The Flight Unlimited Series
A forum for the Flight Unlimited series of simulators from Looking Glass Software. If you are an FU enthusiast, here is the largest and most active forum on the Internet for your simulator!
2428 topics in this forum
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Hi to all,Those of us who still fly in FU2 from time to time may be interested in this, if you hadn't found it already.I have flown FU2 for years and found this today !Not before time, I have upgraded to a Logitech joystick with a twist rudder and 12 shiny buttons. This is a far more elaborate set-up than my faithful old one , which I could only use with 'coordinated rudder' checked.The controls are far more responsive , both in flight and on the ground [ taxiing with cordinated rudder was a real pain in tight spots.]The main reason for posting is to draw attention to a text file I found whilst assigning joykeys to FU3 / FU2 /FS9.This was lurking in my Fu2 root folder wh…
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This new wind sock version is now uploaded to the library.Construction details and how to modify will follow later... :-)The used GIF is included in the zip, so you can create your own mip map.have fun, Glidernut this is specially for your return to fu3 !Andre
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Hi everyone, After several yers of apsents Im back. Its good to see old frends stil cum hear nouw and agen. Iv got sum questions that might help me get back in action agen.question 1, FU3 got the seattl FLED models palet,s Red Green Blouw the rong way round or in the rong order. Thats why the seattl windsoks are a derty broun insted of bright red licke thay should be. It also makes sum add on models that hav been renderd with colers insted of textuers cum out blouw insted of bright red as the orther intendid. Sum one, I think it was Andr
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Hello Ansgar,Would you be kind enough to re-upload b747-400_V1_13.zip Download ID= 11981; Lufthansa Boeing 747-400 V1.13Recently Jouko uploaded a file that requires your original B747. Going to your file I get the dreaded "Oops"Thank you and Take care,jimb
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I've been dabbling into some 3D modeling for X-Plane lately and bought AC3D since it was the only 3D editor I was able to grasp. Blender is free but the user interface is... let's say less intuitive. I'm not ready for anything "heavy" but I would like to spend some time on FU III again. There's some unfinished scenery stuff and now I'm thinking what it would take to export models to FU III formats. I'm sure this has been covered before but I didn't pay attention back then :( So, if I were to create some pretty shapes in AC3D how would I port these to FU III RES, BIN or MOD? What did Looking Glass use to create the original aircraft and scenery and which applications have…
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There is a new version of BIN2E. I haven't tried this one on any Flt3
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Hi all,I have a problem which I'm sure is something pretty basic. When I start FUIII, my lcd monitor screen goes blank and displays the message "Out of Range". The sound is fine, just no picture and I have to ctr-alt-del to get back to the desktop.I have tried running the program in different compatibility modes, but still no luck.I have a HP Pavillion 423.uk desktop, 1.8Ghz, 2GB DDR, Intel onboard graphics chipset 48MB (845G) and latest DirectX.I ran dxdiag to see what I could find. Direct3D is enabled, but when I try testing it, I get the same "out of range" problem.Any help would be greatly appreciated, I used to play this game when it first came out and I'm keen to…
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Hi everyone. As far as I know LGS never released the original artwork for the Outer Terrain's night tiles. So, I've extracted all the TarGA images (91 in total) from NITETILE.TAG and uploaded them to the library, just so we have them 'on file'. I know you've all been dying to get your hands on these so please don't all rush at once... :( Kind regardsJonathan S.
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Hello again,I thought I'd have a go at putting a little more complexity into rules.txt now that we have some decent OT textures (thanks Jonathan) but I have a couple of questions before I start (or start winding myself up to it... it will be a long job: I have an anal desire for detail).Has anyone encountered a limit to the size of rules.txt?Is the file only used when the megatiles are generated, or is a large rules.txt (or an excessively complex arrangement of tiles) likely to slow things down when flying?I have a feeling that the FU3 user base is shrinking so finally does anyone have any preference, or an area they would like to see done in detail? Or even a section of …
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Firstly, my name is Ken and I'm new to this forum so if I have posted in the wrong topic are, please feel free to give me a gentle nudge in the right direction. I am trying to find a working simulation{Original Aircraft} for the F1-11 & the SR 71 in the Avsim Library without any luck. I have tried the advanced feature but hit a brick wall again{I've hit a few of those in my early days on FS2004}. I notice that the Download Posts are is not available at the moment, so if anyone can point me in the right direction I would be muchly appreciated.
