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The Flight Unlimited Series

A forum for the Flight Unlimited series of simulators from Looking Glass Software. If you are an FU enthusiast, here is the largest and most active forum on the Internet for your simulator!

  1. Started by juvat,

    "A quick note on Impasse Lodge, all I get is a steep hill with no models / objects. I tried a Cessna trainer, chose the icon for Impasse Lodge and watched an aircraft toppling over while being parked. This can't be right. Let's start a new thread and post some pictures showing what it should look like.Hans Petter "My Error. I have 2 versions of Flt3 installed; 1 is with the stock-original terrain detail, and the other is with the new hi-res terrain detail. I had been flying the stock Flight3. Impasse Lodge is "buried" in the new hi-res terrain, with the fbo centered on a ridge. I have opened the package with FLED and cannot figure out how to get the models to "pop-up" to …

    • 15 replies
    • 3.2k views
  2. Started by Hans_Petter,

    As some of you may remember I bought a Saitek yoke with a throttle quadrant. Unless I find a way to configure this rig for FU3 I'll be looking for another joystick since my father got my old one. FU3 works as a charm with a joystick and rudder pedals. When it comes to the yoke / throttle quadrant combo + pedals FU3 seems to ignore the yoke and responds to pedals and (parts of) the throttle quadrant only. To make it all work I would need provisions for the recognition of three controllers rather than two. I might try to drop the throttle quadrant and check whether I'd be able to configure the yoke and the pedals only. The axes are all wrong but that can be fixed provided a…

    • 14 replies
    • 6k views
  3. Guest Robs
    Started by Guest Robs,

    Hi AllHaven't been in here for a while. Glad to see a few familiar faces...Anyway I have just upgrade my control set from an old serial thrustmaster to new USB x52 saitek and FU3 can't see it...I can reprogram the joystick to emulate key presses but I'd rather not unless I have to....Has anyone been here before? Any clues/suggestions/advice very welcome...Robs.

    • 1 reply
    • 1.1k views
  4. Guest Robs
    Started by Guest Robs,

    Hi All,I can't get FU3 to recognise my new USB joystick + rudders (X52 Saitek)I used to use a serial thrustmaster but decided to upgrade.Anyone been here before?Any advice to fix appreciated.Robs.

    • 5 replies
    • 1.9k views
  5. Started by Hans_Petter,

    A long time ago I received the correct argument lines to make FU3 recognize my stick and rudder pedal set-up. Since I just bought a Saitek yoke and throttle quadrant I'd like to make this combo work. My first test revealed that most (maybe all) axes are being read but they don't effect the right things. My yoke turned into a throttle, my throttle lever was read as rudder and so on.If nobody else has figured out a list that works I'll try different numbers for the axes and see if I can make this work. It's CH rudder pedals with toe brakes (works fine with FU3 and a basic stick) and a Saitek yoke with a throttle quadrant with the three usual levers: throttle, mixture and pr…

    • 5 replies
    • 2.7k views
  6. Started by htfc,

    On a flight from Skyomish to Jon Point's excellent Lewis Creek yesterday I landed the DHC6 and taxied to a halt. I then tried to stop the engines, but was unable to cut the mixture or find any 'stop / start' switch.The file is currently unavailable in the library, and for some reason, I deleted the 'read me' ages ago. Can anybody help with this, or better still, share the manual ?Regards...Stuart

  7. Guest i_will_disappear
    Started by Guest i_will_disappear,

    i recently downloaded a SR71 Blackhawk for FU3, but for some reason it decides it wants to fly upside down at 20knots for no apparant reason, anybody want to take a look and see if they can fix it? send me a PM and i'll send you the .res file

    • 2 replies
    • 1.9k views
  8. Started by juvat,

    In the FLED main window, I select: view, set top-down position. I type in: 35 20.05, 112 53.175.The top-down does not go to the geo location, still shows SeaTAC. The bottom location bar does show my target geo location. The zoar window will go to it. It's the top-view that will not go there.Selecting sync top-down position or sync zoar position has no effect.I closed fled, created a new folder named seligmanaz in packages. Re-open fled, opened the blank seligman package folder and it does the same thing.I'm not remembering how to use fled anymore. Can you guys help.I was just going to put some uncontrolled airports along I-40/ Route66. Was easier for me long ago. :( Tha…

  9. Now that Avsim's upload facility is up and running I've uploaded my spreadsheet-based GTL tile editor (OpenOffice format only I'm afraid) and GTL tile map (Excel and OpenOffice formats) to the library. I've also uploaded another zip file, which contains two spreadsheets with information (file offsets, file sizes, region X and Y co-ordinates, etc.) about the contents of the outer terrain's 3 tag files. This might be useful for anyone interested in developing or expanding the outer terrain, over and above what Andre's already doing with the Seattle expansion.Kind regardsJonathan S.

