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FSX | FSX-SE Scenery Design Forum - How To

A designer of scenery for FSX /FSX-SE?  Have questions?  Look here for answers or discuss with your fellow scenery designers.  AVSIM has many experts in scenery design.

  1. Hi,Has anyone installed Norway Scenic and then subsequently installed R&ROE, only to find that the latter messes everything up?As you know, unfortunately it's not just a simple matter of disabling R&ROE while flying in Norway nor does the problem (mainly LWM and shorelines) go away by adjusting priorities in the scenery library. The reason being R&ROE substitutes many modified files which remain and cause conflicts with 3rd party scenery even when the scenery (R&ROE) is inactive.What I would like to do is identify all the landclass files in Norway changed by the R&ROE installer. I've proceeded some way along this route already, and have had some succes…

    • 3 replies
    • 1.2k views
  2. Guest abent
    Started by Guest abent,

    HI,I have created several ground polys for my latest project. This is nothing new as I did this in my last project however this time after I export them all is well until I turn my aircraft and as my aircraft turns, the polys completely disappear and as I continue turning they reappear. It happens at the same angle each time. In overhead view as well, the poly appear and disappear as I cycle through 360 degrees. A complete mystery to me.Any ideas?Thanks,Adam

    • 2 replies
    • 678 views
  3. Guest davidglaister
    Started by Guest davidglaister,

    Hi,I am nearing a position where I can finally release a freeware scenery package that I have been working on for the past three to four years!The scenery covers the Isle of Wight and Solent and comprises quite a few elements:New detailed coastlines and a few remeshed areas created with Slarti.3 detailed airports (with AFCAD files and AI Aircraft), Sandown and Bembridge are remodelled, and Lee-on-Solent (including SRN4 hovercraft at the Hovercraft Museum) which is not included in FS2004 has been added.Dynamic scenery includes a very detailed hovercraft running between the Isle of Wight and Southsea, Fastcat catamaran running between Ryde pierhead and Portsmouth harbour an…

    • 10 replies
    • 1.4k views
  4. Here a link for my object librarys for Ez-hangers and Ez-Signshttp://www.wagsterstuff.com/dnloads/ezsigns.ziphttp://www.wagsterstuff.com/dnloads/ezhangers.zipRegardsDennis Waggoner

    • 8 replies
    • 2k views
  5. Heres the adaptation of the open source gmax static planes converted into a EZ-Scenery Library for Abacus EZ-Scenery Taken from the below file http://www.wagsterstuff.com/dnloads/ezplanes.zipSet of low-polygon aircraft incl. Boeing models 747, 777, 767, 737, Airbus A320, MD11 and MD80 as used in FlyTampa sceneries' static addons. This package comes as Open Source and includes the Gmax source files as well as sample and source texture files (PSD format). Some knowledge of Gmax is required in order to either export the aircraft directly, or to convert them to API/library calls. The Open Source license allows you to use the contents of this package without any restrictions, …

  6. Started by Snaker1,

    Hi all -Just wondering if anybody happens to know which textures are used for streams in the scenery/world/texture file ? If anybody knows it would save alot of trial an error to find out.Thanks!

    • 4 replies
    • 909 views
  7. Guest DannyG
    Started by Guest DannyG,

    Hi all.Since july, I'm working on a freeware scenery of Frankfurt/Main Intl. and I thought, some pictures might be of interest for you all.These are the newest screenshots out of FS2004. I'll post some of the earlier soon, so you'll get a look on terminal 2.Here are the screens:http://www.scenerydesign.deutsche-al.com/s.../11_11_05_t.jpghttp://www.scenerydesign.deutsche-al.com/s...1_11_05_2_t.jpghttp://www.scenerydesign.deutsche-al.com/s...1_11_05_3_t.jpghttp://www.scenerydesign.deutsche-al.com/s...1_11_05_4_t.jpghttp://www.scenerydesign.deutsche-al.com/s...1_11_05_5_t.jpghttp://www.scenerydesign.deutsche-al.com/s...1_11_05_6_t.jpghttp://www.scenerydesign.deutsche-al.com/…

    • 0 replies
    • 613 views
  8. Guest hogans
    Started by Guest hogans,

    Can anyone tell me how to add runway approach strobes to an airport?I have messed with the Afcad file, but for some reason the strobes are not working. Thank's in advance, Hogans.

