August 1, 20205 yr 4 minutes ago, Janov said: I wouldn´t argue that - but don´t you think that with this simulator being in development for 4 years and Microsoft/Asobo most likely getting some ears at Nvidia that they would have arranged for driver optimization a little bit earlier than "on release day"? In software development, at least in my experience, the performance work is done at the end. Otherwise you will have to repeat again and again as new features and enhancements throw the performance out of whack. Therefore its reasonable to expect nvidia to work on msfs driver tweaking near the point of release. Edited August 1, 20205 yr by sanh
August 1, 20205 yr 2 minutes ago, Janov said: I wouldn´t argue that - but don´t you think that with this simulator being in development for 4 years and Microsoft/Asobo most likely getting some ears at Nvidia that they would have arranged for driver optimization a little bit earlier than "on release day"? I mean the alpha crowd has been playing with this for a year, and Nvidia didn´t manage to get a ticket for that? Cheers, Jan I'm sure they've been working with nVidia and AMD for a while, but I doubt either will release new drivers before on or about release day, which is the norm. Four year dev cycles are routine for games, so there's nothing really extraordinary about that.
August 1, 20205 yr 2 hours ago, Janov said: I wouldn´t argue that - but don´t you think that with this simulator being in development for 4 years and Microsoft/Asobo most likely getting some ears at Nvidia that they would have arranged for driver optimization a little bit earlier than "on release day"? Game-ready drivers are almost always released on the game's release date or just a few days before, so the simulator shouldn't be an exception. However, Ansel and Freestyle support were added earlier last month, which is proof that they are already working on it.
August 1, 20205 yr 2 hours ago, Farlis said: I would have my eye on the prices for the 2080TI as soon as the new cards come out. They should drop considerably. And then get one. I’ll be selling my 2080ti as soon as the 3x series is out. Will offer first offers here in avsim.
August 1, 20205 yr If anyone's see Obsidian Ant's performance video this week it looks promising. Youtube 4K Ultra at around 25 to 30, ranging to 90 fps at 1080p Medium. That was over busy London but zero weather of Ai traffic. Certainly better than early Alpha builds which put me off. May actually take a look on the 18th. Edited August 1, 20205 yr by GBee777
August 1, 20205 yr On 7/30/2020 at 2:48 PM, vin747 said: that is exactly what I am doing.. I have a P3D v5 flights starting in 10 mins on the PMDG 747. I think this sums it all up really. I'll be playing the new FS2020 'Scenery Simulator' via Xbox Game pass until decent aircraft come out, and hardware gets better..... ..... while simultaneously running P3D with my A2A accusim GAs, my Majestic Dash 8 and PMDG 747, between my 1200 custom airports.
August 1, 20205 yr Chewwy's video into EGLL was smooth as butter. Only 1 major hitch when the airport appeared to load in but after that it really stayed on its feet. Goes to show, if you know what you're doing, this runs pretty well and looks amazing. P3Dv4 + XP11 MFS
August 1, 20205 yr 58 minutes ago, suncoastflyer said: Chewwy's video into EGLL was smooth as butter. Only 1 major hitch when the airport appeared to load in but after that it really stayed on its feet. Goes to show, if you know what you're doing, this runs pretty well and looks amazing. Well to me, this was a pretty nice look at the SIM. From here, people can decide based on their own personal inclinations whether the glass is half empty or half full. For myself, I would only make the observation that I suspect for the vast majority of Flyers who may take out a big jet every once in while, but whose eyes bulge at the price of some of the premium offerings for this type of aircraft, this is probably sufficiently detailed to keep them mostly happy, and it's still early days. Edited August 1, 20205 yr by HiFlyer We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
