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The TileProxy Project Forum

Please post all support questions and feedback related to the TileProxy Project in this forum. TileProxy is a realtime Interface between online satellite map services and Microsoft Flight Simulator X and was first published on AVSIM.

  1. Guest cbuchner1
    Started by Guest cbuchner1,

    Remember when I said the next TP version was going to bring something new and revolutionary?The next Tileproxy version is likely going to feature streaming of FSX compliant elevation meshes at up to 3m accuracy (where available). Source will be USGS and other public domain material - some of it highly accuate LIDAR data, preprocessed into LOD tiles (~2 MB chunks each) and streamed from a dedicated server as soon as the aircraft approaches the region.Building up of this infrastructure and data base may take half a year. Access will likely require some kind of account (free) so I can monitor and when necessary restrict usage and prevent abuse. Upkeep of the server and the g…

    • 15 replies
    • 2.8k views
  2. Guest cbuchner1
    Started by Guest cbuchner1,

    This March 21 update of Tileproxy adds two missing coastal scenery areas in the United States and corrects a serious loading speed issue on Quad Cores when Light Maps were used.Also a texture cache has been added for those who fly with the DirectX hook. Not sure about its benefits or performance gains yet - in fact I even managed to crash my nvidia driver with it twice. So buyer beware ;)Christian

    • 1 reply
    • 984 views
  3. Guest RipPip
    Started by Guest RipPip,

    Hi again!After some tweaking in FS9 and using Example 2, I got a honey pot, I think.Now I find the cover so good, that I do not need any default objects (except some airports maybe).So my problem is: what is the easiest way to get rid of all these default rivers and roads, they got pretty bad behavior cutting through mesh and leaving their not nice imprints all over the area?http://img132.imageshack.us/img132/9516/ti...ultriveriy3.jpgI think I have to move out some default BGLs containing those vector objects, but which BGLs?Regards,Rysiek

    • 4 replies
    • 986 views
  4. Is this from FS9? -- my water textures using TP are nothing like that.Barry

    • 7 replies
    • 1.3k views
  5. Guest RipPip
    Started by Guest RipPip,

    Hi!This is a GREAT utility, Tileproxy ...I use v0.7, on FS9.What I spotted is that Google Maps coverage (Example 2? :)) is not the same as seen in Google Earth, in some regions ...Is it possible to set Tileproxy to GE than to GM?Regards,Rysiek

    • 6 replies
    • 1.7k views
  6. Guest cbuchner1
    Started by Guest cbuchner1,

    While NY governor Spitzer may have been doing hookers in the hotel room, I am currently in a hotel room and doing hooks. Excuse the pun.I hooked into the DirectX texture interface to see when and what kind of textures FSX is allocating. I had originally intended to accelerate texture loading with this, but it appears during initial load of the scenery, DirectX textures are not yet involved. So back to square 1.Maybe this work could be a precursor to something else... say manipulating the shadow maps to generate ... cloud shadows?Christian

    • 4 replies
    • 1k views
  7. Guest Domr
    Started by Guest Domr,

    As in another post i found everything was blocky after a re-install of tp7 I found everything to work just fine! After many attempts TP worked and it was amazing!!!!! but it worked once! now everything is grey no matter what source i get my images from. Everything is in my scenery.CFG as it should and everything is checked. I am also not seeing any errors on TP my anti-virus is off. the only other problem that occurs is sometime FS just locks when loading completely freezes i left it for 40mins last night and nothing happened. Any suggestions again.Heres a shot of how my world lookshttp://www.ukmil.org.uk/server/grab.jpg

    • 8 replies
    • 1.3k views
  8. Guest bstikkel
    Started by Guest bstikkel,

    Hello all,Though I am using the latest version of TP, I still do not manage to configure TP so, that the amounts of tiles per second are higher than - average - 15 tiles/second.Can there be a portnumber problem on the ADSL modem or something like that?Viruskiller off does not change the numbers.All aother unnessesary program's are off.Settings have been reduced to 1,1 meter instead of 30 cm.Still no improvement.I was wondering wether I missed an important setting that has to be changed.Thanks in advance for good idears.Greetings,Bram Stikkel

    • 1 reply
    • 1.1k views
  9. Guest bstikkel
    Started by Guest bstikkel,

    Is it one or another way possible to run TileProxy on a separate pc and let TP feed FS over a networkconnection?Greetings,Bram Stikkel

    • 1 reply
    • 880 views
  10. Guest Ultima_Thule
    Started by Guest Ultima_Thule,

    Ok, I have followed the qucik start guide but tileproxy still does not work, I start Tileproxy and I get the message Tileproxy is ready for takeoff, start FS load a flight and get what's in the first picture, and close FS and look at the tileproxy screen and I get whats in second picture. Please help!

    • 10 replies
    • 1.7k views
  11. Guest Domr
    Started by Guest Domr,

    Hi guys,Ive just started using TP 6 not 7 as i read 6 works well with fs9. It seems like a great program i've got it running with the great ini file from -Ed Truthan, thanks Ed saved me a big headache!I have one problem though my scenery looks, well, like I'm in Lego land... heres a screenie ... http://www.ukmil.org.uk/server/grab_000.jpgheres my ini settings....[TileProxy]# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On# Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No# The distance up to which LOD 15 (1.1m/pixel) would be loaded (only applies to FS9 and FSX RTM)lod_distance=1200# Resolu…

    • 12 replies
    • 1.6k views
  12. Guest bstikkel

    Hello all,Is it not possible to change the default autogen textures in such a manner, that only the autogen indications on it will stay and the rest of the texture will be invisible (shining throug, so you can see the photo-textures) ?Thanks for your replies.Bram Stikkel

