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FSX | FSX-SE Scenery Design Forum - How To

A designer of scenery for FSX /FSX-SE?  Have questions?  Look here for answers or discuss with your fellow scenery designers.  AVSIM has many experts in scenery design.

  1. Started by wsieffert,

    Hey guys,Im new to the scene and tried to make a new Military Airport in New Zealand. I tried for ages and got Runways either-in the air-underground-Trees in themand when i finally got the top right, i couldn't add anything else to it like an Apron etc etc and all of a sudden i got Trees back in my Runway.I used SceneGenX Build24 and AFW V3. So far Aiports for Windows seems to be the only thing making the scenery change (when it wants) but the Airports can't be edited in AFCAD (something about AFD??) and doesn't show up in FS2004 so i have to go between the 2 and its just quite frankly a real mess because i've actually gone back to the start as the furtherest i got was …

  2. Guest cwright
    Started by Guest cwright,

    Guys,Has anyone try to add autogen to the shorelines? I was thinking on adding palm trees to them...just an idea...Jay Pi

    • 4 replies
    • 860 views
  3. Guest psouthan
    Started by Guest psouthan,

    Hello fellow simmers,Please forgive me if this is not the correct forum, I'm not sure. can someone please tell me how I can restore the island of Bora Bora back to its former glory? I have installed either some textures or mesh which is causing the beaches to appear square (please see attached jpg). Unfortunately, i can't seem to identify the culprit. can anyone offer any suggestions, even if it means restoring the defaiult and starting again?regardsPaul

    • 5 replies
    • 1.3k views
  4. Guest stang
    Started by Guest stang,

    Hi all. I have what is probably a basic question but not being a scenery designer it is mystifying me. Normally if I load in some new scenery I have to activate it. I have downloaded the mesh scenery by Justin Tyme recently uploaded here and the install was to simply put it into the FS04sceneryworldscenery folder. Now the question. How does FS04 know which mesh to use since there is no activation involved?ThanksTerry

    • 4 replies
    • 711 views
  5. Guest davidglaister
    Started by Guest davidglaister,

    Hi,The pdf for slarti mentions values contained in the .met file of landsat data.I have looked thru the file but can't find these values...GRID_CELL_SIZE_REFZONE_NUMBERSCENE_UL_CORNER_LATetc.Any ideas what I'm doing wrong?Thanks, David.

    • 2 replies
    • 624 views
  6. Guest aonyn
    Started by Guest aonyn,

    I created an island in fsds2 and it looks good in fs, but if I set collision detection, it just places a simple bounding box around the island. Is there a way I can set so the collision detection is with the mesh contours and not a bounding box? I also added a winding cave to fly through and would like to get collision with the walls. Is it possible.Thanks,Dave

    • 2 replies
    • 591 views
  7. Started by arno,

    Looks like it wants Word for them - actually, it's prompting me to open them with WordPad but that's not working...I don't have word.Does anyone know if they're available as PDFs?thxAndrew

    • 9 replies
    • 873 views
  8. Started by arno,

    G'day everyone, I'd like to add some very simple runways to the scenery in north Australia. I tried the runway generator utility for 2000 by Chuck Dome but as I thought, it did nothing. Either the two bits of software are not on speaking terms or I've done something dumb along the way. I'd like to know if there's a similar simple utility out there for FS2004. Any help would be really appreciated.ThanksPete.

    • 2 replies
    • 889 views
  9. Guest herbie49
    Started by Guest herbie49,

    Hi all,I made a exclude xml for a small area. When I try to compile this xml file I get an error like this:C:Program FilesFS2004SDKBGLCOMP_SDK>bglcomp lszf_ex2.xmlParsing document: LSZF_EX2.xmlERROR C2344: LatitudeMinimum MUST be less than LatitudeMaximum!ERROR C2031: Failed element parse ERROR C2032: XML Parse Error! Element tree follows:ERROR: ERROR: ERROR:ERROR: Compilation errors detected, compilation failed!Parse complete! :-madWhat am I doing wrong please help.

    • 3 replies
    • 1k views
  10. Guest JamesJ
    Started by Guest JamesJ,

    Can anyone tell me how to eliminate autogen from a small area? I have built my own airport and if autogen is turned on at all it's covered with trees and buildings..JamesJ

    • 3 replies
    • 769 views
  11. Guest Fsfreeware
    Started by Guest Fsfreeware,

    Hi all! I

    • 5 replies
    • 793 views
  12. Guest kimdahl
    Started by Guest kimdahl,

    Hi guys!I'm sure that one of you knows the trick to remove some stubborn default water that just won't disappear after I have corrected the position and shoreline of a lake north of Copenhagen, which will be a part of the next version of the Copenhagen City Scenery. I am using the latest version af Ground2K4 for this project.http://forums.avsim.net/user_files/90250.jpgThere is a part of the water from the default MS lake that keeps turning up covering a part of the new land. On the picture you can see that I have been able to fill most of the lake with land for the purpose of isolating the problem area, and the new lake is right now only represented by a shoreline. I have…

