<?xml version="1.0"?>
<rss version="2.0"><channel><title>The X-Plane General Discussions Forum Latest Topics</title><link>https://dev.avsim.com/forums/forum/335-the-x-plane-general-discussions-forum/</link><description>The X-Plane General Discussions Forum Latest Topics</description><language>en</language><item><title>Underwhelmed by Auto Ortho</title><link>https://dev.avsim.com/forums/topic/694293-underwhelmed-by-auto-ortho/</link><description><![CDATA[<p>
	Having just spent most of the last 4 days getting any sim to work to my satisfaction on my hardware, I've arrived at XP 11 running in Win 10 on an iMac with the Radeon Pro 570 X GPU. I am very happy with the performance of XP 11 , but I am disappointed with Auto Ortho. The main problem is: I don't know what I was supposed to experience. What is it really supposed to look like? The next problem is: I predominantly fly VFR and use the sim for rehearsing my real world flights in regional Victoria, Australia, so I need reasonably accurate terrain, roads, railways, power lines, buildings, airports and buildings for a reasonably accurate experience. Also I like to add in my own VFR reporting points and landmarks. What is the best answer, or isn't there one? 
</p>

<p>
	I've read through a long post on visuals and I saw lots of acronyms that I don't understand, and I saw references to Orbx True Earth, FENIX, SimHeaven and DCS. Will any of these do what I need? I'd appreciate any advice on these before I spend days and days installing each only to find that they don't deliver.
</p>

<p>
	Thanks in advance
</p>

<p>
	 
</p>

<p>
	Foggy
</p>
]]></description><guid isPermaLink="false">694293</guid><pubDate>Fri, 24 Apr 2026 01:57:12 +0000</pubDate></item><item><title>I created a new method to set a realistic haze in XP12</title><link>https://dev.avsim.com/forums/topic/693969-i-created-a-new-method-to-set-a-realistic-haze-in-xp12/</link><description><![CDATA[<p>
	<strong><a href="https://forums.x-plane.org/files/file/99665-autohaze/" rel="external nofollow">AutoHaze — Real-World Atmospheric Haze Correction for X-Plane 12</a></strong>
</p>

<div>
	<div>
		<div>
			<div>
				<div>
					<div>
						<p>
							<em>Requires: FlyWithLua NG | X-Plane 12 | Free API keys for Live mode</em>
						</p>

						<hr />
						<p>
							<strong>The Problem</strong>
						</p>

						<p>
							X-Plane 12's atmospheric scattering system bases its haze levels on METAR visibility data. The trouble is that METARs cap visibility at 9,999 metres (metric) or 10SM (US). These values mean "visibility is at least this far", not that visibility is genuinely limited. X-Plane reads these caps literally and sets turbidity (haze) accordingly, resulting in a permanently hazy sky even on clear days. This is a known limitation of the METAR format, not a bug Laminar can easily fix.
						</p>

						<p>
							AutoHaze corrects this by directly overriding the three private scattering datarefs that control how the atmosphere looks:
						</p>

						<ul>
							<li>
								<code>override_turbidity_t</code> — haze density
							</li>
							<li>
								<code>single_rat</code> — single scattering (sun-side glare)
							</li>
							<li>
								<code>multi_rat</code> — multi scattering (ambient sky colour)
							</li>
						</ul>

						<hr />
						<p>
							<strong>Four Modes</strong>
						</p>

						<p>
							<strong>Manual</strong> — Full slider control over all three values. Two checkboxes link single and multi to turbidity automatically, scaling glare and sky colour naturally as haze changes.
						</p>

						<p>
							<strong>Random</strong> — Turbidity wanders randomly between 120 and 300, changing by ±20% every 2–5 minutes with smooth gradual transitions. Single/multi follow along if auto is ticked. Useful when you want natural-feeling variation without any internet connection.
						</p>

						<p>
							<strong>Real</strong> — Reads X-Plane's own weather datarefs every 60 seconds (humidity, dew point spread, wind speed, precipitation, visibility) and calculates a turbidity value from them. Better than Manual but still limited by the METAR cap on clear days.
						</p>

						<p>
							<strong>Live</strong> — The main event. Queries real-world weather and atmospheric data every 5 minutes based on your aircraft's actual lat/lon position:
						</p>

						<ul>
							<li>
								<strong>VisualCrossing</strong> (primary, requires free API key) — provides visibility, humidity, dew point, wind and precipitation <em><strong>(these are not set by Autohaze, just read for the haze calculation)</strong></em>
							</li>
							<li>
								<strong>OpenWeatherMap</strong> (fallback, requires free API key) — same data if VC fails
							</li>
							<li>
								<strong>CAMS via Open-Meteo</strong> (optional checkbox, completely free, no key needed). Queries aerosol optical depth (AOD) from the Copernicus Atmosphere Monitoring Service model. AOD directly measures how much atmospheric particles scatter light — essentially the same physical quantity that X-Plane's turbidity represents. When enabled, CAMS provides the turbidity base and VC/OWM weather data is applied on top for humidity, precipitation and wind adjustments.
							</li>
						</ul>

