FSX/FSX-SE Aircraft and Panel Design Forum - How To
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9019 topics in this forum
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Hi All,I've trawled the net for hours looking for the answer to this question (I'm certain that a while ago I did stumble over an example, but can't find it now)...My question is, does the Multiline="Yes" attribute in the Text tag allow you to draw text in a block of lines ?ie. Text Line 1 Text Line 2 More Text Even more textIf so, how do you structure the the contents of the text element.I've tried things like:XXXYYYBut this only ever results in the LAST string declared being drawn.I read in the MSDN site that n will insert a newline in multiline text - it doesn't seem to work, it just draws n, eg:XXXnYYYproduces XXXnYYYI've also tried things …
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Trying to get Cruising Altitude, or Minimum Enroute Altitude, once a Flight Plan has been entered into FS Flight Planner. The thought was that the fs9gps function FlightPlanWaypointMinAltitude would do this, but so far I have not successfully been able to get this function to generate a number.Here's what I have tried so far: <Macro Name="c">C:fs9gps</Macro><Update>(A:GPS FLIGHT PLAN WP Count,number) 1 - (>@c:FlightPlanWaypointIndex)(@c:FlightPlanWaypointMinAltitude,feet) (>L:MinEnrouteAltitude,number)(@c:FlightPlanWaypointAltitude,feet) (>L:WPAltitude,number)(@c:FlightPlanWaypointRemainingTotalDistance,nmiles) (>L:DistanceToDestination,nm…
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I make my own custom minipanels using FSPanel Studio, but that's about the extent of my panel making capabilities. Can someone tell me how to code the panel.cfg so that an auto-hide gauge is visible even when I switch to the minipanel window view? I'm trying to adapt the Taxi Guidance System gauge in Pro Flight Emulator to stay on top whether I'm in the main panel window or the mini panel and if I just add it as I would any other gauge, I get an error when I load my plane that "FSUIPC is unable to open. It's already open" presumably because the gauge is trying to access FSUIPC twice -- once from it's own hidden window, and once from the minipanel window. I don't know if i…
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i made a new bitmap to my leveld 767 panel and all it's working good except the backlight gauge is containg a bitmap for the old panel bitmap and i dont know how to change a new one to that gauge!!!can someone help me to make a new panel backlight gauge?thanks in advance
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I need a little help. I am not a panel designer, but need to replace the rp-733alt.gau file in my (FS9 or earlier) Rockwell Turbo Commander (one of my favorites) which is no longer supported in FS9. Everything else works fine. I tried replacing the gauge in the panel.cfg file with one that displays OK, but shows 0 altitude. Does anyone have a suggestion of a good gauge to replace this one with ? Is there anything else I need to do to make the gauge read the proper altitude (FSUIPC changes?). Thanks for any help.Dave Hinson
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hi,I would like to increase the size of my virtual panel gauges.In the config panel, I have this (example)gauge20=Douglas_DC3!manifold, 319, 397, 81, 81I increased the last two figures assuming that they define the gauge size. Now, the gauge is bigger but only part of the gauge is showing at its location with other parts showing at other gauge locations. What is the solution?Thanks.
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I've been trying to start a fire using xml but with no luck, I have found the (A:Engine on Fire) to see if it is on fire, but can't seem to find how to start one. Does anyone have any suggestions?Thanks, Cal Jordan.
