FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Hello Community! Im New and i wanted to share my Personal Liveries i make on my spare time,They take alot of work but the final product is worth it.. This i did for my Wife and Daughter who watch me fly all the time Video of the Skin and My Twitch Channel :megalol::pilotfly: https://www.twitch.tv/the_eagleone_show/v/60326858 Something for the Boys!:pilotfly: Finished! :pilotfly: What you guys Think?
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hello someone to make me this task (paying) in my computer with teamviewer. export 3DS plane to MDL file thx
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Closest thing I could find was the MD81/82 by CLS. I just had to adjust the eyepoint, which took a minute or two only. Not the closest matchup in terms of aircraft size and VC, but I really wasn't able to find anything closer that had an interior model that I could link into. Anybody got a better recommendation, I might try that. But at least this works -- this is in P3D v2.5:
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Hi all FS9 Is 'scat' limited to 6 entries in one element or Macro. More will crash the sim. Entering them after each value or all at the end makes no difference it seems there must be a limit. Can anyone confirm this. Thanks Paul
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Where is the subject lighting intensity established (effects file, config file, etc.) ? Not a big deal, but I'd like the airliner cabin windows to show up a bit better at night on some aircraft. Thank you, Ken
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Specifically, the iFDG MD-11. I'm using a 2D instrument panel. and in addition to the main instrument panel there's bitmaps for the other cockpit views. Previous versions of FS would have utilised these when panning around with the joystick hat. For example when panning to the rear I see the outside world, wing parts and the main undercarriage bays. Due to the lack of a VC, can I somehow set up the panel cfg so that I'd see the cockpit door when looking to the rear etc? OR is the view setup something which needs to be coded into the air file? Thanks, Mark.
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I have an issue on one particular aircraft where the gps refuses to turn on - will not turn either from a toggle or keyboard commands. I have tried editing the panel and adding the gps gauge text in the panel config file but no matter what something prevents me from being able to turn on the gps nav function. What files do I need to get into to fix this?
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Afternoon everyone! Wow, been a while since posting here. I've got back on the FSX wagon and I've completed my home cockpit (very basic compared to many but I've done it) You can see it here: https://www.dropbox.com/s/h10i9t6eesuhamd/20160321_141947.jpg?dl=0 Anyway, I'm enjoying it. I've recently installed the Iris Simulations Jabiru J-160 and I'd like to hook up my Saitek switch panel with the panel of the aircraft. However, they use custom variables and for the life of me I cannot get the panel to work. I've emailed David/support at Iris but no reply just yet. I'm using: > SPAD to assign a 'virtual joystick' and button which is sent to FSUIPC > As…
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Hi. I'm making new gauges for my 727-200 cockpit. It is a full size hard ware cockpit with gauges displayed on LCD screens behind panel cut outs. In the past I've made panels using fspanelstudio and undocked the panels from FS itself. Now, I'll display them on a Client PC using Air manager. Anyway.... to be able to produce realistic looking gauges I'm in search of a good Source for high resolution bitmaps of various gauges. What I'm after first and foremost would be bitmaps for the ADI and HSI, but also others are of interest. If anyone has any pointers it would be very much appreciated! I'm not a gauge Developer, nor a programmer, but due to lack of dedicated 72…
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Hello, I am swapping VC's from two addon Lears and for some reason, the panel does not show up. The AC are Xtreme Ptototype Lear 20 (panel going into) Franz Luftfahrt's Lear 23. What I have done: Replaces the Panel folder, replaced the interior .mdl file, edited the Model config appropriately, copied any texture files that indicated cockpit and added them to the common texture folder in the new plane. I'm thinking this is where I went wrong. When I load the plane, the 2D pop ups display with the shift keys as normal but the VC is not there. Any help would be greatly appreciated. I should not that I am no stranger to modifying AC, panels or configs …
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Good afternoon everyone! My buddy is starting to build a Zenith CH750 kit plane, and he is also a fan of flight sims. We looked for a CH750 sim, but there are no good options (the most decent option is for X-Plane), and that got me wondering... what would it take to commission a good-quality CH750 for P3D/FSX? Not necessarily on a Carenado level but maybe at least a Just Flight or similar level of quality at a minimum. I would want good /visuals, a decent interior, and most of all, a good flight model. A Carenado-level sim would be amazing but I'm sure the commission cost would be out of my budget. Entertain me though... what would that cost? So... speaking i…
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i.e. I can't start them! :smile: The aircraft.cfg file contains an engine_generator_map line with a genny for each engine and I've tried trigger_key_event(KEY_TOGGLE_MASTER_ALTERNATOR, 0); and trigger_key_event(KEY_TOGGLE_ALTERNATORx, 0); but they don't seem to want to play. Is there something missing from the .air file, for example?
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The code line <GaugeString>%((A:Plane heading degrees gyro,degrees))%!03d!</GaugeString> is used to generate a heading value that is to be displayed on an a/c PFD. I wanted to reduce the value displayed by one degree and thought the following would work, but it doesn't: <GaugeString>%((A:Plane heading degrees gyro,degrees) 1-)%!03d!</GaugeString> . My understanding is the !03d! code section formats the result to 3 digits, and I thought my addition in red would reduce the heading value by 1 before that took place. Clearly I don't understand something basic here. Would appreciate any advice. Would also appreciate recomm…
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Hi, Who is regarded as the best FDE expert in FS right now? Anyone in particular that stands out?