						<hr />
						<p>
							<strong>Why CAMS Makes a Difference</strong>
						</p>

						<p>
							Standard weather APIs (including VisualCrossing and OWM) source visibility from METAR stations, which means they hit the same 10-mile / 10km cap as X-Plane. CAMS is different, it's a global atmospheric model that measures aerosol optical depth, which is not subject to the METAR cap and can reflect genuinely clear conditions (AOD 0.05 → ~78km equivalent visibility, versus the METAR maximum of ~16km).
						</p>

						<p>
							On a clear day over Southern California I was seeing turbidity values around 108–115 using CAMS, compared to 170+ without it. The sky looked noticeably more realistic.
						</p>

						<hr />
						<p>
							<strong>Smart Handback</strong>
						</p>

						<p>
							When visibility is genuinely below 9.5km (fog, rain, mist, low cloud), X-Plane's own weather engine already has real METAR data to work with and renders those conditions correctly. In this case AutoHaze gradually releases control of all three datarefs and hands everything back to X-Plane, so the two systems don't fight each other.
						</p>

						<hr />
						<p>
							<strong>Installation</strong>
						</p>

						<ol>
							<li>
								Install FlyWithLua NG if you haven't already
							</li>
							<li>
								Drop AutoHaze.lua into <code>X-Plane 12/Resources/plugins/FlyWithLua/Scripts/</code>
							</li>
							<li>
								For Live mode, sign up for free API keys:
								<ul>
									<li>
										VisualCrossing: <a href="https://www.visualcrossing.com/sign-up" rel="external nofollow">https://www.visualcrossing.com/sign-up</a>
									</li>
									<li>
										OpenWeatherMap: <a href="https://home.openweathermap.org/users/sign_up" rel="external nofollow">https://home.openweathermap.org/users/sign_up</a>
									</li>
								</ul>
							</li>
							<li>
								On first run, AutoHaze creates <code>AutoHaze-api-keys.txt</code> in the Scripts folder — open it and paste your keys in (line 1: VisualCrossing, line 2: OpenWeatherMap)
							</li>
							<li>
								Open the macro via Plugins → FlyWithLua → FlyWithLua Macros → AutoHaze Settings
							</li>
							<li>
								Press Live, tick Use CAMS aerosol data.
							</li>
							<li>
								Tick the checkboxes next to the Single and Multi sliders to enable automatic sky colour and glare scaling.
							</li>
						</ol>

						<hr />
						<p>
							<strong>Notes</strong>
						</p>

						<ul>
							<li>
								Live mode uses PowerShell for HTTP requests, no additional software needed on Windows 10+
							</li>
							<li>
								CAMS data updates every 6 hours; VC/OWM weather adjustments update every 5 minutes
							</li>
							<li>
								Single and multi auto mode scales sky colour and glare naturally with turbidity, recommended to leave ticked
							</li>
							<li>
								Transitions between turbidity values are always gradual, never instant, to avoid jarring visual changes
							</li>
						</ul>

						<p>
							Settings (including CAMS preference) are restored automatically on startup from the last manual save.
						</p>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">693969</guid><pubDate>Sat, 18 Apr 2026 19:16:43 +0000</pubDate></item><item><title>Switching from MS24</title><link>https://dev.avsim.com/forums/topic/692528-switching-from-ms24/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	First of all, I feel a little out of my depth on this sub forum. I’ve only ever used MS or P3D. Most recently MS24.
</p>

<p>
	As time goes on, I’d prefer realism over anything else. 
</p>

<p>
	1. Performance wise, is XP12 harder on my PC than 24? (13900k &amp; 4070Ti)
</p>

<p>
	2. Will my WinCtrl hardware just work? 
</p>

<p>
	3. Is buying scenery a thing for this sim or is it just a case of default and enjoy good fps?
</p>

<p>
	4. Do external things like ChasePlane exist?
</p>

<p>
	I really do apologise for my laziness in asking these questions, but, it would be really good to hear from people who have made the switch from one platform to another for realism reasons, and if it has actually been worth it and easy.
</p>

<p>
	Thank you, 
</p>

<p>
	Mike
</p>
]]></description><guid isPermaLink="false">692528</guid><pubDate>Thu, 26 Mar 2026 02:01:12 +0000</pubDate></item><item><title>FFB joystick beta is live! Windows 11 + Linux (MSFS/XP)</title><link>https://dev.avsim.com/forums/topic/694230-ffb-joystick-beta-is-live-windows-11-linux-msfsxp/</link><description><![CDATA[<p>
	<span> </span><br />
	Hi all,
</p>

