FSX | FSX-SE Scenery Design Forum - How To
A designer of scenery for FSX /FSX-SE? Have questions? Look here for answers or discuss with your fellow scenery designers. AVSIM has many experts in scenery design.
8363 topics in this forum
-
I am using Airport 2.6 Build 152 (latest) and have all my settings pointed to FS2002.When I compile my scenery it will not use the LoadBitmap command, it always uses Bitmap and adds a remark that LoadBitmap should be used for Fk2K. So I tried compiling with my settings pointed to FS2000 with the same result.Am I doing anything wrong as I can't get night textures to show (*_lm.bmp).Peter Leadbeater,Air Pierre, Warrington, UK.
-
Could someone please explain the use of the ARC command in making curved taxi markings. I don't have SCASM knowledge so a real user-friendly explanation would be much appreciated. I have the newest build of Airport, but I still don't know what that ARC offset in the Lines menu does. A good example for someone to post is the 90 degree curved connection of two taxiways. Explanation of how this is done would be great. How do you specifiy the direction of the curve? How can you (if you can) specify the angle of the curve, etc.If anyone can help out I would be forver indebted.Thanks.
-
Hi allI have just spent 6 hours trying to create Taxiway Centrelines.I tried Arch2002 and Airport 2.6 using the Road command. My problem seems to stem that I can't get less than 1M or 1Ft wide which isn't thin enough for a white line. I tried to reduce the scale in the Refpoint command, which whilst solving my problem with the width, but reduced the length. I tried to increase the co-ordinates to compenstate for the reduction in scale, but can't get the line to display beyond the first set of co-ordinates.I have used a method previously, using a transparent bitmap, bar the white line, this seemed good but to heavy on frame rates.Doug's Taxiline plugin, for Arch2002, on…
-
I have layed down a taxi line using the newest version of Airport and there are visibility issues with it. The line is drawn on top of a polygon. The problem is that when I approach either end of the taxiway the line disappears. If I slew 180 degrees I can see the line behind me. But if I am anywhere near the ends of the line, it is gone. I hope I am explaining this OK. I have tried different layering to no effect. I have also tried to lay the taxi line on top of a Taxiway made with the Taxi/Road menu. The same problem still occured. Has anyone seen this or experienced this?Thanks.
-
Hi,I just noticed they are no more on the link I have in my bookmark. Anyone knows where Airport for Windows site is now please?Apreciate itThanksMichel
-
Heres a before and after shot of what Ive done. I simply replaced the weird cartoon bridges around Manhattan, the Verrazano, George Washington, Whitestone and Throgs Neck bridges and a few over by Newark that had the bright white support structure. I can upload this shortly, I may add a few little enhancements to it before I do though. For those who might know for sure....do I need to include any textures etc? All I did was use the default APT2.6 bridges, nothing fancy but much better than what was there. I think it uses existing colors and no real textures. Heres the shots....Beforehttp://www.flightsimmers.net/airport/hornit/ny3.jpgAfterhttp://www.flightsimmers.net/airpo…
-
Hi all.If hand-coding TMF water for BGLC compilation, or using FSRegen to create the code, all water is flattened.I was asked if Christian's TMFmacros.inc could be used to create mesh-clinging water... Yes, it can: include TMFmacros.inc; NZRC - Ryans Creek aerodrome; Mesh-Clinging Waterdata_base label word; DATABASE HEADER dw 1 ; world set number dd LAT32_S46:50:00 ; North Bound dd LAT32_S47:00:00 ; South Bound dd LON32_E168:10:00 ; East Bound dd LON32_E168:00:00 ; West Bound dd 0 ; VOR data dw 0 ; lowest VOR freq dw 0 ; highest VOR freq dd 0 ; seeds level 8 data dd 0 ; seeds level 9 data dd 0 ; seeds level 10 data dd 0 ; seeds level 11 data dd 0 ; se…
-
- 3 replies
- 1.1k views
-
-
Hi all I have a qestion about real airports from just flightwhy they don't want to upgrade the software ????is there someone out there that already have made it comp. with 2002 ?I thought I had seen a post about it some time agoI am intrested to make it compatible for 2002 but need some input here !! regards john
-
- 2 replies
- 692 views
-
-
April this year EHSE (Seppe Airport, Netherlands) changed their grass runway for an asphalt one.I like to adjust the FS2K2 scenery to fit the new situation.I tried to find the dimensions/orientation for the new runway and taxiways, but cannot find any.Someone out there who has this new data?thx!- Gideon (EHAM)
-
I've seen screen shots of what appears to be a line display of an object in gmax. Like if I checked "line mode" in fsds.How is that done?BobB
-
- 3 replies
- 800 views
-
-
Hi Peter,What's your e-mail? I might need some tips from you if I get stuck with something in the scenery modifications. You see, I remembered that the e-mail in my Avsim forum account is no longer used by me, and this is the e-mail that I'm currently using: [email protected],Asim Daffa :-kewlVP, Fleet - Senior First Officerwww.sv-virtual.com
-
When compiling my scenery I get a message telling me that I am missing a texture file called CFSTERM2.BMPI'm assumimg from the name that it is a terminal texture but in checking the scenery I am unable to determine where it belongs.Does anyone have this file that they could send me?Thanks.Mike [email protected]
-
I have been trying to exclude the bridges and make new ones but when I compile the scenery in apt 2.6 (build148) nothing happens. Ive checked and rechecked but it seems something is different about the area surrounding New York. Im trying to replace all those crappy bridges as they really kill the realism for me. Does anyone know if there s something Im missing?Hornit
-
- 26 replies
- 1.7k views
-
-
