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FSX | FSX-SE Scenery Design Forum - How To

A designer of scenery for FSX /FSX-SE?  Have questions?  Look here for answers or discuss with your fellow scenery designers.  AVSIM has many experts in scenery design.

  1. Guest mtom
    Started by Guest mtom,

    Hi all.Got a few things I'm having trouble with in AFCAD, and was wondering whether anyone might be able help out. (1) I can't bring up a dirt runway. I configure the runway and the associated taxiway elements to Dirt. I get dirt taxiway intersections, but the runway is always grass. (2) The three grass types (Grass, Grass2, Grass3) always resolve with the same texture when making a grass taxiway.(3) Multiple runways will not resolve when using an identicle texture. I'm trying to build in a few unused/inactive runways. If I use the same texture, only one of the runways will resolve in the FS environment. More than one runway will resolve if I use different textures, but t…

    • 0 replies
    • 697 views
  2. Guest Paul Koopman
    Started by Guest Paul Koopman,

    Hey,This is my first post at the Avsim forum. I'm a scenery developer of ProjectX. Together with my brother we make scenery (freeware) for use with te default FS2004 scenery.At the moment we make moving traffic around Schiphol Airport (EHAM). Yesterday I published a few preview shots and I really want to know what you think about it. All comments and suggestions are welcome.Regards,Paul Koopmanwww.supersim.com/projectx

    • 5 replies
    • 1.2k views
  3. Guest Olve
    Started by Guest Olve,

    Say that I want to add some autogen on a default area (for example Oslo); how do I figure out which texture ground tiles FS is using on this area?

    • 0 replies
    • 596 views
  4. Started by scott967,

    I am looking for help from someone who has a good understanding of AFCAD. Steve Gonwa has a great KMKE(milwaukee) airport scenery. However, the AFCAD file that comes with it needs some work. The ILS and localizer paths do not line up properly with the runways. Also, the glideslope does not work properly with rwy 01. Rwy 01 and 19 share the same ILS frequency, and in the default scenery, they work great. But in this add on scenery, something is wrong with the glideslope for ILS rwy 01. Can anyone help me with these issues? If so, you can contact me at [email protected]. I can send you the file if needed, or you can download it from AVSIM and see what I mean. By the…

    • 1 reply
    • 1.2k views
  5. Guest wildberry
    Started by Guest wildberry,

    I have just completed a scenery file & have added AFCAD & some AI. When I use the Create Flight box in FS9, all the runways & parking positions show OK.But when I use the GPS or Maps, the written airport data only shows one runway. i.e. It shows rwy 34 but not 16. Also the graphic image on the GPS shows a purple circle with a small bar at the N,S,E & W positions, not the filled in circle with the runway direction showing as I expected.Any ideas why this has occurred or how it can be corrected?Peter

    • 0 replies
    • 559 views
  6. Started by Taildragger,

    As a learning exercise, I am trying to fix a lake near Seattle (Sammamish) that sits way too high in the FSG mesh. I could create Area16N flattening polygons, but that seems like a band-aid approach. Would it not be cleaner to edit the default LWM polygons directly in the HP*.bgl?LWMViewer makes it easy to locate the area and export the data to bgs. And the SDK describes the LWM structure well enough to find the lake and the elevation data that need editing. But I see no way to recompile from a bgs.So next I decompile the bgl with BGLAnalyze. Surprisingly for an FS9 file, it requires the old version and generates asm code. This would be easy to recompile, but the da…

    • 10 replies
    • 1.5k views
  7. Guest luissa
    Started by Guest luissa,

    Is there one or a combination of programs that will use just the cell grid portion of a photo, using coordinates from all four corners? If I use TerraBuilder it will leave areas of grey on the eadges. No matter how I try, I cant find a program that will allow the input of all four corners, and give the desired results.Richard Hill

    • 1 reply
    • 844 views
  8. I am very new at this, but i want to make an airport of my own. I got Afcad and i have been messing around with it making the various taxiways and such. I ran into a problem though, i rebooted fs9 and it generated the scenery(all good so far) when i went to the airport i found that parts of the runway were submerged in the ground where some parts werent. I was wondering if anybody could point me in the right direction as to a program or maybe a method to solve the program. I have looked at some tutorials but i havent seen anything that really pertains to my exact problem. Can anybody help me out?