<p>
	Follow-up to my earlier thread.
</p>
<iframe allowfullscreen="" data-embedauthorid="514648" data-embedcontent="" data-embedid="embed5343209627" style="height:215px;max-width:100%;" data-embed-src="https://dev.avsim.com/forums/topic/694083-beta-test-old-ffb-joystick-ffb-on-linux-xp12msfs2024/?do=embed"></iframe>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>The beta is open now -&gt; <a href="https://ffb-bridge.com" rel="external nofollow">https://ffb-bridge.com</a></strong></span>
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage" data-ratio="57.97" height="742" style="height:auto;" width="1280" data-src="https://i.postimg.cc/J4h5pKcw/image.png" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	Big change since last time: it also runs on <u><strong>Windows 11!</strong></u>
</p>

<p>
	I wrote in the original post that Microsoft had dropped FFB support on Win11, so the app was Linux-only. Turned out I was half right — the old HID-PID path is gone, but DirectInput still drives the stick fine. I ported the device layer, and FFB2 effects now work end-to-end on Windows 11 against both MSFS 2024 and X-Plane 12. So if you've got a Sidewinder FFB2 sitting in a drawer and a Windows gaming PC, you're good too.
</p>

<p>
	<strong>What's in the beta:</strong>
</p>

<ul>
	<li>
		MSFS 2024 + X-Plane 11/12, Linux + Windows 11.
	</li>
	<li>
		Force effects: centering spring (G-loaded, trim-shifted), airspeed-loaded pitch/roll, rate damping, AP back-drive (the stick physically flies the autopilot), stall / overspeed / Mach / spoiler buffets, turbulence overlay, runway rumble (scaled by surface — grass ≠ asphalt ≠ ice), gear/flap shudders, engine + reverse-thrust rumble, touchdown thump.
	</li>
	<li>
		Tuning UI with master gain + 13 per-effect sliders, per-aircraft profiles.
	</li>
	<li>
		Bench-test mode — every effect driven from sliders with no sim running, for dialling in the feel.
	</li>
	<li>
		A Doctor page that checks permissions / udev rules / SimConnect config / sim reachability and offers one-click fixes.
	</li>
</ul>

<p>
	<br />
	I've tested the Linux build on Ubuntu 24.04, Fedora 44, and CachyOS— works on any systemd distro (CachyOS, Pop!_OS, Arch, Mint, openSUSE, etc.). The udev rule install needs root once (polkit prompt on first run); after that everything is user-space.
</p>

<p>
	How to get it:  <a href="https://ffb-bridge.com" rel="external nofollow">https://ffb-bridge.com</a>. Drop your email, confirm, and you'll get one email with both downloads.  The Linux AppImage (~42 MB, self-contained, bundles .NET) and the Windows installer (~36 MB, Inno Setup, per-user, no UAC).
</p>

<p>
	I host the site and the mailserver and everything, no marketing lists. I just want to know who's using this, and to be able to contact you if needed.
</p>

<p>
	Feedback goes through <a href="https://ffb-bridge.com/feedback" rel="external nofollow">https://ffb-bridge.com/feedback</a><br />
	 
</p>

<p>
	The app's Diagnostics page has a one-click support-bundle export (log + Doctor snapshot + system info, zipped) that you can attach to the form. Nothing goes anywhere until you send it.
</p>

<p>
	<strong>FAQ refresh:</strong>
</p>

<ul>
	<li>
		Still free? Yes. Still a super niche product. If it somehow takes off maybe a future version with cloud saves / profile sharing gets a paid version — but this one is and will stay free.
	</li>
	<li>
		Source release? Still haven't decided. Beta is binary-only under a short beta testing licence.
	</li>
	<li>
		YOU ASKED FOR ROOT!! — only once, for the udev rule. Same story as before; the Doctor page handles it via polkit. If you'd rather write the rule yourself, the README explains how.
	</li>
	<li>
		AI SLOP!! — yes, AI-assisted. Yes, I read the code. Yes, I tested it. Feel free to ignore if that's a dealbreaker.
	</li>
	<li>
		Windows installer isn't signed  yet. SmartScreen will warn on first launch; click More info → Run anyway. Code signing is planned for 1.0.
	</li>
	<li>
		What about Windows 10? Should work! Give it a shot
	</li>
</ul>

<p>
	<br />
	Demo video from the original thread still holds up for the core feature set.  I'll probably record a fresh one that includes the Windows side once I've got a decent capture setup on that box. But for now you can see the older view, the app has been much improved since then though.
</p>

<p>
	<span><span style="color:rgb(6,95,212);"><a href="https://www.youtube.com/watch?v=r_ckI3A5xpw&amp;t=233s" rel="external nofollow">03:53</a></span><span style="color:rgb(19,19,19);"> Mock mode walk-through </span></span>
</p>

