FSX | FSX-SE Scenery Design Forum - How To
A designer of scenery for FSX /FSX-SE? Have questions? Look here for answers or discuss with your fellow scenery designers. AVSIM has many experts in scenery design.
8363 topics in this forum
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I have never designed scenery and until now have not been interested. But, it seems that we do need a new Meigs to reflect the reality of what happened. Is anyone working on this, and if not, how do I get started. I just want to try to create the XXX look which now mars the runway. ThanksSherm
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Hi!I want to design working holdingpoint lights for my first scenery.If the RWY is in use, red lights should appear, if the RWY is free, they should disappear.So, is it possible to do this with the MonitorRWY command? Is it possible within a dynamic scenery file, that a library-object is called even after a MonitorRWY Command and not just with the CallDLibObj at the beginning of the dynamic scenery?Yours,Klaus
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Hi all.Our friend, Dr. Falko Dienstbach, has added "SCM2LWM" with a date of March 29, 2003. His suite of utilities will now translate SCASM polys to LWM water or VTP2 polys. SCASM roads can become VTP2 lines. And there is some support for .E00 line conversion.http://home.t-online.de/home/Falko.Dienstbach2/DowDiv.htmDick
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Hey guys. I have been battling something for several months regarding the creation of object libraries. I have exhausted all my resources.I get the "Scenery Object Not Found" messages whenever I compile a library SCA containing multiple objects (with the latest SCASM compiler). When I split the file into 2 objects and compile them into 2 separate libraries, they work just fine.Here is a super simple SCA file containing two objects: Header( 1 N80:00:00.00 S80:00:00.00 E180:00:00.00 W178:60:00.00 )LatRange( S80:00:00.00 N80:00:00.00 )ObjID( 0146A176 95F37A12 089DEEEE 31C7E096 )LibObj( PWR 100 SIZE 53 SCALE 1024 TYPE 2 NAME "Test Triangle 1" )BGLVersion( 0800 )Ca…
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Hi, it is me again with my silly questions. In AC design, the parts of the AC are Tagged and FS automatically asigns Effects or Animation sequence to them, no need to do heavy programming or BLg editing etc...E.G: to put a beacon light on top of a High antena, I model the antena in gmax and after that I place a Beacon effect with the BLG Placer provided with the SDK... not very friendly as I have to try several times to get the exact location....In AC design I model a single poligon and then tag it as NAvlight or something like that and the engine read this as a Navigational light I guess....Does it work in the same way here in Scenery design?Does anybody have a list of …
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OK I installed the new Ground2K printed the Documentation, downloaded lwmtut_webpage and printed it out and read both but I am lost!I have an example map HLG.BMP 9984x9984 pixelNORTH 41.138999999996SOUTH 40.0426WEST -81.5725EAST -80.1462When I want make a new file it looks for *.LWM.What is the minimum information I need to place in this LWM?Could someone send me LWM for this map to get me on the right road?Like I said I have read both documentations but still I do not know what to do. I have created a map with RGB values to identify each type of texture once I can get started within Ground2K to work on [email protected]
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I'm surprised nobody has built new scenery for Meigs yet. Man you guys are getting slow.http://www3.telus.net/midget_ice/Radar_small.gifThis ain't no game kid!http://www3.telus.net/midget_ice/Radar_small.gifhttp://www3.telus.net/midget_ice/dansig.jpg
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Ok folks ... I have enough money for one program. I have used FSSC from Derek and it just won't do what I want to do. I have used Dereks tutorial and I guess I need something with a nice manual to get lost in. I have "built" my own island in the Florida Keys with sucess using FSSC but as I said .. I have enough small problems with it that I do not understand without a detailed manual. FSSC won't do rolling waves on the coastline or multiple altitudes on the island ...Anyway ..... help me out. I hate to spend the money for software that won't work ... been there and done that. I even have the tee shirt. What's the best designer program on the same ease of use as FSSC?Thank…
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I downloaded and installed this program. Read the tutorial. went and found the coordinates for my airport that I want to edit (rivers/roads). I then copy the new cell grid coordinates to the cell grid.txt file and go to drag and drop this onto BGLC.exehmmmm, can't seem to find it, its not in the folder that coastline maker is in....hmmmmm dont see it in FS2K2 folder. So i go download it from simviation, there it is. Now what do i do? Where does bglc.exe go and where does it put files that it compiles? I need to get the bgl to add the grid lines to the scenery so i can start editing, Im at a standstill til I figure this out. There appears to be nothing about it in the read…
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Hi allI've been creating some structures in gmax, and when exported into FS they seem look as if they have some sort of smoothing enabled even though i haven't added any smoothing modifier in gmax.Does FS have a smoothing enhancement that is ON by default, if so how do i turn it off for certain objects?I create my gmax pieces in "Editable mesh" form, and i have added smoothing modifier onto some pieces where there is a clear obvious result in FS that its got smoothing applied.I'd be interested to know about this one :DMany thanksWill
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Hi, I have been getting rather 'jumpy' animations in gmax. Plays well in gmax, but in FS the start of the animation is smooth but ends up degraded with a forwards/backwards jumpy motion.I was wondering if anyone knows how I go about using a spline or line as a trajectory path instead, thanks, Oli.