    • 1 reply
    • 567 views
  13. Guest fame
    Started by Guest fame,

    I don't have much experience with scenery, I only install and use it.But now I've come to the point where I need to install several different scenery parts, e.g the mesh from one and static objects from another (for example I'd like to combine the wonderful airports from Aerosoft's Canarias with the photo mesh from the Spain group at FSFreeware).Since it's difficult to find out what the different BGLs wich a scenery usually contain do (e.g. by renaming one, start FS, see what happened, stop FS and then do the same with the next file and so on), I'm looking for some method to find out what a specific BGL contains. Is there a tool for doing this available?Andreas

    • 1 reply
    • 823 views
  14. Guest cwright
    Started by Guest cwright,

    Hello everyone, before I go too far, I want to check that my understanding of this problem is correct. As I understand it, if you create a new area of landclass, you have to provide data for the entire LOD5 square. If you don't, then the part of the LOD5 square not covered by the new scenery will be covered by water. The solution would be:1. In the inf file, define your area to cover the entire LOD5 square.2. Fill in your new landclass where required.3. Fill the rest of the LOD5 square with 254 (transparent). Step 3 ensures that default landclass not covered by the new scenery is not affected. This certainly works, but it's very 'fiddly', particularly if you're creat…

    • 14 replies
    • 1.4k views
  15. Guest tasnvs
    Started by Guest tasnvs,

    Hi AllI have done a large area that covers 2 LC areas and have foundthat it causes the Page file to just continue growing untill itruns out of allocated space.I removed the 994470 HL,HP,RD,RR,ST, and UL.bgl files for New Zealandand replaced everything to get them into the correct placebut I now find that the page file starts at about 700K but after flying around or even in slew mode for 2 hrs and not moving the Page file just keeps increasing to about 1400K.Any help would be appreciatedCheers Norman

    • 10 replies
    • 968 views
  16. Started by turner112,

    It's pretty distracting switching back and forth...thxAndrew

  17. Started by rhumbaflappy,

    Hi there,today, i'm working on my new tower in Hamburg. My next step is to add new obstructionlights on the faces of my tower. All works fine, with the Attach-Ponit Tool and the BGL Compiler (No error), but the probleme i had, is that the lights are always on.Here are my XML properties:<?xml version="1.0" encoding="ISO-8859-1" ?> So, please help, what is the problem? I want to turn off the lights only at daytime.Thanks in front for you answersOlli

  18. Guest GerrishGray
    Started by Guest GerrishGray,

    I am using Ground2K4 right now and it is pretty addicting. However, I am still attempting to portray a realistic industrial area. Are there any landclass textures or custom textures out there that I can draw into my scenery that reflect a city's industrial or commercial area? Using the "Hirise" textures just doesn't cut it.Thanks,

    • 2 replies
    • 937 views
  19. Started by PLazarus,

    Hello all,I am not sure if this is the right forum to post in, but I wonder if I can post a request for someone to make an airport scenery?I really would like to see a rendition of my local airport... SPIM.. Lima Peru. I can help by providing some material such as photos...I would do it myself...except I really don't have the ability ( I tried once...it was CRAP! )I can be contacted at [email protected] if anyone is willing to make this scenery.Thanks.....Paul

  20. Guest mettesv
    Started by Guest mettesv,

    Hi to all!I install ground2k4 and make a simple exclude. When I'm trying to make "bgl generatio" is says something erron in french and then "bglc.exe" not found. I'm sure that I have bglc.exe in main ground2k4 directory.What's wrong?

    • 0 replies
    • 695 views
  21. Guest orenda635
    Started by Guest orenda635,

    I redoing me local airport in AFCAD. Microsoft was pretty off on the proper location of a lot of things. I've got the runway locations, tarmacs, and taxiways done. All I need to do now is move the default buildings into their proper places. How would I do about doing this? Is there a program I can use? I want something that will show the current positions of everything so it's just simply a matter of moving them to the correct locations. I also want to add in some hangers Microsoft left out. Is there a decent freeware solution that will do this? It's FS2004 btw.

    • 0 replies
    • 570 views
  22. Guest crushnik
    Started by Guest crushnik,

    I recently downloaded gpdem38web (terrain mesh scenery for midwest US) and I noticed that several of the roads are missing. What would it take to put in the missing roads? Is there a tool that you can overlay an image like a map to draw the roads?

    • 0 replies
    • 775 views
  23. Guest shep9999
    Started by Guest shep9999,

    Hi, Help ....I've done a couple of rudimentary bldgs in gmax and texture them using edit/unwrap. The textures go on in the right place and show up in fs9.(using makemodel/fs2004 dev kit The trouble i'm having is when using the material editor to skin the selected face, all the nice looking textures (ie. bricks, photoreal pics) stretch and look c**p in fs9 ... stretched doors/windows etc.what do u do to keep them from doing this in gmax??any advice needed .. u can see why from the following !!!!cheersgaz

    • 8 replies
    • 1.2k views
  24. All the talk about bridges in the main forum is making me pine for the Chesapeake Bay Bridge.... Any way to get it "out of" 2002 and into 2004?thxAndrew

    • 5 replies
    • 695 views
  25. Started by LuisFelizTirado,

    I've been placing objects for the last two weeks so I wouldn't call me a guru in this matter :)... One thing I've observed is that when an object is very close to another one, it doesn't show up in the sim even if the compilation goes smotthly.Besides "attaching" objects (only for library obj.), is there a way to circumvent this apparent interdiction of promiscuity :) ?I'd like to link at various angles concrete blocks made of a generic object I defined the purpose being to shape up a multisided dock.thanks Dominique

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