<p>
	Thanks for the early interest on the first thread <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://dev.avsim.com/profile/257741-jcomm/?do=hovercard" data-mentionid="257741" href="https://dev.avsim.com/profile/257741-jcomm/" rel="">@jcomm</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://dev.avsim.com/profile/130264-murmur/?do=hovercard" data-mentionid="130264" href="https://dev.avsim.com/profile/130264-murmur/" rel="">@Murmur</a>, <a contenteditable="false" data-ipshover="" data-ipshover-target="https://dev.avsim.com/profile/158280-bjoern/?do=hovercard" data-mentionid="158280" href="https://dev.avsim.com/profile/158280-bjoern/" rel="">@Bjoern</a></span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">694230</guid><pubDate>Thu, 23 Apr 2026 11:18:15 +0000</pubDate></item><item><title>Beta Test: Old FFB joystick (ffb on) Linux - XP12/MSFS2024</title><link>https://dev.avsim.com/forums/topic/694083-beta-test-old-ffb-joystick-ffb-on-linux-xp12msfs2024/</link><description><![CDATA[<p>
	<span> </span> 
</p>

<p>
	Hi all,
</p>

<p>
	I've been working on a side project for a while and want some feedback. <strong>(TLDR: Video Below)</strong>
</p>

<p>
	I wrote a small Linux program that makes a Microsoft Sidewinder Force Feedback 2 work again in modern flight sims. It reads flight state from MSFS 2024 (running under Proton) or X-Plane 11/12 (native Linux), and drives the stick's motors through the Linux kernel's evdev force-feedback interface. No plugin needed in either sim. It should also work for other old FFB joysticks, I just don't have any others to test. This is coded in C# (Dotnet 10) and Avalonia for the UI. 
</p>

<p>
	Have posted in the MSFS forums as well, but guessing more people run XP on Linux and it works great for XP 12. Havent' tested 11 yet, but should work.
</p>

<p>
	I'm about to open a small beta if there's any interest. I want to be sure the app doesn't fall over on hardware and distros I haven't touched. I've only tested on my own machine (CachyOS + KDE Plasma 6). If you fly on Linux (Fedora,<br />
	Ubuntu, Mint, Pop!_OS, openSUSE, Arch, anything with systemd) and you've got an FFB2 or even any other force feedback joysting sitting in a drawer, I'd really appreciate you trying it.
</p>

<p>
	If you're interested, leave a comment here and I'll come back to you with how to get it. It really makes flying XP 12 fun.. 
</p>

<p>
	<strong>FAQ</strong>
</p>

<p>
	1. Is this free -&gt; <u><strong>YES</strong></u>. The version I'm showing will be released as a totally free version. This is a super niche product.. if it takes off, I could perhaps build a version with cloud saves, profile sharing and other value added features, and maybe charge 5 bucks. but that's far away, and this version will be free. 
</p>

<p>
	2. Will the source be released -&gt; Maybe, haven't decided yet. 
</p>

<p>
	3. YOU ASKED FOR ROOT!! -&gt; Yes, many people are new to Linux. If you know what you're doing, just create that one file yourself and you don't need root. 
</p>

<p>
	4. AI SLOP!! -&gt;  Yes, I used Ai to help me build this. Yes, I tested it and read the code.. I do know some programming. Feel free to ignore this if you hate it.
</p>

<p>
	 
</p>

<p>
	<strong>Demo video covering Mock mode, MSFS 2024, and X-Plane 12: (it's not a polished marketing demo, just a quick demo)</strong>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Sidewinder Force Feedback 2 on Linux — MSFS 2024 + X-Plane 12" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/r_ckI3A5xpw?feature=oembed"></iframe>
	</div>
</div>

<p>
	<strong>Three screenshots:</strong><br />
	<img alt="Screenshot-20260421-034303.png" class="ipsImage" data-ratio="69.38" height="888" style="height:auto;" width="1280" data-src="https://i.postimg.cc/NjZ9NhXT/Screenshot-20260421-034303.png" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /><br />
	<img alt="Screenshot-20260421-034323.png" class="ipsImage" data-ratio="69.38" height="888" style="height:auto;" width="1280" data-src="https://i.postimg.cc/K8Ck9XTj/Screenshot-20260421-034323.png" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" /><br />
	<img alt="Screenshot-20260421-034457.png" class="ipsImage" data-ratio="69.38" height="888" style="height:auto;" width="1280" data-src="https://i.postimg.cc/d3StLdmG/Screenshot-20260421-034457.png" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" />t
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">694083</guid><pubDate>Tue, 21 Apr 2026 08:12:13 +0000</pubDate></item><item><title>X-Plane 10</title><link>https://dev.avsim.com/forums/topic/694182-x-plane-10/</link><description><![CDATA[<div>
	<p>
		I have been using FSX on Windows 7 and 10 since it was released in 2006(?). It was a great sim for what I used it for. Flying a Continental 757 out of KEWR. I had the game "tweaked" the way I wanted. Everything was great and enjoyable.
	</p>