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Hi guys. I was wondering if anyone has any information around some of the parameters in the .AIR File regarding the Autopilot. I have a aircraft that I've been working on andI'd like to tighten up the Speed Hold mode. I assumed that FS2004 .AIR Files and FSX .air files must be simular as some of the planes from 2004 work in FSX.I found a section on the airspeed hold gains and rates in the .air file, but I've adjusted them from hell and back and I cant change the speed hold mode at all. I cant even make it worse. I started by taking readings while accellerating from 180kts to 250, and 250 to 180kts. I started making small adjustments but to no effect. I then made…
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Some time ago, I found a post here telling how I could fix jet engine startup spool-up times so that they'd start realistically rather than the classic FS instant-start-to-90%-then-idle engine start.....I followed it to the best of my ability, and did get a fairly decent engine start time, with the curve in 1505 still giving me decent spool-up times from idle thrust to full thrust....However, fuel usage increased, and from my best guess, the aircraft's range dropped by as much as one third.....Unfortunately, I've since restored my backup of the original .air and .cfg files so that I could get the proper aircraft performance back despite the unrealistic start, so I can't p…
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(G:Var1) if{ (L:SYSTEM_POWER,bool) (A:ENG1 N2 RPM, percent) 50 < && if{ 0 (>K:TOGGLE_STARTER1) } els{ (G:Var1) -- (>G:Var1) } } (G:Var1) 0 != (A:GENERAL ENG1 STARTER, bool) ||(L:SYSTEM_POWER,bool)(A:GENERAL ENG1 STARTER, bool)5 (>G:Var1)- And in FS it won't work I click it and it goes back to the un-clicked possition, I have four of them and none work, they all do the same thing. Only difference bettween the four is they're changed for the respective engines.Thx for anything!
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Actually its all of the animation . I have a SR71 Blackbird and the landing gear, chutes and rudder movement will not display. Now on my friends computer, the exact same plane does display. We both downloaded a FS2004 SR71 and the gear does not display on either of our computers. I have read that planes created with some design programs DO have trouble showing up the animated surfaces and itmes in Fs9. But why would the same exact plane show the gear on his computer, but not mine? We have checked all the display settings in FS and set them identical. We do have different Nvidia cards. What else to check?
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hi,I know nothing about xml. I would like to invert the rotation of the index (attitude arrow) of an attitude indicator in relation to the bank angle. I have this (extract):<Image Name="Attitude_BG.bmp" Luminous="Yes" ImageSizes="300,309,300,309"/> <Element> <Position X="0" Y="0"/> <MaskImage Name="Attitude_Mask.bmp" Luminous="Yes" ImageSizes="300,309,300,309"> <Axis X="138" Y="137"/> </MaskImage> <Image Name="Attitude_Arrow.bmp" Luminous="Yes" ImageSizes="13,14,13,14"> <Axis X="6.5" Y="119"/> </Image> <Rotate> <Value> (A:Attitude indicator …
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Hey guys,Is it possible... to create... a far better compiler for FS2004? One that can compile a mesh with Verices closer then 4MM, (like say 1MM or even 0.5MM), and could make it more dense (have the ability to do 'larger' amounts of polygons in a model), and perhaps... just perhaps.. it could do this in seconds instead of 20 min's?I realise that FS9 will not 'see' a model that is too huge in poly counts. But the limit seems to flux. Sometimes a model will compile that is over 70,000 polys, while other times, it will max out at 65,000 polys.What we could do with such a compiler is that we could make FSX style mesh for FS9, (more sophisticated mesh with smoo…
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I'm embarrased to admit that my trig skills have long since vanished (if indeed they ever existed!)... so here I am, hat in hand again. :( I need to calculate the theta of a right triangle. I know the length of the opposite and the adjacent sides:b = opposite side = (A:AUTOPILOT ALTITUDE LOCK VAR,feet) (A:Indicated Altitude,feet) -a = adjacent side = (@c:FlightPlanWaypointRemainingDistance,feet)Unless my memory has totally failed, this is the formula needed:tan(theta) = b / a If this is accurate, what would the XML syntax for this formula be???The SDK states: tg Tangent (input in radians) This script produces garbage... :( <Element Name="Vertical Profile"> …
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FS9 Hi all Trying to get Navaid & Lat & Long text in a loop %(0 sp1) %{loop} %( l1 (>@c:IcaoSearchMatchedIcao)) \{fnt}%((@c:IcaoSearchCurrentIdent))%!s!\t\{fnt1}@FormatLatitudeTabbed(@c:FacilityLatitude)@FormatLongitudeTabbed(@c:FacilityLongitude) %(l1 ++ s1 l2 <) I get all the navaids listed OK but only the first ICAO Lat & Long repeated
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I've been away from Aircraft creation in Flightsim for several years now,a nd recently got the bug again.I am having trouble with one problem though. I have my Cockpit windows painted on the body (Instead of cutting them out) and am trying to figure how to make them transparent while making the rest of the fuselage on the same texture Shine. Is there a way to do this without cutting out the windows? Here is a pic showing what I am talking about.
