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FSX/FSX-SE Aircraft and Panel Design Forum - How To

Designing panels or aircraft for FSX? Want to learn? Here is THE place to get together with fellow designers or to ask questions.

IMPORTANT - If you are not designing panels or aircraft or asking how to design panels or aircraft, please post your questions in the FSX | FSX-SE Forum.

  1. Guest Matthias Lieberecht
    Started by Guest Matthias Lieberecht,

    Hi All,I've never used a mathematical formula in a XML code yet so I need a little help here with this (normally) simple formula. Here is what I want to have (normal written without parentheses):(L:TMS_N1_Set, percent) - 28 * 166,6 + 1000 (account sequence)The result should be stored (s0) for a later use in the same code. I've tried (the example is an older code without + 1000):(L:TMS_N1_Set, percent) 24 - s0 l0 166,6 * s1 l1 (>K:.......But with this formula I get a wrong result (with or without + 1000). The result seems to be divided by 4. The next one didn't work at all:(L:TMS_N1_Set, percent) 24 - 166,6 * s0 l0 (>K:.......Here I always get 0.How can I put this si…

    • 4 replies
    • 1.1k views
  2. Started by Dean_EGTC,

    My first repaint since installing Photoshop 7 and I've run into something very strange.Deciding to create my own master I followed my usual route. Open the bmp in imagetool, convert to 32 bit and save as a tga, thereby preserving the alpha. Open said tga in PS and save as a psd. Creation process begins.However, opening the tga in PS 7 I've lost the alpha and the image appears to have some kind of transparent overlay applied as in the screen shot.If I open the same file on my laptop with Photoshop 6 I see the alpha and no 'transparent' overlay so I know the file is ok. Am I missing something blindingly obvious with PS 7 that I've as yet failed to spot?Any pointers greatly …

  3. Started by Brian_Gladden,

    Harry,What is the current status of the TBM 700? I've got a flock of TBM 700 owners who are chomping at the bit! They are willing to give whatever assistance you might need, in terms of photos, operations, etc.Email me at [email protected] for contact information...

  4. Guest
    Started by Guest,

    I was wondering what range of motion you can use for the throttle, prop, and mixture levers.With a lever all the way forward you set the key point to 0. Then move it rearward and set 100. However, no matter where or how many times I set the end point, the throttle lever only seems to move about 45 degrees while the mixture lever can move around 90 degrees. Nothing I try changes anything.Thanks,John Woodward

    • 1 reply
    • 964 views
  5. Guest
    Started by Guest,

    Has anyone got the double click to work yet? I want to activate one function on double click and another one on single click for the same button.Right now, I have the two areas seperated for testing, but I do not get anything on double click. <!-- Right Arrow Hold --> <Area Left="134" Width="24" Top="90" Height="36"><Help ID="HELPID_GAUGE_HEADING_BUG_ADJUST"/> <Cursor Type="UpArrow"/> <Click Event="HEADING_BUG_INC" Repeat="No" MouseWheelFlip="Yes"/> </Area><!-- Standard Turn Right double click --> <Area Left="134" Width="24" Top="130" Height="36"> <Cursor Type="CROSSHAIR"/> <Click Kind="LeftDouble"&gt…

    • 2 replies
    • 706 views
  6. Guest
    Started by Guest,

    I'm getting very close to releasing my first panel. I think it will be very good. I using the xml technique and i need help. Is it possible to change the standby frequencies instead of the active. I also need a text line that will shoe vertical speed like this:0 fpm = 0.03000 fpm = 3.0500 fpm = 0.5-500 fpm = -0.5I also can't get my ITT text to display correctly.Any help would be great.Tanks Erik

    • 2 replies
    • 773 views
  7. Guest JeanLuc_
    Started by Guest JeanLuc_,

    Hello,In one of my gauges (coded in C), I'd like to simulate a button that can be pushed or pulled. To do this, I wanted to use left mouse button to push, and right button to pull.I wrote the following C code:MOUSE_BEGIN( autopilot_mouse_rect, HELP_NONE, 0, 0 ) MOUSE_CHILD_FUNCT( 2,38,13,13, CURSOR_HAND, MOUSE_LEFTSINGLE, speed_push_cb ) MOUSE_CHILD_FUNCT( 2,38,13,13, CURSOR_HAND, MOUSE_RIGHTSINGLE, speed_pull_cb )MOUSE_ENDAnd it doesn't work. Only the second line is taken into account, the first action (left button) is ignored.How can I define 2 actions (with 2 mouse buttons) on the same button?Thanks for any help.