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I've taken the plunge to learn C++ gauge development. Note that I'm not new to C++; I'm just new Visual Studio and the way gauges are built. Here's what's troubling me. I've downloaded the ESP GDI+ sample starter gauge, but I simply cannot find where the bitmaps are being called. In the root project folder, there is a folder called "res". Inside the res folder, I see: gauge_background.bmp HeadingArrow.bmp HeadingBackground.bmp However, in the code, I only see: Gdiplus::Bitmap* mBackgroundBitmap; // Image used for the background of our 'heading' component Gdiplus::Image* mArrowBitmap; // Image used as the indicator for our 'heading' component But diggin…
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Hi.. I am still trying to work out what defines the default gauge state when a panel opens. For instance, with a simple seat belt switch... This code will open with the sign off: <Gauge Name="Seat Belts" Version="1.0"> <Element> <Visible>(A:Circuit general panel on, bool)</Visible> <Select> <Value>(L:Seat_belts,bool)</Value> <Case Value="1"> <Image Name="push_on.bmp" ImageSizes="31,31" Bright="Yes"/> </Case> </Select> </Element> <Element> <Select> <Value>(A:G force,G force) 0.8 < (A:G force,G force) 1.2 > or (A:Turn coordinator ball,part) abs 0.2 > or (A:Sim On Ground,boo…
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Hey... so this is like a mini project I did. I was tired of the basic lights on the CS767, and recently went out of town and the 737 I was on had dreamlights. So.. after much research and annoying recoloring I'm ready to release it. I didn't originally plan to but might as well. One thing, I didn't upload it yet because I didn't know if it would be copyright infringement... so if someone tells me its ok I will. Screen shot: Any thoughts? The windows have it too. The reason there's blue on the other bins is for shadowing. Easy to remove. This only happens at night.
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Hello all, I recently purchased the Wilco/feelthere Embraer Regional Jet base package and I love it! I have one issue though, I am unable to hear sounds like the copilot talking or the seatbelt signs or any of that kind of stuff. I have been looking all over for anyone who is having a similar issue and I cannot find anything! Please help! Thanks! - Drew
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Can anyone tell me how or point me to where i can find out how to remove the bezel from the FSX G1000 so only the "screen" is showing? Thanks
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Hi. I came today to fly Milton Shupe's Dash 7, with the panel that comes with the download. It used to work, I know, but now the four Engine Ignition switches (amongst some others), although they change to a hand icon when you hover the mouse over them (though with totally the wrong tooltips, nothing like those in the xml), are all 'frozen', i.e. do not move/click upwards (to 'ignition') when you click on them (as they once did, I am 99.999% sure!). Which means that the engines won't start. :mad: (Is the gauge supposed to click back itself to the 'normal' position after the engine start??) I downloaded the original zip again and reinstalled. Same thing, frozen overhead…
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In theory, easy, but in practice I nearly always end up with a corrupt file that displays strangely (e.g. gauges no longer fit), or the whole bitmap looks blurred in FS9, even though I am careful to save in the same format and at the same dimensions. Is there a 'trick' to this that I am missing? I open the bmp in DXTBmp, send it to the editor (Photoshop), save the file as the PS default norm.bmp and reload it in DXTBmp (usually then save in DXTBmp as an extended bmp, DXT3, but depending on the original format). Must be that I am doing something wrong, in Photoshop, but I can't see what. Thanks for any advice. Martin
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I am trying to include a gear warning light in a Saitek FIP gauge. I have used both (A: Gear warning, bool) and (E:GEAR WARNING,enum) in a SHIFT element where both have values designated for 0 and 1. Both work but the light does not come on at the same time as in the FS. When the power is dropped, the warning light does not come on until almost at idle whereas in the FS the light comes on when power is at about one-third. Anyone have any clues on how to get the light to come on at higher power?
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Since there is nowhere to get a complete WOAI Fedex package, or any other, I am wondering how difficult it is to make a new one. I have never attempted anything like this and have zero experience with repaints, but I am so fed up with not having Fedex in my flightsim world, I am thinking about trying to create a whole new package from scratch. Where would I begin? Can the general design idiot like myself undertake such a product or is this something a guy needs much experience with? Thanks, Andrew
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I may have overlooked (multiple) threads answering this, and if this is the case, I apologize for the waste of bandwidth. Anyway, I'm returning to FSX after a long time away. I thought I'd lost my FSX-Gold discs and so bought and downloaded and installed FSX-Steam. Unfortunately, I then found that there was no SDK included. Then I found the physical discs. So, what I want to do is get a working SDK installed without mucking up my FSX-Steam installation. I do not want a dual installation. Like I said, it's been a while since I mucked with FSX and I've forgotten where things go or hide after installation. Any suggestions on how to do this most efficientl…
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In full screen view, sometimes when I open in kneeboard and then close it, it doesn't really close. It just gets placed behind another window and remains open.When I press F10 or click on the kneeboard icon (if there is an icon), the kneeboard will not reappear. The mouse cursor then turns black and remains black until I drop into windowed mode and close a hidden instance of the kneeboad. I was thinking its because I'm running an old version of Firefox as my default browser, but the same happens with Internet Explorer 8 (Both 32 and 64 bit versions). I've been flying the default C172 and C182 mostly (as I rebuild the sim) and its happening all the time, and in bot…
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