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FSX | FSX-SE Scenery Design Forum - How To

A designer of scenery for FSX /FSX-SE?  Have questions?  Look here for answers or discuss with your fellow scenery designers.  AVSIM has many experts in scenery design.

  1. Guest christian
    Started by Guest christian,

    A while ago M$ 'blessed' us with the BGLPlacer. I like the idea of the csv files (they even work with excel), but M$ had to spoil it for us once again.First, if any at M$ is reading this: take a big fat pen and write TEST SOUTHERN HEMISPHERE onto your monitor! Why do we always get punished? First those ugly shadow bands in FS2000, now the BGLC has a bug when translating the csv to asm... :-8Secondly, BGLC omits the BGL_CRASH_INDIRECT call. So, I assume that the objects placed with BGLPlacer will be 'crash-free'.In other words, the tool is close to being useless...Here is the BGLC code that most default objects in FS2002 use: (header ommited); OBJECT DATABASEobject_data l…

    • 8 replies
    • 1.5k views
  2. Guest christian
    Started by Guest christian,

    I just left the save harbour of New Zealand and let my decompiler loose onto african decal poly bgls and it bails out badly.One problem, I solved. I stuffed up the texture information in the data section. This was easy to solve and means that I know now how textures work with decal polys. I don't have much time, so I will report results later...The other stuff up is data related and I don't have a clue how to solve it. I just copy paste some hexdata:a1 86 04 01 ; data header (4 = POLYGON, 1 texture group follows )00 01 ; texture 0 and 1 poly to follow04 ; 4 data points74 29 44 30 ; points5c 29 3b 30 49 29 44 30 74 29 44 30 ; new LOD8 quada1 8e 04 01…

    • 5 replies
    • 947 views
  3. Started by rhumbaflappy,

    Hi all.Mesh-clinging decal polys are possible in CFS2, coded as a CFS2 line... It also can be used in FS2002, and may be able to replace flat non-meshing ground polys. I'm tired of the old FS98 polys, aren't you?Here's the BGLC ASM code: include TMFmacros.incinclude CFS2TMFmacros.inc; Seg test; ===================================================================; DATA_BASEdata_base label word dw 1 ; world set number dd 2556002 ; North Bound dd 2333741 ; South Bound dd -1873082960 ; East Bound dd -1896943890 ; West Bound dd 0 ; VOR data dw 0 ; lowest VOR freq dw 0 ; highest VOR freq dd 0 ; seeds level 8 data dd 0 ; seeds level 9 data dd 0 ; seeds level 10…

  4. Guest RONVKING
    Started by Guest RONVKING,

    Hi Folks,I have a number of scenery files downloaded off the internet. In some cases they include a number of aircraft that I want to removed so that i can use the space for AI traffic stands etc.I have tried Airport 2.60 (and the latest updates) but in some cases while the BGL has been converted to a sca file when I import it to Airport 2.60 it appears in the wrong place (lat/lon wise) and all the structures are listed as water towers no matter what they are, finally it doesnt look right on the plan either.Am I doing something wrong here or am I even approaching it the wrong way.:-doh Needless to say I grateful for the designers who keep there static aircraft in separate…

    • 2 replies
    • 616 views
  5. Guest
    Started by Guest,

    Hi, I have an question here.. can I design my own windsock to my Fs2002 scenery? so it will animate with the pressent wind direction? Here is a real picture of that windsock I will design. http://www.nordicair.org/fssweden/windsock.jpg/Philip Nordlander

    • 8 replies
    • 1.2k views
  6. Guest
    Started by Guest,

    I am trying to modify an existing bmp for use as a ground texture polygon (polygon in Airport 260 latest build) and I can't get it to work. I take the concrete.bmp - a gray 256 color texture and modify it to a tan color. I still keep it 256 and save it as a differently named texture - concretetan.bmp. I apply it to my polygons in Airport and when i compile and look at it in FS the texture won't show up. It is just black. What is the problem? Like I said, I am keeping the image intact as a 256x256 - 256 color bmp. That is why I don't know what is going on. I've used Photoshop and Microsoft Paint and several different methods of changing the color and still nothing …