	<p>
		However, I dumped Windows 7/10 and switched to using Linux Mint last month (and loving it!).
	</p>

	<p>
		I currently have 2 systems running Linux Mint 22.3.
	</p>

	<p>
		Here are the system specs...
	</p>

	<p>
		System 1 (2013).
	</p>

	<p>
		Motherboard: ASUS M4A87T AM3 AMD 870<br />
		CPU: AMD AthlonII X3 Triple-Core 3.3GHz<br />
		PSU: Enermax 500W<br />
		Memory: Kingston 8GB (2x 4GB) Value Ram DDR3 1333MHz<br />
		Video Card: ASUS ENGT430/DI/1GD3(LP) 1GB DDR3 1600MHz
	</p>

	<p>
		System 2 (2020).
	</p>

	<p>
		Motherboard: ASUS Prime H310M-E R2.0 Intel H310 Chipset, LGA 1151, HDMI<br />
		CPU: INTEL CORE i3-8350K 4-Core 4.0 GHz, LGA 1151, 91W TPD<br />
		PSU: EVGA 600 BQ, 80 PLUS Bronze 600W, Semi Modular, ATX<br />
		Memory: KINGSTON 16GB DDR4 2400Mhz, CL17 DIMM<br />
		Video Card: EVGA GeForce GT 1030, 1189 - 1430MHz, 2GB SDDR4
	</p>

	<p>
		I am think of downloading and trying X-Plane 10. Are these systems OK for running it? (I might have to turn the game settings down to low..)
	</p>

	<p>
		Thanks for your help. I will have more questions after I try to install it.
	</p>

	<p>
		Scott
	</p>

	<p>
		P.S.
	</p>

	<p>
		I tried to run the "demo" versions of XP 11 and 12. They installed but when I tried to run them, they just froze the computer and I had to re-boot. This is why I want to see if 10 will run on my system specs.
	</p>
</div>
]]></description><guid isPermaLink="false">694182</guid><pubDate>Wed, 22 Apr 2026 14:59:22 +0000</pubDate></item><item><title>Hotstart CL650 v1.9 available !</title><link>https://dev.avsim.com/forums/topic/694104-hotstart-cl650-v19-available/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Hot Start Challenger 650 v1.9 Released! | X-Plane 12" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/Zgoepq57BeU?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">694104</guid><pubDate>Tue, 21 Apr 2026 13:36:05 +0000</pubDate></item><item><title>FF 300 ER... Should I?</title><link>https://dev.avsim.com/forums/topic/694041-ff-300-er-should-i/</link><description><![CDATA[<p>
	Tell me if you got it...
</p>

<p>
	Is it worth the price?
</p>
]]></description><guid isPermaLink="false">694041</guid><pubDate>Mon, 20 Apr 2026 12:48:15 +0000</pubDate></item><item><title>XPlane.org - Our Woes continue</title><link>https://dev.avsim.com/forums/topic/681746-xplaneorg-our-woes-continue/</link><description><![CDATA[<p>
	Allegedly the Org has been upgrading its software platform - it is apparent now how - they are throttling downloads and searches. This is a real problem because many developers (most) use the Skunkcraft Updater which by design requires it to access the files stored not at the developer but at the org. My log texts tell me that repeated attempts to update files fail because the remote server (The Org) closes the connection on the updater - this has become a frequent occurrence and rendered a couple of my installations useless as the file updates remain incomplete. 
</p>

<p>
	I also noted that searches at the Org are repeatedly timeout and an error message is delivered to wait 20-secs+ before doing another search - which may be as simple a demand as going back to the original Org list of files not having conducted a search at all merely asked for a list of displayed files. I am finding it is easier to do a Google search for a file and then go to it that way rather than the Org search function which is a bust again I am sure what they are doing is not adding server capacity but limiting access or demand on their servers.
</p>

<p>
	Really time for an alternate website for XPlane stuff (Alas good sites like AVSIM and a couple of others have become almost moribund these days for XPlane stuff. Not sure if Laminars store will fix this or help out but the Org is just a source of frustration and annoyance these days. 
</p>
]]></description><guid isPermaLink="false">681746</guid><pubDate>Tue, 14 Oct 2025 22:27:49 +0000</pubDate></item><item><title>FlightSim Community Survey 2026: The Results Are In!</title><link>https://dev.avsim.com/forums/topic/694128-flightsim-community-survey-2026-the-results-are-in/</link><description><![CDATA[<p>
	The survey results are out, and I was very curious to see how the results for the top 2 sims (MSFS, Xplane) compared to last year. There were 42,000 responses.  It looks like things are stable for the most part. The major change being that MSFS 2024 usage is now double that of last year's usage.
</p>