  10. Started by juvat,

    Hi Folks,Did he rename/move his site; or is it closed?franksflight3.dhs.org/Take care,JimB

    • 2 replies
    • 1.2k views
  11. Started by Dave Morgan,

    I thought I'd post this extract from e-mail correspondence that has taken place since I submitted three OT airport upgrades for upload to the Avsim file library. I'd be grateful for any comments anyone cares to make.18 November 2009 03:45:45Hello from AVSIM,First and foremost, I would like to thank you for supporting the Flight Sim community and uploading to the AVSIM File Library. However, I regret to inform you that we had to reject your uploaded file(s) for the following reason(s): 1. As like the other file you uploaded you can not use other peoples work without there consent Or if the original author has stated that others may use parts of his/her work. Please re-uplo…

  12. Started by jstonehouse,

    Hi everyoneI've produced a spreadsheet-based map (in Excel and OpenOffice.org Calc formats) of the outer terrain's 41x56 grid structure. This pinpoints the location of all the gtl tiles within the grid and uses cell comments to identify airports/major cities. I've colourised the grid to capture the overall character of the terrain, having tried and failed to get the FU3 map to align with the grid in any useful sense; aligning it in one area misaligns it in another. Not by much, but enough to make locating airports a damn nuisance. As far as I know it's not yet possible to upload this to the library, but if anyone wants a copy then let me know

  13. Guest Lall
    Started by Guest Lall,

    Hi Folks,I've got a problem since I've updated my nVidia-drivers for my Gforce6200. The cursor frozens in the 2D-panel-view. The panel gets okay again when Iswitch to another view...I've attached a screenshot of the issue.Thanks a lot :-)Regards from SwitzerlandLorenz

  14. Guest Lall
    Started by Guest Lall,

    Hello, Is there any command in the flt3.cfg to access only the right throttle for example. The normal assignment is throttle_device 2 3 in my case with the CH Flightsim Yoke.Maybe there exists a command like throttleleft_device......or so (the last works not)I'm asking because I've got a twin power quadrant which I've used in MSFS, maybe I'll find a way to configure it as an 6-axis (throttle,prop,mixture) directinput-device so it could be used in FU3 (?)Regards Lorenz

  15. Started by VFC_Bodie,

    More than a day late and a dollar short with this one, but I think there used to be a bush flying virtual airline that used FUIII. Does anyone know if that is still in existence or if there might be any active VA that used our beloved program please :(

    • 2 replies
    • 1.4k views
  16. Hi to all,Links to 4 zip files containing Fu3 aircraft [ default and add-on] which have had the cockpit 'recs' altered.THIS IS THE ONLY ALTERATION TO THE ORIGINAL FILES.This has been done to enable a correct 2d cockpit display with certain Nvidia Graphics cards.The files range in size between 32mb and 62mbIf you are visiting this site as a result of experiencing problems as above, then I suggest you read previous threads [ I found it! in particular. ]Regards .........Stuart http://www.filefactory.com/file/a1b65aa/n/Fleet_1.zip http://www.filefactory.com/file/a1b6563/n/Fu_Fleet_2.zip http://www.filefactory.com/file/a1b67e5/n/FU_Fleet_3.zip http://www.filefactory.com/fil…

    • 0 replies
    • 2k views
  17. Started by htfc,

    Does anybody have the Grumman G21 Goose with the 1940's cockpit in their files?I somehow lost mine and am looking to alter the cockpit recs prior to uploading with the other aircraft.It's the one by Tom Jorgensen and Eric Webber.Thanks in anticipation.............Stuart