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Hi,I hope someone knows the answer to this.I have been using EOD to create objects and have been successful applying textures from other objects to the new ones and applying textures from freeware sources. Does anyone know why textures I create with PSP 7.04 flash and become visible and invisible when viewed from different angles?This only happens when I create and save them with Paint Shop pro..?I am saving as 256 colors, 24 bit, Windows bmps.Any thoughts?Thanks Jeff
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Does anyone know if there's a BGLC equivalent to the SCASM "IfPlaneInBox" variable? I'm trying to do a little hangar-door animation triggering via proximity to the hangar, and this looks to be a good method. But so far I've been building everything in Gmax and using my limited knowledge of BGLC coding. I'm a little stuck on this one.thanks,
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Hi all I'm not sure how to explain this one, other than say what I have doneI have a 768*768 Texture which represents the perimeter of my airfield, which I am spliting into 256*256 pixel files and loading into DXTBmp for conversion. The points() and Texpoly() Commands are creating individual boxes 256*256 and the refpoint() command is multiplying in the 'Scale factor flag' by a figure of 1.25??? to get my bitmap to fit the VFGM scenery, in the UK.My question I guess, is how do I get my bitmap that I have created to be represented at the same resolution in the FS2002. (1:1) Obviously I realise that by multiplying the bitmap by a factor of 1.25?? is enlarging the texture, …
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I have been trying to use the multisource option of resample with a CUSTOM scenery. But it doesn't really seem to work, he starts generating textures like madness (I stopped it after 1 GB was produced) and they same to cover all places my photo should not be :).Has anybody done this before and if so how does it work?Arno Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...
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Thanks to Michael for reporting the bug. Sceneries that contain the BitmapMode command gave an error in Bumpy. I have uploaded a new version to my website that fixes that problem. So if you also get an error, try the latest version first.Arno Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...
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I am going to make scenery for FS using Nova. I would like to make some custom textures for these but have a question. How do you scale the texture for the scenery? Say for instance I know how big the building is going to be. Using Adobe Photoshop, how do I know how big to make the textures?Thanks.tlhorses
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Hi ! Working now with great Ground2K and once again there is one problem i can`t solve. Now i "painted" new roads, LC and some poly rivers. When i use the exclude mode to delate FS standard ground G2K delates everything even my fresh added work. Streets and rivers are totaly delated and new LC is not be displayed (only ugly standard LC textures are visible). Can anyone explain me what I`m doing wrong ?Thx, Marijo
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Having rebuilt a coastline section with CLM I've discovered that the mesh still conforms to the default FS coastline. Removing the default HYP***.BGL file for the area fixes this - but this "fix" also allows the LOD13 land cells to reappear in the sea.Is there a simple solution?boneshttp://fsaviation.net
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Is there somewhere one can find a defined 265 color hex% for basic 256 color names?The reason I want to do this is for my own identification of land coverage/land use, water types, and highway types. I want to use TerraScene to develop a map in solid colors to definme each land type, water type, and transportation types, then use my color selections to set FS2K2 textures from the colors I have set. As it is possable to set solid colors in R/G/B% for each type of texture I can make a list of each as I develope each map and LONG/LAT extents. Then I can use Ground2K from what I read and select each of my maps defined color for each texture for FS2K2. There was talk quite a w…
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I had wanted a helipad for a Gmax jetty that I made some time ago. I came across the recent postings on the subject. I tried the .API code that had appeared here but it failed to compile in Groundmaker. I was more successful simply compiling Dicks "RhumbaPad improved helipad" with SCASM just modifying the size and coordinates in the .TXT file. (you will gather that I am more of a flyer than a codewriter!)Made everything work to my satisfaction, except that I only seemed to be able to specify the pad elevation in whole meters. The actual height I needed was 11.3ft I ended up with 4meters to prevent the skids disappearing. It looks OK and I could just modify the height o…
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Hi!Today I have been finishing my two months lasting project of roads in Slovenia and I was trying to make some smooth connections from my roads to default FS roads. At the south-east part of Slovenia we have two border crossings and roads passing them just merge together some kilometers in Croatia. So I made by hand and using TDFCalc a road, which should connect these two roads and make a connection to FS road. In the first picture You can see how near I could come to FS road until it vanished (because of VTPLayer 32,1). I was curious about the last parameter which according to MS should be 0 allways and I have came to some interesting effects (but I just wanted to have …
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What is the best design tool (tools?) for accomplishing the following?1. Remesh an island (I have a 10M mesh which is now in place)2. Move the island to where it belongs (and where the mesh is waiting)3. Fix the coastlines.4. Fix the texture of the island, especially the roads.5. Add structures to the island.6. Create an airport that: A. Has sloping runways to match the terrain, and B. Will work with AI trafficI have used the SDK to accomplish #1, but understand that Terrabuilder can do the same thing and can do at least part of #4. I understand that Coastlinemaker will handle #3 and at least the roads in #4, but that it will not change land to water or vice versa. …
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Hi All,Just looking for some confirmation:I own a copy of FSLandclass Europe. I installed this in a subdirectory of the Scenery directory. Also I have a reference to it in the scenery.cfg file.Is this the proper way or do I have to install it in the texture directory itself? Or do I have to install it somewhere else and overwrite possibly other files?To be honest I am looking for the same confirmation for FS Scene files.Thanks in advance for your help!Regards, Ferry
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