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FSX/FSX-SE Aircraft and Panel Design Forum - How To

Designing panels or aircraft for FSX? Want to learn? Here is THE place to get together with fellow designers or to ask questions.

IMPORTANT - If you are not designing panels or aircraft or asking how to design panels or aircraft, please post your questions in the FSX | FSX-SE Forum.

  1. Started by N2056,

    In the post concerning modulus in this forum I found a perfect macro for the rolling numbers I want to have that will show elapsed run time on my Tachometer. Can someone explain how to use macros?Thanks!Robert

    • 6 replies
    • 1.3k views
  2. Guest LukeV
    Started by Guest LukeV,

    Gday Guys,I am wanting to create some digital gauges for a PC-9. However I am a little unsure as to how to go about getting the desirable effect which I am after. If anyone has any ideas I would love to hear from you. Attached is pic of the type of gauge I am wanting to create. (I actually want to know how to get the part which I have circled - like a slider effect). Cheers.http://forums.avsim.net/user_files/135370.jpg

    • 2 replies
    • 718 views
  3. Started by byork,

    Does anyone here have any experience with created networked gauges?I want to create a gauge that can send data over the interent, but don't know much about this area.Thanks,Bryan

    • 2 replies
    • 776 views
  4. Started by n4gix,

    Hi alljust got FSDS3 - nice bit of code!I have compiled one of my old 2.24 models on it, and it worls great, but I am losing all the textures on the model at nighttime in the sim (with the exception of one part which is textured with night time textures - _LM).I am not using lightmaps, just plain diffuse textures. I do not have the problem if I build a new model inside FSDS3 from scratch (a plain textured FSDS3 tube, textured with one of the textures from my old model still keeps everything fine at night).My textures have non-special names (so fuselage.bmp, as opposed to fuselage_T.bmp). I dont think this is the problem, as a plain tube textured with the exact same file w…

    • 7 replies
    • 954 views
  5. Started by n4gix,

    Have learned about this paper (PDF doc) just recently. With a mere 11 ages, this one is going directly to the laser printer!!AIRCRAFT SIMULATION TECHNIQUES USED IN LOW-COST, COMMERCIAL SOFTWAREMichael K. Zyskowski*Microsoft CorporationRedmond, WA*AIAA Member, Aerospace and Software Design EngineerCopyright

    • 3 replies
    • 806 views
  6. Started by Varmint007,

    Hi,May be old news, but I managed to get an α (alpha symbol) in my HUD.Download a free Greek font and put it in the Font Dir.Use an a and Font="Greek"Jan"Beatus ille qui procul negotiis..."

  7. Guest jprintz
    Started by Guest jprintz,

    Is there a simple way (as in one command, within the switch XML file itself) to make an ENUM based switch default to something other than 0 at aircraft load??? I need to use the same parent gauge (with the same switch logic) with 2 different panels, but I'd like the switch at enum 0 when starting up in panel one, enum 2 in the other. The more roundabout ways of doing this have not escaped me, but I really, really do NOT want to have to go back and change all the logic in the parent gauge's statments, have 2 versions, etc.... ;-) This is one of those things where I feel like there MUST be a simple, obvious answer, but it's just not coming to me right now. More likely prob…

    • 4 replies
    • 1k views
  8. Guest Mathias
    Started by Guest Mathias,

    Hi Rob,do you have a clue why I can't get your magnificent gauge to work not with the payware Osprey you designed it for but with the freeware one by Vlad Zhyhulskiy (originally for FS2002, tweaked by Chuck Backus for FS9 usage - v22cbfix.zip)? I installed everything as per your documentation, downloaded FSUIPC V. 3.50, even manipulated the flaps settings to 90

    • 4 replies
    • 899 views
  9. Guest jbarquin
    Started by Guest jbarquin,

    I have been attempting to export a model from 3ds Max to Microsoft Flight Simulator. The model exports just fine, but I can't get any texture maps (i.e., bmps) to export in a way that they're visible in Flight simulator. Here's what I've tried so far:In Max, I use 24 bit bmp maps, and apply them with a UV Map modifier.I convert the 24 bit bmp maps to 8 bit maps (I've tried this through Photoshop as well as through Imagetool, the Microsoft program that's supposedly can handle the conversion and export of textures to FlightSim). I've followed Microsoft's naming convention for materials (name and _T suffix).I've placed the 8 bit texture in the texture folder of Flightsim.…