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Hi all,I've almost finished beating the new graphics card into shape. (Thank you Stuart for the PM). There's just one unresolved problem: the sky is streaked and the ground textures have distinct steps in the colour gradient, as though my monitor is set to 16-bit colour. The card's a Sapphire ATI radeon, 3650 I think, with the usual Catalyst Control Centre UI.I recall seeing mention here of a banded sky and wonder if anyone ever found a solution.I'd like to get it fixed as I quite fancy a go at enhancing rules.txt to go with Jonathan's new textures, and I think the smoothing of the sky would provide the necessary boost to my motivation (still missing the old Nvidia...)Any…
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When ever I start this challenge my Mooney is pointing the wrong way on the parking spot at TIW (Tacoma Narrows). Do you folks know of a way I can edit the FU3-Pro challenge script to park the Mooney facing correctly?If I start a flight from TIW without the challenge, the Mooney is pointing correctly.I opened Fled, selected edit airport, TIW, and rotated the parking spot 180 using the courser keys, and didn't help when using the FU3-Pro challenge. So I figure it must be something in the script?Thank you's in advance,jimb
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The first release of my Antonov AN-2 is now uploaded.This aircraft is used for round trips during air shows in Europe by Donau-Air-Service. In Switzerland the copilot seat is for a passenger also. I take such a flight and take a lot of pictures and video sequences. see my movie at After more than a year I managed to finish the first release, not 100% stable but better then ever :-).http://www.agtim.ch/fu3/images/an-2_0.jpg The 3D-cockpithttp://www.agtim.ch/fu3/images/an-2_1.jpg The IFR cockpit - you mostly see the sky :-)http://www.agtim.ch/fu3/images/an-2_2.jpg The VFR cockpit - watch the left runway border during the start.http://www.agtim.ch/fu3/images/an-2_3.jpg …
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I've just uploaded a beta version of some new outer terrain textures to the Avsim Library. No water transitions yet, but the GENTILES.TAG file contains 19 new base textures, plus variation and transition textures. Also included in the zip are a new RULES.TXT file and a full set of GTL tiles, for those who don't want to generate their own tiles. Water transitions will follow next month: I need to produce about 100 or so but they take time...As regards the match-up to the Seattle high-res region, it's a bit hit-and-miss at the moment. Mountainous areas (i.e. the western border - see screenshots) fare better than, for example, the area north of Paine Field. There's still wor…
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Well,I get "invalid file name" error when I try to convert my gif texture to mip using Rob's Fixmip tool. I found some of my old notes and was sure I could still get it done. Attached is the day texture I am trying to convert. Can you guys once again (and I know for the zillionth time :( ) correct me on the procedure?atweed10.gif is 128x128 using the seattle model 8bit pallet.Thank you,jimbFixmip toool:Step1 I click: Seattle palletStep2 I click: Gif to MipStep3 I browse to the gif, select it to open; and that is when I get the error "invalid file name". I thought 8 characters max was good for file naming. Well, 6 alpha + 2 digits?Minus transparencies, here's my model I'm…
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Here's a few screenshots of some new textures I'm working on. I'm hoping to release a set of 17 next month, to replace the existing 13 and add new field, canyon, rocky desert and chaparral textures. I have another 9 on the backburner and hope to release a full set of 26 at some point. Unfortunately, it takes a lot of time to produce transition tiles...especially water transitions...RegardsJonathan S.
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Hi everyoneI've just uploaded a new version of my GTL grid structure map to the Avsim library. This version includes Andre's new outer terrain area north of Seattle and adds a search facility, which enables you to search for a tile using FU3 world co-ordinates. To find out the world co-ordinates of any OT area simply open Fled, set the top-down view to the latitude/longitude of the area you're interested in and click the latitude/longitude figures that appear in the bottom left hand corner of the screen. The latitude/longitude figures will disappear and be replaced by FU3 world co-ordinates as easting and northing values. Enter these values into my FU3 GTL Map, click the …
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How you get Concord plane as a AI flight with Flight Unlimited 3?
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Hello.Beeing a member of Avsim for 12 years, I will make a little message for all flightsimmers,My most visited forums from 1998. Flight unlimited series.A Merry Christmas and a happy New Year to all.I wish the lost work from the file library could be recovered, or re-uploaded.Take care.Lars Peter.
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Hi everyone. Merry Xmas to you all!I've just uploaded v2.0 of my Outer Terrain GTL Tile Editor, which should be available in the Avsim library shortly. OpenOffice format only I'm afraid. You can download OpenOffice for free from www.openoffice.org if needs be.This version add the ability to load terrain elevation, which is useful because the original rules-based method of modifying the OT is based on altitude constraints. Also, the GTL Map has been extended to include Andre's 164-tile extension to the north and a search facility has been added to allow you to identify specific tiles based on FU3 world co-ordinates, which can be obtained from Fled. The ReadMe file in the z…
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I do not know why, But I got no radio for the changes in flight unlimited 3.
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I thought I'd start a new thread regarding this particular issue. It seems some challenge markers have inadvertently become "buried" in the new hi-res terrain. No fault of the great terrain; it's just that LGS designed the challenges with the stock lesser resolution hi-res terrain. JStonehouse gave some excellent tips on repairing these issues. First, here are his instructions:""""""""""""""""""""Have you tried commenting (//) out the line in the SCRIPT.TXT file that references Autopos17 for the hoop's position and replacing it with your own X, Y and Z co-ordinates? The X and Y co-ordinates are in metres from the south-west origin of the Seattle region and FLED uses the …
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Hi to all,I have today uploaded a zip file containing the altered aircraft .res files to Filefront, although I received an 'upload successful' message, I can't find the file on the site when I do a search. Chris, I know you successfully uploaded the 'one pixel fix' file and showed a link to the file on another thread, perhaps you can tell me where I've gone wrong ?You can PM me if you prefer.Regards........Stuart.
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Now we have different tools to edit GTLs but outer terrain is not just that.The outer world is defined by 3 very large files OutTaga.tag, OutTagb.tag and OutTagc.tagThese files contains geos and gtl information. To modify terrain classes and elevation on a permanent way and to extend the world to the north we need changes to the large .tag files and even one more covering Vancouver area.Now I build a new GeoTilesViewer for OT. The data structure is a bit different. With the new tool we can then modify elevation, flatten airports and extend regions.As a first result here are the class map of OutTaga, caution the picture is near 6MB !The terrain class map of outtagaYou can …
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