FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Hiya,Anybody know where I can get 3-views of a Miles Gemini from?Thanks in advance.
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Does anyone know where can I find 3-views of the Saab 340 exterior and interior, if anyone could, could you put links for it:-newbie aircraft designer:-bluegrab
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I would like to make some minor changes to the Mooney to increase the power and improve the pitch stability. I am looking at the Aircraft.cfg file and I wonder if changing some of the settings would help. I know next to nothing about flight dynamics. Any experts out there who can point me in the right direction. I am willing to spend time testing and changing things but I would like to be sure that any changes I make won't screw something else up. For example I changed the power scalar and that gave me the correct top speed but the climb rate is now too high. I just need a few basics to start with and I'll take it from there. Thanks Richard
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I am still using FS2k2 and will be for several more months. I have always used the default 737 panel and would like to change it to one of the add-ons available in the file library. Would anyone please suggest what they have found to be a good panel to replace the default. Thanks.GLB:-)
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Hi!I want to move a bitmap, but only if the localizer is active. If LOC isn't active, the returned value should be: 2500If the LOC is active, the returned value should be the altitude above ground, in feet. (A:HSI has localizer, bool) if{(A:Radio Height, feet)} els{2500} Regards,Harry :-)
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I'm working on the TB20GT from last year, and getting it ready for FS9.Here are a couple of screenies showing the reflections on the glass. Does anyone know a good "formula" for restoring the chrome to the prop spinner? It is washed out badly! :(I've reduced the alpha channel to 100,100,100 with a primary color of 216,240,248. The primary with an alpha of 13.13,13 worked well in FS2k2, but for FS9 I've had to lighten up the alpha a lot, but still am not happy with the results.I also need to finish the "Spirit of Liberty" livery. This a/c was donated by EADS/Socata, Bendix/King, and several other avionics companies and raffled off last year by the AOPA Safety Foundatio…
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Hi all Im trying to add autopilot to the Trimotor bassicly what i did was copy AP info from the Cessna 182 and pasted it in the trimotor aircraft.cfg now I can get Altitude hold and win leveler to work but heading hold is just wacky seems if i press hdg hold the plane goes crazy and starts flying in circles. Is there any one experenced in autopilot settings that might be able to tell me what to do to fix this
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Most all my add-on panels don't display the HSI or PDF, and I've been trying to figure how to get them back. I've played with the bmp masks, etc, but no joy...I've just added this line "child_3d=1" in the panel.cfg and you can see the result below...Result, the PDF gauge is displayed, behind the panel, but how do I move it down and to the right? And how do I resize it to look proper?Question, how do you move the PFD, around on the panel using "child_3d=1". (Window03)//file=pg.md87.pfd.bmp //size_mm=1024size_mm=496,768//window_size_ratio=1.000 position=0visible=1ident=10//window_size= 0.484, 1.000//window_pos= 0.000, 0.000child_3d=1background_color=0,0,0gauge00=md80/pg.…
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Hi, is there anyone out there that knows where I can get a fuel gauge that has the abillity to read from five fuel tanks? How hard is it to edit an existing gauge to change from say a two tank guage to 5 tanks?ThanksPhil
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I am updating my helihud for FS9, and want to indicate the direction the helicopter is moving, as well as how fast it is moving. I already have it so that an arrow rotates 360 to indicate the direction of movement, and I have just finished a sliding line (using the SHIFT tag)to indicate rate of movement.Question is, can I use the ROTATE tag on the sliding "vector" element? In other words: I want to make this:(A:Ground velocity, feet per second) absBe controlled by this:(A:Velocity world X, feet per second) (A:Velocity world Z, feet per second) atg2 (A:Magvar, radians) - (A:Plane heading degrees gyro, radians) - Any help will be appreciated.Steve
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hello,I'm quite new to gmax and need some help.I have modelled a 734 nose in gmax but i feel that there's something wrong with it at the front view..could u guys perhaps help me or guide me the correct way to model an airliner nose by boolean and welding ?I have read tutorials from ffds and everywhere but i just can't seem to find one on the way to model a airliner nose :)http://forums.avsim.net/user_files/29429.jpghttp://forums.avsim.net/user_files/29430.jpghttp://forums.avsim.net/user_files/29431.jpghttp://forums.avsim.net/user_files/29432.jpgThanks for all your help,Lionel Goh:-newbie
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Hi, any one know what the proceedure is to extract a .cab file and then edit a XML gauge and then recompress it back to a .cab? When I double click a .cab file winzip opens it and I can then open a XML file..If I edit the XML file it doesnt save the changes..Any help would be appreciated.CheersPhil
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Decided today to go ahead and add the 2 foot plug to my GIII, and add some engines to get an idea of what the G-IV is gonna look like, and here are the results. Yes the Right wing is missing, cause I gotta figure out how to properly translate the spoilers after mirroring them on the X plane.Thanks to Rick Sasala for the engines, (From his G-IV project) for now they are only temporary. I plan on doing my own so the project is 100% original.Still to go is the Tail, gear, animation of flaps, but other than that, the Fuselage is done, the wing is complete with everything cutout, spoilers are animated.http://forums.avsim.com/user_files/26454.jpgPS. Adam at Flightcraft; I'll be…