    • 2 replies
    • 1.3k views
  18. Following on from the 'garbled cockpit display with Nvidia cards' issue , does anybody have any views on me uploading the aircraft files I've altered to Filefront.Chris Low took the trouble to do this after fixing the 'one pixel' problem in FU3 aircraft [ see previous thread ].I spent a rainy afternoon altering the cockpit recs of all the default aircraft plus several add-ons [ some 30 in total].Whilst this was a straightforward operation [ thanks to Hans Petter and Chris ], there may be users who cannot alter their aircraft for whatever reason.I understand that Gideon Pertzov's Cockpit Designer is currently unavailable in the library, and this is of course essential to …

  19. Started by jstonehouse,

    Hi everyoneJust a curiosity for you. If you edit your \flight3\regions\seattle\region.cfg file so that reg_width is 1 and reg_height is 0 then FU3 will use the outer terrain's GTL tiles to render the Seattle region. If you do this then brace yourself for miles and miles of the default forest texture; LGS didn't add any rules for the Seattle area so the terrain is drab even by OT standards. It's also devoid of airports.I recommend that you fly the OT version of Seattle at least once, if only because it'll make you incredibly grateful to have high-res terrain! I spent a week mucking about in it, and reverting back to the high-res version provided a (very pleasant) shock! :(…

  20. Hi AndreI've added to my GTL editor the ability to load the OT's terrain classification. However, I'm a bit confused about the relationship between classification and elevation. Your documentation states that the height value is multiplied by 4 to obtain the 2-bit bit shift, and that FU3 divides the height value by four and subtracts the sea level value when rendering the elevation. Does this mean that the classification bits are part of the overall height value? Or does FU3 also subtract the value of the classification bits along with the sea level value?I know this may sound like a stupid question but I'm asking this because the OT's classification is all over the place…

  21. Started by Hans_Petter,

    This is a bit embarrassing. I was meaning to check the fps during various conditions and I've forgotten the key command. In fact, I've pretty much forgotten all key bindings over the years since I rarely use the keyboard for sim flying at all. I have searched through FU III tutorials, the Flight "Unlimted" II handbook and I've searched the web. I seem to remember that FU III came with a piece of cardboard showing all key commands and it might be a good idea to upload this one to the library as an image file. But now I want to check how my current computer performs at SeaTac on a busy, rainy and windy day. How will I get that fps counter in the upper left corner of my moni…

    • 1 reply
    • 1.1k views
  22. Started by Hans_Petter,

    Since the Nvidia display problem has been resolved I've thought about other tweaks and settings, specifically the flight3.cfg. For years I've been using a modified L. Doering set up. Basically, this one was made for a Voodoo 3/5 video card and some of the settings may need to be reconsidered. For instance, what will "specular" versus "multipass" effect with a more recent Nvidia or ATI card? There are a lot color tweaks that may not work as intended anymore, tweaks that can be done equally well through PhysX. While everything looks fine as far as I can tell it's a good idea to check whether the command lines are relevant today. Some came with a performance impact and we m…

  23. Started by Hans_Petter,

    This is a hardly an FU III topic but since the hardware is a prerequisite for flightsimming I decided to share my experience and maybe get some advice.My PC came shipped with an Nvidia Geforce 8500 GT card. I have been thinking about upgrading to a more powerful card once the price came down. Now the time seemed right. However, I noticed that my power supply could be a limiting factor -- as far as I know it's 400 watts. I ended up with an Nvidia Gigabyte 9400 GT card. While not being cutting edge by today's standards it's quite good and quite inexpensive.I unplugged everything, opened the PC cabinet and switched cards. When I powered up again the PC wouldn't boot, not eve…

  24. Started by htfc,

    Hi folks,Many of you may already use nhancer to enhance your nvidia graphics card [ as the name suggests ].if you haven't got it, don't hesitate to install it, it's made a HUGE difference to my display quality when running both FU2 and FU3. That annoying shimmering effect at lower altitudes is almost completely eradicated. :( I find using combined AA setting of 8 x S the best trade-ff between quality and performance.I run an nvidia 7600 gs and coupled with this new FREEWARE toy am now more than happy with my set up...... downloadable at link belowwww.nhancer.comRegards........Stuart

  25. Guest Merqury
    Started by Guest Merqury,

    Hello to all fellow simmers!Greatly appreciate any help with downloading of subject craft. Can't get it from Daniel's site nor Avsim library has one (just an old 1.0). Sad to see FU3 community fading but I sincerely hope there are still FU-pilots around...Best regards to all and long live Flight Unlimited!P.S. Sorry for poor English. :( Sincerely your's, Merqury...

    • 5 replies
    • 1.4k views

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