    • 2 replies
    • 955 views
  8. Guest
    Started by Guest,

    I've found a very good website that is a companion to an aerodynamcics course. It should be useful to anyone building a homebuilt a/c where you are not able to work from plans.The flaps page is very cool.http://142.26.194.131/aerodynamics1/controls/Page5.htmlIt appears that the Aviat Husky forms a slot between the wing and the flap when extended by a simple swing arm hinge movement. The only question left unanswered was why form a slot in front of the flap when the example showing the principle of a slot shows it on the leading edge. Why combine it with a trailing edge flap unless it helps prevent the flap from stalling?There is an excellent explanation of the history and…

    • 1 reply
    • 802 views
  9. Guest Mark McG
    Started by Guest Mark McG,

    Hi,I can't get my VSI Gauge to show in FS.I have a bmp for the background, and one for the needle.I have written the code for it in XML using the Baron as a guide.I have converted the image to greyscale for the time being, I will post a colour Pic once I get it running in FS.What am I doing wrong?http://ftp.avsim.com/cgi-bin/dcforum/dcboa...4bc0b4f92ad.jpg

    • 6 replies
    • 971 views
  10. Guest
    Started by Guest,

    Hello,my question is simple: How to hide animated parts in FSDS2 ?For example, in Aircraft Animator I can write a motion sequence:0-20:+1and the part will show only for the first 20% of animation time.Now, how to do the same thing in FSDS2 ?Thank youDimitri

    • 4 replies
    • 707 views
  11. Guest
    Started by Guest,

    I have supposedly fixed the code and the (il)logic in the explanation. See my handiwork here.http://www.city-gallery.com/vpilot/xmlgaug...ning_light.htmlSteve

    • 5 replies
    • 833 views
  12. Guest
    Started by Guest,

    Hi,Aviel Nahoum and me(Stijn van Wees) are starting a group. We are talking about a freeware group but we need modeler. We are both painters. We want someone who is able to make a see through cabin, and most features(GMAX). Please contact us if you interrested and you also like to make Commercial aviation,Aviel Nahoum and Stijn van Wees,Contant me at [email protected] (mail me or add me to your msn list)thnx

    • 0 replies
    • 613 views
  13. Guest
    Started by Guest,

    Am I missing something? I thought I read that there was a Virtual Cockpit view in V2? If so, how do I get it? The other thing is, I had a nice virtual cockpit for a model, when I put it into V2, I can't see any of the parts? Are they still there or do I have to view them in VC mode (wherever that is hehe)?

    • 5 replies
    • 984 views
  14. Started by Rocky,

    Hello everybody !! ;)My new Airbus A320 and A330 panels version 2.1 are ready for download. The main improvement is the brand new PFD. I think it is realistic, and it is 100% freeware.Have a look at my website for information about all the other improvements: http://emarciano.free.frMy A320 panel includes a specific "panel.cfg" file for Project Airbus A320, which includes the new PFD in the virtual cockpit.My A330 panel includes a specific "panel.cfg" file for Project Opensky A330, which includes all the necessary parameters for this aircraft.Enjoy !!Eric

    • 0 replies
    • 878 views
  15. Guest GOODY
    Started by Guest GOODY,

    Does anyone know his correct e-mail [email protected]

    • 0 replies
    • 732 views
  16. Guest
    Started by Guest,

    Hi there,i managed to install the Garmin Radio Stack on my C172and now i want to replace the Bendix Radios with the Garmin stack in the Virtual Cockpit as well.I managed for the Garmin to show up allright but the radio tuning nobs from the old Bendix seem to be still in the way. What file do i have to find in the Panel cfg, there seems to be no reference to a C172s.bmp file ??? [VCockpit01]size_mm=512,512pixel_size=512,512texture=$C172s_1background_color=0,0,0visible=0Thanks,Ralph

    • 3 replies
    • 726 views
  17. Guest
    Started by Guest,

    I'm sure this question has been beaten like a horse, but I still can't find a definite answer. What exactly flags a pixel for transparency on a panel?At first I thought it was whatever color is at Index 0 on the 8-bit image palette. Now everything I read says it is whatever is black (0,0,0). However, in any bitmaps I make, even if I have a 0,0,0 palette entry, it will NOT be the transparent pixels UNLESS it it is Index 0. Now, to make it more complex, I looked at some of the default MS panels and their transparent pixels aren't always Index 0. Now that I've found evidence to support either theory, which one is actually correct? It's still quite a pain for me to make…