    • 1 reply
    • 1k views
  9. Started by arno,

    I have been playing around with scenery design, mostly using RWY12 (which I think is a GREAT program) and have gotten to the point where I wanted to exclude some of the unrealistic looking buildings at my local airport and replace them whith some of the GA hangers- which match very closely what is really there. The problem is i can't get the XML generated by ExcBuilder into a BGL. I tried doing it using the program, and I even did a drag-and-drop on the ExcBuilderV2.exe, to no avail. BGLcomp seems to be working fine in all other cases- just not with ExcBuilder. I have included a copy of the XML code generated for this exclude- it has a suspicious looking "noNameSpace..." …

    • 12 replies
    • 1.5k views
  10. Started by saabpilot,

    Well, the program is coming along great. Got over some very challenging hurdles on all my desired features and have added a few more. Here's the list of things that are now working in it:(sorry I don't have screen shots but I'm posting this from work and don't have the program in front of me.)1. Simple treeview-style user interface for identifying and opening (or creating) the appropriate .agn file for a selected .bmp tile. When browsing through your scenery areas, the DXT files are displayed as viewable images to make your selection easier. Ones that already have an associated .agn file created are clearly identified. 2. Once selected, the image is displayed as a …

    • 11 replies
    • 1.1k views
  11. Guest Crewchief408
    Started by Guest Crewchief408,

    I'm new to scenery editing and it's a bit confusing. I am trying to remove the default buildings that FS9 loads at my local airport.. I want to remove them so I can add different buildings instead using FSSE. Eventually, I want to design my own buildings, once I've put some work into learning the basics. I have read through the Beginers guide (what a great document), but didn't see exactly what I was looking for, as far as removing default objects.Thanks for your help:-) Chris "Crewchief408"

    • 2 replies
    • 949 views
  12. Started by neilbradley1,

    Does anyone know if there are any scenery add-ons of Australian capital cities etc?Neil Bradley

  13. Started by mgh,

    I'm a newbie with gmax, I just finished the creating a house model from the tutorial. Now I want to export the house if I select export to, I have only the choice of plasma(*.P3D) not a .mdl file. I also tried to export it as house.mdl but gmax write do not know how to save that file type. What i'm doing wrong any help is appreciated.

    • 8 replies
    • 877 views
  14. Guest tompeel
    Started by Guest tompeel,

    Hi in the introductory tutorial to this forum I found the following:Alpha ChannelsThese are used in textures to provide for reflectivity (only use in aircraft) or transparency. DXT1 and DXT3 format textures are often used on objects like fences or windows, where part of the object needs to be transparent.Is it really true that reflectivity only works on aircraft, and why?I'd like to be able to produce reflective effects on buildings- modern glasswalled office blocks.

    • 5 replies
    • 1.1k views
  15. Guest roblesj428
    Started by Guest roblesj428,

    HELP!!!I do not know what else to do, said that, I do not plan to invest financially anymore. I have Global Mapper, 3DEM, FSTerrain 2002, and FSDEM, and I GIVE UP!I need to know the steps, like if I HAD 5 YEARS OLD, using what I have, how to convert the data to BGL using Global Mapper?Thanking you in advanced. . .JorgeP.S.I have Puerto Rico files in NED 1, and it looks great.

    • 7 replies
    • 1.5k views
  16. Guest luissa
    Started by Guest luissa,

    I've just happened upon data tonight for transportation, (roads, rail, airports and rivers) as well as coastlines for Australia. The roads, rail, river data is 1m vector data and is available in a couple of formats...Anyone know of a tool that can batch convert the dataset from either vector or arcview (couple of other formats available if needed), to roads, rail and rivers for use in FS...I've got all the data downloaded and it was free, I will release the roads as freeware as soon as I can get the data converted :)I also need to go from the Aussie 94 datum to WGS84 anyone know of a free data converter?

    • 1 reply
    • 832 views
  17. Is there any way to use Runway12 to add or extend a default FS9 airport building to make a terminal bigger, but keep the same exact look and feel? I have a regional airport where I want to extend the main terminal. I've loaded all the libraries for Rwy12, but I don't see any FS9 default airport structures.Maybe the default buildings are not considered library objects and you have to build them from scratch? I have no scenery design expertise so I was hopeing for a simple solution.

