feet before coming to rest again. Anyone else experience the wonky pushback happening now with Tug Master?

    • 0 replies
    • 2.4k views
  17. Started by Paul_,

    Hi everyone I am trying to download Xplane 10 which I have a product code for .. but the for the life of me I cannot find it on their website ..... It just directs me to Xplane 11 which I do not want Any ideas and a possible link please Cheers Paul

    • 9 replies
    • 1.2k views
  18. Started by Paraffin,

    I've been trying to avoid too many tweaks to the vanilla XP11 betas, but the haze is finally getting to me. I just finished a FSEconomy flight in pb15 set to clear skies at noon and 25 mile visibility, and I had trouble picking up a small airstrip through the haze until I was just 8 miles away. It's ridiculous... it looks like there is a huge forest fire nearby, filling the air with smoke. And yes, as an ex commercial aerial photographer I know some haze is always in the air, but not like this. The haze seems to be even thicker in the last couple of betas, but maybe I'm imagining it. The visibility slider in the weather menu should clear the air, at least in the imm…

    • 18 replies
    • 6.6k views
  19. Started by Paraffin,

    Installing now, no release notes yet. Edit to add: It loads okay on my system but that's as far as I got, no time to test it tonight.

    • 92 replies
    • 12.7k views
  20. I wonder when xEnviro 1.7 will show its face.... v1.6 seems long in the tooth, for how the dev's were implementing features and polishing, upto 1.6

    • 5 replies
    • 1.1k views
  21. Started by pegruder,

    So I've dealt with this for a long time and finally decided maybe I should give this a post and see what others have to say. In both XP10 and 11 I seem to have jittery or noisy controls, Mostly throttle, spoilers and flaps. Yoke and rudder seem fine. The Yoke and rudder are Saitek and the the throttle quadrant is Goflight. P3D doesn't seem to have this issue as far as I can tell, only XP sims. If I leave the flaps/spoilers/throttles alone, they kind of jump around in place, not enough to disturb flight, but enough to become an annoyance. For instance it gets quite annoying in the JAR A320 as the FO occasionally goes in to a loop o "Flaps 1, Flaps 0, Flaps 1, Flaps 0…

    • 0 replies
    • 657 views
  22. Started by CaptCWGAllen,

    I tried out Better Sky with pb15 - looks good. Have removed X Enviro just so that the install is clean. Short video below. Parts are a bit stuttery as I had XP on pause in the background, replay mode on and Fraps running which overloaded the systems somewhat. But I think it gives a good example. I really like the result. The cloud settings were 2 layers of scattered cumulus and one layer of cirrus. I like having control back of my flying conditions. Have put link to Better Sky below. cheers Peter http://forums.x-plane.org/index.php?/forums/topic/115476-xp-11-better-sky-released/

    • 10 replies
    • 3.4k views
  23. Started by warbirds,

    Is there any advantage to buying this from Steam? X10 Steam versions did not get the small updates but I think that has changed.

    • 8 replies
    • 1k views
  24. Started by warbirds,

    What does the Honolulu Int airport look like in the stock x11? Also are there anymore airports, stock, like the demo one with all the vehicles moving and service trucks attending to your plane?

    • 10 replies
    • 1.4k views
  25. Started by x-plane 123,

    Looking forward to hearing how it is. I would especially like to hear about the new clouds. Here are the release notes: Key Features & Improvements New clouds, with performance improvements for large monitors & HDR. Tire model tuning–huge thrust no longer required to start rolling. Dataref and plugin bugs fixed–plugins that don’t work need to file bugs ASAP! Additional Bug Fixes Correctly initialize arr/dep flags for default flow. Fixed the generic-tape instrument having a HUGE preview. XPD-6515 Quaternions auto-follow eulers when plugins run. XPD-7038 We now warn you when you’re about to leave the demo area. XPD-7…

    • 80 replies
    • 11.6k views

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