FSX | FSX-SE Scenery Design Forum - How To
A designer of scenery for FSX /FSX-SE? Have questions? Look here for answers or discuss with your fellow scenery designers. AVSIM has many experts in scenery design.
8363 topics in this forum
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Hi all,When I'm trying to compile an XML file to create some taxisigns for one of my sceneries I get an error that the '<' character is not valid.I used the direction characters that a fellow designer posted here with his mini tutorial (sorry, can't remember name) but I get this error.Sample label="d[]"What do I do wrong? Anyone managed to use the direction characters for taxisign creation?Thanks!George DorkofikisAthens, Greece
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Hi all. I am trying to exclude some of MS's buildings on an airport, and I need to replace them with some others. I can exclude the old, but when I go to add a new one, it seems to also be excluded. Is there a way to exclude the old, and plant a new one in the same spot? BTW...I am using Airport, and I am using the built-in exclude in Airport. Thanks! :)Don
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Ok, I'm working on McChord AFB.. When I select a few things, i.e. control tower, two hangars and some ramp lights and do export, they show up in flightsim. When I select another row of hangars and a few more lights, none of them show up, and half my control tower and the hangars dissapear. What am I doing wrong??
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Hi.Prompt please, how in FS9 (MSFS2004) to cut out (to remove) in Scenery default Radio Beacons (ILS and NDB's)?That they in general were absent.Thanks. EvgueniSSW Team
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When browsing around I found some DX shaders defining the water. (I know someone else from NZ found this before me, but I never chased it up until now, too busy).Something like this (WaterHLSL.fx)://// water shader//// texture 0 - base texture// texture 1 - envmap//// result = Base + Env.a * Env// = T0 + T1.a * T1//#include "Common.fx"#include "CommonLandWater.fx"technique T1{ pass p0 { VertexShader = compile vs_1_1 main_T1(); PixelShader = asm { ps_1_1 tex t0 tex t1 mad_sat r0, t1, t1.a, t0 }; Texture[0] = (tDiffuse); Texture[1] = (tEnvMap); TexCoordIndex[0] = 0; TexCoordIndex[1] = 1; TextureTransformFlags[0] = Disable; TextureTra…
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After a long time away, I have decided to return to CFS2, and I want to modify some of the existing airfields. The trouble is, I cannot seem to locate where they are stored. I have located the coastlines and roads/rivers, but not the airfields.
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Hi guys,I have in vain tried to produce a reflective result with textures on FSDS2 scenery objects.I have made what I believe are correct bitmaps via tga files and converted them to DXT3 Alpha.Also marked the texture as "reflective" in FSDS2 - but no success.I can see that the grayscale used in the alphachannel affects the texture transparency but no reflective surface shows.I have a ASUS Radeon 9800XT graphics card installed.Anyone, maybe Arno have a clue?BestBjorn
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I'm interested in learning about making a scenery for COF with Gmax and have read at Windowlight Design that I cannot use FS2004 as the gamepack is not released. Has this changed? Or should I start reinstalling FS2002?Thanks, Adam
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Hi,Wath are in the approach legs the type values like AF,CA,CD,CF etc...Where it's possible to get a legenda to understand its meaning.Thanks
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Anyone know how to edit the texture files of certain macros where the files are .0AF, .1AF and so on?
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Hi FolksHave been reading the various scenery design newsgroups on the net and was wondering if someone could explain what is actually meant by a scenery "being higher up in the scenery layering system". For example say ADDON SCENERY IS no 38 in the scenery.cfg file. My apologies if this does sound right but if u visual the scenery library and ADDON SCENERY is there right at the top. I now browse and add a custom scenery and make sure it is at the very top of the entry. Does this mean that this is "higher in the scenery library" or is it the sequence in the scenery.cfg that causes whether a scenery appears or not where it should. As always any help would be appreciated.To…
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hi, i've never tried to design or edit scenery before but after downloading the freeware version of kai tak airport for fs9 and discovering that my frames were to low to use it i want to attemp to remove most scenery items and leave only the imfamous checker board and perhaps some of the airport ground scenery.Is there and program that i would be able to edit the BGL's with and/or a tutorial to help me do this?thanks,Callum.