August 1, 20205 yr 7 hours ago, FlyBaby said: Really, I think that all depends on what "favorite pc camp" folk are in. If you are in the XP camp, then you will harshly criticize the other 2 sims. After all, I have seen your bias towards P3D in the past... Folk in the XP camp praise LR for "minor" little updates. Just look at their Dev blog...Ben will make a post about practically nothing...and the praises come raining down. "Minor" little updates in x-plane? The last 3 years they have been rewriting from scratch to natively suppprt vulkan/metal, this is a HUGE update, for FREE. So yeah they should be praised.. Besides, you are trying to compare xp11 which was released years ago to the to-be-released msfs in a couple of weeks, let's talk when xp12 will be Vulkan only (since they cant change minimun specs during v11 run) and to see what hidden tech is waiting to be unleashed..many hints were already given for x-plane 12. Edited August 1, 20205 yr by mtaxp
August 1, 20205 yr 8 hours ago, Rob_Ainscough said: I don't speculate unless I preface as "speculation" in my response. Yes I do have real data. RAM doesn't "boost" performance (assuming same timings and frequency), it simply helps you not see any performance reduction in specific situations and graphics settings. Although I do find these types of threads somewhat amusing and how people "change" their platform attitudes ... when other platforms talk about future updates like P3D and XP, much of the community responds with "too late", "about time", "can't wait forever", "should have been in the original release" ... BUT, when MS promise future updates they are praised! Same goes for the leaked videos, users will go over videos of P3D and XP with a fine tooth comb looking for "issues" ... yet for MSFS, they don't see issues that are clearly present if one uses the same "comb". Anyway, I'm certain that MSFS, P3D, XP will provide future updates to improve the platform. On the graphics API side of things P3D and XP are ahead of the game with DX12 and Vulkan vs. MSFS DX11 as of today. To that end, I would always advise to buy as much hardware as you want to allocate for flight simulation. Flight simulation will always be orders of magnitude more hardware demanding than carefully controlled 3D shooters environments and their closed and limited worlds. Cheers, Rob. Well said Rob!!!!! You hit it right on the nail. Well said. Bob
August 1, 20205 yr DX11 or DX12 or Vulkan is just the API. It's not the engine itself. P3D and XP11 lighting could certainly use a lift. There is something that is right about MSFS lighting and shaders that just take the game to another level. That being said. I am curious to see if LM can enable ray tracing in P3D now they are using DX12. That would certainly be a game changer. I am afraid that XP11 is very very far behind when it comes to their engine. I am not sure if keeping the compatibility with MacOS and Linux is holding them back. Edited August 1, 20205 yr by fogboundturtle https://fsprocedures.com Your home for all flight simulator related checklist.
August 1, 20205 yr Another video related to performance. Whats interesting is he says its running at 4k with ultra settings. Ok fine, but with those specs?? a 2060 super is nothing spectacular. There is some stuttering, but that could very well be from recording at 4k as well. Ryzen 5 3600 B450 Gaming Plus 16GB G-Skill 3200 DDR4 Gigabyte RTX2060 Super 8gb https://www.youtube.com/watch?v=wz-I_9v-PMc CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
August 1, 20205 yr 10 hours ago, Slides said: You're missing the fact that FS2020 has visual fidelity 10 years ahead of P3D4.5 Really, what does that have to do w/ the fact I'll be tickled if I can get the same performance (that would be liquid smooth stutter-free video at 1440x3440 vsync'd to 30Hz)? Indeed, I'll be ultra-tickled because of course scenery is 10y ahead. Edited August 1, 20205 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 1, 20205 yr @fogboundturtle Pls don’t spread misinformation. Having owned both the sims and invested 1000s in both, I feel the xp11 graphical engine is more advanced than P3d. Just look at the night lighting and the way textures load instantly as you swap views etc. also xplane introduced PBR and fmod long time before P3d. And the flight itself is so smooth and fluid in general. But both sims are way behind MSFS so this is a pointless debate now. I will eventually retire both the sims and stick to MSFS in the long run once the addons arrive. Edited August 1, 20205 yr by vin747 Vinod Kumar i9 10900K 5.3 Ghz, RTX 3090, 32GB RAM, Win 11. Alpha-Yoke, Bravo-Throttles, TM Joystick, TM-Rudder, 48" 4K TV.
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