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FSX | FSX-SE Scenery Design Forum - How To

A designer of scenery for FSX /FSX-SE?  Have questions?  Look here for answers or discuss with your fellow scenery designers.  AVSIM has many experts in scenery design.

  1. Guest Lurch16th
    Started by Guest Lurch16th,

    I don't suppose someone can answer this problem?I'm using Sbuilder and have posted this over there, but it is probably a common layering problem. I'm new to scenery design.This is with a n aerial photo(Black and White) of an area of land with a river and some islands running north-south through the middle.Compiled with Photo tiles VTP 9: Entire Photo-bitmap, my bridge and house shows up But no river water.Compiled with Photo tiles VTP :8Entire Photo-bitmap, my bridge and house shows up But no river water.Compiled with Photo tiles VTP :7Photo Bitmap shows up along with part of water mask, I made until it reaches area that FS9 considers to be the river. Then the entire FS9…

    • 2 replies
    • 654 views
  2. Started by LuisFelizTirado,

    Does anyone know how to create a "user texture" ground polygon that will sit below the aprons in my AFCAD2 scenery.Wonwyng LoIndoor Aerobatic Champion 1963

  3. Started by arno,

    Is there any way to make so that polygons placed with FSDS do not flicker over the default textures?thanks simon

    • 11 replies
    • 1.7k views
  4. Guest bones
    Started by Guest bones,

    Yep - I know I'm later than most in using the new version of MakeMDL but until now I have tried to keep my scenery compatible with FS2002. Now it is time to move on and I have the new FS2004 MakeMDL file installed.Exporting a couple of my old test objects has given some odd results. An apron light is now showing up in the scenery without the light and is lying flat on the ground :). A second test with a lighthouse has given an exploded object with some parts 20 ft or more above the base object.Can someone kindly point me to any reference source to show me what has changed with the new compiler to produce these oddities?boneshttp://fsaviation.nethttp://www.precisionmanuals…

    • 8 replies
    • 1.9k views
  5. Guest artmartin
    Started by Guest artmartin,

    I've been being prodded to add more functionality to my autogen editing program in the area of GUI objects and have been told that one can add custom classes with a single object into the Default.xml file in the Autogen directory of FS9. Well, experimentation has proven that true but I found out an interesting fact. (please ignore me if this is old news) Seems one doesn't have to mess with the Default.xml after all but instead the user can simply create another .xml file in that same directory and add their custom classes into that file or a single class in as many files as they wish. FS and the annotator program read any .xml file in that directory to create their lis…

    • 2 replies
    • 734 views
  6. Guest shagster22
    Started by Guest shagster22,

    He everybody,I recently made an addon scenery for London city (EGLC) and i need some feedback. I used Runway 12 object placer, Lee Swordy's afcad editor, and photos from airliners.net to create a more realistic rendition of the airport than the default. I used AEU7 and Matthew Styles' UK scenery. Anyways, here's a screenshot of what coming. Not everything will be perfect, but when i upload it here to avsim.com (probably), in the next few day, check it out and give me some feedback on improvements and so on. ill post again when i upload it and tell the filename. till then, enhoy!!!(BTW: im also working on Frankfurt-Main, look out for a preview post on that too!!)

    • 0 replies
    • 620 views
  7. Started by wsieffert,

    Hi allI've read that it should be possible to create a makemdl.cfg file so that I can keep the asm source files and recompile them with BGLC_9. What I still can't find is the makemdl.cfg syntax for all possible options. Has anybody used this makemdl.cfg for FS9?Looking forward for any hints.ByeJoerg

    • 2 replies
    • 659 views
  8. Guest frugm1
    Started by Guest frugm1,

    Hi i was wondering if anyone can help me, i`m thinking of modeling the approach light for KBUF, so doe anyone know any good sources of information on sizes and distances for these, i`ve tried searching with out much luck thanks.