Hello guys, I am making a building in gmax and I want the doors to be transparent, so people can see inside the building, where there'll be check-in desks, McDonald's, etc... I made the doors transparent using an alpha texture, added to the building with the material editor and all. When I opened FS the transparency worked, but the other side could not be seen. That was expected, so I made "plane" face the oposite wall, in theory it should work, but it didn't as it did not show. So my question is: How do I make a building in gmax that'll show the other side? Thanks
-
- 5 replies
- 860 views
-
-
I am trying to make my own textures to use in Airport 2.60. I got some pretty high res jpegs of asphalt that I am trying to convert to use in FS. First, I convert the jpegs to 24-bit bmps (256 x 256). Then I load those Normal files into DXTbmp. I convert them to an extended format (I have tried both DXT1 and the 565 one.) Then I put those files into the FS2k2 texture folder. In Airport, I select the taxiway I made previously and change the texture file to my newly created Asphalt texture. The texture shows up in the preview window so its seems OK. Then I compile and go into FS. The taxiway is pure white with no texture save for the centerline that has been drawn.…
-
- 10 replies
- 1.4k views
-
-
I have a road that I need to make so that it "appears" to go under a taxiway. I have made two road segments that meet at the taxiway. I then assign a layer to the road segments that is lower than the taxiway (which is a polygon, by the way). However, the roads still show up above the polygon. I have also tried a higher layer setting (against logic) and still the roads appeared above. Any help?Thanks
-
- 3 replies
- 706 views
-
-
Hi,I've read that the parameter drag in an effect file defines how wind and gravitation has effect on the defined particle.But even with storm, I can't get smoke to become horizontally. (if I use -3,-3, or -100,-100, ther'se no difference). There is indeed a slightly change in direction, but not so much as i want to define.Anyone an idea how to resolve this?reagrds,Johan Calj
-
Using Airport 2.60 152 is there a way to scale/rotate/position textures on ground polys? For example: creating a square parking area. There are textures for parking lots available. However, when I made a square and textured it, the texture was all skewed and not correctly aligned. I knew this would happen but wanted to see what it looked like anyway. I was just wondering if there is an easy way to do this (position a texture precisely) in Airport. If not, I guess I can use Gmax for stuff like that. Also can you tile a texture in Airport?Thanks
-
Hi allA while ago some of us on the Airport support forum came up with a method of preventing the ground level from "moulding" itself up to the level of an elevated helipad. This method of anchoring the terrain involved creating a large (invisible) helipad at local ground level (expressed in MSL within Airport) with the elevated helipad sittin at a higher altitude. The whole lot was surrounded by a Flatten area.That worked for me (us) using a combination of FSDS and Airport to create and place the macro, helipads and flatten area.I've recently switched to Gmax and have created a library using FSregen. The single object currently in the library has been brought into Airpo…
-
I created a new terminal in Gmax for FS2002. After installing it into Flight Simulator I used the Exclude switch to remove the default terminal at the airport. The only thing is that I had to create an exclude area so big that it also excluded the concrete aprons so that now there is only grass around the terminal. To get around the problem I tried creating a flat plane in Gmax textured with a concrete texture that would lay flat on the ground, but because it sits on the same level as the grass texture it just becomes a flickering mess of grass and concrete! Anyone, with any ideas on how to either get the default aprons to not get excluded or my Gmax made apron not to con…
-
- 11 replies
- 1.4k views
-
-
Hi,Is it possible to disconnect the crash detection of one part only from a building in Gmax? It's impossible to enter the gate without crashing with the jetway even when I have enough visible clearance.Appreciate your helpT Khalil
-
BWAHAHAHAHAHAHAHAHAHAHAHA :-xxrotflmaoI DID IT!!!!I deleted the static aircraft from the scenery and re-compiled it, all by myself! I downloaded BGL Analyzer & Airport For Windows. I decompiled the BGLs with BGL Analyzer into SCASMs, then I opened up the SCASM files with Airport For Windows, deleted the static aircraft, and finally I compiled & installed the same Jeddah.zip scenery without any static aircraft! Only the stuff I want is there :-hah I hope this will help others who want to delete unwanted objects from their scenery :DNow I can enjoy my hometown's scenery in just the way I want it to be :D :D :D :DAsim Daffa :-kewlVP, Fleet - Senior First Officerwww.s…
-
Hi there!This is my first post. But it's a "hard to be answered" one... :)So, how can I activate dynamic scenery (section15) with a switch (e.g. COM-freq)??I want to make baggage carts, stairways, etc move to my plane as soon as I switch a certain COM freq and when I'm a defined area (this latter one is no problem, solved)??Any hints and pointers?GreetsJeff
-
- 4 replies
- 949 views
-
-
Using Airport 2.6, I changed the position of the airport I am designing to be more accurate to the real area. I have created "Initial Positions" for each runway but each time I load FS2002, the aircraft is positioned over the default location (which no longer exists). So the plane is sitting off the runway. Is there a way to remedy this situation?Thanks in advance.Mike
-
- 2 replies
- 716 views
-
-
Well, i've a problem.When i finished my work (a terminal), i do, File-export-terminal1.bglbut, said this: MAKEMDL WAS NOT FOUND, OR FAILED TO CONVERT THE MODEL SPECIFIED IN D:XXXXXXXXX TO A .MDL FILE, CHEK YOUR SYSTEM PATH TO ENSURE MAKEMDL IS ON IT.so, wich's the correct directory for MakeMdl??.Thnx
-
- 2 replies
- 1.5k views
-