    • 11 replies
    • 1.7k views
  10. Guest John_Cillis
    Started by Guest John_Cillis,

    As I'm a real world pilot on a Grob 109A Touring motorglider I was curious if there is any interest in making this airplane as a model in GMax or FS design studio.I have all the accurate data, specs, real world cockpit photography of the interior cockpit, panels and of course exterior pictures as I fly this plane myself.I know there is a Diamond Vigilant ready for download that resembles this plane but it is not accurate in performance and flight model. Furthermore the cockpit functions in 3D cockpit mode are also limited.Is anyone interested in doing this project with me?I'm not a 3D modeller so anyone with these skills is more then welcome!For detailed pictures of this …

    • 1 reply
    • 2.3k views
  11. Started by glassman2005,

    Is it possible, through logic in the gauge callback, to prevent layers after the drawing surface from getting painted?I had hoped that the following, placed in a condition in the gauge callback, would effectively end the "layer chain", but it didn't work: slipskid_movingimage_layer[0] = NULL;So is there any way to conditionally end the layer chain so that nothing else draws after the drawing surface?

  12. Guest HartmannH
    Started by Guest HartmannH,

    I've just recently started using GDI+ for a gauge. About 50% of the times, when I exit the simulator (in which the gauge works fine), I get a message about an unhandled exception in FS9.exe. Obviously, this is my gauge misbehaving, and I'm assuming it's something during cleanup. So 3 questions:----> Question 1. Is there anything more the following that needs to be done in order to properly clean up after using GDI+ functions?case PANEL_SERVICE_PRE_KILL:if (gdiPlusInitialized){ GdiplusShutdown(gdiplusToken); gdiPlusInitialized = false;}----> Question 2. I re-use quite a few variables, for example, in one case I declare an item:RectF clipRectF; // declare onceth…

    • 7 replies
    • 1.6k views
  13. Hi!I was just wondering if anyone has considered if it is possible to create a gauge that tracks any aircraft within "radar" range of my aircraft and send a signal to a receiving gauge in that aircraft, if certain criteria is met (target being in the radar cone for a certain amount of time).The idea would be to create something similar to a radar lock which I believe would be possible, but also to be able to send a "your hit" message to the aircraft I am targeting. Perhaps it could be done by sending a signal to a scenery object, if I have had a lock on the target long enough. The signal could then initiate a transmission from the scenery object. Both aircraft could then …

    • 6 replies
    • 886 views
  14. Guest ben_hewitt
    Started by Guest ben_hewitt,

    Hey guys just a quick question, I would like to change the animation of the ailerons on a certain payware 767 model.The problem is they do not become active quick enough ie. you have to have a fair amount of control deflection before you can actually see the animation. What I would like to do is increase this so that small deflections of the controller produce larger visable animation deflections. Is it possible to do this and if it is how?Thanks.

    • 0 replies
    • 596 views
  15. Started by glassman2005,

    Is there any way to capture a region of a gauge that consists of many layers drawn with MAKE_MOVING, MAKE_STRING, MAKE_STATIC, etc, so that the captured area can be copied (BitBlt?) into a separate drawing surface?I have tried adding a transparent static layer just "below" my drawing surface and tried to copy from that hdc into my drawing surface hdc, but that approach didn't seem to yield any image.Any ideas?

  16. Guest jbarquin
    Started by Guest jbarquin,

    More specically, textures? I manage to get models into FS9 just fine, but textures maps aren't coming through.If anyone is using 3dsMax to model FS9 aircraft, would you kindly walk me through how you deal with texture mapping and exporting the same?What I'm most interested in is the file format you use in Max for textures, and how you get the same over to FS9 so that they actually appear looking as they do in Max.Thanks!--I'm pulling my hair out!!

    • 3 replies
    • 937 views
  17. Guest thriller
    Started by Guest thriller,

    Could someone please let me know how to edit the flight model of the Flight One Cessna 172 so that it stops rolling hard to the left in hands off flight? It's the only thing I can't stand about the plane.Thanks!