    • 0 replies
    • 694 views
  18. Guest
    Started by Guest,

    I am not sure of the difference between the tire and tire_still animation parts. The wheel texture looks ok for the tire_still part (below). For the tire_blurred part I replaced all the fins with a solid black background and that looks ok in motion. For the tire part, assuming this is between when it is still and up to speed, I used 3 light and dark segments for the fins, sort of like what is done for a prop.However, I could not detect any transition between the still tire and the full speed tire.Am I doing this right? Is there a different type of texture pattern that should be used?Thanks,John Woodward

    • 7 replies
    • 989 views
  19. Guest
    Started by Guest,

    Here's what the message looks like:Internal Error in fileC:fs8SharedToolsSourceimgtooltga.cpp at line 334I was trying to save a bmp file as a tga file and got this message.I tried to find the problem but came up empty.Went to Microsoft Games and looked for help there but, as you can see, here I am asking you folks for help:)I hope I don't have to re-install my whole FS2k2 again just to do a re-paint.BTW I have Winxppro for my system.

    • 2 replies
    • 892 views
  20. Guest jlwoodward
    Started by Guest jlwoodward,

    Problem: the aileron is split into 3 parts for better polygon smoothing. For the parent part, the axis is moved and rotated about 2 axes to align with the hinge point. The remaining 2 parts are linked to this part, r_airleron.1 etc.Result: the parent part stays in place and animates ok. The other 2 parts end up way out of position as soon as they are linked.I tried relocating the axis of each part to the same place before linking the parts. They still shift out of position, just to a different place. I tried the reset vertex rotation command but I don't understand its purpose, and it also just shifted the parts more.I'm lost. I thought I had better ask for help now that I…

    • 15 replies
    • 1.6k views
  21. Guest
    Started by Guest,

    I have this 1940's aircraft which looks great, sounds even better and flies like I can imagine it should!! - slow and lumbering!! (But I'm not going to say what it is - showing respect to the author/creator)But I have one problem with it - if you put it into say a 20 degree left bank , it seems to do this correctly -- but when you ease back on the stick to level out, it wants to quickly overcorrect itself and go into a RIGHT bank. It is almost impossible to bring the aircraft back onto a straight and level without this overcorrection in the opposite bank direction.I don't know if this is a real modelling of this aircrafts' characteristics , but I haven't noticed such a …

  22. Guest
    Started by Guest,

    Greetings Gauge Lab Friends,We some help on a gauge to assure that our dynamic testing is conducted the same from test to test. We are now able to document/plot/analysis the response of control inputs and assist in making/tweaking airfiles. Right now, you will need to do the tweaking, we will show you the results of your tweak. ;-) We expect to grow into a full service oganization after some experience/knowledge is gained.What would help us greatly in maintaining a common setup and test procedure is a GAUGE that when it is click in various hot spots would send; a full elevator up command, a full rudder command, left and right, a full throttle command, and a full aileron…

    • 0 replies
    • 677 views
  23. HiI'm considering making a fully working DME unit, including a Hold function which displays the DME of the previously selected nav frequency. Emm, i.e. when the Nav frequency is changed or swapped, the DME stays tuned to the previous one. So far, I've only seen this feature in one single aircraft, so I guess that means this could be tricky to say the least.I believe Arne did this particular radio. How did you (or anyone else for that matter) do it? Like, I have no idea where to start, every brainstorming seem to hit the wall due to known limitations.

  24. Guest bartels
    Started by Guest bartels,

    Hello! I'm new here on this website and I hope that I can find someone with some experience that can help me out. I've been working with my brother developing gauges for a plane he drew as an experiment. I made and compiled on how the gauges should behave during the game, and I've followed everything in the Panels SDK documentation that was provided, but neither my brother or I could get the gauges to show up, and both him and I are stumped on as to why it will not show up. For example, in my SDK.h file, I have this: // Oil Pressure Bitmaps #define BMP_OIL_BACKGROUND 0x1000 #define BMP_OIL_NEEDLE 0x1100 // RPM Bitmaps #define BMP_RPM_BACKGROUND 0x1600 #define B…

    • 1 reply
    • 803 views
  25. Guest
    Started by Guest,

    I am going to try to build a beech starchip for FS2002 in gmax 1.2 or FSDS2 when I get it I hope I can build a great plane either in gmax 1.2 or FSDS2 any suggestions on what the paint scheeme should be? Also what the registration number should be as well?

    • 4 replies
    • 805 views

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