    • 0 replies
    • 603 views
  9. Started by nudata,

    Abacus, the producer of EZ Scenery, does not offer a forum for customer inter-action. However, there is an "un-official" forum at the Bird's Eye View (BEV) site:http://www.flightsim-bevs.com/smf_1-0-5/index.phpHere problems, suggestions, and helping hands are available that might aid those who purchased the product but do not know where to find more information.BIG thanks to the Bird's Eye View folks for the forum support.The main Bird's Eye View site is: http://www.flightsim-bevs.com/Dick Boley @KLBE

    • 0 replies
    • 757 views
  10. Guest mtom
    Started by Guest mtom,

    Hi,I'm finishing with library of railroad cars. I don't want to upload it to Avsim until I know that it has not major bugs. So if somebody is interested in testing, library can be downloaded fromhttp://www.gdt.cz/~jirpe/msfsThere are two files there, one with bgl, dxt1 textures and Rwy12 files, another contains all gmax sources and textures in photoshop psd format.

    • 5 replies
    • 1k views
  11. Guest kenmc
    Started by Guest kenmc,

    Hi Folks I recently installed FSGenesis 38 mesh for British Columbia and have been enjoying the much improved scenery. However a few problems have showed up. One of the small airports in my area is now about 100 ft. below the level of the surrounding scenery. Some of the microsoft lakes are away up in the air and look ridiculous. I know it's not FSGenesis fault because the height data was taken from shuttle radar. I can raise the level of the runway using AFCAD but I don't know how to raise the flatten under it. Any suggestions? Thanks Ken

    • 3 replies
    • 839 views
  12. Started by arno,

    I'm taking my first baby steps with GMAX, following a scenery hall of fame tutorial. I've created a cube, textured it and texture mapped it. I've exported it to a mdl file. I've modified the XML file to try to place it at Kempsey in Australia, and run BGL comp. The placement seems to work, more or less because something invisible is placed on the runway at Kempsey and I can crash into it. But it's invisible. I've tried using imagetool to make mipmaps but I'm not sure if it's correct. Any hints?Che

    • 4 replies
    • 1.1k views
  13. Started by arno,

    I would like to edit older .api macros with FSDS v2. Three questions:1. Can objects made with FS Design Studio v1.6 and exported as an .api file be imported to FS Design Studio v2 for editing?2. Do you need more than the .api file to edit the macro?3. How do you import any type of .api file into FS Design Studio v2 for editing? Thanks

    • 2 replies
    • 942 views
  14. RFA - Airport - Scenery Required - EGSD Great Yarmouth (North Denes), Norfolk, UKHi FolksThe Offshore Development Group are looking for a scenery modeller to create a more realistic representation of EGSD Great Yarmouth (North Denes).We've a pending release of UK offshore installations scenery packages,with 1 AI chopper operating out of EGSD, and various others passing through,I'm hoping someone here might be prepared to help and take up this task.We're looking for a VFR Scenery compatible model,and preferably be both FS2002 & 4 compatible, though an FS2004 version only would do.Anyone interested in assistingplease contact me either by PM, email, or on the HoverContro…

    • 0 replies
    • 870 views
  15. Hi FolksI'm hoping someone here might be prepared to helpand take up this task.The Offshore Development Group have a requirement for a more realistic representation of EGPM Scatsta.We've a pending release of Offshore Installations scenery packages,with 5 AI choppers operating out of EGPM,and various others passing through,plus a pair of Flightline BAe146-200 servicing the choppers for onbound delivery.Preferably the scenery would be both FS2002 & 4 compatible,but an FS2004 version only would do.Anyone interested in assistingplease contact me either by PM, email, or on the HoverControl forums.For a peek at what we're up to have a look at the ODG UKCS Previewhttp://69.4…

    • 1 reply
    • 1.2k views
  16. Started by ahuimanu,

    Well after reading about John Travolta having his own airport (well not really, but close enough) I thought I would build myself one, can't be that hard, there are plenty of programs.Wow, I couldn't be further wrong.Started off with sceneGenX - couldn't work out how to do taxiways - always ended up with errors.FSSC - Couldn't find my scenery in Fs9AFCAD - Awesome, got the layout - just doesn't sit on the ground.Ok, import into SceneGenX - add a flatten - errors in XML!Ok, not a problem download Fs Flatten - yah, have an airport on a flat piece of land.Shame about the trees, and buildings on the runway - try an exclude, try a number of programs, and still no joy, I still h…