    • 4 replies
    • 582 views
  18. Guest Jumbles
    Started by Guest Jumbles,

    HiI apologize for the vagueness of the subject but I couldn't think of a more consise one that actually covered the subject of my question(s)I have been trying to create a small button that opens and closes the canopy of the DSB Design Hawk.This is what I have so far:(A:MAIN_EXIT_OPEN,bool)It does open and close the canopy, but the button doesn't change (green for closed/red for open) and the tooltip says "Electrical Panel Display/Hide"I think (but am probably wrong) that the button colour problem is down to the (A:MAIN_EXIT_OPEN,bool) line but I don't have a clue what is wrong with the tooltip (it used to say "Open/Close Canopy" before I tried doing the two colour button…

    • 7 replies
    • 862 views
  19. Started by Au MaV,

    Guys:I am trying to create a simple ON/OFF switch that will turn ON or OFF both engine magnetos (THE Ignition switch is seperate from the magnetos). I need one switch for engine1 and another for engine2.I tried using a simple magneto switch.. got it to respond to mouse click (No actual visual movement)and the result obtained was turning the magnetos OFF. BUT once this was done I could not get the switch to turn the magnetos back ON.Is there any XML guru that might be able to lend a helping hand to send a light of hope down this way and share the code.Many ThanksJim

    • 3 replies
    • 896 views
  20. Started by nickpike,

    Does anybody know how to reverse the following formula. Basically, I want to undo this conversion. It's in this C++ speak that I don't understand. If anyone can do this, I'll probably then ask for the XML equivalent reversal. If I get this to work, I'll then share the info. NOTE, I have added a space after the 8 to stop a smiley from showing Conversion: Y = 100 * (1000000 + ((x >> 20) & 0xF)*100000) + ((x >> 16) & 0xF)*10000) + ((x >> 12) & 0xF)*1000) + ((x >> 8 ) & 0xF)*100) + ((x >> 4) & 0xF)*10) + ((x) & 0xF))) cheers, nick

    • 7 replies
    • 959 views
  21. Guest siberiano
    Started by Guest siberiano,

    Hello to the avsim.net community! This is my first message in this forum.When a pitot is blocked with ice, the airspeed indicator shows 0 speed, this is a usual event. I was making a gauge for a Russian aircraft, that commonly rather use true airspeed indicators in km/h units. I used (A:Airspeed true, kilometer/hour), inserted failure tag, so the code looked like this:(A:Airspeed true, kilometer/hour) ... When the pitot blocked, and the autothrottle turned on the max trust, the gauge still indicated the true airspeed without a failure. What is the meaning of those "magic" lines? Actually I don't know yet if the real gauges rely on pitot rather than on a (doppler) radar.…

    • 0 replies
    • 1.2k views
  22. Guest John_Cillis
    Started by Guest John_Cillis,

    Hi,for the first... I

    • 3 replies
    • 960 views
  23. Started by Rocky,

    I have developed a very extensive FMS gauge for FS9 written in C. I would like to add a TCAS feature to my Nav Display. Unfortunately, the ITrafficInfo.h header is written in C++. This causes a lot of errors when I #include this header and I've been beating my head up against a wall trying to eliminate the errors. I tried to re-write the code in C++, but to no avail. Has anyone had any success using the ITrafficInfo interface? I'm using MS VC++ 5.0.Bobby Simmons

    • 1 reply
    • 740 views
  24. Started by GusRodrigues,

    Here is a brief request for anyone (but especially very experienced modelers and designers here):It is beyond difficult to get good reference materials on modern civil aircraft.Any tips for the following information (looking for "eureka" breakthroughs if you got 'em):1) 3-views for external modeling. Most you can find are really coarse.2) panel diagrams and functions. Of course I could buy the airline manuals out there, but some more info would be great3) FDE modeling. Through this forum I've learnd of the FAA Type Certificate Data Sheets, but what else do you usually go on?I realize that it sounds as if I'm asking of the "kitchen sink" here, but I find very little inf…

  25. Started by n4gix,

    Hi,first of all I want to tell you that I'm absolutely a newbie with gauges so maybe my questions can sound "stupid" but...be patient !I'm building a home cockpit to reproduce the ATR42-500, specifically a cockpit based on the panel by Sanchez-Castaner (I think many of you know that panel) for FS2004.I wrote a small external application that reads input axis of a joystick (used to build the throttle quadrant), assign those axis according to a user configuration (made with this program) and through FSUIPC (3.50) drive the correspondant control (engine levers, prop pitch lever, flaps etc etc) of the currently selected aircraft.And now the problem: the panel of Sanchez-Casta…

    • 1 reply
    • 771 views

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