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I was looking at the aircraft.cfg file for the default B737-400 in FS9 and do not see an entry for either the taxi or landing lights. So how do the lights work if they are not defined like the strobe, beacon and navigation and cockpit lights? (section from aircraft.cfg displayed below)[LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -19.14, -47.24, 1.38, fx_navredm ,light.1 = 3, -19.14, 47.24, 1.38, fx_navgrem ,light.2 = 3, -64.32, 0.00, 4.92, fx_navwhih ,light.3 = 2, -18.22, -47.08, 1.38, fx_strobeh ,light.4 = 2, -18.22, 47.08, 1.38, fx_strobeh ,light.5 = 2, -2.65, 0.00, -4.60, fx_beaconb ,light.6 = 1, 2.20, 0.…
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Hi all,Is there anyone who uses EditPlus? It is a great text/html/xml etc. editor available at http://www.editplus.com. It supports XML and has syntax highlighting built in.I am nearly finished with the Cliptext files for the K:Events, A:Vars, Units and General XML Syntax.The Cliptext files put all the above in seperate "libraries", available in a window inside the editor. By double clicking on any of the elements in these libraries, the entries are automatically entered into your XML file. Saves a great deal of time on typing, especially if one is writing a gauge from scratch.I will be uploading it to the file library in any event. Just thought I'd see if anyone else use…
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I am unable to obtain any value for the two token variables, VOR1_TF_FLAG and VOR2_TF_FLAG...I do get good values from HSI_TF_FLAG, so at least I know I'm not totally batty... :)I'm also a bit confused by this entry in the FS2002gauges.h file:// vor1_tf_flag and vor2_tf_flag#define VOR_TF_FLAG_OFF 0#define VOR_TF_FLAG_TO 1#define VOR_TF_FLAG_FROM 2and later on:VOR1_TF_FLAG,VOR2_TF_FLAG,I assume that I should use either of the two VORx_TF_FLAG tokens just as I would the HSI_TF_FLAG token, but it doesn't seem to work... FLOAT64 FSAPI callback10( PELEMENT_STRING pelement){float rwert=pelement->source_var[0].var_value.n;rwert = HSI_TF_FLAGvar.var_value.n ; sprintf(pel…
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Hi, I know there is a message going on about fuel tanks here but its more to do with crossover. In the Default Vega in FS9 it has 5 fuel tanks but no fuel guage on the panel. I want to use the fuel gauge from the Ford Trimotor but that only has 3 tanks. I am enclosing the XML. Any help in what to change in the Ford fuel gauge to read from the 5 Vega tanks would be greatly appreciated.Heres the vega feul selector: (A:Fuel tank selector 1,enum)Heres the Gauge I want to have 5 positions/tanks: (L:Fuel Gauge Switch, enum) 0 == if{ (A:Fuel tank left main level,percent) quit } else{ (L:Fuel Gauge Switch, enum) 1 == if{ (A:Fuel tank center level,percent) quit }…
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Hi, In the Lockheed Vega there is a tank selector that has these positions: Main, Aux, Center, Left and Right....But in the aircrafts fuel load settings it reads: Center, Center2, Center3, Left and Right?Does anyone know what the Center(2,3) tanks refer too? (Main and Aux)?I cannot find any documentation in FS9 that explains this..ThanksPhil
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Hi All,Does anyone know if FS panel studio works with FS9? I checked the FSPS web site but there's no mention of it a yes or no or of any FS9 update. Has anyone tried to use it with FS9?ThanksBill
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Hi all, Don. I am repainting the Tri-Motor in FS9. They use (as with all default planes) that damned autogen N number. I have an article about getting rid of them, but it takes a hex editor. Is there any way to do this without a hex editor? I don't have the $$ to go buy a hex editor to change N numbers. Thanks all.Don
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Hi!Got another question... I found a wave-file simulating different sounds from the passengers and the cabin. What keyword(s) should I use in the sound.cfg file to have it played during flight? And are there different keywords determing when during the flight the wave-file is played?TIA,Richard from Sweden
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Hi all!I'm new here and I'm not sure if this is the right forum, but I start by throwing in a question I hope I will get lots of answers to...or at least one answer that solves my problem :-)I'm flying the MelJet 777-200ER aircraft and for some reason the taxilights don't lit up the runway when sitting in the cockpit, but the landing lights do. Have tried to find where these lights settings are defined, my thought was that maybe I could "copy" the landing lights routine to the taxi lights routine and then just turn down the brightness a little bit so the taxi lights don't lit up the ground as much as the landing lights do. Both the landing and the taxi lights works perfec…
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Hi allI am looking for a 3 view drawing of a Dassault Falcon 900. All i can find is a low res one and it is not much use when you zoom in on it.Does anyone have one or know where I can get one?ThanksGareth
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Hi, I want to add a working fuel gauge to the default Lockheed Vega in FS2004? I want it to show quantity for any selected tank (Vega has several) Any help in the right direction would be appreciated.ThanksPhil
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I've recently tried my first repaint (of the default 737) and all went well apart it suffers from the same problem as the default FS2002 planes. That is to say when looked at side on the wording and textures look fine but when you change the viewing angle the textures blur and take a while to come back in focus. This can also be seen in the preview shot of the planes when you pick which one you want to fly.Many of the 3rd Party planes I have do not have this problem and the textures remain crisp no matter what the angle. Why is this? Is this to do with the model I am repainting (are the default planes GMAX or FSDS?), or the way I'm repainting it?