    • 2 replies
    • 728 views
  17. Started by JimD737,

    Folks,I appreciate you reading this.Is there a theoretical limit to the width of runways?I've created a large runway which appears to be correct in AFCAD but FS9 shows the length, not the width.Thanks.Jim

    • 5 replies
    • 847 views
  18. Guest Firestriker
    Started by Guest Firestriker,

    Gurus,I have not tried this but do the lines drawn in GMAX via the Shapes command actually show up in FS? I tried but no luck.ThanksShez

    • 21 replies
    • 2.5k views
  19. Guest jprintz
    Started by Guest jprintz,

    Hi all. I was wondering how I'd go about extracting the terrain height at a GPS coordinate I specify. From a search of the forums, I know that as of FS2002 there was no way to do this, but I also know that people have done terrain following radars since then, and I don't see how that could be done without somehow knowing the outlay of the terrain in front of you. What is the secret here? This is for my Hornet Heads Up Display. I've fixed things and added some very cool features - energy caret, HUD steering (an HSI-like display tacked onto the velocity vector), etc... and I'm also adding a "Mark" feature that lets you put your plane's current coordinates into a GPS waypoin…

    • 0 replies
    • 958 views
  20. Guest jhfisk
    Started by Guest jhfisk,

    I have just recently done some work with the afcads of KPWM and KMHT for FS2004 and the changes, in particular at MHT, have been quite drastic, and the terrain now looks quite unrealistic. I have tried to figure out how to edit it using the Terrain SDK and several programs, but it is all greek to me. Does anyone know of a Tutorial/Program that spells it out in layman's terms so that a non-experienced "designer" like myself can understand? Any help/advice would be very much appreciated. I apologize if this is not the correct place to be posting this.

    • 8 replies
    • 1.1k views
  21. Guest sbdwag
    Started by Guest sbdwag,

    Look like Abacus has even more tricks for us scenery creatorshttp://www.trancer.com/fs_action.htmlRegardsDennis Waggoner

    • 2 replies
    • 861 views
  22. Started by Gridley,

    Hi,Completed a superb flight this evening from Chelan Muni to Darrington when sadly I came upon this spectacle:This is an overhead view from a great height to demonstrate the extent of the problem.http://forums.avsim.net/user_files/134447.jpgNow, following my previous requests for assistance and the helpful responses, I thought I was becoming quite good at resolving such matters but, quite clearly, I still have much to learn :( Using LWMViewer I identified what I believed to be the relevant LWM and Shoreline files and, following a search, found them in the UTCanada and UTUSA scenery folders:http://forums.avsim.net/user_files/134446.jpgGreat, I thought, and went ahead and …

    • 9 replies
    • 1.1k views
  23. Started by Hornit,

    Hi,I have a question, is it possible to add default Cessna 172 / Bell 206 or any other aircraft as static object in a scenery? Somehow convert aircraft mdl to bgl, or any other way?

  24. Started by regalado1234,

    Hi:I am trying to make the markings that a parking position has useing as a gide the image i could take from google earth.What I made was to draw a line, whit a texture called blanco (which is no more that an BMP 8bits, of 32, 32 px totally white, of 0,8mts wide.The drawing process was ok, and in FSSC you can see this:http://forums.avsim.net/user_files/134464.jpgBut when I start FS2004, the line is not been actually drawn on the ground:http://forums.avsim.net/user_files/134465.jpgAny ideas?Thanks a lot for your helpHelio Alberto Regalado Moreira

  25. Guest vukas
    Started by Guest vukas,

    LDZL (lucko airport, Zagreb, Croatia)http://fly.gamer.hr/scenery/slike/Image3.jpg http://fly.gamer.hr/scenery/slike/Image4.jpgHello,I hope i am posting these in the right place, I apologias in advance.I am working on some small airport and i have stuck with night textures... well here is what i have been doing so far, maybe someone will see what am i been doing wrong...I am using Gmax 1.2to apply texture on object i simply click on Material Navigator. In File system i select a texture that i want to apply and drag n drop it on object in perspective view.My next step is modifier list- Mesh select - Polygon and after i have selected the desire polygons - UVW mapping and Unw…

    • 2 replies
    • 695 views

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