    • 4 replies
    • 961 views
  13. Guest bstikkel
    Started by Guest bstikkel,

    Hello all on this forum.Is it possible to choose only LOD level 19 in the row of LOD levels that will be downloaded?It seems to me - with absolute no technical background - it is enough to download the most detailed level.Greetings,Bram Stikkel

    • 2 replies
    • 942 views
  14. Started by kand,

    HiI would just like to thank Christian for finally giving me a reason to use FSX, it has sat in the box since I bought it but I recently discovered tileproxy. I thought FS9 with tileproxy was good but FSX is stunning, now I use FS9 for heavy jets with all the addons installed and FSX for VFR bimbling aboutSuperb program thanks

    • 1 reply
    • 998 views
  15. Guest corepunch
    Started by Guest corepunch,

    what is the proper order to have tileproxy working with megascenery. Should I move all my megascenery x above the tileproxy entries or is it fine the way it is? Or does tileproxy need to be turned off completely?Tileproxy sure is amazing.. now I'm flying all over the world just to see what it looks like :)

    • 18 replies
    • 2.5k views
  16. Guest Ultimaratio7
    Started by Guest Ultimaratio7,

    Hi Christian!First thx for your great programm! I'm using it from the beginning and it gets better and better! keep up the good work!One thing wich bothers me is the bad g+++le coverage in austria..perhaps you can look at the herold maps,they have better coverage. here is the link: http://www.herold.at/servlet/RPsearch?cont...042739035500108perhaps you can make a 5th service, im not able to do it myself :-)thxUltima

    • 2 replies
    • 1k views
  17. This has cropped up again on my system so I thought I'd post the results of some of my tests and a work around concerning the issue.If you get black tiles in an area surrounding your aircraft immediately upon loading FS9 with Beta 7 DON'T FRET. Some tests I've run has shown this seems to be a temporary condition with either your "first load" of FS9, or after switching back to FS9 from FSX, and seems to concern the new LOD pre-load functions of Beta 7. Once you've booted into this "black tile" condition, changing locations doesen't seem to help in most instances. Luckily, there's a workaround that also seems to "fix" it from happening again, either permantly (Step 1) or wi…

    • 0 replies
    • 1.1k views
  18. Started by BrzI,

    Clean install into FSX SP2Default settings for the latest beta 7 version..Settings for image server:cache_folder=D:TileProxyCachecache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1.7color_hack=Nocolor_level=0bulk_extend=50I can see the jpeg files in the cache folder...!? So my connection to the image servers is fine. Somehow the transition to bmp does not seem to work (if I underst…

    • 10 replies
    • 1.2k views
  19. Started by barryward12345,

    I have setup my FS9 INI file to do away with the preloading feature (in accordance with Christian's "trick" to do this) as it was giving me black squares on startup. And I have used Ed's level mapping numbers for increased res close in -- and I am a happy flier. I have always used FS9 as a "geography lesson" - quite additional to the flying/aircraft aspect of the sim. However with default textures and mesh, it never felt quite right.Now with TP and using 38 metre mesh along the US west coast - it is great ..Thanks ChristianBarry

    • 1 reply
    • 1.1k views
  20. Guest sstobbe
    Started by Guest sstobbe,

    Spent some time in high resolution regions of Service Example 2, experimenting with different hexadecimal color assignments in Proxyuser.ini, to try to get the blend between coastal and deeper water as smooth as possible. I found that the following color is generally the most realistic:water_rgb=#001A1ASee screen shots using this color below; the first one is at CYVR Vancouver and the second one is near HESH Sharm El Sheik, Egypt. At colder seas, which are less green and more grey/blue, you might like this better:water_rgb=#000D1AThis handy website allows you to quickly fine tune RGB colors, and then convert to hexadecimal:http://www.colorschemer.com/online.html

    • 4 replies
    • 1.1k views
  21. Guest 147ed
    Started by Guest 147ed,

    I'm not sure which version of Tileproxy I have installed but it certainly won't be Beta 7. Can anyone advise whether I should uninstall the previous version before installing Beta 7. Furthermore, I have just recently noticed that Tileproxy is installed in my FS9 folder but not in FSX. AS both FS versions are installed on the same drive, will this also cause a problem? I have a mega machine (Quad CPU/500gb sata HD/4mb ram/ATI Crossfire), but tileproxy still doesn't work correctly???

    • 1 reply
    • 808 views
  22. Guest cbuchner1
    Started by Guest cbuchner1,

    No words...http://forums.avsim.net/user_files/185032.jpghttp://forums.avsim.net/user_files/185033.jpghttp://forums.avsim.net/user_files/185034.jpghttp://forums.avsim.net/user_files/185035.jpghttp://forums.avsim.net/user_files/185036.jpghttp://forums.avsim.net/user_files/185037.jpgSpeechless?

    • 31 replies
    • 6.4k views
  23. Guest cbuchner1
    Started by Guest cbuchner1,

    http://www.flickr.com/photos/cbuchner1/set...044661164/show/

  24. Guest cbuchner1
    Started by Guest cbuchner1,

    A meta-search engine for online videos reveals a couple of new Tileproxy related videos.http://www.ociotube.com/index.php?op=youtu...y&Submit=BuscarSome show the combination of TP and head tracking. Pretty impressive, especially the formation flying in the Jet trainers.Christian

    • 1 reply
    • 948 views
  25. Started by barryward12345,

    Hi allSince installing the latest version with the pre-load feature, using Service 3 I am getting thishttp://forums.avsim.net/user_files/185909.jpgThe "Manage Service Cache" facility is showing me that I have data for 6 levels - and , although the zoomed in map is fairly unclear, it appears to me that the final level that shows in the cache is probably the one that the sim isn't displaying.Beats me!!Barry

    • 13 replies
    • 1.5k views

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