<p>
	<a href="https://navigraph.com/blog/survey-2026" rel="external nofollow">https://navigraph.com/blog/survey-2026</a>
</p>

<p>
	primary sim usage vs last year:<br />
	Xplane - 13.9% to 13.6%<br />
	MSFS - 76.9%  to 77.3%<br />
	 
</p>

<p>
	<img alt="sim-platforms-1024x576.webp" class="ipsImage" data-ratio="56.25" height="576" style="height:auto;" width="1024" data-src="https://wp.navigraph.com/wp-content/uploads/2026/04/sim-platforms-1024x576.webp" src="https://dev.avsim.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">694128</guid><pubDate>Tue, 21 Apr 2026 17:08:13 +0000</pubDate></item><item><title>Flying the New Pacific 757 in Super Optimised X-Plane 12</title><link>https://dev.avsim.com/forums/topic/694047-flying-the-new-pacific-757-in-super-optimised-x-plane-12/</link><description><![CDATA[<p>
	<span style="font-size:16px;">Hi fellow simmers,</span>
</p>

<p>
	<span style="font-size:16px;">After my MSFS2024 installation became corrupt and needed fixing, I opened the latest X-Plane Update for a change and was amazed by how smooth its become!</span>
</p>

<p>
	<span style="font-size:16px;">I'm now running high settings and no lag - not even on the Felis 747 at 60FPS.</span>
</p>

<p>
	<span style="font-size:16px;">Today, I Joshua757 am getting back in the 757! I'm going to be flying the New Pacific Debut Route from KONT - KLAS in the 757, following Real ATA 757 Normal Proceedures.</span>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="STUNNING 757 Full Flight: Northern Pacific | FlightFactor X-Plane 12 Real Procedures" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/zsRBQOxFQLY?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">694047</guid><pubDate>Mon, 20 Apr 2026 15:25:21 +0000</pubDate></item><item><title>RC4toXplane Post</title><link>https://dev.avsim.com/forums/topic/694011-rc4toxplane-post/</link><description><![CDATA[<p>
	This morning there was a post here about the RC4toXplane program causing Xplane 12 to crash, but now I can't find it! Can a helpful admin type enlighten me as to where it may have gone??
</p>

<p>
	 
</p>

<p>
	Thanks,
</p>

<p>
	 
</p>

<p>
	Russ (b1bmsgt)
</p>
]]></description><guid isPermaLink="false">694011</guid><pubDate>Sun, 19 Apr 2026 18:20:57 +0000</pubDate></item><item><title>Rotate MD11 | Short Haul | X-Plane 12 | Real Airbus Captain</title><link>https://dev.avsim.com/forums/topic/692522-rotate-md11-short-haul-x-plane-12-real-airbus-captain/</link><description><![CDATA[<p>
	The MD-11 reviewed by a REAL Airbus Captain.  What are your thoughts on this add-on? How do you think the fidelity of the Rotate MD-11 will compare to the iniBuilds L1011. If you were only going to buy one, which one would you get? Yes, not really apples to apples as the MD-11 cockpit is more modern compared to the vintage L1011 cockpit.<br />
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Rotate MD11 | Heavy Metal Short Haul | X-Plane 12 | Real Airline Pilot" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/YpWO16y1Buo?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">692522</guid><pubDate>Wed, 25 Mar 2026 21:28:11 +0000</pubDate></item><item><title>Anybody else's 12.4.2-R1 crashing when changing liveries</title><link>https://dev.avsim.com/forums/topic/693867-anybody-elses-1242-r1-crashing-when-changing-liveries/</link><description><![CDATA[<p>
	Guessing its something to do with XPUIPC as i have this in the log file:
</p>

<p>
	Violation by XPUIPC/XPWideFS (XPUIPC/XPWideFS.)
</p>

<p>
	Typical its the only plugin i use as my VA uses it for its flight monitoring software
</p>
]]></description><guid isPermaLink="false">693867</guid><pubDate>Fri, 17 Apr 2026 08:07:33 +0000</pubDate></item><item><title>Helis in Xp12 - a report by Mathew Crawford...</title><link>https://dev.avsim.com/forums/topic/692381-helis-in-xp12-a-report-by-mathew-crawford/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="I FINALLY Tried X-Plane Helicopters — I'm Impressed!" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/iej9h6l4oi4?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">692381</guid><pubDate>Mon, 23 Mar 2026 14:39:31 +0000</pubDate></item><item><title>X-World Pro</title><link>https://dev.avsim.com/forums/topic/686150-x-world-pro/</link><description><![CDATA[<p>
	Not a lot of info on the website, but a new paid version of SimHeaven X-World?
</p>

