FSX | FSX-SE Scenery Design Forum - How To
A designer of scenery for FSX /FSX-SE? Have questions? Look here for answers or discuss with your fellow scenery designers. AVSIM has many experts in scenery design.
8363 topics in this forum
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I'm working on a project to update all the UK airspace to AIP compliant current data. Can anyone give me a heads up where the 'center' airspace data is held and which bgl's it's in please? Thanks K
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Hi guys I just did a clean install of fsx with acceleration... I wonder what's the best addon for scenery? And still keep my fps around 25-30 frames?? I'm thinking about Orbx ftx global... Please help!! Thanks!! My system: Intel core i5-3360M (at) 2.80Ghz, 16GB Ram, Amd Firepro M4000
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Hi all, FSX Acceleration I am missing (not visible...nothing there) the part of jetways that actually move and position up to the aircraft. This is only with my payware airport scenery. I still have the stationary jetway extensions visible that do not move at airports such as KSFO and KDEN by Flightbeam but not just my flightbeam but every airport payware airport I also have FSDreamteam KORD....no moving jetways are visible. Hope someone can help me because I'm stumped! Jeff Kucera FSX
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Hello all, I'm working on rebuilding Centennial airport in Colorado and i want to activate the crosswind runway which is runway 10-28 (yellow) and the major runways right now are 35R-17L (blue) and 35L-17R (blue). The tutorial was confusing so that's why I'm coming to this great community of people that I know can help me. Pilot#1
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I am working on my local airprt KCKB, and I want to add some aircraft. I downloaded the Warehouse_Airplanes_General_Aviation 293539 and Warehouse_Airplanes_Military. One groop is listed as ADE9X. The problem is that they are just JPG thumbnails and not the actual objects. How do I use them ?
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I'm pretty new to this whole DIY airport thing and have encountered a few obstacles so far. Firstly, I have used SBuilderX to get photoscenery and the imagery contains white tiles that state no photo data in the ocean area. I was wondering how to exclude these tiles from compiling the overall scenery as at the moment there is a patchy white area in the sea. Secondly, I was wondering if it was possible to alter/remodel the terrain to make rocky outcrops as per satellite imagery, and if so how? Thanks
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Short story, I need some blue taxiway lights in a single short straight 200 meter section on top of photo- scenery. Nothing new I assume, but there ya go...I ain't found it and need guidance! Long story- photo ground poly in GMax 2002, ModelConverterX wizard to fs2004. Don't care about a modeled physical light mass-produced, I just want the light orb. Willing and able to do it in GMax but need help. Where's the blue come from??? Think stock FS9 halo...I'd like it to blend in with the stock taxiway lights as much as I can. Searched the past few days, going back to 2004, and not enough info. Remember, this has to go ON TOP OF the photo-scenery.
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Quick question, but background first- I changed a river's line/shore to be satellite-image correct from the default FS2004 scenery. A HUGE improvement. Okay, now the question- In flight, on the GPS screen, both the default and the new river course appear. Any way of 'hiding' the default from that screen? Thanks in advance! -Steve
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I installed some photo scenery in my sim, but the building objects on an airport are quite a bit off from where the buildings show on the ground textures, so I want to move the buildings to their actual position. I never did anything with (re)building scenery, so this is all new to me and I have to a couple of questions to get started. I've got some experience with ModelConverter and I was wondering if I could use this tool to do this. And if not, what is the best/easiest tool to start with as a novice? Of course I need to know which files to work with, but I dont know what to look for. So what files should I look for and how do I recognize those files for the s…
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Hello im trying to make some scenery for my hometown airport. So i downloaded Xbuilder and got some photoreal and i found an program called whisplacer 0.9. i placed EVERY object at the airport "trees, terminal, buildings etc... when i was done i saved the .bgl file in C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery\scenery folder. And then i closed the program and everything dissapeared. so i open whisplacer and tried to load up my .bgl file and gets and error "Cannot open file (invalid header)" Does anyone know why? It took a very long time placeing everything.
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Hi there, I want to create my own sceneries for FSX but I am a bit confused. I downloaded SketchUp and have seen some tutorials on Youtube but there is still a question in my mind that is unanswered. Is it sufficient for scenery design to use SketchUp (Skup) and ModelConverterX including a photo editing software like photoshop? I just don't know how to combine all that programs. Should I design a complete airport in Skup including all buildings, taxiways, runways and so on or should I create just buildings and add those into another program that corresponds with FSX directly? One another thing that confuses me is: how do I create custom ground markings? Would …
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I know very little about scenery design, but just installed the ADE program and if possible, would like to use it to fix the depiction of a LOC back course ( I-PKN) at KASE (Aspen). I-PKN is a special back course ONLY (there is no front course) nav aid which is used just for missed approaches and departures. I have managed to use ADE to define the correct heading for the LOC (the back course was incorrectly set up as a front course in the FSX database), but on map displays it is the non-existent front course green feather that is depicted. Can I use ADE, or some other program, so only a back course green feather shows up on map displays for I-PKN? Before I realized …
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Im trying to figure out why resample.exe doesnt work on my pc. Im using the example .inf files in the sdk and even they dont work. I drag the .inf onto resample.exe but there is no bgl file produced.