    • 3 replies
    • 857 views
  7. Started by arno,

    Hi,I was wondering if it's possible to put reflective textures on buildings?I made a simple GMax building and put a bmp to the sides. I then converted the bmp to DXT3 with alpha. I put some striped test patterns in the alpha part, but when I display the building in FS, the building gets transparent stipes (becomes invisibile). Is there a way to set how the alpha channel is handled?Obviously FS can handle reflections (as in the planes) but is there a way to do this with scenery? (or am I missing something obvious?)regards,Jimmy.

    • 1 reply
    • 768 views
  8. Started by arno,

    Has anyone seen a superior FS 2002 737 glass panel for 737-600, 737-700, 737-800, 737-900 aircraft? Preferably one with a realistic interior views. Thank you.

    • 1 reply
    • 670 views
  9. Guest JR Morgan
    Started by Guest JR Morgan,

    I have reloaded FS 2002 a couple times but still see the note that asiac.cab, . . . china.cab, . . . and world.cab is missing. Have any of you experienced this problem? What's the best way to correct the problem?Thank you.

    • 1 reply
    • 678 views
  10. Guest JR Morgan
    Started by Guest JR Morgan,

    Many of my FS 2002 add-on aircraft, . . . aircraft that are FS 2002 design will have the landing lights illuminate when looking at the aircraft from the outside. Yet, the lights are not visible on the runway from within the cockpit. What's the fix to this problem?Thanks.

    • 1 reply
    • 819 views
  11. Started by arno,

    How do you get this to show correctly in fs!Looks fine in gmax but doesn't show inside texture in flightsim?Thanks :-lol Rusty Harris

    • 1 reply
    • 733 views
  12. I've been experimenting tonight with ground poly textures in Aiport 2.6/154. They seem to work fine, but only with certain texture formats. Is it possible to use DXT3 textures with ground polys? I know I can export directly from gmax to FS2002 and, with some editing of the asm code first, get good groundwork. But I'd like to use the API/placement conveniences in Airport. Am I missing something? 'Cause it seems as though my polys can only have DXT1 textures, and no larger than 256x256. Is that right?thanks,Bill Womack

    • 3 replies
    • 861 views
  13. Guest GerrishGray
    Started by Guest GerrishGray,

    Well, I guess that subject line isn't all that informative, but it was the best I could do to convey everything in summary form.The Explanation:I fly mostly VFR in the Dreamfleet Archer. I use Sectionals. In fact, I display them with my current location noted using FSFlightMax. A lot of the time, there are things noted like "buildings" or "oil field" or "factory" or whatever, but (quite understandably) nothing is there in FS. I wonder if it's possible to go in and create scenery that consists ONLY of those select 3d objects, which are very widely scattered around, and if it's then possible to have that "add-on object collection" displayed by Flight Simulator right alo…

    • 3 replies
    • 705 views
  14. Started by arno,

    I've been re-creating KSJC using the coordinates posted on Airnav.com in the fractional minutes variation and they do not seem to be matching up based on an FAA aiport diagram. Is there an extra process I should use to convert the Lat/Lon coordinates into something else. I've tested these coordinates in other simulators and they work fine.Any suggestions?-Matt

    • 1 reply
    • 816 views
  15. Guest
    Started by Guest,

    I have gate animation it extends stairs drop boot docks hurray!!!!!!!!!!!!! Now for the control variables?:-lol

    • 27 replies
    • 2.7k views
  16. Guest
    Started by Guest,

    I see the hot topic is about creating waves in fs2k2, well im actually looking for some answers on this. Im making an EMS scenery of some Yachts in distress in high seas & bad weather, i can make changes to water depth with the use of flattened areas, but i would like to see some white tops.....is there a macro out or on the way, or can i create it myself? By reading the posts, i think thats out of my league.To all those designers & thinkers, well done!Regards,Geoff LovegroveVHRT Chief Pilot