<p>
	<a href="https://simheaven.com/product-category/x-world-pro/" rel="external nofollow">Paid version of SimHeaven X-World</a>
</p>
]]></description><guid isPermaLink="false">686150</guid><pubDate>Mon, 22 Dec 2025 22:18:04 +0000</pubDate></item><item><title>XP12.4.2-R1 (but it's still a Beta!) available</title><link>https://dev.avsim.com/forums/topic/693774-xp1242-r1-but-its-still-a-beta-available/</link><description><![CDATA[<p>
	Release notes pasted below. There's also a Laminar blog post about the release available at <a href="https://www.x-plane.com/2026/04/whats-new-in-12-4-2/" rel="external nofollow">https://www.x-plane.com/2026/04/whats-new-in-12-4-2/</a>
</p>

<p>
	<strong>Public Beta 12.4.2-R1</strong><br />
	(Yes we know it's called R1... this is still a Beta release! Please check the beta box or use the beta_channel)
</p>

<p>
	<strong>ATC</strong>
</p>

<ul>
	<li>
		Fixed a crash when entering a flight plan on the ATC screen (XPD-17948)
	</li>
</ul>

<p>
	<strong>Avionics</strong>
</p>

<ul>
	<li>
		Fixed a crash when using a secondary monitor for avionics display, such as the G1000 PFD
	</li>
</ul>

<p>
	<strong>Graphics Engine</strong>
</p>

<ul>
	<li>
		Fixed an issue where aircraft LODs (Levels of Detail) were not switching correctly with distance, causing only the highest-detail model to render at all ranges and leaving visual artifacts at maximum distance (XPD-17984)
	</li>
	<li>
		Graphics engine improvements, including updates to the VMA allocator and Vulkan transfer coordinator for better performance and stability (XPD-17946)
	</li>
</ul>

<p>
	<strong>Flight Model</strong>
</p>

<ul>
	<li>
		Loading an in-flight situation file is now significantly more stable. Aircraft previously exhibited pitch oscillations and erratic behavior when resuming a mid-flight save (XPD-17832)
	</li>
</ul>

<p>
	<strong>Scenery</strong>
</p>

<ul>
	<li>
		Nice Côte d'Azur Airport (LFMN) - improved custom airport scenery with enhanced detail and accuracy. Many thanks to Matthias Gerstberger for this update!
	</li>
	<li>
		Windsock indicated airspeed accuracy - windsock deflection now more accurately reflects actual wind conditions (XPD-17994)
	</li>
	<li>
		Updated Global Airports with the latest approved submissions from the X-Plane Gateway.
	</li>
</ul>

<p>
	<strong>User Interface &amp; Controls</strong>
</p>

<ul>
	<li>
		Fixed a crash when displaying "All Planes Altitude" in the Data Output window (XPD-17962)
	</li>
	<li>
		Added a dedicated pause/freeze command for Tobii Eye Tracker users (XPD-17867)
	</li>
	<li>
		Fixed the joystick configuration for the Honeycomb Echo Controller, as four buttons were not registering correctly and are now fully functional (XPD-17983)
	</li>
</ul>

<p>
	Also, a separate post about an X-Plane Gateway update has been posted at <a href="https://developer.x-plane.com/2026/04/x-plane-gateway-update-12-4-2-april-2026/" rel="external nofollow">https://developer.x-plane.com/2026/04/x-plane-gateway-update-12-4-2-april-2026/</a>
</p>
]]></description><guid isPermaLink="false">693774</guid><pubDate>Wed, 15 Apr 2026 12:55:59 +0000</pubDate></item><item><title>12.4.1 is RtM &#x1F642;</title><link>https://dev.avsim.com/forums/topic/692873-1241-is-rtm-%F0%9F%99%82/</link><description><![CDATA[<p>
	<a href="https://www.x-plane.com/2026/03/whats-new-in-12-4-1/" rel="external nofollow">https://www.x-plane.com/2026/03/whats-new-in-12-4-1/</a><br />
	 
</p>

<p>
	Even MOAR performance now! <span class="ipsEmoji">😁</span>
</p>
]]></description><guid isPermaLink="false">692873</guid><pubDate>Mon, 30 Mar 2026 20:42:01 +0000</pubDate></item><item><title>Zibo and windshield rain effect on XP12</title><link>https://dev.avsim.com/forums/topic/693309-zibo-and-windshield-rain-effect-on-xp12/</link><description><![CDATA[<p>
	Hi, 
</p>