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I am looking for someone who has experience with adding custom buildings to scenery. I am working on a project, a re-design of KTRI Tricities Regional Airport. There isn't even an up to date AFCAD around for this airport and it's in an awesome area to fly in and out of. I have spent a LOT of time updating this so far and am close to being done with the general layout and signage etc. I work at this airport so I have put it together with my own photos and experience of the airport. What I need help with is adding some custom 3D buildings to the airport such as the terminal, a few hangars, and a few custom objects. This airport is pretty small so shouldn't be much …
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Is there a tutorial anywhere that explains how to edit the seasons.bgl file? I know the seasons are displayed based on colors that define each season, but how would I actually modify the colors to change what season the sim displays at a certain month.
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Hello everyone. We are struggling to find a fix for a problem, maybe you guys could help. There's a freeware UUDD scenery for FS2004 which is a conversion of a freeware FSX scenery. The scenery itself is great, but it cause a great problem: somehow it's AFX_UUDD.bgl corrupts the magnetic variation in the whole FS — e.g. in the default KSEA the heading indicator shows 360. I found a workaround — deleting the %Flight Simulator 9%\Scenery\BASE\SCENERY.DAT makes FS recreate it. I guess if I'll just place the magdec.bgl somewhere on the top of a library, it'll help. But it's not a real solution. We'd really appreciate your help.
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Hello I'm looking to buy megascenery earth, ultra resolution miami just wondering if it depicts coastal waters accurately (color wise), and is there a large VAS hit.
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Im having some trouble with the seasons in fsx. The problem is I am seeing evergreen forests in new york state in November. In November most of new york is turning brown for the winter. Using tmf viewer I can check my various lc files installed (orbx ftx global, fs genesis, and utx usa) and they are all showing a deciduous forest for the areas in question. Now this is correct, these areas should be deciduous forest and loose their leaves, the season overlayed at this time is also soft winter. My question is what could be causing these evergreen textures to be placed in there areas?
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Found some spare time, last weeks, so I finished a scenery addon, which I startet last winter. It shows a small airfield in the south of Germany, located close to the alps. EDMT Tannheim became famous for it´s marvelous airshow, called "Tannkosh". This event was frequented by more than 1000 Fly-In-vistors. Due to safety issues, all further Shows have been cancelled. A good oportunity to stage the Fly-inn on the sim. It is built for FSX, with gmax and dds-Textures and will also work in P3D. Upload follows on the AVSIM-Library.
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I like the airport lamps (that light up at night) put in some custom AFCAD's like VTBS - see red highlight in pic below. It is an unknown object in ADEX 1.47, and when I tried to copy and paste it to one of my AFCAD's, it does not show up.How and what AFCAD editor do you use to include the lamp in the library objects?Cheers
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Hi! Hope all is well guys! Ok, I was able to create my scenery objects and make them available in ADE. Now, I am having a really hard time placing all the different objects altogether inside my new custom scenery. In ADE the buildings appear all green so I have no idea or can't tell in what direction the building is facing, etc. What is the easiest way to place all the different objects inside FSX having the best precision possible? So far I have been using trial and error but it's time consuming and highly ineffective. Please help! Thanks. Teo
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Recently I downloaded a scenery for the Prague Vaclav airport (LKPR) in the Czeck Republic from the FS2004 Freeware Scenery website. The file was under: "Prague, Vaclav Havel LKPR 2012" and it can be downloaded from www.avsimrus.com After installing the scenery I noticed that two sceneries show up. For example: two jetways instead of one, each with different designs. Two control towers, two terminals,etc. There was only one AFCAD, but, I saw several parking spots under some buildings that do not appear in the AFCAD. I would like to know if there is a way to delete the second scenery. I am not familiar with ADE 9 tool. When I looked into the texture folder of the LKPR scen…
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Hello my friends ... I hereby present to you guys the first project of a Brazilian team. Created rescentemente Aurora Design Team comes with a project to create scenarios for both Flight Simulator, Prepar3d and X-plane. The first "addon" to be released by the Brazilian team: All Brazilian mesh with a resolution of 90m. The initial design tends to receive in the near future an update for all of South America. Here pictures of the team Products: https://www.flickr.com/photos/120194297@N06/ The next project will be the airport of Campo Grande - Brazil SBCG. Page in Portuguese speaking of mesh: http://www.voovirtual.com/t35879-launch-mesh-Brazil-aurora-design-team P…
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anyone who can help to solve the problem of error < 'C:\SBuilderX314\Mdls\kerkfestalemps.MDL' already exists > ? After putting the Mdl in the landscape, I decided to remove te item. I did it with selecting the object ( right mouse button) and choose for delete. When putting the altered Mdl back again I got this error announcement. Help!
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Has anyone downloaded and installed Dietmar Loleit's Animated Flags for FSX here at AVSIM and tried using IS3 3.03 to place flags. I made a library object and installed the US flag at an airport. I get one flag flying. When I shut down FSX and restart I get two flags flying at the same location. If I use IS3 to delete the flag I can delete one of the flags but one still shows up. If I shut down FSX and restart and go back to the airport I get no flag at all. The flags work fine when using his placement file method. The flags are really nice and I'd like to be able to place them with IS3. He has flags for many countries and services. You can even make your own flag. The a…
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