    • 4 replies
    • 705 views
  9. Started by arno,

    Hey,I`m rebuilding Buffalo airport in upstate NY and i`ve extended the runway to it proper length, however the rnway now goes over some of the default urban texture in the buffalo area, So i was wondering can anyone tell me what is the name of the default seasonal texture that is used by MSFS2004 for airport grass, so i can place it using airport for windows.thanks Simon

    • 3 replies
    • 1.7k views
  10. Started by edgarone,

    I create VTP2 Polygons in my scenery, but when i try to see it in fs2002, Flight Simulator crashes. Any solutions to solve this problem?

  11. Guest Bernard Semet
    Started by Guest Bernard Semet,

    Hy there,New member, be kind, the question may seem silly !!!What means LOD10 ? Are the downloadable LOD10 sceney files in the libary directly usable in FS 2004 or do they need any additional installation program ?I intend to develop LOD? files of my places of interest, but your forum is so extensive that it will take me some time to understand how to do it, even if I have some programming knowledge. (anyone remembering FS on TRS80 ? That was something special !!!)

    • 2 replies
    • 1.2k views
  12. Guest H1604
    Started by Guest H1604,

    Hi , I am new to terrain making.Recently I created a photo terrain texture with MS terrain sdk ,the texture show correctly on the groud.However,I find all LWMs and VTPs are under the customized texture which should be above it.I use Groud2k4 to create the LWMs /VTPs and if I do not use the bgl created by ms sdk,the LWMs/VTPs can be seen. Does any one know how to modify the terrain texture and let it at the bottom of terrain layer?Thanks!

    • 2 replies
    • 697 views
  13. Started by Taildragger,

    I used DefArea2 to remove a corrupted bridge from the default FS9 scenery (at N45.29, W122.77).Problem is, it also wipes out another default bridge about 300m west. Positive that I am not slewing over the second bridge when recording, and did not use Excl8.Both bridges are in the same LOD 13 area. Does DefArea perhaps remove all objects that are at the specified level (in this case 7) within the same area? If so, how do you get around this?John

    • 15 replies
    • 2.3k views
  14. Guest Firestriker
    Started by Guest Firestriker,

    Gentlemen,I'm coming along in GMAX. One problem is I can't produce a floodlight/spotlight. I use the lighting object creater but nothing shows up. Please, what parameter do I need to adjust to fix this.Also, I have noticed a nice ambient night effect but don't understand it or how to manipulate it. Hangars that I have created have a nice residual light glow on the north and east side at night but the south and west sides are black as the ace of spades. What does this?Thanks,

    • 1 reply
    • 675 views
  15. Guest
    Started by Guest,

    Howdy,I have a lake on a pedestal that I cannot remove from my scenery. The lake appears on two adjacent topographic maps. I had an earlier problem of Ground2K4 not compiling a highway segment. I drew the lake in an attempt to solve this problem. I don't recall removing the lake but it does not appear drawn on this map or the adjacent one. I removed the BGL files for both maps and recompiled but the lake is still there. I've removed both BGL and LWM files for both maps but that lake is still present.Ground2K4 remembers the last lake elevation entered and the lake in question appears to have the elevation of a lake in mountains two maps distant. I've removed files for two …

    • 5 replies
    • 868 views
  16. Guest Tony_A
    Started by Guest Tony_A,

    As shown, I have a ned for a city texture on the right side of the river. The left side is ok. Is there any way to split the lansclass, or some technique that allows this to be solved?Dick Boley @KLBEhttp://forums.avsim.net/user_files/110578.jpg

    • 5 replies
    • 930 views
  17. Started by wsieffert,

    Hi all!I managed to inport my old Airport for windows(afw) file into ScenegenX(sgx).== I removed all sgx-unsupported features, api etc.== I renamed the ext to sgx== I loaded the file in Sgx and produced an xml file it would not compile but after twiddling the xml and importing the xml back in sgx it compiled. -- one problem was with the runways which I removed and another was with the width of taxiways, they were showing all a negative sign (-) before the width size.Anyway I thought this info could be of use to some other guys.Now to my problem:So now I have two bgls one from afw with all the api and such like and another from sgx with all ground polygones, taxiways etc. …