<p>
	I was just doing a flight in rainy weather in Alaska with a default Zibo -800 and it was raining pretty bad but none of it was on the windshield as with some other aircraft. I seem to remember it working back in the day, but no joy now. Any ideas? Anyone else experiencing this?
</p>
]]></description><guid isPermaLink="false">693309</guid><pubDate>Tue, 07 Apr 2026 03:47:54 +0000</pubDate></item><item><title>For the helicopter buffs</title><link>https://dev.avsim.com/forums/topic/693525-for-the-helicopter-buffs/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="I Thought I Could Fly This Home Helicopter Simulator. I Was Wrong." width="200" data-embed-src="https://www.youtube-nocookie.com/embed/tIK3M5iWgLc?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">693525</guid><pubDate>Sat, 11 Apr 2026 00:24:18 +0000</pubDate></item><item><title>New VR Update for XP</title><link>https://dev.avsim.com/forums/topic/693375-new-vr-update-for-xp/</link><description><![CDATA[<p>
	Here is an update with more details in the new VR coming in XP 12.4.3
</p>

<p>
	 
</p>

<p>
	<a href="https://www.x-plane.com/2026/04/x-plane-12-4-3-early-preview-lets-talk-vr/" rel="external nofollow">https://www.x-plane.com/2026/04/x-plane-12-4-3-early-preview-lets-talk-vr/</a>
</p>
]]></description><guid isPermaLink="false">693375</guid><pubDate>Wed, 08 Apr 2026 12:59:42 +0000</pubDate></item><item><title>Learjet 35A</title><link>https://dev.avsim.com/forums/topic/693360-learjet-35a/</link><description><![CDATA[<p>
	For those after a learjet, X-hanger have a 35A, it has just being updated, had him replace auto throttle with correct speed climb,, and he has updated most knobs to mouse wheel, its not a bad plane. flies like I expect it, I have created an xchecklist for it. His plane is nice but documentation is terrible, So most info you need is in my checklist. Has both GPS and default FMS.
</p>

<p>
	Im sure i saw somewhere there is a 45 in the works somewhere
</p>
]]></description><guid isPermaLink="false">693360</guid><pubDate>Wed, 08 Apr 2026 05:22:39 +0000</pubDate></item><item><title>Airport Enhancement Pack v2</title><link>https://dev.avsim.com/forums/topic/692426-airport-enhancement-pack-v2/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="INSANE Airport Detail! X-Plane 12 AEP v2 | EPKK-LOWW" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/3JBjtDpjl-Q?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">692426</guid><pubDate>Tue, 24 Mar 2026 08:19:57 +0000</pubDate></item><item><title>Project-X Hardware - FINALLY Here</title><link>https://dev.avsim.com/forums/topic/691244-project-x-hardware-finally-here/</link><description><![CDATA[<p>
	Hi everyone,
</p>

<p>
	 
</p>

<p>
	After a little over a year of design work, testing and more prototypes than I can count, I finally reached a point where I’m happy with the <strong>Project-X GA modules</strong> I’ve been building.
</p>

<p>
	The goal from the beginning was simple — create <strong>solid, realistic, plug-and-play controls inspired by General Aviation aircraft</strong>, something that actually feels right in the hand and not like a toy.
</p>

<p>
	Everything went through multiple revisions until it felt mechanically right and reliable. It’s been a long process but a really fun one.
</p>

<p>
	Just wanted to share the result with the community that inspired a lot of this project. I’d love to hear what you guys think.
</p>

<p>
	If you are interested i added links to all the photos of all the modules below!
</p>

<p>
	Calm Skies to all!
</p>

<p>
	 
</p>

<p>
	Mike
</p>

<p>
	 
</p>

<p>
	Throttle Quadrants: <a href="https://imgur.com/a/CYwIC9I" rel="external nofollow">https://imgur.com/a/CYwIC9I</a>
</p>

<p>
	Standalone Modules: <a href="https://imgur.com/a/dJ7r2jO" rel="external nofollow">https://imgur.com/a/dJ7r2jO</a>
</p>

<p>
	Carb Heat Module: <a href="https://imgur.com/a/yxTKO68" rel="external nofollow">https://imgur.com/a/yxTKO68</a>
</p>

<p>
	Primer Module: <a href="https://imgur.com/a/9uCw7MR" rel="external nofollow">https://imgur.com/a/9uCw7MR</a>
</p>

<p>
	Simple Flaps Module: <a href="https://imgur.com/a/yxBTk0W" rel="external nofollow">https://imgur.com/a/yxBTk0W</a> 
</p>

<p>
	Cessna 172SP Flaps Module: <a href="https://imgur.com/a/6A5pnIL" rel="external nofollow">https://imgur.com/a/6A5pnIL</a><br />
	 
</p>
]]></description><guid isPermaLink="false">691244</guid><pubDate>Thu, 05 Mar 2026 19:53:29 +0000</pubDate></item><item><title>Tu-154</title><link>https://dev.avsim.com/forums/topic/690698-tu-154/</link><description><![CDATA[<p>
	<a href="https://www.youtube.com/watch?v=NyepBE4sRjA" rel="external nofollow">X-Plane 12 - Tu-154B2 Basic Systems and Startup</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">690698</guid><pubDate>Wed, 25 Feb 2026 09:23:26 +0000</pubDate></item></channel></rss>