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It is easy enough to obtain the ICAO code and remaining distance from the stock FS variables:A:GPS WP NEXT ID, string(A:GPS WP DISTANCE, nmiles)It is also possible to get the same information from the fs9gps.dll using these GPS variables:@c:FlightPlanWaypointIdent@c:FlightPlanWaypointRemainingDistance,nmilesHowever, you need to set @c:FlightPlanWaypointIndex first, otherwise you get only the departure Airport ICAO (it defaults to index of zero).I need to continuously update the current waypoint + 1 for a display. Does anyone have any suggestions on how to keep the @c:FlightPlanWaypointIndex updated as one progresses through the waypoints of a flightplan?In the screenshot…
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I have got RealAir SF-260 but the plane is totally black, cockpit and all? Why is that?
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Some of you may have downloaded my repaints for the Delta-Northwest Merger. I think I have all the DC-9's working, as well as the A320 series. My problem is with the Posky A330-200 and 747-400v4. I have not been able to get the 744 to work at all, and the 332 seems to have a paint kit issue. What is the most compatible format when saving with DXTBmp? Does anyone know where I can get working paint kits for the 744v4 and 332? Also please let me know if any of the others have issues.Brain J BeardOOPS!!! Moderator please move this to the repaint Forum!
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int Paused;void FSAPI EventHandler (ID32 event, UINT32 evdata, PVOID userdata) {if (event == KEY_PAUSE_TOGGLE){Paused = !Paused;}}In this snipped, I'm using the Event Handler to determine if the Sim is paused.This is evaluated twice per second, right?My problem appears to be that because it's evaluated twice per second, Pause remains at 0... whereas it should cycle between 1 and 0 each time I pause and unpause the sim.Any way around this? This looks like a pretty good way to determine if the sim is paused (assuming I can get it to work).P.S. This snipped is based on a sample published by Patrick Waugh... so all credit or blame goes to him :( Ciao,
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Like most people, I imagine, I have a number of FS9 default cockpits with gauges I have added myself. These are added as new windows in the panel.cfg file, in the usual fashion.But how do I determine which windows have priority? When I open an overhead panel, for instance, one which takes up most of the screen, I can still see my cockpit-added gauges on top of the overhead panel. There is surely a way to specify that the overhead panel is 'always on top', so that gauges that are only intended to be seen in the cockpit aren't visible (and in quite the wrong place now of course), imposed on top of it. Maybe someone could advise?Many thanks,Martin
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I need to script a set of CAS Messages that will auto-scroll their position in real-time, based on which are currently active.Something like:AUTOPILOT DISCPARKING BRAKE SETAUTOTHROTTLE DISCFUEL LOW LEFTFUEL LOW RIGHTSPOILERS EXTENDEDSLATS EXTENDEDALTITUDE LOWPAX DOORS UNLOCKEDAs messages are removed, all text scrolls to the top:PARKING BRAKE SETAUTOTHROTTLE DISCPAX DOORS UNLOCKEDWhat would be the most flexible way of scripting this? Please :)
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At one time I had a program that would search all my airplanes panel.cfg files for a certain gauge. I was looking for a gauge that was missing some time back and now found it but I don't remember which panel.cfg it was missing from. Does anyone know of such a program and if so, where can I get it? Best regards, Bob.
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I live near KCKB where the C-23 Sherpa is overhauled. One can see them fliind near anytime of the day. I am asking if someone will produce one for FSX in grey. There is a compleat Shorts330zh.zip but no prop or sound. PLEASE HELP!Richard l Hill
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Hey guys,Does anyone know if Chris File and Doc Moriarty are still in the FS world? They did the famous Model Commander and MakeMDL MiddleMan programs, as well as doing planes, scenery, and programming with FS8 and FS9.Their emails and websites appear to be down or gone. I was wondering if they are still around and have updated emails and or websites.Any info would be much appreciated.BillLionheart Creations Ltd.