    • 0 replies
    • 588 views
  17. Guest
    Started by Guest,

    Can anyone lead me in the right direction? I am wanting to edit an airport in FS2002 and was wondering what software is needed for this, also any good tutorials out there to get started? Thanks in advance.Paulhttp://www.advdigitalmedia.com/sig3.gif

    • 1 reply
    • 576 views
  18. Guest 727lvr
    Started by Guest 727lvr,

    Hello everyone, Im looking for a really good depiction of San Diego's Lindbergh Field.Lots of accurate detail,for FS 2002.Does anyone know where I can get this or does anyone have anything in the works?? Dave

    • 0 replies
    • 606 views
  19. Guest
    Started by Guest,

    I've been reading several interesting posts regarding the usage of GMax in lieu of Airport/Architect2002/etc. I still use Architect 2002 because I developed a photoscenery area that is immense (2 million square miles) and A2002 made it easy to do this. Can Gmax be used to layout thousands of square miles of photoscenery easily? How would you get those thousands of 512x512 textures on there? Also, can gmax make the phototexture tiles have elevation? My current scenery is all flattened and fortunately the area i'm modelling is flat. Alternatively, can BGLC be used with Architect 2002 to generate a BGL? Can I use Gmax to create an object (say just a sign) and then use…

    • 10 replies
    • 2k views
  20. Started by spotlope,

    Okay, so I've got most of the kinks worked out of my first scenery file, and I've found that I really liked building it! I know how to created buildings, etc in Gmax, build libraries and APIs from them and place them using AFW. Here's the thing that's got me quite vexed, however... how do I place textures on the ground around my compound to simulate my driveway, paths, etc.? Bear in mind that this is a bush scenery, and is basically a grass strip and a cabin, so the stock concrete taxiways, etc. would be out of place.My issue seems to be figuring out how to overlay a texture on the ground. I've searched extensively on this forum and elsewhere, and from what I see it's pos…

    • 2 replies
    • 991 views
  21. Guest
    Started by Guest,

    HiI have installed regen. I then open it, go to the library compiler, get the new object details, add it to the library object files, create output file, and then compile to bgl. This brings up the dos window with the meessage 'Bad command or file name. Press any key to continue'.The API will compile but when it is put into airport 2.6 and Fs2002 is started I get a message telling me that the building will not be visible.Does anyone have any idea what I am doing wrong, or know of somewhere that I can get help.All help will be gratefully recieved.Many Thanks in advanceJohn

    • 11 replies
    • 1.2k views
  22. Guest
    Started by Guest,

    l`m looking for a good free editor so l can create some scenery at my airports many thx boeing8

    • 2 replies
    • 685 views
  23. Guest
    Started by Guest,

    Well, I was reading some posts and I've been able to figure out that BGLC is the new key to FS2K2 programming.My question is, what about SCASM? Isn't it the same? SCASM only "translates" the BGLC language, I thought?In the end, both throw out a bgl file...But what makes a Gmax/BGLC object so more fps friendly? That's the most interesting point...What code does Gmax actually generate? BGLC-Code??What about that plug-in from M$? Is this the fps wonder?Hope to get some answers :)GreetsJeff, who wants to stick with SCASM ;)

    • 15 replies
    • 1.8k views
  24. Started by rhumbaflappy,

    Hi all.Here's a nice link to a Great Circle Calculator. Very useful for sizing photos for CUSTOM resampling... get the distance between any 2 points on the globe.P.S.You can save the webpage as an HTML to your own harddrive... no need to use the net for it.Dick

  25. Guest GerrishGray
    Started by Guest GerrishGray,

    Hi allI hardly login to Flightsim.com. Can anyone tell me where I can get this ones. I will set it to Bangkok 2002 project.Thanks.Naphon Sudprasert....Fly highest has too quited cold......

    • 1 reply
    • 630 views

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