    • 1 reply
    • 766 views
  18. Guest abelino
    Started by Guest abelino,

    Hi! (Sorry my english!)I would like to the Gmax made object is appearance, from 10:00 AM till 10:20 AM, every day.1) Patch this object with CAT (by Arno). (Which utility convert the mdl to asm?)2) (Prefferd way) I change in (Gmax made) XML? (Which tag, element or something to add?)3) In Gmax, attach an effect to object, and, in effect parameter is the time of apparance? (HOD=10,10;MOH=00,20)Which is the best (or possible) way?Thanksabelino

    • 2 replies
    • 749 views
  19. Guest flightsimstudios
    Started by Guest flightsimstudios,

    Okay, I seem to have tracked down my watermapping issues and from what I can deduce it doesn't appear to have anything to do with waterclass...The problem is this:If one phototerrain tile contains only a water texture, and has the alpha channel set to black over the whole 256x256 pixel square then that whole tile is rendered as a ground phototile not a water phototile...Here's an image Notice that the tiles that have at least some white value in the alpha channel work correctly and turn the black alpha matte portions to water...The tiles that are just water and have only a black covering the entire alpha matte refuse to become a water polygon tile...Does anyone know a wor…

    • 3 replies
    • 959 views
  20. Started by JMEppright,

    Gentlemen,I am seeking the preferred method of placing obstacle lighting with GMAX. I have little difficulty lighting ramps with spot lights and such but am clueless on how to place a steady red light on top of the hangars that has the nice glow of other lights in FS.Is the best way to use a plane with a _LM texture that rotates to viewer? If so, how, in GMAX, does one establish an object that rotates to face viewer? Thanks.

    • 11 replies
    • 1.3k views
  21. Guest JohnC
    Started by Guest JohnC,

    I downloaded some DOQ's advertised as 1 m/pixel, and used them in a background image in Ground2k4. After minutely tweaking the NW and SE extents so that my x and y resolutions are exactly 1 m/pixel in GR2k4 (+/- 0.1 percent) I find that the runway in the DOQ's translates to 129.5 degrees from true north clockwise. The FAA AirNav site says it is "131"...runway number is 33..magvar is approx 15 west of north. Here's the problem...I can distort the backgound image (on the y) axis to make the runway angle match up to the FAA (and the FS9) angle, but this means distorting who knows what else? If I submitted this to AVSIM with the runway angle at 129.5 and changed all the taxiw…

    • 5 replies
    • 1k views
  22. Guest Richard Hill
    Started by Guest Richard Hill,

    I have combined and resized original 2 ft to pixel photographs into about 25x25 minute area. I have tried TerraBuilded with some limited sucess. Is there a progam that with known photo coordinates, trim or cut areas that do not fall within the LOD? Is there a more detailed help file for using Terrabuilder?Richard

    • 3 replies
    • 900 views
  23. Guest Fieldsy
    Started by Guest Fieldsy,

    Hello all,I need to know how to calculate/find the U and V values for the calculations of LOD boundaries in scerery .inf files. That or how to calculate the Lat and Long of the Cell boundaries for any given location.I'm making Photorealistic Scenery for FS2004 for the Greater Townsville Area (North Queensland, Australia), and like most newbies I'm getting water around my scenery where my textures don't quite meet the LOD boundaries.I noticed that the niagara scenery has a [Destination] section with some calculations for where the resample.exe should crop the scenery tiles at the LOD boundaries to help fix this, but I don't know where they plucked the U and V values from …

    • 3 replies
    • 1.1k views
  24. Guest GhostWalker
    Started by Guest GhostWalker,

    World Wind lets you zoom from satellite altitude into any place on Earth. Leveraging Landsat satellite imagery and Shuttle Radar Topography Mission data, World Wind lets you experience Earth terrain in visually rich 3D, just as if you were really there.Download Software from : http://worldwind.arc.nasa.gov/index.html

    • 0 replies
    • 732 views
  25. Guest papa.looser
    Started by Guest papa.looser,

    Hi all.It's been a few years I've wanted to start these, but never found the time.Now I can, so...I like VFR flights for it allows me to "see" part of the world I'll probably never see. However, even if current flight sims are really good, they are not that much for VFR flight.Principally because they lack a lot of low level detail, like most roads, most "tipical buildings", and so on.Now, the "World Database Project"I was thinking about1) building up a database for containing informations coming from everywhere and about all the world.2) Writing a little software capable of doing graphical "path-following"3) Writing a little software capable of building "repeated-scenery…

    • 3 replies
    • 804 views

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