    • 5 replies
    • 960 views
  18. Guest Luiz_Pad
    Started by Guest Luiz_Pad,

    Hi all,I have experimented in my photorealistics mesh terrains, some blind areas to autogen scenery.As I say, I put autogens onto all my custom terrains and photos, but some areas rest without display in FS of the buildings and vegetations.I don

    • 4 replies
    • 996 views
  19. Guest frugm
    Started by Guest frugm,

    Hey this is my first post, I was wondering can anyone point me in the direction of any tutorials for usimg the preprocess in FSDS or anything related to making lights and suchthanks again.My first atempt at scenery design can be found in the avsim libaray rochester.zip and rochester_fix.zipSimon

    • 0 replies
    • 668 views
  20. Started by saabpilot,

    I have tried in vain to get some vegetation on photo tiles with annotator.Everything looks OK and the .agn files seems to copile as it should and is not a zero byte file. Annotator puts the .agn file where it should in by the respective .su texture in the projects /Texture folder.The custom vegetation box is ticked and the vegetation properties are set to Decidious 12.0000000 max 24.0000000.Rel. density = Veg 1 and Overall dens = 100%I have also checked that the FS9 autogen slider is set to max.The number of "vegetation boxes" does not exceed 600 - actually I have only made a dozen for the test.But no trees }( shows up in FS9 on this tile (or any other tile within this sc…

    • 7 replies
    • 1.3k views
  21. Started by Paul Kane,

    Hi Everybody,I'm hopeful a resident scenery guru can point me in the right direction. I recenty excluded the default airport skirting at my project airport and recreated a new one. Only now, I get shrubs showing through the tarmac and taxiways. Any idea what I did wrong?? Any help in getting rid of the autogen shrubs would be a huge help!! Thanks!Here'a a pic of the problem:http://www.thehueys.com/fs2004/albums/album35/tarmac.jpg

    • 2 replies
    • 984 views
  22. Guest mtom
    Started by Guest mtom,

    Hi there.I was wondering whether anyone knows how avoid the cross-grain effect with VTP polys. In other words, when you place one ground poly over another (say, dirt over grass), the edges of the dirt poly present a jaggered contrast over the grass. It looks to me as if the pixles are more prominantly being displayed where the polys meet. This was not so apparent in FS2K2, but it's pretty striking in FS9.Anyone got any ideas how we can get around this?Cheers,Matthew.

    • 2 replies
    • 828 views
  23. Guest bones
    Started by Guest bones,

    Why does my FS9 Default.xml file seem to have tons of repetitive entries? Was looking at it to figure out how to extract library objects in my replacement to the Annotator program and discovered that every entry is repeated at least 4 times in the file. Is that normal and why?It appears that when one uses Annotator to insert objects such as "Rural Medium" into a tile square .agn file, it is simply inserting the GUID for the entire class and FS randomly puts in the objects that belong to that class. I wonder if one can expressly insert the specific object GUID one wishes so you don't end up with a fast food chicken where a bank should be? Experimentation to follow.Thank…

    • 6 replies
    • 1.1k views
  24. Guest brunovinci
    Started by Guest brunovinci,

    When I land at night in Vancouver CYVR (addon Nigel Grant}, I can see a lot of yellow moving lights. They are supposed to represent road traffic around the airport but they are far too regular and obnoxious. Such lights are visible at several other addon airports. Is it possible to get rid of them? In which BGL are they coded. Thanks

    • 0 replies
    • 708 views
  25. Guest mtom
    Started by Guest mtom,

    Hi there.I've got a Cellgrid question I was hoping someone might be able to help me with. I've got the program up and running in FS9 okay. However, I can't get the lines to appear over some new third-party photo-scenery. The grid resolves fine over normal landclass, but not the photo-scenery. I've tried altering the area levels in the Scenery Library, but this, unfortunately, has no bearing on the issue.Any ideas?Cheers,Matthew.

    • 2 replies
    • 664 views

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