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Hi,I have a small problem, I am trying to create LWMPoly3's. While investigating the geometry, I extracted a typical LWMPoly3 from an HP* file and got the following:You will see that the minimum x and y values are 1 and the maximum 255. Am I correct in thinking the x=0/y=0 are never used?Any help would be appreciated,George
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Gday all. can anyone spot an error in my code to produce a VOR, even when trying to create a VOR/DME from the SDK i cant compile it.I have found that for example, when doing the coms it seemed to only compile when i had the com types in alphabetical order, has anyone else found this ? i can get an NDB to work either as part of an airport or solitary but not a DME or VOR/DME and im sure i have the sub elements nested correctly as per the SDK thks & rgds Jeff
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Hello you chapsI'm having a bit of a problem editing mipmaps.I have got this far:1. Opened the 24-bit BMP in Imagetool2. Created and extracted the mips.3. Edited these, then saved each one as xxx_1.bmp, xxx_2.bmp ...etc.4. Reopened xxx.bmp_0, then added MipMaps, the xxx_1, _2, _3.....bmp's. 5. Saved all this as 8-bit bmp.So far so good. As there's no provision for creating an alpha channel in Imagetool, I change over to DXTBitmap, and open the 8-bit bmp as normal image. The programme recognises the black background as an alpha channel, which shows up in the right hand window.The trouble starts here. If I preview the mips (DXT1) the previewer shows me not my edited mips, …
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Hi !I'm doing my own textures for custom made buildings.For this I would like to have night lights in windows etc.Is this dificult, is there a tutorial for this ?If I made street lights with FSDS, how can I made these to turn the lights on in the dark ?KalaKwww.kalak-flightsim.com
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Is it possible to convert DLed aircrafts to macros? I am trying to build a local airport and can't seem to find any good macros of GA aircraft.Thanks-Sam
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Hello forum members,I'm a newbie. I've searched the forums but to no avail. I have been using Ground2k4 (great utility) to draw polygons in FS2004. But I wanted to learn a method of hardening water surface in winter. I know how to repaint water by changing the texture. But how can we harden the surface so that we don't sink in it anymore, besides drawing a polygon over a lake? I've heard about VTP polygons layer 3 but when I try it it hardens not.Any help much apreciated!Thanks,Rui
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Hi, wonder if anyone else has experienced the same as me.I'm new to scenery design and having spent all day tinkering with FSSC and AFCAD2, I finally managed to create myself a nice new airport up there on a flattened hillside, somewhere near the arctic circle in the Northwest Territories of Canada. Great! Of course, I want to be able to fly from it too, so I climb into the Cessna 172 and line up on my new runway. As soon as I get in the air and switch on my GPS, I crash to a black screen and have to restart FS9. Retrying produces exactly the same result; if I fly without the GPS I'm fine.Looks like an issue between the GPS and the add-on scenery - anyone else experie…
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Hello friends,I have successfully made an island for FS2002 with FSSC, but I am having a problem with CFS2. My CFS2 island has soft groundwork, apart from its runway, where the plane sinks in it after it leaves the runway. I tried 'surface area', 'flat area', and even an invisible runway that covered all the island and more to mkae the ground hard, and it did not work. Can you suggest a way, please...Also, I noticed that the houses and hangars I placed from the default FSSC directory of CFS2 objects were not destructible by rockets or bombs. Is that normal or what can one do have them destructible?Once these sceneries are made for CFS2, how can one use them in the Mission…
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Does anyone know the history of the MFS scenery? What data was used to build the original scenery for say MFS 2004? How was the data gathered and what data was used for particular purposes (topography, navigation, buildings and so forth).Where can I read more about this?Thanks in advance./M.Ps. Yes I am a MFS-newbie, but I have a fairly good theoretical knowledge of 3D/Viz.
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I faintly recall either a process or program that permitted the use of existing , what I call GUID type objctes, in user sceneries. These are bridges, road signs, telephone poles, etc. Can someone "remember for me"?Dick Boley @KLBE
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Hello all,in FS2004 (as was in FS2002) there us an "interesting" problem with a caribbean island, St. Barthelemy.It looks like that all the island is put in the wrong coordinates, that is moved slightly to the north and west, or better the coastline and roads only are in the wrong positions, while the airport and mesh is at the right coordinates.Here is my question: do you think there is a practical way to "shift" to the southeast to the right position coastlines and roads?problem: the island is at the intersection of 4 LOD cells, as you can see from the attached images.If you look in detail, you will see that the road now north of the airport has a "bend" that should act…
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Hi,First off, I am no great scenery designer, however I obviously have too much time on my hands.As you will see from the images, I have started to change the default KSFB Orlando Sanford International. I have placed all the buildings built the Fire Station and added all the little bits that you would see around an airport. I have tried to make it look as close to the real airport as possible with lots of different downloads from AVSIM, however since I live 4500 miles away from it I cant be totally sure I have it right. I need some help here, and trust me any would be very much appreciated.I need to get any information, photos or personal knowledge or anything really on K…
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I know I am not a scenery designer or close to it, but I always see scenery being created and created, but as the years go by some very good airports are always left out... Does anyone have plans to create Port Columbus International Airport ir Pittsburgh International Airport scenery? Matt